Henri Verbeet
|
3d226df3b9
|
wined3d: Avoid initializing some more variables.
|
2013-10-29 10:33:58 +01:00 |
Stefan Dösinger
|
331bb68edb
|
wined3d: Remove SCRATCH and SYSMEM lockability warnings.
They are not needed any more, resource_access_from_pool takes care of
this.
|
2013-10-24 19:01:56 +02:00 |
Stefan Dösinger
|
cd3fd297f6
|
wined3d: Update wined3d_volume_create in the spec file.
This was missing in ac871305f8 .
|
2013-10-16 20:49:26 +02:00 |
Adam Bolte
|
66a559328a
|
wined3d: Add support for nVidia GTX 660M.
|
2013-10-14 17:26:15 +02:00 |
Frédéric Delanoy
|
5c1ea9bff1
|
wined3d: Avoid initializing some variables.
|
2013-10-14 10:45:24 +02:00 |
Henri Verbeet
|
1419d7389c
|
wined3d: Send stream output binding updates through the command stream.
|
2013-10-11 11:06:20 +02:00 |
Henri Verbeet
|
f699b6da0b
|
wined3d: Send sampler binding updates through the command stream.
|
2013-10-11 11:06:18 +02:00 |
Henri Verbeet
|
738de80d0c
|
wined3d: Send constant buffer binding updates through the command stream.
|
2013-10-11 11:06:15 +02:00 |
Henri Verbeet
|
392a65fe09
|
wined3d: Unify sampler binding points.
|
2013-10-10 10:45:00 +02:00 |
Henri Verbeet
|
3caefc8337
|
wined3d: Unify constant buffer binding points.
|
2013-10-10 10:44:57 +02:00 |
Henri Verbeet
|
c228ffbaf0
|
wined3d: Unify shader binding points.
|
2013-10-10 10:44:53 +02:00 |
Stefan Dösinger
|
86d63f1d5a
|
wined3d: Move sRGB_decode handling to the top of texture_bind / preload.
|
2013-10-09 15:52:37 +02:00 |
Stefan Dösinger
|
db852ff5b5
|
wined3d: Remove sRGB_decode handling from surface_load_location.
|
2013-10-09 15:52:24 +02:00 |
Stefan Dösinger
|
16f7c24296
|
wined3d: Take sRGB_decode into account in texture_srgb_mode.
|
2013-10-09 15:52:22 +02:00 |
Henri Verbeet
|
079b6d4c11
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
Henri Verbeet
|
1f22246b84
|
wined3d: Send material updates through the command stream.
|
2013-10-09 11:11:00 +02:00 |
Henri Verbeet
|
db68c43678
|
wined3d: Send clip plane updates through the command stream.
|
2013-10-09 11:10:58 +02:00 |
Stefan Dösinger
|
1631603986
|
wined3d: Remove redundant surface location changes.
fb_copy_to_texture_direct and fb_copy_to_texture_hwstretch already
invalidate everything but the RGB texture.
|
2013-10-08 15:39:02 +02:00 |
Stefan Dösinger
|
9331c791e8
|
wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code.
|
2013-10-08 15:39:02 +02:00 |
Stefan Dösinger
|
e4a0767e2d
|
wined3d: Get rid of SFLAG_LOCKABLE.
|
2013-10-08 15:39:02 +02:00 |
Stefan Dösinger
|
bff422f340
|
wined3d: Avoid duplicated code in wined3d_surface_blt.
|
2013-10-08 15:39:02 +02:00 |
Henri Verbeet
|
c6f8404bb6
|
wined3d: Send transformation matrix updates through the command stream.
|
2013-10-08 09:09:01 +02:00 |
Henri Verbeet
|
b2e75e27f3
|
wined3d: Send sampler state updates through the command stream.
|
2013-10-08 09:08:59 +02:00 |
Henri Verbeet
|
8cf6d1a429
|
wined3d: Send texture state updates through the command stream.
|
2013-10-08 09:08:56 +02:00 |
Henri Verbeet
|
8644b62726
|
wined3d: Move lowest_disabled_stage to the context.
|
2013-10-07 14:44:35 +02:00 |
Henri Verbeet
|
242a79a9d7
|
wined3d: Don't update lowest_disabled_stage in wined3d_stateblock_apply().
|
2013-10-07 14:44:35 +02:00 |
Henri Verbeet
|
3f6d45bf14
|
wined3d: Send render state updates through the command stream.
|
2013-10-07 14:44:35 +02:00 |
Henri Verbeet
|
82cf8b2066
|
wined3d: Send pixel shader binding updates through the command stream.
|
2013-10-04 12:45:22 +02:00 |
Henri Verbeet
|
819e9dda28
|
wined3d: Send geometry shader binding updates through the command stream.
|
2013-10-04 12:45:21 +02:00 |
Henri Verbeet
|
368fcab2e8
|
wined3d: Send vertex shader binding updates through the command stream.
|
2013-10-04 12:45:18 +02:00 |
Francois Gouget
|
b0ccc355c3
|
wined3d: Fix compilation on systems that don't define INFINITY or NAN.
|
2013-10-03 16:32:38 +02:00 |
Henri Verbeet
|
052a863010
|
wined3d: Send texture binding updates through the command stream.
|
2013-10-03 12:55:09 +02:00 |
Henri Verbeet
|
d61b14371a
|
wined3d: Send index buffer binding updates through the command stream.
|
2013-10-03 12:55:04 +02:00 |
Henri Verbeet
|
264256970b
|
wined3d: Send stream frequency updates through the command stream.
|
2013-10-03 12:54:59 +02:00 |
Sebastian Lackner
|
af759e30c9
|
wined3d: Ensure that wined3d_cs_st_require_space allocates the required space.
|
2013-10-02 17:13:42 +02:00 |
Henri Verbeet
|
57ec706dde
|
wined3d: Send vertex buffer binding updates through the command stream.
|
2013-10-02 11:05:41 +02:00 |
Stefan Dösinger
|
723e518312
|
wined3d: Don't invert blits from offscreen surfaces.
|
2013-10-01 17:32:16 +02:00 |
Henri Verbeet
|
1f864bc9c3
|
wined3d: Send vertex declaration binding updates through the command stream.
|
2013-10-01 10:57:32 +02:00 |
Henri Verbeet
|
fd5fc51bc5
|
wined3d: Send depth stencil binding updates through the command stream.
|
2013-10-01 10:57:29 +02:00 |
Henri Verbeet
|
438b672660
|
wined3d: Send render target binding updates through the command stream.
|
2013-10-01 10:57:27 +02:00 |
Henri Verbeet
|
0776060439
|
wined3d: Send scissor rect updates through the command stream.
|
2013-09-30 20:34:52 +02:00 |
Henri Verbeet
|
8a7744b06e
|
wined3d: Call state_init_default() from state_init() when the appropriate flag is set.
|
2013-09-30 20:34:52 +02:00 |
Henri Verbeet
|
bc0f990b44
|
wined3d: Send viewport updates through the command stream.
|
2013-09-30 20:34:52 +02:00 |
Marcus Meissner
|
0c9ce583bc
|
wined3d: Fixed sizeof() to HeapAlloc (Coverity).
|
2013-09-30 11:37:46 +02:00 |
Henri Verbeet
|
baf285d46a
|
wined3d: Send draw operation through the command stream.
|
2013-09-27 10:33:36 +02:00 |
Henri Verbeet
|
708b938f64
|
wined3d: Send clear operations through the command stream.
|
2013-09-27 10:33:34 +02:00 |
Henri Verbeet
|
602c82bce8
|
wined3d: Send present operations through a command stream.
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops
and offload some processing to a different thread.
|
2013-09-27 10:33:15 +02:00 |
Henri Verbeet
|
4a9da034ab
|
wined3d: Explicitly pass gl_info to state_init_default().
|
2013-09-26 10:45:52 +02:00 |
Henri Verbeet
|
abbc595fc1
|
wined3d: Initialize the fb state pointer in state_init().
|
2013-09-26 10:45:50 +02:00 |
Henri Verbeet
|
6793fa7157
|
wined3d: Initialize the default state in device_init().
|
2013-09-26 10:45:47 +02:00 |