Commit Graph

255 Commits

Author SHA1 Message Date
Henri Verbeet 27dc41d0dc wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP. 2013-12-12 12:08:09 +01:00
Henri Verbeet c8852c3ee3 wined3d: Fix the source swizzle for WINED3DSIH_EXPP. 2013-12-11 15:15:01 +01:00
Henri Verbeet 6e9acca1f4 wined3d: Fix the source swizzle for WINED3DSIH_EXP. 2013-12-11 15:14:58 +01:00
Henri Verbeet b5742fb950 d3d8/tests: Add a test for instructions taking a scalar source. 2013-12-11 15:14:55 +01:00
Stefan Dösinger f65f951cba d3d8/tests: Read the result before swapping in volume_v16u16_test. 2013-11-25 17:42:56 +01:00
Stefan Dösinger de60681b86 d3d8/tests: Add a test for AddDirtyRect. 2013-11-21 19:39:02 +01:00
Henri Verbeet b83a0b9d3e d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
This is a only slightly modified version of a patch by Lasse Rasinen.
2013-11-12 14:15:01 +01:00
Henri Verbeet 4eb3ce8568 d3d8/tests: Use color_match() in p8_texture_test(). 2013-11-01 10:53:04 +01:00
Henri Verbeet 45a1aae0a1 d3d8/tests: Use explicit A calls. 2013-10-29 10:34:18 +01:00
Henri Verbeet f70672336e d3d8/tests: Avoid windowsx.h. 2013-10-29 10:34:03 +01:00
Stefan Dösinger 9db01c16ac d3d8/tests: Port z_range_test to d3d8. 2013-10-25 17:18:48 +02:00
Stefan Dösinger 672e3ee1b4 d3d8/tests: Remove the rtpatch test. 2013-10-24 19:01:56 +02:00
Michael Stefaniuc 0e681027a2 tests: Compile the tests by default with -D__WINESRC__. 2013-10-02 11:04:02 +02:00
Stefan Dösinger 993c977890 d3d8/tests: Add a volume V16U16 test. 2013-09-23 20:32:35 +02:00
Stefan Dösinger 8aa65c79e7 d3d8/tests: Test invalid volume lock boxes. 2013-09-19 19:49:59 +02:00
Stefan Dösinger 9efed3d379 d3d8/tests: Add tests for block-based volume formats. 2013-09-19 19:49:55 +02:00
Stefan Dösinger 5b48335ce2 d3d8/tests: Mark YUY2 and UYVY broken. 2013-09-10 17:00:50 +02:00
Stefan Dösinger 99da74fea4 d3d8/tests: Test the behavior of failing surface creation calls. 2013-09-10 17:00:41 +02:00
Stefan Dösinger 36c15d92e9 d3d8/tests: Test blocked texture creation restrictions. 2013-09-06 17:25:08 +02:00
Matteo Bruni bcecdbda88 d3d8/tests: Add cnd instruction test. 2013-09-03 16:58:28 +02:00
Stefan Dösinger 6c1007db1e d3d8/tests: Add a DXT5 volume test. 2013-09-02 18:07:40 +02:00
Stefan Dösinger 930d43be08 d3d8/tests: Add UpdateTexture tests with volumes. 2013-08-27 21:30:03 +02:00
Stefan Dösinger ccc1ce9fe3 d3d8/tests: Add a volume texture locking test. 2013-08-27 21:30:03 +02:00
Alexandre Julliard 32d8e9cb96 d3d8/tests: Remove a todo from a test that succeeds. 2013-07-29 15:52:09 +02:00
Henri Verbeet 00f41ac4e0 d3d8/tests: Make shader bytecode static const. 2013-07-01 19:51:23 +02:00
Stefan Dösinger 5f2f2ae9c8 d3d8/tests: Add a test for fog_start == fog_end. 2013-06-19 20:09:53 +02:00
Stefan Dösinger a18cffb4de d3d8/tests: Test NPOT texture creation. 2013-04-16 17:48:56 +02:00
Sam Edwards 33d31a3547 wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset. 2013-04-11 12:06:49 +02:00
Sam Edwards ce6173264d d3d8/tests: Verify window style after exiting fullscreen mode. 2013-04-03 11:34:02 +02:00
Stefan Dösinger 0badb01ce1 d3d8/tests: Add simple DrawRectPatch tests. 2013-01-25 11:31:06 +01:00
Stefan Dösinger aaa11492db wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
Stefan Dösinger ce31e40f24 d3d8/tests: Create a plain DS surface in test_reset_resources. 2013-01-16 20:27:13 +01:00
Stefan Dösinger f30b6d0b4a d3d8/tests: Add a software vertexprocessing buffer discard test. 2013-01-15 16:25:36 +01:00
Stefan Dösinger d70ab45fc5 d3d8: Return D3D_OK from the palette setters. 2013-01-14 17:30:03 +01:00
Henri Verbeet f279d09f78 d3d8/tests: Merge surface.c into device.c. 2013-01-09 17:39:29 +01:00
Henri Verbeet 59aab5ca5c d3d8/tests: Merge texture.c into device.c. 2013-01-09 17:05:05 +01:00
Henri Verbeet 19cb2e21a3 d3d8/tests: Merge buffer.c into device.c. 2013-01-09 17:05:02 +01:00
Henri Verbeet 00ef7a5285 d3d8/tests: Merge volume.c into device.c. 2013-01-08 12:49:07 +01:00
Henri Verbeet 9dbf059c75 d3d8/tests: Merge d3d8_main.c into device.c. 2013-01-08 12:49:06 +01:00
Henri Verbeet fa834b0bcc d3d8/tests: Add a test for the viewport after SetRenderTarget() calls. 2012-11-19 11:47:03 +01:00
Henri Verbeet f94f753e51 d3d8/tests: Also test that render states get reset in test_reset(). 2012-11-16 11:39:54 +01:00
Sam Edwards 9fb27d7a05 d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0. 2012-11-08 15:37:50 +01:00
Matteo Bruni f90f895759 d3d8: Use proper helper. 2012-10-10 20:34:13 +02:00
Jacek Caban 1524cc2ab7 d3d8: Use proper helpers for iface calls. 2012-08-27 19:45:59 +02:00
Henri Verbeet 09443f14e7 wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
Henri Verbeet 60ff5906ae d3d8/tests: Add a test for resource bindings after reset. 2012-06-18 17:48:40 +02:00
Henri Verbeet 93afc43ee9 d3d8/tests: Fix a couple of return value checks. 2012-03-13 10:26:44 +01:00
Matteo Bruni 9f4eda2b8d d3d8/tests: Port fog_with_shader_test() from d3d9 tests. 2012-03-09 17:26:16 +01:00
Stefan Dösinger 3c1d5f6c5d d3d8/tests: Port the depth blit test to d3d8. 2012-03-09 11:28:57 +01:00
Henri Verbeet 6b0d878f18 d3d8/tests: Add some tests for resetting the device window. 2012-02-29 20:47:30 +01:00