Commit Graph

132 Commits

Author SHA1 Message Date
Henri Verbeet 141b995b8f d3d8/tests: Don't require dynamic usage for textures in the stateblock tests.
Not all cards support dynamic usage textures, and we don't actually need it.
2009-11-12 13:13:33 +01:00
Henri Verbeet d72c9ffbf5 d3d8/tests: Only run the vertex/pixel shader constant apply tests when the implementation supports them. 2009-11-10 13:10:27 +01:00
Stefan Dösinger e6dcf31b28 d3d8: Run the visual tests in a window. 2009-11-09 19:59:15 +01:00
Stefan Dösinger 18c1d6033a d3d8: Read the backbuffer in the visual test. 2009-11-09 19:59:07 +01:00
Henri Verbeet 50f5c9253e d3d8/tests: Properly release the first device in test_depth_stencil_reset(). 2009-10-23 12:03:03 +02:00
Henri Verbeet ec5c417019 d3d8/tests: Check some more return values (LLVM/Clang). 2009-10-16 13:37:05 +02:00
Detlef Riekenberg 7189c58f2f d3d8/tests: Mark a failure of GetLightEnable on Win9x as broken(). 2009-10-16 13:36:11 +02:00
Henri Verbeet 6bd741e3ce d3d8: Add some stateblock tests for device resources. 2009-10-13 11:38:28 +02:00
Henri Verbeet eb9727bbab d3d8: Cleanup the stateblock test callbacks a bit.
This mostly just makes the naming more conistent with what we use in other D3D
code, but also passes the device to the init() and cleanup() callbacks to
allow device resources to be created there. Future tests require this.
2009-10-12 12:35:58 +02:00
Henri Verbeet 1e5c398439 d3d8: Add tests for D3DSBT_PIXELSTATE stateblocks. 2009-10-09 11:50:30 +02:00
Henri Verbeet aa576b3d35 d3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks. 2009-10-09 11:50:29 +02:00
Henri Verbeet 00e7ec9cd6 d3d8: Add some tests for CreateStateBlock(). 2009-10-08 13:53:56 +02:00
Henri Verbeet a5b2721706 d3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the stateblock tests.
It looks like this render state isn't stored in the stateblock but directly in
the device. I doubt a lot of applications depend on that though, so just
disable the test for the moment.
2009-10-08 13:53:34 +02:00
Henri Verbeet d6f4892722 d3d8: Rename abort_stateblock() to delete_stateblock() in the stateblock tests. 2009-10-07 12:24:25 +02:00
Henri Verbeet fb5079815d d3d8: Use separate fields for data to check/apply in the stateblock tests. 2009-10-07 12:24:15 +02:00
Henri Verbeet 17909a0c52 d3d8: Get rid of the unused "return_data_buffer" in the stateblock tests. 2009-10-07 12:24:03 +02:00
Henri Verbeet 6dd6074f60 d3d8: Make the individual stateblock tests responsible for checking data. 2009-10-05 13:46:01 +02:00
Henri Verbeet d818e4edf6 d3d8: Always pass "struct event_data" to "event_fn" in the stateblock tests. 2009-10-05 13:46:01 +02:00
Henri Verbeet fecbf7b416 d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
Henri Verbeet 4d1379f6a9 d3d8: Remove stray tabs. 2009-08-25 11:09:52 +02:00
Henri Verbeet 7d3beb6b79 d3d: Add a test for releasing the device after destroying the window. 2009-06-29 12:30:32 +02:00
Henri Verbeet f0e8307566 d3d8/tests: Make sure the device is released properly. 2009-06-23 11:48:02 +02:00
Paul Vriens 91e306579b d3d8/tests: Fix some tests (logical || with non-zero constant). 2009-06-19 13:52:32 +02:00
Henri Verbeet 7dd5cc8749 d3d8: Add tests for deleting invalid shader handles. 2009-06-16 13:36:59 +02:00
David Adam 33eb939390 wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled. 2009-04-24 11:51:27 +02:00
David Adam 458902b5b2 d3d8: Add tests for IDirect3D8Device_Reset. 2009-04-22 12:55:45 +02:00
Henri Verbeet 41ea1e1df7 d3d8: Fix some indentation. 2009-03-26 14:47:21 +01:00
Michael Stefaniuc d4c2a387c8 d3d8/tests: Use ULONG instead of unsigned long. 2009-03-23 12:41:08 +01:00
Henri Verbeet 57d971121a d3d8: Fix some sign compare warnings. 2009-03-10 12:07:41 +01:00
Paul Vriens 1dc4d5caae d3d8/tests: Use win_skip() and skip() where appropriate. 2009-03-02 12:29:01 +01:00
Paul Vriens a1ca18eaf8 d3d8/tests: Fix a test failure on some boxes. 2009-02-25 14:05:36 +01:00
Paul Vriens b6263f6664 d3d8/tests: Fix a test failure on VMware. 2009-02-25 14:05:31 +01:00
Francois Gouget bd14f24b69 d3d8/tests: Use win_skip() to skip over unimplemented functionality. 2009-02-25 12:49:25 +01:00
Ge van Geldorp ae79b02ca6 d3d8/tests: Make tests pass on a W2K8 VM. 2009-01-27 11:30:03 +01:00
Paul Vriens 49da5031c2 d3d8/tests: Fix a test failure on VMware and VirtualBox. 2009-01-05 15:09:17 +01:00
Henri Verbeet ff409280e7 d3d8: Port the d3d9 stateblock tests to d3d8. 2008-12-30 11:36:11 +01:00
Henri Verbeet 664b58dc6f d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00
Henri Verbeet dfe41770e7 d3d8: Add a test for GetVertexShader() with a FVF set. 2008-12-16 12:52:16 +01:00
Huw Davies 855ce5bd86 d3d8/tests: Skip tests if we can't create the D3D8 object. 2008-12-04 12:51:18 +01:00
Henri Verbeet 30a504bab8 d3d8: Don't ignore the GetCursorInfo() return value (LLVM/Clang). 2008-11-03 11:49:27 +01:00
Alexandre Julliard 7f327237bf Convert remaining source files to utf-8. 2008-10-18 19:23:08 +02:00
Detlef Riekenberg 38abbe3d60 d3d8/tests: Fix test on win9x with broken driver. 2008-10-13 12:03:25 +02:00
Aric Stewart f7cacc1f09 d3d8: Initialize IDirect3DDevice8 *device to NULL in case of immediate cleanup (Coverity 795). 2008-10-07 15:21:20 +02:00
Henri Verbeet 8f07e99ec5 d3d8: Add a test for auto depth stencil reset. 2008-09-10 12:05:45 +02:00
David Adam acaeb92042 d3d8/d3d9: Remove unconsistent tests for SetMaterial. 2008-08-22 11:32:09 +02:00
Tobias Jakobi 9ba3d03e78 d3d8: Fix IDirect3DDevice8::CreateImageSurface pool type. 2008-07-08 21:08:32 +02:00
Tobias Jakobi 413ce31eff d3d8: Add testcase for IDirect3DDevice8::CreateImageSurface. 2008-07-08 20:39:08 +02:00
Alexandre Julliard f98157f601 d3d8: Don't depend on the dxerr8 static library in the tests. 2008-07-08 17:51:45 +02:00
Alexandre Julliard 79c64acc7b tests: Don't depend on the static uuid libraries in the tests.
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
H. Verbeet 873c0afb82 d3d: Allow more imprecision in the texop test. 2008-06-25 20:29:05 +02:00