Commit Graph

785 Commits

Author SHA1 Message Date
Henri Verbeet 36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet ebf66c1061 d3d8/tests: Release doesn't return a HRESULT (LLVM/Clang). 2011-02-01 12:01:00 +01:00
Michael Stefaniuc 8bf1940c62 d3d8: COM cleanup for the IDirect3DTexture8 iface. 2011-01-31 13:01:09 +01:00
Michael Stefaniuc 8a13f059ea d3d8: COM cleanup for the IDirect3DCubeTexture8 iface. 2011-01-31 13:01:09 +01:00
Michael Stefaniuc 75cc89857e d3d8: Remove the unused struct IDirect3DResource8Impl.
The rest was removed in cdb7a94ae2.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc 8ec3238b5e d3d8: COM cleanup for the IDirect3DSwapChain8 iface. 2011-01-31 13:01:08 +01:00
Michael Stefaniuc 05b6032fb6 d3d8: COM cleanup for the IDirect3DVolume8 iface. 2011-01-31 13:01:08 +01:00
Henri Verbeet 4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Michael Stefaniuc 7f184144ff d3d8: COM cleanup for the IWineD3DDeviceParent_iface. 2011-01-28 11:59:45 +01:00
Michael Stefaniuc 54a61ae734 d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface. 2011-01-28 11:59:39 +01:00
Michael Stefaniuc dec337acac d3d8: Use impl_from_IDirect3DDevice8() instead of the iface to object cast. 2011-01-28 11:59:34 +01:00
Henri Verbeet 71b46689bc d3d8/tests: Add a test for the NULL format. 2011-01-27 14:13:59 +01:00
Michael Stefaniuc bb6ae095d4 d3d8: Pass an object instead of an iface to an internal function. 2011-01-26 15:00:13 +01:00
Henri Verbeet ccba04e58e d3d8: Remove a useless ERR (LLVM/Clang). 2011-01-26 15:00:11 +01:00
Michael Stefaniuc 6ad10335a0 d3d8: COM cleanup for the IDirect3D8 iface. 2011-01-24 14:43:24 +01:00
Henri Verbeet 3d64b44c8c d3d8/tests: Fix test_ApplyStateBlock() (Valgrind). 2011-01-20 12:18:54 +01:00
Greg Geldorp c1736fed2d d3d8/tests: Skip tests if not running in the foreground. 2011-01-12 14:56:20 +01:00
Austin English b98c8ce556 d3d8/d3d9: Fix compiler warnings on non x86/x86_64. 2010-12-03 16:08:55 +01:00
Henri Verbeet f683fe313b d3d8/tests: Add a test for 0 width / height surface creation. 2010-11-18 12:37:44 +01:00
Henri Verbeet d2f23ff61e d3d8/tests: Fix some failure messages. 2010-11-17 14:01:15 +01:00
Henri Verbeet f024e2372f d3d8: Fix some return values. 2010-11-16 13:48:54 +01:00
Henri Verbeet 7e3985e1fe ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
Henri Verbeet feaf81f60d wined3d: Use SetWindowPos() to make the focus window active. 2010-11-05 17:15:37 +01:00
Henri Verbeet b93814e959 d3d8/tests: Add a test for INTZ. 2010-11-05 17:15:36 +01:00
Henri Verbeet 6632d2c45c d3d8/tests: Check for multiple expected messages in test_wndproc(). 2010-11-04 12:12:49 +01:00
David Adam 743e9b35a1 d3d8: ApplyStateBlock with a zero token returns D3D_OK. 2010-10-25 15:30:46 +02:00
Henri Verbeet 6dd9109358 wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
Henri Verbeet 70f4e66f84 wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
Henri Verbeet 95469309d6 wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
Henri Verbeet 4fa4ea7335 d3d8/tests: Add window proc tests for switching between fullscreen and windowed. 2010-10-06 14:42:10 +02:00
Alexandre Julliard 730f01801f tests: Make some variables static. 2010-10-01 13:41:42 +02:00
Alexandre Julliard 81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Rico Schüller e6d52c0c8b wined3d: Add argument check for Type to Get/SetTextureStageState(). 2010-09-14 13:32:00 -05:00
Henri Verbeet fd7c1cbf05 wined3d: IWineD3DBuffer_GetDesc() should never fail. 2010-09-14 09:43:22 -05:00
Henri Verbeet 955858e97d wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
Henri Verbeet 53183b4cf3 wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
Henri Verbeet 07b5c4becf wined3d: Getting the current pixel shader should never fail. 2010-09-07 11:23:31 +02:00
Henri Verbeet 0c54dfe7ba wined3d: Getting the current vertex shader should never fail. 2010-09-07 11:23:27 +02:00
Henri Verbeet 95098f1b2a d3d8: An invalid shader version isn't an internal error. 2010-09-06 16:14:30 +02:00
Henri Verbeet c9c034fb55 d3d8: Merge vertex and index buffer implementations into a single file. 2010-09-02 11:51:05 +02:00
Henri Verbeet 29ed11e55f d3d8: Merge vertex and pixel shader implementations into a single file. 2010-09-02 11:50:40 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet 2ef400901d wined3d: Devices don't need parents. 2010-09-01 12:40:07 +02:00
Henri Verbeet c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet 4005eb2a18 wined3d: Get rid of WINED3DRECT. 2010-08-31 14:23:47 +02:00
Austin English 243771deb1 d3d8/d3d9: Fix a compiler warning on non-i386/x86_64. 2010-08-24 12:25:14 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet 3ad82a82bb wined3d: The stateblock doesn't have a parent. 2010-07-30 11:36:03 +02:00
Alexandre Julliard b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Alexandre Julliard 857d8f3675 d3d8/tests: Fix some test failures with the focus messages. 2010-07-02 13:45:25 +02:00
Henri Verbeet 7d5666e084 d3d8: Set the FPU control word on device creation. 2010-05-26 17:36:32 +02:00
Henri Verbeet fabc7ecd97 d3d8/tests: Add a shadow sampler test. 2010-05-17 13:19:59 +02:00
Henri Verbeet 51ccd69e7c d3d8/tests: Add some depth buffer tests. 2010-04-12 11:33:24 +02:00
Alexandre Julliard 26cc3efb33 d3d8: Avoid using a pointer difference in a trace. 2010-04-09 15:54:54 +02:00
Henri Verbeet ae623815ee d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq(). 2010-04-06 11:48:39 +02:00
Henri Verbeet 60a3625328 d3d8/tests: Use color_match() in test_rcp_rsq(). 2010-04-06 11:48:35 +02:00
Henri Verbeet d11185a890 d3d8/tests: Add some message processing to test_wndproc().
Disabled testing the focus and foreground windows after creating the device
for the moment.
2010-03-25 10:02:17 +01:00
Paul Vriens dcb62f265d d3d8/tests: Fix timeouts on Win9x/WinMe. 2010-03-19 12:26:31 +01:00
Henri Verbeet 914c8cb8ea ddraw: Acquire/release the focus window from the correct location. 2010-03-18 10:24:15 +01:00
Henri Verbeet 7aa5e90914 d3d8/tests: Extend the window proc / focus window tests. 2010-03-18 10:23:52 +01:00
Alexandre Julliard bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Christian Costa 11a015070c d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader. 2010-02-22 12:36:05 +01:00
Alexandre Julliard 6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Stefan Dösinger bb035638d0 d3d: Make sure vertexbuffer lock doesn't return a NULL pointer. 2010-02-09 11:33:53 +01:00
Stefan Dösinger e2f83db007 d3d8: Test buffer lock flags. 2010-02-02 14:10:27 +01:00
Henri Verbeet 69861cf873 wined3d: Get rid of the depth range hack. 2010-01-27 11:16:07 +01:00
Henri Verbeet 5f68a2407b d3d8: Add depth clamp tests. 2010-01-27 11:15:54 +01:00
Henri Verbeet cdb7a94ae2 d3d8: Remove the unused Direct3DResource8_Vtbl. 2010-01-18 14:37:14 +01:00
Henri Verbeet 67cba48782 wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now. 2009-12-30 13:31:20 +01:00
Henri Verbeet d18bbbf09d d3d8/tests: Add message tests for windowed devices. 2009-12-29 11:05:50 +01:00
Stefan Dösinger d6b9732497 wined3d: Remove the d3d7 do-not-convert code. 2009-12-29 11:03:36 +01:00
Henri Verbeet 5d2a46d92e d3d8/tests: Add some tests for focus behaviour. 2009-12-23 14:27:30 +01:00
Henri Verbeet 2e27ab6b67 d3d8: Add a separate function for swapchain initialization. 2009-12-21 15:01:25 +01:00
Henri Verbeet b796573d68 d3d8: Add a test to show D3D replaces the window proc. 2009-12-15 11:44:14 +01:00
Henri Verbeet 789fed5095 d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume. 2009-12-09 13:50:52 +01:00
Alexandre Julliard 6062679b08 d3d8/tests: Fix some pointer cast warnings on 64-bit. 2009-12-09 12:04:22 +01:00
Henri Verbeet 179cee08b0 d3d8: Fix GetDevice() for surfaces that are part of a texture.
If the surface is part of a texture it doesn't keep its own reference to the
device, but instead relies on the reference the texture has. This fixes a
regression introduced by 3cedef2ffe.
2009-12-07 14:34:04 +01:00
Henri Verbeet 3cedef2ffe d3d8: Simplify GetDevice().
We already store "parentDevice", so we might as well use it.
2009-12-04 14:34:59 +01:00
Henri Verbeet 8151963f4e d3d8: Directly store a wined3d stateblock in the stateblock handle.
IDirect3DStateBlock8Impl doesn't actually do anything useful.
2009-12-03 12:09:12 +01:00
Henri Verbeet 212ee15bd7 d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader.
It appears this is fixed on Vista/Win7 to be consistent with
DeleteVertexShader(). Match the more consistent behaviour of Vista/Win7 and
mark the previous behaviour as broken.
2009-12-01 13:16:18 +01:00
Henri Verbeet 55f3c576d9 wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
Henri Verbeet 2ac74fa511 d3d8: Make convert_to_wined3d_declaration() static. 2009-11-17 15:14:55 +01:00
Henri Verbeet e0525b663e d3d8: Move D3D8CB_DestroySwapChain() to device.c. 2009-11-17 15:14:54 +01:00
Henri Verbeet fea466455b d3d8: Add a separate function for device initialization. 2009-11-17 15:14:54 +01:00
Henri Verbeet 141b995b8f d3d8/tests: Don't require dynamic usage for textures in the stateblock tests.
Not all cards support dynamic usage textures, and we don't actually need it.
2009-11-12 13:13:33 +01:00
Henri Verbeet d72c9ffbf5 d3d8/tests: Only run the vertex/pixel shader constant apply tests when the implementation supports them. 2009-11-10 13:10:27 +01:00
Marcus Meissner 6bb2d5d242 d3d8: Removed superflous NULL checks (Coverity). 2009-11-09 20:00:04 +01:00
Stefan Dösinger e6dcf31b28 d3d8: Run the visual tests in a window. 2009-11-09 19:59:15 +01:00
Stefan Dösinger 18c1d6033a d3d8: Read the backbuffer in the visual test. 2009-11-09 19:59:07 +01:00
Stefan Dösinger 8eef221d20 d3d: Handle the pointsize_min default difference in d3d8. 2009-11-03 21:22:12 +01:00
Stefan Dösinger 83bca75707 d3d8: Fix device creation error handling. 2009-11-03 21:22:02 +01:00
Stefan Dösinger 63326b1925 wined3d: Add a usage flag for vertex buffer optimization. 2009-11-03 21:21:48 +01:00
Stefan Dösinger 90e443758a wined3d: Add a parameter for SetRenderTarget viewport setup. 2009-11-03 21:21:30 +01:00
Henri Verbeet bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet 50f5c9253e d3d8/tests: Properly release the first device in test_depth_stencil_reset(). 2009-10-23 12:03:03 +02:00
Henri Verbeet f8bd01a315 d3d8: Add traces. 2009-10-19 11:45:57 +02:00
Henri Verbeet ec5c417019 d3d8/tests: Check some more return values (LLVM/Clang). 2009-10-16 13:37:05 +02:00
Henri Verbeet f4005c371f d3d8: Get rid of some unused variables in IDirect3DDevice8Impl_CopyRects() (LLVM/Clang). 2009-10-16 13:36:55 +02:00
Detlef Riekenberg 7189c58f2f d3d8/tests: Mark a failure of GetLightEnable on Win9x as broken(). 2009-10-16 13:36:11 +02:00
Stefan Dösinger e80144c403 d3d: Make EndScene calls hookable. 2009-10-14 12:21:06 +02:00