Rico Schüller
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5861deaefc
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d3dcompiler: Move some code from header to source file.
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2011-03-02 12:50:58 +01:00 |
Rico Schüller
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4080242d7f
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d3dcompiler: Implement ID3D11ShaderReflectionType::IsEqual().
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2011-03-02 12:50:58 +01:00 |
Rico Schüller
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66b286470e
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d3dcompiler/tests: Add GetMemberType* tests.
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2011-03-02 12:50:45 +01:00 |
Rico Schüller
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f7571743c9
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d3dcompiler: Use defines for shader target masks.
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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f9696983cf
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeName().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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54b5364988
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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3ca651cce1
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByIndex().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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a300481187
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d3dcompiler: Parse member types.
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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f9d4a45fbb
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d3dcompiler/tests: Improve test_reflection_bound_resources().
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2011-02-28 11:10:36 +01:00 |
Rico Schüller
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a0abef6b45
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d3dcompiler/tests: Add constant buffer test.
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2011-02-28 11:10:31 +01:00 |
Rico Schüller
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3c1ffbf2e7
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d3dcompiler: Reorder section parsing to reflect the order from the shader blob.
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2011-02-28 11:10:25 +01:00 |
Rico Schüller
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3850e8f4e3
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d3dcompiler/tests: Add reflection ps output desc test.
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2011-02-28 11:10:21 +01:00 |
Rico Schüller
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3f04448dbb
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d3dcompiler: Fix SystemValueType for pixelshader output signature.
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2011-02-28 11:10:12 +01:00 |
Amine Khaldi
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b6990fa77a
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d3dcompiler_43: Avoid an unintended fall-through.
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2011-02-23 19:24:05 +01:00 |
Rico Schüller
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12d4683f05
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetType().
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2011-02-23 18:21:36 +01:00 |
Rico Schüller
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c647243ed9
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetDesc().
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2011-02-23 18:21:34 +01:00 |
Rico Schüller
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3c75a985e3
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d3dcompiler: Implement ID3D11ShaderRefleflection::GetVariableByName().
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2011-02-23 18:21:32 +01:00 |
Rico Schüller
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e8c6ea220d
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetBuffer().
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2011-02-22 12:28:59 +01:00 |
Rico Schüller
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49651c105e
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetDesc().
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2011-02-22 12:28:55 +01:00 |
Rico Schüller
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a386f480be
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName().
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2011-02-22 12:28:51 +01:00 |
Rico Schüller
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73f9d9f516
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex().
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2011-02-22 12:28:46 +01:00 |
Rico Schüller
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debfb06148
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d3dcompiler: Parse reflection types.
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2011-02-22 12:28:37 +01:00 |
Rico Schüller
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0e8d142ea6
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d3dcompiler: Parse reflection variables.
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2011-02-21 12:58:58 +01:00 |
Rico Schüller
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c6ec32aec7
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetDesc().
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2011-02-21 12:58:57 +01:00 |
Rico Schüller
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dd934099e1
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d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName().
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2011-02-21 12:58:55 +01:00 |
Rico Schüller
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a7483f4bcc
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d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByIndex().
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2011-02-21 12:58:53 +01:00 |
Rico Schüller
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3f6c54f263
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d3dcompiler: Parse reflection constant buffers.
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2011-02-21 12:58:50 +01:00 |
Matteo Bruni
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005910957b
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d3dcompiler: Fix initial allocation (Valgrind).
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2011-02-21 12:44:19 +01:00 |
Rico Schüller
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9cc0cd39a1
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d3dcompiler/tests: Add GetResourceBindingDesc() test.
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2011-02-18 14:54:51 +01:00 |
Rico Schüller
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d4798d0580
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d3dcompiler/tests: Add reflection ps desc test.
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2011-02-17 17:26:18 +01:00 |
Rico Schüller
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c7ed17ac66
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d3dcompiler/tests: Add reflection vs desc test.
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2011-02-17 17:26:12 +01:00 |
Rico Schüller
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d790be79d7
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d3dcompiler/tests: Add reflection test.
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2011-02-16 14:26:26 +01:00 |
Rico Schüller
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14d8b51bac
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d3dcompiler: Add argument check in D3DReflect().
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2011-02-16 14:26:14 +01:00 |
Rico Schüller
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cacff4b3a0
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d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDescByName().
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2011-02-14 12:26:08 +01:00 |
Rico Schüller
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162233eb63
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d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDesc().
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2011-02-14 12:26:04 +01:00 |
Rico Schüller
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5ad824a178
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d3dcompiler: Parse bound resources.
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2011-02-14 12:26:00 +01:00 |
Rico Schüller
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19fea20963
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d3dcompiler: Parse OSG5 in the reflection interface.
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2011-02-08 09:04:27 -06:00 |
Matteo Bruni
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dbc8c9c299
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d3dcompiler: Include the string terminator in the output blob.
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2011-02-07 13:03:39 -06:00 |
Michael Stefaniuc
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629e853894
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d3dcompiler_43/tests: COM cleanup for the ID3DInclude iface.
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2011-01-26 15:00:13 +01:00 |
Travis Athougies
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ee8b276731
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d3dcompiler_43/tests: Added error tests to HLSL test suite.
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2011-01-10 10:39:51 +01:00 |
Travis Athougies
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3add55840d
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d3dcompiler_43/tests: Fixed nonconformant C string literals in HLSL test suite.
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2011-01-10 10:39:44 +01:00 |
Rico Schüller
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ba9d311f0d
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d3dcompiler: Implement ID3D11ReflectionInterface::GetDesc().
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
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127d07a3cc
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d3dcompiler: Add initial SHDR and SHEX parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
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a2a7000eeb
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d3dcompiler: Add initial RDEF parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
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97988d63d8
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d3dcompiler: Implement ID3D11ShaderReflection::GetPatchConstantParameterDesc().
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2010-12-22 13:00:13 +01:00 |
Rico Schüller
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bf1065ea6d
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d3dcompiler: Implement ID3D11ShaderReflection::GetOutputParameterDesc().
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2010-12-22 13:00:13 +01:00 |
Rico Schüller
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767e5705a2
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d3dcompiler: Implement ID3D11ShaderReflection::GetInputParameterDesc().
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
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bfcd413553
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d3dcompiler: Parse PCSG in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
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ae98cb4659
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d3dcompiler: Parse OSGN in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
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e8ba248920
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d3dcompiler: Properly initialize Stream member of D3D11_SIGNATURE_PARAMETER_DESC.
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2010-12-22 13:00:11 +01:00 |