Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Henri Verbeet
82dd612d50
ddraw: Resize the swapchain window on mode changes in exclusive mode.
2011-11-30 11:50:42 +01:00
Henri Verbeet
d1327bbefe
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
2011-11-28 16:40:47 +01:00
Henri Verbeet
1c74172a28
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
2fb21e0a2e
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-24 17:10:06 +01:00
Henri Verbeet
2ecbe2aa0f
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-23 09:13:58 +01:00
Henri Verbeet
2e1c0d83c1
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22 10:52:45 +01:00
Henri Verbeet
be8917cd91
wined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22 10:52:40 +01:00
Henri Verbeet
02bb70fc3b
wined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21 11:01:02 +01:00
Henri Verbeet
f597359727
wined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-21 11:00:57 +01:00
Henri Verbeet
37a0f7ad65
wined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18 14:26:16 +01:00
Henri Verbeet
18a7653c78
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-17 11:37:26 +01:00
Henri Verbeet
e0a0d611af
wined3d: Pass a wined3d_color struct to wined3d_device_clear().
2011-11-16 09:41:53 +01:00
Henri Verbeet
94fd6dc03d
d3d8: Implement CopyRects() on top of wined3d_surface_blt().
2011-10-31 16:46:19 +01:00
Henri Verbeet
d607586d62
wined3d: Make the present_parameters parameter to wined3d_device_reset() const.
2011-10-19 12:24:36 +02:00
Stefan Dösinger
054ec0b42b
d3d8: Remove the palette implementation methods.
2011-10-11 13:37:49 +02:00
Stefan Dösinger
14a245690d
d3d8: Implement FPUSETUP for msvc.
2011-09-26 17:59:45 +02:00
Frédéric Delanoy
f932abf326
dlls: Assorted spelling fixes.
2011-08-01 18:26:27 +02:00
Henri Verbeet
2256a7e804
wined3d: wined3d_device_evict_managed_resources() doesn't need a return value.
2011-07-29 12:09:39 +02:00
Henri Verbeet
44e109debe
wined3d: Unbind resources inside wined3d_device_reset().
2011-07-25 21:25:15 +02:00
Henri Verbeet
0739cae273
wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
...
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Michael Stefaniuc
9ab233ea24
d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
2011-07-08 14:45:14 +02:00
Michael Stefaniuc
aa8e4dd81b
d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for app provided ifaces.
2011-07-08 14:45:09 +02:00
Michael Stefaniuc
638cf80c4f
d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
2011-07-05 13:47:38 +02:00
Michael Stefaniuc
c1eeeec2d2
d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for an app provided iface.
2011-07-05 13:47:35 +02:00
Michael Stefaniuc
d615be8eea
d3d8: COM cleanup for the IDirect3DSurface8 iface.
2011-07-05 13:47:30 +02:00
Michael Stefaniuc
cce8294f39
d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app provided ifaces.
2011-07-05 13:47:26 +02:00
Michael Stefaniuc
bdd8459a53
d3d8: Avoid an unsafe IDirect3DSurface8 to object cast.
2011-07-05 13:47:22 +02:00
Henri Verbeet
ddc29c40e6
wined3d: Make D3DRS_ZBIAS work.
...
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be
format independent. Looking at application behaviour, it seems to include a
slope scale factor as well. This fixes a couple of regressions introduced by
96b758f7b3
, although it was broken before as
well, just in a different way.
2011-07-05 13:46:07 +02:00
Henri Verbeet
b296f181dd
wined3d: Explicitly set surface alignment in the client libs.
...
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Stefan Dösinger
ae5ca837d5
d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
2011-06-17 15:37:38 +02:00
Andrew Nguyen
174b03cad8
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
2011-06-06 21:49:19 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Stefan Dösinger
e55b3bef0f
d3d8: Add a float to DWORD cast.
2011-05-18 16:42:03 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Stefan Dösinger
7b1e081515
d3d8: Map ZBIAS values to a smaller depth range.
2011-05-10 14:04:55 +02:00
Henri Verbeet
693fb6d56c
d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset().
2011-05-04 17:26:46 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Stefan Dösinger
e140077cc7
d3d8: Add more tests for NULL render targets.
2011-04-26 16:17:45 +02:00
Stefan Dösinger
463162b414
d3d8: Don't reapply the old DS if SetDepthStencilSurface failed.
2011-04-26 16:17:43 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
d2e665230a
wined3d: Get rid of the swapchain destroy callback.
2011-04-13 14:13:51 +02:00
Henri Verbeet
4e56a4fe79
d3d8: Get rid of the implicit swapchain refcounting hacks.
2011-04-11 23:54:13 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
49725ba583
wined3d: Get rid of IWineD3DVertexShader.
2011-03-30 12:17:51 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Michael Stefaniuc
d71d1cf703
d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
2011-03-17 17:45:02 +01:00
Michael Stefaniuc
bc6786d0e5
d3d8: COM cleanup in shader.c.
2011-03-15 17:14:07 +01:00
Stefan Dösinger
733f81ef74
d3d8: Disallow z buffers smaller than the color buffer.
2011-03-14 13:10:08 +01:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
b9fae5e9a8
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
2011-03-08 12:27:41 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Michael Stefaniuc
8bf1940c62
d3d8: COM cleanup for the IDirect3DTexture8 iface.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc
8a13f059ea
d3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc
8ec3238b5e
d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
2011-01-31 13:01:08 +01:00
Michael Stefaniuc
05b6032fb6
d3d8: COM cleanup for the IDirect3DVolume8 iface.
2011-01-31 13:01:08 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Michael Stefaniuc
7f184144ff
d3d8: COM cleanup for the IWineD3DDeviceParent_iface.
2011-01-28 11:59:45 +01:00
Michael Stefaniuc
54a61ae734
d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface.
2011-01-28 11:59:39 +01:00
Michael Stefaniuc
dec337acac
d3d8: Use impl_from_IDirect3DDevice8() instead of the iface to object cast.
2011-01-28 11:59:34 +01:00
Michael Stefaniuc
bb6ae095d4
d3d8: Pass an object instead of an iface to an internal function.
2011-01-26 15:00:13 +01:00
Henri Verbeet
f024e2372f
d3d8: Fix some return values.
2010-11-16 13:48:54 +01:00
Henri Verbeet
7e3985e1fe
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
David Adam
743e9b35a1
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
2010-10-25 15:30:46 +02:00
Rico Schüller
e6d52c0c8b
wined3d: Add argument check for Type to Get/SetTextureStageState().
2010-09-14 13:32:00 -05:00
Henri Verbeet
07b5c4becf
wined3d: Getting the current pixel shader should never fail.
2010-09-07 11:23:31 +02:00
Henri Verbeet
0c54dfe7ba
wined3d: Getting the current vertex shader should never fail.
2010-09-07 11:23:27 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
2ef400901d
wined3d: Devices don't need parents.
2010-09-01 12:40:07 +02:00
Henri Verbeet
c568916f9e
wined3d: Implicit depth/stencil surfaces don't have a container.
...
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
4005eb2a18
wined3d: Get rid of WINED3DRECT.
2010-08-31 14:23:47 +02:00
Austin English
243771deb1
d3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
2010-08-24 12:25:14 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
3ad82a82bb
wined3d: The stateblock doesn't have a parent.
2010-07-30 11:36:03 +02:00
Henri Verbeet
7d5666e084
d3d8: Set the FPU control word on device creation.
2010-05-26 17:36:32 +02:00
Alexandre Julliard
26cc3efb33
d3d8: Avoid using a pointer difference in a trace.
2010-04-09 15:54:54 +02:00
Henri Verbeet
914c8cb8ea
ddraw: Acquire/release the focus window from the correct location.
2010-03-18 10:24:15 +01:00
Henri Verbeet
2e27ab6b67
d3d8: Add a separate function for swapchain initialization.
2009-12-21 15:01:25 +01:00
Henri Verbeet
8151963f4e
d3d8: Directly store a wined3d stateblock in the stateblock handle.
...
IDirect3DStateBlock8Impl doesn't actually do anything useful.
2009-12-03 12:09:12 +01:00
Henri Verbeet
212ee15bd7
d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader.
...
It appears this is fixed on Vista/Win7 to be consistent with
DeleteVertexShader(). Match the more consistent behaviour of Vista/Win7 and
mark the previous behaviour as broken.
2009-12-01 13:16:18 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Henri Verbeet
e0525b663e
d3d8: Move D3D8CB_DestroySwapChain() to device.c.
2009-11-17 15:14:54 +01:00
Henri Verbeet
fea466455b
d3d8: Add a separate function for device initialization.
2009-11-17 15:14:54 +01:00
Stefan Dösinger
8eef221d20
d3d: Handle the pointsize_min default difference in d3d8.
2009-11-03 21:22:12 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
f8bd01a315
d3d8: Add traces.
2009-10-19 11:45:57 +02:00
Henri Verbeet
f4005c371f
d3d8: Get rid of some unused variables in IDirect3DDevice8Impl_CopyRects() (LLVM/Clang).
2009-10-16 13:36:55 +02:00
Stefan Dösinger
e80144c403
d3d: Make EndScene calls hookable.
2009-10-14 12:21:06 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
906071aa9f
d3d8: It's not an error to have a NULL texture bound to a stage.
2009-09-25 15:15:00 +02:00
Henri Verbeet
c64da00de7
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer().
2009-09-25 15:14:52 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
717419da11
d3d8: Add a separate function for pixel shader initialization.
2009-09-24 13:24:47 +02:00
Henri Verbeet
afed6a3f77
d3d8: Add a separate function for vertex shader initialization.
2009-09-24 13:24:11 +02:00
Henri Verbeet
b6d422446b
d3d8: Add a separate function for vertex declaration initialization from an FVF.
2009-09-23 12:35:42 +02:00
Henri Verbeet
f394dfc0f8
d3d8: Add a separate function for vertex declaration initialization.
2009-09-23 12:35:08 +02:00
Henri Verbeet
b1bf50d751
d3d8: Add a separate function for vertex buffer initialization.
2009-09-18 08:55:18 -05:00
Henri Verbeet
0201ddf264
d3d8: Add a separate function for index buffer initialization.
2009-09-18 08:55:11 -05:00
Henri Verbeet
76c61cf536
d3d8: Add a separate function for texture initialization.
2009-09-17 10:10:16 -05:00
Henri Verbeet
b5b58e423d
d3d8: Add a separate function for cube texture initialization.
2009-09-17 10:09:33 -05:00
Henri Verbeet
eedfc95eef
d3d8: Add a separate function for volume texture initialization.
2009-09-16 13:05:58 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
ff923245e1
d3d8: Add a separate function for volume initialization.
2009-09-16 13:05:06 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
e02f7b2062
d3d8: Add a separate function for surface initialization.
2009-09-15 14:32:30 -05:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Henri Verbeet
fecbf7b416
d3d8: Remove trailing spaces.
2009-08-31 12:41:21 +02:00
Henri Verbeet
f9c791f9ca
d3d8: Use a wined3d cs for wined3d locking.
...
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Stefan Dösinger
6f5a1d9a15
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
2009-08-07 14:56:48 +02:00
Henri Verbeet
a25947fa7e
d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10 conversion.
2009-06-19 13:52:42 +02:00
Henri Verbeet
1bbc65b155
d3d8: Deleting an invalid pixel shader handle should return D3D_OK.
2009-06-16 13:36:54 +02:00
Henri Verbeet
dc3958c079
d3d8: Do some more verification on handles.
2009-06-16 13:36:48 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Henri Verbeet
4bc6b376e0
wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface().
2009-06-12 17:33:15 +02:00
Henri Verbeet
13a05caa97
wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
...
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet
f0e303b0f2
wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
2009-05-26 13:49:55 +02:00
Henri Verbeet
9a579a43b1
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
Stefan Dösinger
9f1731edb6
d3d: Limit d3d8 and d3d9 vshader constants to 256.
...
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00
Henri Verbeet
6f33b97c94
wined3d: Get rid of the shared_handle parameter.
...
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
f0efa97413
wined3d: Remove the buffer fvf.
2009-04-09 16:28:10 +02:00
Stefan Dösinger
ff16f30677
d3d8: Store the fvf in the d3d8 vertex buffer.
2009-04-09 16:27:43 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Henri Verbeet
c0cefb3501
d3d8: Cleanup the vertexshader handling code a bit.
2009-03-24 12:56:50 +01:00
Henri Verbeet
4131135a9f
d3d8: Cleanup the pixelshader handling code a bit.
...
This mostly just reduces the nesting to something more sane.
2009-03-24 12:56:33 +01:00
Henri Verbeet
3f559f26d6
d3d8: Properly handle unsetting the pixelshader in SetPixelShader().
2009-03-24 12:56:25 +01:00
Henri Verbeet
775ea907a3
d3d8: Fix locking.
2009-03-23 14:08:03 +01:00
Henri Verbeet
24100cd026
d3d8: Release the d3d8 shader once we're done with it in IDirect3DDevice8Impl_GetPixelShader().
2009-03-13 11:28:35 +01:00
Henri Verbeet
f9d82ed1de
d3d8: Handles aren't supposed to be pointers.
...
This might even make d3d8 a bit more 64-bit safe.
2009-03-10 12:08:58 +01:00
Henri Verbeet
cbc8630019
d3d8: Make the shader handle table a bit more generic.
2009-03-10 12:08:32 +01:00
Henri Verbeet
954c3e22e1
d3d8: Don't call Release() in a while loop.
...
There should only ever be a single reference to these objects, since only
their handle is exposed outside d3d8. Should there be more references than
that, calling Release() in a while loop probably isn't the right approach.
2009-03-10 12:07:59 +01:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
702eeb6b0c
wined3d: Add separate methods for setting the primitive type.
2009-03-05 16:16:25 +01:00
Henri Verbeet
602bb1f551
wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods.
2009-03-05 16:16:24 +01:00
Henri Verbeet
0048a0373b
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
Henri Verbeet
8cefc47d81
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
Henri Verbeet
d575b5fecb
d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
2009-02-20 11:09:54 +01:00
Francois Gouget
1f601015cd
d3d8: Make some device_parent_*() functions static.
2009-01-26 15:13:29 +01:00
Henri Verbeet
b5eaca542e
d3d8: Properly test for dynamic usage in device_parent_CreateSurface().
2009-01-16 13:29:52 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Michael Stefaniuc
357c3f4a2c
d3d8: Remove superfluous pointer casts.
2009-01-14 13:51:01 +01:00