d3d8: Remove superfluous pointer casts.

This commit is contained in:
Michael Stefaniuc 2009-01-14 09:51:52 +01:00 committed by Alexandre Julliard
parent 02602bd3cf
commit 357c3f4a2c
1 changed files with 6 additions and 6 deletions

View File

@ -764,11 +764,11 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, ID
/* Copy rect by rect */
if (NULL != pSourceRects && NULL != pDestPoints) {
for (i = 0; i < cRects; ++i) {
IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
}
} else {
for (i = 0; i < cRects; ++i) {
IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
}
}
}
@ -1778,7 +1778,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEV
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
@ -1789,7 +1789,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEV
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
@ -2032,7 +2032,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDE
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
@ -2043,7 +2043,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVI
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
LeaveCriticalSection(&d3d8_cs);
return hr;
}