Henri Verbeet
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6a529e5847
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wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
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2011-11-25 16:21:57 +01:00 |
Henri Verbeet
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7459180a51
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wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-11-16 09:41:50 +01:00 |
Matteo Bruni
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7c65ab91ad
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d3d10core/tests: Add some shader creation tests.
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2011-09-26 17:57:57 +02:00 |
Matteo Bruni
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d9c9b5c365
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d3d10core: Fixup HRESULT in a bunch of error cases.
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2011-09-26 17:57:50 +02:00 |
Matteo Bruni
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2a146448f4
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wined3d: When creating a new shader, check shader type and version.
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2011-09-26 17:57:48 +02:00 |
Michael Stefaniuc
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3808a6f371
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d3d10core: COM cleanup for the ID3D10InputLayout iface.
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2011-07-12 13:25:43 +02:00 |
Michael Stefaniuc
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6c866e06bf
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d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
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2011-07-12 13:25:40 +02:00 |
Michael Stefaniuc
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dc3ee8b947
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d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
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2011-07-12 13:25:37 +02:00 |
Michael Stefaniuc
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0b78866a0f
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d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
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2011-07-12 13:25:34 +02:00 |
Michael Stefaniuc
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f196050f28
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d3d10core: COM cleanup for the ID3D10PixelShader iface.
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2011-07-12 11:37:01 +02:00 |
Michael Stefaniuc
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887a4ff3cc
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d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface.
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2011-07-12 11:36:57 +02:00 |
Michael Stefaniuc
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cc0cc6a80f
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d3d10core: COM cleanup for the ID3D10VertexShader iface.
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2011-07-12 11:36:53 +02:00 |
Michael Stefaniuc
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ec415eaf3c
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d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.
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2011-07-12 11:36:49 +02:00 |
Michael Stefaniuc
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eeacb8f2c9
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d3d10core: COM cleanup for the ID3D10Device iface.
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2011-07-11 18:32:23 +02:00 |
Michael Stefaniuc
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2f76274df9
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d3d10core: COM cleanup for the ID3D10Query iface.
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2011-06-02 16:24:07 +02:00 |
Michael Stefaniuc
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db9823e02a
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d3d10core: COM cleanup for the ID3D10SamplerState iface.
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2011-06-02 16:24:03 +02:00 |
Michael Stefaniuc
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54ac05a871
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d3d10core: COM cleanup for the ID3D10RasterizerState iface.
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2011-06-02 16:24:00 +02:00 |
Michael Stefaniuc
|
815470e68b
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d3d10core: COM cleanup for the ID3D10DepthStencilState iface.
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2011-06-02 16:23:54 +02:00 |
Michael Stefaniuc
|
a4a4a420f8
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d3d10core: COM cleanup for the ID3D10BlendState iface.
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2011-06-01 15:16:36 +02:00 |
Michael Stefaniuc
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2b1001907f
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d3d10core: COM cleanup for the ID3D10GeometryShader iface.
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2011-06-01 15:16:32 +02:00 |
Michael Stefaniuc
|
36de21b3a1
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d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
|
2011-06-01 15:16:29 +02:00 |
Michael Stefaniuc
|
7aff686ea1
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d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
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2011-06-01 15:16:23 +02:00 |
Michael Stefaniuc
|
a8712d5522
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d3d10core: COM cleanup for the ID3D10Texture3D iface.
|
2011-06-01 15:16:19 +02:00 |
Michael Stefaniuc
|
7d295ddfa4
|
d3d10core: COM cleanup for the ID3D10Texture2D iface.
|
2011-06-01 15:15:57 +02:00 |
Henri Verbeet
|
3032b40c80
|
wined3d: Get rid of the IWineD3DDeviceParent interface.
|
2011-05-19 10:06:21 +02:00 |
Frédéric Delanoy
|
32f79acc1f
|
d3d10core: dxgi_format_from_wined3dformat should return DXGI_FORMAT enum values in all cases.
|
2011-05-18 17:07:19 +02:00 |
Henri Verbeet
|
8d4ca1f815
|
wined3d: Remove COM from the device implementation.
|
2011-05-17 10:06:18 +02:00 |
Henri Verbeet
|
979e3744f7
|
wined3d: Remove state management methods from the IWineD3DDevice interface.
|
2011-05-17 10:06:15 +02:00 |
Marcus Meissner
|
cb58f81a38
|
d3d10core: Mark a struct as static.
|
2011-05-16 16:35:33 +02:00 |
Henri Verbeet
|
00a5f38595
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
|
2011-05-11 14:56:48 +02:00 |
Henri Verbeet
|
1c1de920e3
|
wined3d: Remove COM from the surface implementation.
|
2011-04-29 16:52:13 +02:00 |
Henri Verbeet
|
2c450571e5
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wined3d: Remove COM from the volume implementation.
|
2011-04-15 10:07:57 +02:00 |
Henri Verbeet
|
3ec19590d5
|
wined3d: Remove COM from the swapchain implementation.
|
2011-04-14 17:13:57 +02:00 |
Henri Verbeet
|
2ab5b833d7
|
wined3d: Remove COM from the rendertarget view implementation.
|
2011-04-06 12:05:07 +02:00 |
Henri Verbeet
|
f8f83ff2f7
|
wined3d: Remove COM from the shader implementation.
|
2011-03-31 12:37:46 +02:00 |
Henri Verbeet
|
3d4fe0b750
|
wined3d: Get rid of IWineD3DPixelShader.
|
2011-03-30 12:18:03 +02:00 |
Henri Verbeet
|
9ea2ee5f4e
|
wined3d: Get rid of IWineD3DGeometryShader.
|
2011-03-30 12:17:56 +02:00 |
Henri Verbeet
|
49725ba583
|
wined3d: Get rid of IWineD3DVertexShader.
|
2011-03-30 12:17:51 +02:00 |
Henri Verbeet
|
fd8e18bd2b
|
wined3d: Remove COM from the texture implementation.
|
2011-03-28 17:08:52 +02:00 |
Henri Verbeet
|
ed0037854a
|
wined3d: Get rid of IWineD3DVolumeTexture.
|
2011-03-16 14:14:21 +01:00 |
Henri Verbeet
|
e409b83bcb
|
wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
|
2011-03-15 17:14:06 +01:00 |
Henri Verbeet
|
4c3d55f10e
|
wined3d: Get rid of IWineD3DVolumeTexture::Map().
|
2011-03-15 17:14:06 +01:00 |
Henri Verbeet
|
b9fae5e9a8
|
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
|
2011-03-08 12:27:41 +01:00 |
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
1de6adfbae
|
wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
5765632d9f
|
wined3d: Remove COM from the vertex declaration.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
bbc7b5ac20
|
d3d10core: Try to create a software adapter when no regular adapters are found as well.
|
2010-10-25 14:29:42 +02:00 |
Henri Verbeet
|
4a626fda42
|
d3d10core: Implement ID3D10Texture3D::Map().
|
2010-10-20 18:37:07 +02:00 |
Henri Verbeet
|
292c8c36de
|
d3d10core: Implement ID3D10Texture3D::Unmap().
|
2010-10-20 18:37:07 +02:00 |
Henri Verbeet
|
8ebc180055
|
d3d10core: Implement ID3D10Buffer::Map().
|
2010-10-15 16:20:02 +02:00 |