Felix Nawothnig
|
ea0d7f17ca
|
d3d8: Add missing relay trace.
|
2007-04-07 11:01:26 +02:00 |
Felix Nawothnig
|
c343fb1cdf
|
wined3d: Make CreateCubeTexture fail when not supported.
|
2007-04-02 11:28:39 +02:00 |
Stefan Dösinger
|
022e884342
|
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
|
2007-03-19 12:17:18 +01:00 |
Stefan Dösinger
|
4b445124d3
|
direct3d: Add a fixed function fog test.
|
2007-03-15 12:14:50 +01:00 |
Paul Vriens
|
c912f791ee
|
d3d8/tests: Use skip as is done in the other tests.
|
2007-03-12 12:21:49 +01:00 |
H. Verbeet
|
6bed8536be
|
d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction.
|
2007-03-08 11:58:57 +01:00 |
H. Verbeet
|
b68c72faef
|
d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration.
|
2007-03-08 11:58:41 +01:00 |
H. Verbeet
|
138826b8cc
|
d3d8: Save the d3d8 vertex declaration.
|
2007-03-08 11:58:23 +01:00 |
Stefan Dösinger
|
4a16dbbbec
|
wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
|
2007-02-27 12:20:10 +01:00 |
Stefan Dösinger
|
bbcf98209c
|
wined3d: No bounds checking is done on sampler / texture numbers.
|
2007-02-20 11:49:42 +01:00 |
Stefan Dösinger
|
ef68e32b03
|
wined3d/d3d8: Move todo about sw vp usage to d3d8.
|
2007-02-20 11:45:56 +01:00 |
Stefan Dösinger
|
266fc77cf0
|
wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
|
2007-02-19 13:08:35 +01:00 |
Stefan Dösinger
|
03bc11fa16
|
wined3d: Visual test framework.
|
2007-02-19 13:07:44 +01:00 |
H. Verbeet
|
a4bc52a89c
|
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
|
2007-02-16 12:31:03 +01:00 |
Stefan Dösinger
|
d74712690c
|
d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality to a valid pointer.
|
2007-02-15 17:22:35 +01:00 |
Alexandre Julliard
|
a43cb2807a
|
d3d8: Avoid a size_t printf format warning.
|
2007-02-14 14:43:14 +01:00 |
H. Verbeet
|
157205c085
|
d3d8: Don't store the d3d8 declaration in the wined3d object.
|
2007-02-14 13:56:50 +01:00 |
H. Verbeet
|
efed9aea1f
|
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
|
2007-02-14 13:54:55 +01:00 |
H. Verbeet
|
dea795f7ac
|
d3d9: Don't store the d3d9 declaration in the wined3d object.
|
2007-02-14 13:54:42 +01:00 |
H. Verbeet
|
32e5cac2be
|
wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
|
2007-02-14 13:54:29 +01:00 |
H. Verbeet
|
5ad6766c85
|
d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
|
2007-02-14 13:54:17 +01:00 |
H. Verbeet
|
a0b417725a
|
d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration.
|
2007-02-14 13:50:57 +01:00 |
Stefan Dösinger
|
00aa8ab08c
|
d3d8: Deleting bound shaders unbinds them.
|
2007-02-13 12:07:46 +01:00 |
Stefan Dösinger
|
67b1f4a7e9
|
wined3d: BeginScene and EndScene tests and fixes.
|
2007-02-12 12:08:34 +01:00 |
Francois Gouget
|
a76e6b11b0
|
d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
|
2007-01-12 11:25:27 +01:00 |
H. Verbeet
|
d73e5d6fc8
|
d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration gets passed a handle instead of a pointer.
|
2007-01-08 11:46:05 +01:00 |
H. Verbeet
|
6e3b732ffb
|
d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction gets passed a handle instead of a pointer.
|
2007-01-08 11:46:05 +01:00 |
H. Verbeet
|
cae630f92e
|
d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets passed a handle instead of a pointer.
|
2007-01-08 11:46:05 +01:00 |
Stefan Dösinger
|
71631f7638
|
wined3d: Use the baseVertexIndex in the stateblock.
|
2007-01-03 11:02:51 +01:00 |
Louis Lenders
|
e236d91ab8
|
d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available.
|
2007-01-02 13:24:14 +01:00 |
Alexandre Julliard
|
005efa740b
|
d3d8/tests: Avoid sizeof in traces.
|
2006-12-29 12:49:43 +01:00 |
Chris Robinson
|
b66a52856c
|
d3d8: Don't report Shader Model 2.0 or higher.
|
2006-12-29 12:49:41 +01:00 |
Chris Robinson
|
b7b9d4e3c7
|
d3d: GetStreamSource on a stream with NULL data isn't an error.
|
2006-12-26 12:52:54 +01:00 |
Chris Robinson
|
ed21935479
|
d3d: Fix adapter mode enumeration and filtering.
|
2006-12-20 17:58:34 +01:00 |
Markus Amsler
|
87083c9d71
|
d3d8: Handle volume container in d3d8.
|
2006-12-18 12:07:54 +01:00 |
Markus Amsler
|
0531858146
|
d3d8: Handle surface container in d3d8.
|
2006-12-18 12:07:46 +01:00 |
Markus Amsler
|
5e0fc62135
|
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
|
2006-12-18 12:07:26 +01:00 |
Stefan Dösinger
|
46028b0832
|
wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
|
2006-12-15 12:18:36 +01:00 |
Markus Amsler
|
5dbd834ca0
|
d3d8: Release non implicit surfaces only if refcount is 0, with test.
|
2006-12-14 12:57:27 +01:00 |
Markus Amsler
|
4745618487
|
d3d8: Fix implicit surface refcounting.
|
2006-12-06 12:41:27 +01:00 |
Markus Amsler
|
0a3f417359
|
d3d8: Handle volume refcount forwarding in d3d8.
|
2006-12-06 12:40:24 +01:00 |
Markus Amsler
|
0d725490d6
|
d3d8: Handle surface refcount forwarding in d3d8.
|
2006-12-06 12:40:12 +01:00 |
Markus Amsler
|
3fd04308ab
|
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
|
2006-12-06 12:39:30 +01:00 |
Markus Amsler
|
a60d4b2d2f
|
d3d: Pass the superior creating object down to the callback functions.
|
2006-12-04 12:40:38 +01:00 |
Markus Amsler
|
44e6c6b67a
|
d3d8: Use correct COM macros.
|
2006-12-01 12:27:17 +01:00 |
Markus Amsler
|
bd072332e1
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.".
This reverts commit 167b83c28a .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
f8e7ddd798
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58 .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
b657cd5f58
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54 .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
f5204b8afe
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6 .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
5bec2f57a1
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88 .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
3a270375d7
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
This reverts commit 16b1e046d8 .
|
2006-11-30 16:03:59 +01:00 |
Markus Amsler
|
9dd81f64cb
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
This reverts commit 5c4008719c .
|
2006-11-30 16:03:59 +01:00 |
Markus Amsler
|
5c4008719c
|
d3d: Remove AddRef from IWineD3DDevice_GetIndices.
|
2006-11-22 11:40:43 +01:00 |
Markus Amsler
|
16b1e046d8
|
d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
|
2006-11-22 11:40:37 +01:00 |
Markus Amsler
|
274df6ef88
|
d3d: Remove AddRef from IWineD3DDevice_GetTexture.
|
2006-11-22 11:40:31 +01:00 |
Markus Amsler
|
18546a65e6
|
d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
|
2006-11-22 11:40:24 +01:00 |
Markus Amsler
|
a7518f6f54
|
d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
|
2006-11-22 11:40:05 +01:00 |
Markus Amsler
|
478a414e58
|
d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
|
2006-11-22 11:39:52 +01:00 |
Markus Amsler
|
167b83c28a
|
d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
|
2006-11-22 11:39:39 +01:00 |
Markus Amsler
|
07fad29c7d
|
d3d8: Show that the implicit surfaces are not freed if refcount reaches 0.
|
2006-11-16 12:48:45 +01:00 |
Markus Amsler
|
ee7bf7954d
|
d3d8: Test AddRef with refcount==0.
|
2006-11-15 11:25:31 +01:00 |
Markus Amsler
|
577d5d2580
|
d3d8: Test refcount forwarding.
|
2006-11-15 11:25:18 +01:00 |
Markus Amsler
|
886c196e05
|
d3d8: Back buffer is identical to the render target, test it only once.
|
2006-11-15 11:25:07 +01:00 |
Markus Amsler
|
100038dfb1
|
d3d8: Add GetContainer tests for implicit surfaces.
|
2006-11-10 11:36:48 +01:00 |
Markus Amsler
|
b3225ea420
|
d3d8: Add refcount tests for implicit surfaces.
|
2006-11-09 17:45:56 +01:00 |
Markus Amsler
|
7cbf2a38cb
|
d3d8: Backport volume tests.
|
2006-11-09 12:45:16 +01:00 |
Markus Amsler
|
ede4b06443
|
d3d8: Backport IDirect3DVolume9Impl_GetContainer.
|
2006-11-09 12:45:03 +01:00 |
Markus Amsler
|
019bf2eabd
|
d3d8: Backport texture tests.
|
2006-11-09 12:44:54 +01:00 |
Markus Amsler
|
75d6d6203b
|
d3d8: Backport missing device tests.
|
2006-11-09 12:44:39 +01:00 |
Markus Amsler
|
bef60f1dfc
|
d3d8: Backport null pointer check in SetCursorProperties.
|
2006-11-09 12:44:22 +01:00 |
Andrew Talbot
|
4471ad44a3
|
d3d8: Cast-qual warnings fix.
|
2006-10-27 12:10:04 +02:00 |
Markus Amsler
|
5f1a80a47b
|
d3d8: Backport d3d9 surface tests.
|
2006-10-17 11:16:05 +02:00 |
Markus Amsler
|
dd8682e9c5
|
d3d8: Fix wrong function name in FIXME.
|
2006-10-17 11:14:15 +02:00 |
Stefan Dösinger
|
1e6a38967c
|
d3d8: Implement CopyRects with BltFast.
|
2006-10-16 11:26:00 +02:00 |
Francois Gouget
|
58162f87fd
|
Assorted spelling fixes.
|
2006-10-13 11:55:04 +02:00 |
Ivan Gyurdiev
|
9628a1b2e2
|
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
|
2006-10-12 12:37:08 +02:00 |
Ivan Gyurdiev
|
ac37163124
|
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
|
2006-10-12 12:35:00 +02:00 |
Ivan Gyurdiev
|
732e0e908b
|
wined3d: Merge GAMMARAMP types into one type in WINED3D namespace.
|
2006-10-11 12:22:01 +02:00 |
Ivan Gyurdiev
|
5f2987ae32
|
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
|
2006-10-11 12:21:54 +02:00 |
Ivan Gyurdiev
|
90f5be2bef
|
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
|
2006-10-11 12:21:14 +02:00 |
Ivan Gyurdiev
|
70bbf734b1
|
wined3d: Merge LIGHT types into one type in WINED3D namespace.
|
2006-10-11 12:21:06 +02:00 |
H. Verbeet
|
a5d0342010
|
d3d8/tests: Win64 printf format warning fixes.
|
2006-10-10 19:59:01 +02:00 |
H. Verbeet
|
c6e0ca28d5
|
d3d8: Win64 printf format warning fixes.
|
2006-10-10 19:58:56 +02:00 |
Mike McCormack
|
7d0f8a32e2
|
d3d8: Don't crash if d3d8 can't be loaded.
|
2006-10-07 18:04:43 +02:00 |
Stefan Dösinger
|
3529560cd7
|
wined3d: Add WINED3DUSAGE_OVERLAY.
|
2006-10-06 12:53:24 +02:00 |
Francois Gouget
|
82babbee0b
|
Add missing '\n's to Wine traces.
|
2006-10-05 17:46:48 +02:00 |
Francois Gouget
|
3adb46f050
|
d3d8: Fix '\n' typo.
|
2006-10-05 17:44:51 +02:00 |
Michael Stefaniuc
|
85ce5117c5
|
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
|
2006-09-29 16:08:30 +02:00 |
Vitaliy Margolen
|
9e0426538a
|
d3d8: Remove no longer used imports.
|
2006-09-26 20:01:43 +02:00 |
Louis. Lenders
|
34e03fc042
|
d3d8: More correct stub for ValidatePixelShader + tests.
|
2006-09-20 12:24:23 +02:00 |
Alexandre Julliard
|
32ab895e46
|
makefiles: Generate the dependencies line to avoid some code duplication.
|
2006-09-14 09:38:16 +02:00 |
H. Verbeet
|
112810a480
|
d3d8: Free the shader handle table.
|
2006-09-12 10:52:47 +02:00 |
Louis. Lenders
|
9002468c7b
|
d3d8: Better stub for ValidateVertexShader + tests.
|
2006-09-11 11:29:56 +02:00 |
Alexandre Julliard
|
5cf75e615a
|
makefiles: Only run test and documentation targets in directories that need them.
|
2006-08-28 13:37:44 +02:00 |
H. Verbeet
|
9a4ce31737
|
d3d8: Use proper handles for pixel shaders.
|
2006-08-28 11:49:06 +02:00 |
H. Verbeet
|
4a48e38e7d
|
d3d8: Improve shader handle management.
|
2006-08-28 11:47:02 +02:00 |
H. Verbeet
|
7ac5bd67d5
|
d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface.
|
2006-08-07 13:12:37 +02:00 |
Alexandre Julliard
|
77dc0d9be5
|
.gitignore: Added wildcards to ignore generated resource files.
|
2006-07-10 21:39:00 +02:00 |
Alexandre Julliard
|
0fa8baafcb
|
make_dlls: Recursively ignore .ok files in all tests directories.
|
2006-07-10 21:26:50 +02:00 |
Alexandre Julliard
|
edd100b899
|
make_dlls: Recursively ignore testlist.c in all tests directories.
|
2006-07-10 21:19:42 +02:00 |