Commit Graph

531 Commits

Author SHA1 Message Date
Henri Verbeet 69047ed4f7 d3d8: Update the BackBufferCount after a successful reset. 2015-04-14 17:26:46 +09:00
Francois Gouget ae7dfe274f d3d8: Remove unneeded NONAMELESSXXX directives. 2015-03-10 15:18:23 +09:00
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Stefan Dösinger 8dd44e2801 d3d8: Refuse to reset a lost device. 2014-12-02 13:05:52 +01:00
Stefan Dösinger dd8bf9c87d d3d8: Only one fullscreen swapchain is allowed. 2014-11-25 19:49:31 +01:00
Henri Verbeet d5365aae28 d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
This can't possibly do anything, since we fail texture creation for
WINED3DFMT_UNKNOWN. If texture creation with D3DFMT_UNKNOWN is actually
supposed to work, we should probably pick an appropriate format at creation,
instead of during CopyRects(). This code has existed in some form or another
since the initial version in commit 850a9429db.
No tests, of course.
2014-09-29 10:37:12 +02:00
Stefan Dösinger 92bcb74768 d3d8: Return the correct value in CreateAdditionalSwapChain. 2014-09-25 16:41:48 +02:00
Henri Verbeet 74ab8e8ce9 wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet 8fe8495908 d3d8: wined3d_device_get_available_texture_mem() returns a UINT. 2014-08-18 12:47:07 +02:00
Henri Verbeet 599f018c81 d3d8: The "forwardReference" field in struct d3d8_surface is always a texture, if set. 2014-08-15 17:04:13 +02:00
Henri Verbeet 515c1acf29 d3d8: Volumes are always part of a texture. 2014-08-15 17:04:09 +02:00
Henri Verbeet ca95dd2c82 d3d8: Return E_OUTOFMEMORY on HeapAlloc() failure in device_parent_surface_created(). 2014-08-15 17:04:00 +02:00
Henri Verbeet ee7eee5511 d3d8: Check the device status in present calls. 2014-06-30 22:04:53 +02:00
Henri Verbeet 85c203edad d3d8: Improve d3d8_device_TestCooperativeLevel(). 2014-06-30 22:04:53 +02:00
Henri Verbeet 09fda3b805 d3d9: Improve d3d9_device_TestCooperativeLevel(). 2014-06-27 10:37:36 +02:00
Stefan Dösinger 97b5525888 d3d8: Introduce a resource structure. 2014-03-21 17:36:17 +01:00
Stefan Dösinger b91973daa7 wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc . 2014-01-08 20:02:22 +01:00
Henri Verbeet 15c1a26b55 wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Stefan Dösinger 36c15d92e9 d3d8/tests: Test blocked texture creation restrictions. 2013-09-06 17:25:08 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Henri Verbeet 133bfe29e4 d3d8: Always create textures for surfaces. 2013-08-20 11:50:36 +02:00
Henri Verbeet d97a8b3e83 d3d8: Create textures for swapchain surfaces. 2013-06-07 11:58:17 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet 13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Michael Stefaniuc 14c3895573 d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:18 +01:00
Stefan Dösinger 149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger d70ab45fc5 d3d8: Return D3D_OK from the palette setters. 2013-01-14 17:30:03 +01:00
Stefan Dösinger 01197730ef d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP. 2012-12-19 12:53:15 +01:00
Stefan Dösinger 7dd4460bc8 d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP. 2012-12-19 12:53:12 +01:00
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Andrew Talbot 1cd505cb81 d3d8: Remove unused variable. 2012-11-21 13:25:22 +01:00
Henri Verbeet 79f0b4d977 d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Henri Verbeet 8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00
Henri Verbeet 5fcc1f8f70 wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
Henri Verbeet 2ad5808996 wined3d: wined3d_device_get_creation_parameters() never fails. 2012-10-01 23:07:55 +02:00
Henri Verbeet 6e5cf8c698 wined3d: wined3d_device_set_depth_stencil() never fails. 2012-10-01 23:07:51 +02:00
Henri Verbeet 95b4207c7f wined3d: Just return the surface from wined3d_device_get_depth_stencil(). 2012-10-01 12:11:02 +02:00
Henri Verbeet 972217fd6a wined3d: Just return the surface from wined3d_device_get_render_target(). 2012-10-01 12:10:55 +02:00
Henri Verbeet f9d494294a wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
Henri Verbeet c0a83b1d96 wined3d: wined3d_device_get_texture_stage_state() never fails. 2012-09-26 14:40:35 +02:00
Henri Verbeet 26c0714009 wined3d: wined3d_device_set_texture_stage_state() never fails. 2012-09-26 14:40:33 +02:00
Henri Verbeet 6e4c40689c wined3d: Just return the shader from wined3d_device_get_pixel_shader(). 2012-09-25 11:19:11 +02:00