Commit Graph

6977 Commits

Author SHA1 Message Date
Józef Kucia 69d34caf55 wined3d: Reduce code duplication in shader_glsl_to_ functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:25 +09:00
Józef Kucia 5a1b7dbec7 wined3d: Implement SM4 ftou instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:21 +09:00
Józef Kucia 17bd3ee7b4 wined3d: Recognize SM4 ineg opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:17 +09:00
Józef Kucia 3df7e0bbbe wined3d: Recognize SM4 ine opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:12 +09:00
Józef Kucia c005571238 wined3d: Recognize SM4 imad opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:07 +09:00
Józef Kucia 893619dfcd wined3d: Recognize SM4 ilt opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:02 +09:00
Józef Kucia 5b5efd552e wined3d: Recognize SM4 ftou opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:03:53 +09:00
Gerald Pfeifer f5a8580589 wined3d: Fix incorrect indentation of several break statements in in set_tex_op.
Signed-off-by: Gerald Pfeifer <gerald@pfeifer.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:03:36 +09:00
Józef Kucia 9b18f62602 wined3d: Recreate default_sampler during device reset.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:33 +09:00
Józef Kucia a5889a5cda wined3d: Add support for WINED3DFMT_R8G8_UNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:31 +09:00
Józef Kucia 09d2e1d484 wined3d: Add support for WINED3DFMT_BC2_UNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:23 +09:00
Józef Kucia 3e11204210 wined3d: Add support for WINED3DFMT_BC1_UNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:20 +09:00
Józef Kucia 9d3460c9e0 wined3d: Add support for WINED3DFMT_BC3_UNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:17 +09:00
Józef Kucia 524556e7f8 wined3d: Implement SM4 ld instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:37 +01:00
Józef Kucia 5ca86ca4ee wined3d: Record texture accesses for SM4 ld instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:36 +01:00
Józef Kucia 3193505f9f wined3d: Maintain default sampler per device.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:36 +01:00
Henri Verbeet 4287054943 wined3d: Get rid of GL_APPLE_client_storage support.
Once upon a time this extention helped reduce address space usage on MacOS,
although at the cost of obscure driver bugs. These days it just seems to make
things worse.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 15:45:26 +01:00
Henri Verbeet e6e0c22783 wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 15:45:22 +01:00
Józef Kucia 574bce1b2b wined3d: Do not perform texture alpha blending for BUMPENV textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:34 +01:00
Józef Kucia 4c3586ca7a wined3d: Reorder WINED3DSIH values alphabetically in shader_glsl_map2gl().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:23 +01:00
Józef Kucia ade436ccec wined3d: Implement SM4 imin instruction in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:20 +01:00
Józef Kucia 299ae20260 wined3d: Implement SM4 imax instruction in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:17 +01:00
Józef Kucia 16d0d1bbed wined3d: Implement SM4 sample_l instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:06 +01:00
Józef Kucia 62658ec5b8 wined3d: Add support for buffers in wined3d_device_update_sub_resource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:01 +01:00
Józef Kucia 8ac0526013 wined3d: Print opcode names instead of enum values.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:04:02 +01:00
Józef Kucia 1ef7eddfcb wined3d: Recognize SM4 imin opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:04:00 +01:00
Józef Kucia 05cf63b30f wined3d: Recognize SM4 imax opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:57 +01:00
Alex Henrie 32d73eab5c wined3d: Avoid double initialization.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:41 +01:00
Alex Henrie 7e96e4ccf4 wined3d: Turn char_component and color into static constants.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:37 +01:00
Matteo Bruni d2d8d8f13e wined3d: Regenerate FFP replacement VS on changes to the normal attribute in the vertex declaration.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 19:45:31 +01:00
Stefan Dösinger bcabae6f40 wined3d: Clip software cursor blits.
This prevents the SW cursor from disappearing when it is at the edge of
the screen.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-12 05:27:11 +01:00
Stefan Dösinger 080dedaf6e wined3d: Restore WINEDDBLT_ALPHATEST support.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-12 05:27:02 +01:00
Józef Kucia c251d02171 wined3d: Use correct initial color for FFP texture blending in ARB program shader backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-10 00:12:43 +09:00
Józef Kucia 2e00982a61 wined3d: Use correct initial color for FFP texture blending in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-10 00:12:43 +09:00
Henri Verbeet 1ebb42ca53 ddraw: Mark surfaces as lost when the device window is deactivated.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-04 21:56:19 +09:00
Matteo Bruni 66d8e38ba4 wined3d: Handle D3DRS_SRGBWRITEENABLE in clears when ARB_framebuffer_sRGB is not supported.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:06 +09:00
Matteo Bruni 787a2716e1 wined3d: Respect D3DRS_SRGBWRITEENABLE in clears.
This only handles the case where ARB_framebuffer_sRGB and
EXT_texture_sRGB_decode are supported by the GL implementation.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:05 +09:00
Matteo Bruni b5ba93831a wined3d: Add ARB_ES2_COMPATIBILITY entry to the core extensions table.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:04 +09:00
Matteo Bruni 6dd054ca58 wined3d: Flush the GL context before switching away from it.
We might end up not using the old context anymore after that and the GL
implementation is allowed to delay executing commands indefinitely if we
don't flush.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:03 +09:00
Sebastian Lackner 0df64fc394 wined3d: Fix specfile entry for wined3d_swapchain_get_back_buffer.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:16:43 +09:00
Henri Verbeet af196e5f25 dxgi: Implement dxgi_output_GetDesc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-25 13:21:47 +09:00
Stefan Dösinger 369956a6fd wined3d: Discard depth stencils on unload.
Doing so is equivalent of setting WINED3D_LOCATION_DISCARDED when
creating new depth stencil surfaces. It will only happen on the implicit
depth stencil.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-23 23:35:20 +09:00
Stefan Dösinger 61ad9284d0 wined3d: Support loading renderbuffers in surface_load_location.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-23 23:35:20 +09:00
Henri Verbeet b0be9f0b93 wined3d: Ignore "always_offscreen" for ORM_BACKBUFFER in context_create().
ORM_BACKBUFFER uses the backbuffer for off-screen rendering.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 12:59:44 +09:00
Francois Gouget cb2f6fbfe5 wined3d: Make surface_prepare_rb() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 00:21:53 +09:00
Hugh McMaster 11669fa5e2 Assorted spelling and grammar fixes.
Signed-off-by: Hugh McMaster <hugh.mcmaster@outlook.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-17 22:56:40 +09:00
Matteo Bruni 0985606be4 wined3d: Flat shading emulation for core contexts.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:23 +09:00
Matteo Bruni c5b2d3f10c wined3d: Handle WINED3D_SHADE_PHONG the same as WINED3D_SHADE_GOURAUD.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:01 +09:00
Matteo Bruni d6c8146633 wined3d: Enforce a stable texture units mapping.
The GLSL shader backend hardcodes the sampler uniforms at program link
time, it can't handle a change in the mapping between draws with the
same shader program.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:58 +09:00
Matteo Bruni 750dc790b7 wined3d: Avoid going through the texture units mapping when unnecessary.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:55 +09:00