Henri Verbeet
602c82bce8
wined3d: Send present operations through a command stream.
...
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops
and offload some processing to a different thread.
2013-09-27 10:33:15 +02:00
Henri Verbeet
d21c26e4f6
wined3d: Get rid of surface_modify_location().
2013-09-10 11:09:53 +02:00
Henri Verbeet
b62915dabb
wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location().
2013-09-10 11:09:51 +02:00
Henri Verbeet
6325f3ddd8
wined3d: Don't set WINED3DUSAGE_RENDERTARGET on the front buffer.
...
We never render directly to the front buffer, and in case of e.g. a P8 front
buffer, we would fail surface creation if we were to enforce format
restrictions.
2013-09-04 11:37:01 +02:00
Henri Verbeet
b5e0c5d052
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
Stefan Dösinger
4dd4a6913b
wined3d: Add a function for allocating aligned resource memory.
2013-08-21 19:53:20 +02:00
Henri Verbeet
7e7bd87b2c
wined3d: Store the original display mode in the swapchain.
2013-08-20 11:50:28 +02:00
Henri Verbeet
390543dd02
wined3d: Use the "adapter" local variable in swapchain_init().
2013-08-19 12:53:21 +02:00
Henri Verbeet
13a38e8d5e
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
2013-06-04 10:14:28 +02:00
Henri Verbeet
a3f59cf618
wined3d: Allow textures as swapchain surfaces.
2013-06-03 11:30:43 +02:00
Michael Stefaniuc
50a9fb579c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
Henri Verbeet
31e8976910
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
2013-01-16 12:22:57 +01:00
Henri Verbeet
78984cf46c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
Alexandre Julliard
13f126498b
wined3d: Call wglSwapBuffers through the GL driver function table.
2012-12-06 14:10:04 +01:00
Stefan Dösinger
7b95df03c6
wined3d: Bind the src in a manual presentation blit.
2012-12-05 12:47:33 +01:00
Henri Verbeet
adddf10cd8
wined3d: wined3d_swapchain_get_desc() never fails.
2012-10-04 14:09:55 +02:00
Henri Verbeet
5fcc1f8f70
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
2012-10-04 14:09:50 +02:00
Henri Verbeet
e55416a113
wined3d: wined3d_swapchain_set_window() never fails.
2012-10-03 11:19:41 +02:00
Ričardas Barkauskas
06a8cbcc35
wined3d: Don't leave leftover textures when destroying and creating dxgi swapchains.
2012-09-25 11:20:05 +02:00
Henri Verbeet
894d161891
wined3d: Call core GL functions through gl_info.gl_ops as well.
2012-07-25 20:10:08 +02:00
Alexandre Julliard
d7250e97ed
wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
2012-07-20 13:21:27 +02:00
Henri Verbeet
2bfc5214be
ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
2012-07-19 15:43:11 +02:00
Henri Verbeet
0821c8024b
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
2012-07-11 09:57:07 -05:00
Henri Verbeet
8ad98cdbee
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
2012-07-10 10:39:42 -05:00
Henri Verbeet
9b74ebd794
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
2012-07-10 10:39:34 -05:00
Henri Verbeet
256d433164
d3d9: Implement d3d9_device_PresentEx().
2012-06-29 10:14:21 +02:00
Henri Verbeet
0ce894f274
d3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-28 01:39:28 +02:00
Henri Verbeet
2c8834dffd
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-28 01:39:27 +02:00
Henri Verbeet
a1bfd0988f
wined3d: Take scanline ordering into account in the mode setting code.
2012-06-28 01:39:26 +02:00
Henri Verbeet
0f0fe49240
wined3d: Implement mode setting in the adapter instead of the device.
2012-06-22 16:13:58 +02:00
Francois Gouget
19ba80e7c2
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
Henri Verbeet
5ec56c9bc4
wined3d: Get rid of SFLAG_LOCKED.
2012-05-21 21:30:56 +02:00
Francois Gouget
fac36c55e9
Assorted typo, spelling, wording and case fixes.
2012-05-15 16:26:43 +02:00
Henri Verbeet
3ba95e2f3e
wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code.
2012-04-16 12:05:09 +02:00
Henri Verbeet
6f8b8bda2d
wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present().
2012-03-27 11:39:19 +02:00
Matteo Bruni
b51a657626
wined3d: Use a separate flag for discarded surfaces.
2012-02-02 15:18:09 +01:00
Henri Verbeet
3769afa33d
wined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20 13:31:33 +01:00
Akihiro Sagawa
bd97589dba
wined3d: Let GetRasterStatus return D3D_OK, again.
2012-01-19 11:55:48 +01:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
6a5a098b23
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
e70990041b
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13 17:34:31 +01:00
Matteo Bruni
c6c5c6905e
wined3d: Handle discarded depth-stencil surfaces with SFLAG_LOST.
...
SFLAG_INSYSMEM is already set by surface_add_dirty_rect() for all
surfaces anyway.
2012-01-13 17:34:30 +01:00
Henri Verbeet
3d33887c2f
wined3d: Get rid of the WINED3DSWAPEFFECT typedef.
2012-01-06 19:24:22 +01:00
Henri Verbeet
45f6def784
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2012-01-06 19:24:21 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
360c1114d6
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02 11:51:33 +01:00
Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Henri Verbeet
d1327bbefe
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
2011-11-28 16:40:47 +01:00
Henri Verbeet
2e1c0d83c1
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22 10:52:45 +01:00
Henri Verbeet
18a7653c78
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-17 11:37:26 +01:00
Henri Verbeet
e0a0d611af
wined3d: Pass a wined3d_color struct to wined3d_device_clear().
2011-11-16 09:41:53 +01:00
Henri Verbeet
a44401af0f
wined3d: x11_copy_to_screen() shouldn't be called on mapped surfaces.
2011-11-14 15:25:21 +01:00
Henri Verbeet
d6b432b068
wined3d: Get rid of client_memory from wineD3DSurface_DIB.
2011-11-08 09:50:23 +01:00
Henri Verbeet
335a6ca78e
wined3d: Use wined3d_surface_blt() in swapchain_gl_present().
2011-11-03 13:00:50 +01:00
Henri Verbeet
0b3185665f
wined3d: Use wined3d_surface_blt() in wined3d_swapchain_get_front_buffer_data().
2011-11-03 13:00:45 +01:00
Henri Verbeet
7de4df9fd9
wined3d: Get rid of the wined3d_surface_bltfast() export.
2011-10-31 23:52:47 +01:00
Marcus Meissner
f90d402610
wined3d: Fixed sizeof (Coverity).
2011-10-17 17:45:03 +02:00
Henri Verbeet
66637ea35c
wined3d: Don't print the context recreation FIXME for FBO ORM.
...
With FBOs we can just render offscreen to an appropriate depth/stencil buffer.
2011-09-13 09:19:46 +02:00
Henri Verbeet
c89a3ffe80
ddraw: Get rid of the surface implementation switching code.
2011-08-31 19:42:52 +02:00
Henri Verbeet
641f52ef96
wined3d: Add multisampling support.
2011-08-26 11:28:47 +02:00
Matteo Bruni
e53ae83d74
wined3d: Pass around the context instead of gl_info.
2011-08-25 11:31:55 +02:00
Henri Verbeet
f0d8f2aa89
wined3d: Use draw_binding in swapchain_gl_present().
2011-08-25 11:31:53 +02:00
Henri Verbeet
e57b20c215
wined3d: Keep track of a surface's "draw location".
2011-08-24 11:58:14 +02:00
Henri Verbeet
620c81dc76
wined3d: Add a registry key to disable rendering swapchains onscreen.
...
We'll probably want to make this default to TRUE at some point, but at least
for the moment there still seem to be some performance advantages to rendering
onscreen in most cases.
2011-08-24 11:58:14 +02:00
Henri Verbeet
9de5372036
wined3d: Introduce a function to update a swapchain's render_to_fbo field.
2011-08-23 16:53:51 +02:00
Henri Verbeet
33fafc6166
wined3d: Get rid of context_bind_fbo() calls outside context.c.
2011-08-01 11:16:12 +02:00
Henri Verbeet
c2ede1d4c8
wined3d: Only invalidate state for the current context in swapchain_blit().
2011-07-27 11:51:50 +02:00
Henri Verbeet
2b789778fd
wined3d: Make the swapchain parameter to swapchain_blit() const.
2011-07-15 10:08:21 +02:00
Henri Verbeet
a86785d065
wined3d: Make the swapchain parameter to x11_copy_to_screen() const.
2011-07-12 11:35:05 +02:00
Henri Verbeet
4671f86cd6
wined3d: Make the context parameter to the get_drawable_size() callback const.
2011-07-07 12:31:34 +02:00
Henri Verbeet
590505c0a4
wined3d: Make context_create() work if the window is already destroyed.
2011-07-06 11:14:16 +02:00
Stefan Dösinger
cd96c59d91
wined3d: Track framebuffer changes.
2011-07-05 17:33:43 +02:00
Henri Verbeet
b1664a2c85
wined3d: Get rid of some IWineD3D* references.
2011-07-04 13:44:41 +02:00
Henri Verbeet
ebcf08e59a
wined3d: Properly destroy contexts not owned by the implcit swapchain.
...
In particular, set num_contexts to 0 in the swapchain that owns the contexts.
2011-06-28 10:18:37 -05:00
Henri Verbeet
c8f26a1345
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
2011-06-06 16:18:41 +02:00
Piotr Pawłow
bc9407a452
wined3d: Set container of swapchain surfaces to WINED3D_CONTAINER_NONE in swapchain_init() error path.
2011-06-02 16:22:44 +02:00
Henri Verbeet
aba42d1fa5
wined3d: Introduce a separate structure for framebuffer state.
2011-05-19 10:07:57 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Alexandre Julliard
599d09b08c
wined3d: Always create the software cursor.
2011-05-17 10:17:31 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Francois Gouget
5920de5ffb
Assorted spelling and case fixes.
2011-05-09 12:09:27 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Matteo Bruni
a3c12c5be4
wined3d: Fallback to our private window when context activation fails otherwise.
2011-04-20 16:31:48 +02:00
Henri Verbeet
d30da7ae39
wined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14 17:13:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
178061d3c1
wined3d: Merge the GL and GDI swapchain vtbls.
2011-04-14 17:13:56 +02:00
Henri Verbeet
7ace689742
wined3d: Take hDestWindowOverride into account in IWineGDISwapChainImpl_Present().
2011-04-13 14:13:52 +02:00
Henri Verbeet
926dfc5c49
wined3d: Merge the IWineD3DSwapChain::SetDestWindowOverride() implementations.
2011-04-13 14:13:51 +02:00
Henri Verbeet
3068ae9e83
wined3d: Remove IWineD3DSwapChain::Destroy() from the public interface.
2011-04-13 14:13:51 +02:00
Henri Verbeet
84103460bd
wined3d: Check FBO completeness after the read / draw buffers are specified.
...
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness
depends on what read / draw buffers are set.
2011-04-11 11:50:51 +02:00
Henri Verbeet
dd2c7d0d8c
wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
...
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet
d19c3588bc
wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
...
They're mostly the same, except for the GL version also destroying its
contexts, and being a bit more careful about the order in which backbuffers
are destroyed.
2011-04-08 14:40:43 +02:00
Henri Verbeet
28137ba2e9
wined3d: Only create a swapchain context array for GL swapchains.
...
Lying about the number of contexts a swapchain has isn't very useful.
2011-04-08 14:40:39 +02:00
Henri Verbeet
032c374307
wined3d: Merge swapchain_base.c into swapchain.c.
2011-04-07 19:27:01 +02:00
Henri Verbeet
0a174ae542
wined3d: Merge swapchain_gdi.c into swapchain.c.
2011-04-07 19:26:50 +02:00
Henri Verbeet
85f2348549
wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
...
This made sense back when we needed the container's parent and didn't know the
container's type, but neither of those is true anymore.
2011-03-28 17:08:52 +02:00
Henri Verbeet
ac9c592ca9
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00