Commit Graph

45 Commits

Author SHA1 Message Date
Francois Gouget fdf97125cb d3dcompiler_43: Add a '\n' to a couple of FIXME() traces. 2011-03-07 11:08:38 +01:00
Rico Schüller 7832577ad7 d3dcompiler: Add debug helper for shader variable type. 2011-03-04 16:25:58 +01:00
Rico Schüller 525dee0778 d3dcompiler: Add debug helper for shader variable class. 2011-03-04 16:25:58 +01:00
Rico Schüller 5861deaefc d3dcompiler: Move some code from header to source file. 2011-03-02 12:50:58 +01:00
Rico Schüller 4080242d7f d3dcompiler: Implement ID3D11ShaderReflectionType::IsEqual(). 2011-03-02 12:50:58 +01:00
Rico Schüller f7571743c9 d3dcompiler: Use defines for shader target masks. 2011-03-01 13:21:58 +01:00
Rico Schüller f9696983cf d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeName(). 2011-03-01 13:21:58 +01:00
Rico Schüller 54b5364988 d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName(). 2011-03-01 13:21:58 +01:00
Rico Schüller 3ca651cce1 d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByIndex(). 2011-03-01 13:21:58 +01:00
Rico Schüller a300481187 d3dcompiler: Parse member types. 2011-03-01 13:21:58 +01:00
Rico Schüller 3c1ffbf2e7 d3dcompiler: Reorder section parsing to reflect the order from the shader blob. 2011-02-28 11:10:25 +01:00
Rico Schüller 3f04448dbb d3dcompiler: Fix SystemValueType for pixelshader output signature. 2011-02-28 11:10:12 +01:00
Rico Schüller 12d4683f05 d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetType(). 2011-02-23 18:21:36 +01:00
Rico Schüller c647243ed9 d3dcompiler: Implement ID3D11ShaderReflectionType::GetDesc(). 2011-02-23 18:21:34 +01:00
Rico Schüller 3c75a985e3 d3dcompiler: Implement ID3D11ShaderRefleflection::GetVariableByName(). 2011-02-23 18:21:32 +01:00
Rico Schüller e8c6ea220d d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetBuffer(). 2011-02-22 12:28:59 +01:00
Rico Schüller 49651c105e d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetDesc(). 2011-02-22 12:28:55 +01:00
Rico Schüller a386f480be d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName(). 2011-02-22 12:28:51 +01:00
Rico Schüller 73f9d9f516 d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex(). 2011-02-22 12:28:46 +01:00
Rico Schüller debfb06148 d3dcompiler: Parse reflection types. 2011-02-22 12:28:37 +01:00
Rico Schüller 0e8d142ea6 d3dcompiler: Parse reflection variables. 2011-02-21 12:58:58 +01:00
Rico Schüller c6ec32aec7 d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetDesc(). 2011-02-21 12:58:57 +01:00
Rico Schüller dd934099e1 d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName(). 2011-02-21 12:58:55 +01:00
Rico Schüller a7483f4bcc d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByIndex(). 2011-02-21 12:58:53 +01:00
Rico Schüller 3f6c54f263 d3dcompiler: Parse reflection constant buffers. 2011-02-21 12:58:50 +01:00
Rico Schüller cacff4b3a0 d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDescByName(). 2011-02-14 12:26:08 +01:00
Rico Schüller 162233eb63 d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDesc(). 2011-02-14 12:26:04 +01:00
Rico Schüller 5ad824a178 d3dcompiler: Parse bound resources. 2011-02-14 12:26:00 +01:00
Rico Schüller 19fea20963 d3dcompiler: Parse OSG5 in the reflection interface. 2011-02-08 09:04:27 -06:00
Rico Schüller ba9d311f0d d3dcompiler: Implement ID3D11ReflectionInterface::GetDesc(). 2010-12-28 16:35:40 +01:00
Rico Schüller 127d07a3cc d3dcompiler: Add initial SHDR and SHEX parsing. 2010-12-28 16:35:40 +01:00
Rico Schüller a2a7000eeb d3dcompiler: Add initial RDEF parsing. 2010-12-28 16:35:40 +01:00
Rico Schüller 97988d63d8 d3dcompiler: Implement ID3D11ShaderReflection::GetPatchConstantParameterDesc(). 2010-12-22 13:00:13 +01:00
Rico Schüller bf1065ea6d d3dcompiler: Implement ID3D11ShaderReflection::GetOutputParameterDesc(). 2010-12-22 13:00:13 +01:00
Rico Schüller 767e5705a2 d3dcompiler: Implement ID3D11ShaderReflection::GetInputParameterDesc(). 2010-12-22 13:00:12 +01:00
Rico Schüller bfcd413553 d3dcompiler: Parse PCSG in the reflection interface. 2010-12-22 13:00:12 +01:00
Rico Schüller ae98cb4659 d3dcompiler: Parse OSGN in the reflection interface. 2010-12-22 13:00:12 +01:00
Rico Schüller e8ba248920 d3dcompiler: Properly initialize Stream member of D3D11_SIGNATURE_PARAMETER_DESC. 2010-12-22 13:00:11 +01:00
Rico Schüller f8e4771be4 d3dcompiler: Parse ISGN in the reflection interface. 2010-12-21 15:49:19 +01:00
Rico Schüller 5ad0c856b6 d3dcompiler: Implement ID3D11ShaderReflection::GetConversionInstructionCount(). 2010-12-21 15:49:07 +01:00
Rico Schüller ff038cbcbe d3dcompiler: Implement ID3D11ShaderReflection::GetMovInstructionCount(). 2010-12-21 15:49:04 +01:00
Rico Schüller 984ed6e9ac d3dcompiler: Parse reflection STAT tag. 2010-12-21 15:49:00 +01:00
Rico Schüller 8f08d38520 d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection. 2010-12-21 15:48:40 +01:00
Rico Schüller 5b2286a5bd d3dcompiler: Add initial reflection parsing. 2010-12-09 19:27:11 +01:00
Rico Schüller a7cf4d16fa d3dcompiler: Add stub ID3D11ShaderReflection interface. 2010-11-02 13:49:30 +01:00