Rico Schüller
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7832577ad7
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d3dcompiler: Add debug helper for shader variable type.
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2011-03-04 16:25:58 +01:00 |
Rico Schüller
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525dee0778
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d3dcompiler: Add debug helper for shader variable class.
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2011-03-04 16:25:58 +01:00 |
Rico Schüller
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5861deaefc
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d3dcompiler: Move some code from header to source file.
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2011-03-02 12:50:58 +01:00 |
Rico Schüller
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4080242d7f
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d3dcompiler: Implement ID3D11ShaderReflectionType::IsEqual().
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2011-03-02 12:50:58 +01:00 |
Rico Schüller
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f7571743c9
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d3dcompiler: Use defines for shader target masks.
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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f9696983cf
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeName().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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54b5364988
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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3ca651cce1
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByIndex().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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a300481187
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d3dcompiler: Parse member types.
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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3c1ffbf2e7
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d3dcompiler: Reorder section parsing to reflect the order from the shader blob.
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2011-02-28 11:10:25 +01:00 |
Rico Schüller
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3f04448dbb
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d3dcompiler: Fix SystemValueType for pixelshader output signature.
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2011-02-28 11:10:12 +01:00 |
Rico Schüller
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12d4683f05
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetType().
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2011-02-23 18:21:36 +01:00 |
Rico Schüller
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c647243ed9
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetDesc().
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2011-02-23 18:21:34 +01:00 |
Rico Schüller
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3c75a985e3
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d3dcompiler: Implement ID3D11ShaderRefleflection::GetVariableByName().
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2011-02-23 18:21:32 +01:00 |
Rico Schüller
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e8c6ea220d
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetBuffer().
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2011-02-22 12:28:59 +01:00 |
Rico Schüller
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49651c105e
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetDesc().
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2011-02-22 12:28:55 +01:00 |
Rico Schüller
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a386f480be
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName().
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2011-02-22 12:28:51 +01:00 |
Rico Schüller
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73f9d9f516
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex().
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2011-02-22 12:28:46 +01:00 |
Rico Schüller
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debfb06148
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d3dcompiler: Parse reflection types.
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2011-02-22 12:28:37 +01:00 |
Rico Schüller
|
0e8d142ea6
|
d3dcompiler: Parse reflection variables.
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2011-02-21 12:58:58 +01:00 |
Rico Schüller
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c6ec32aec7
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetDesc().
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2011-02-21 12:58:57 +01:00 |
Rico Schüller
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dd934099e1
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d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName().
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2011-02-21 12:58:55 +01:00 |
Rico Schüller
|
a7483f4bcc
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d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByIndex().
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2011-02-21 12:58:53 +01:00 |
Rico Schüller
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3f6c54f263
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d3dcompiler: Parse reflection constant buffers.
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2011-02-21 12:58:50 +01:00 |
Rico Schüller
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cacff4b3a0
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d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDescByName().
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2011-02-14 12:26:08 +01:00 |
Rico Schüller
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162233eb63
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d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDesc().
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2011-02-14 12:26:04 +01:00 |
Rico Schüller
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5ad824a178
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d3dcompiler: Parse bound resources.
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2011-02-14 12:26:00 +01:00 |
Rico Schüller
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19fea20963
|
d3dcompiler: Parse OSG5 in the reflection interface.
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2011-02-08 09:04:27 -06:00 |
Rico Schüller
|
ba9d311f0d
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d3dcompiler: Implement ID3D11ReflectionInterface::GetDesc().
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
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127d07a3cc
|
d3dcompiler: Add initial SHDR and SHEX parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
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a2a7000eeb
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d3dcompiler: Add initial RDEF parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
97988d63d8
|
d3dcompiler: Implement ID3D11ShaderReflection::GetPatchConstantParameterDesc().
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2010-12-22 13:00:13 +01:00 |
Rico Schüller
|
bf1065ea6d
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d3dcompiler: Implement ID3D11ShaderReflection::GetOutputParameterDesc().
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2010-12-22 13:00:13 +01:00 |
Rico Schüller
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767e5705a2
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d3dcompiler: Implement ID3D11ShaderReflection::GetInputParameterDesc().
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
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bfcd413553
|
d3dcompiler: Parse PCSG in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
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ae98cb4659
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d3dcompiler: Parse OSGN in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
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e8ba248920
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d3dcompiler: Properly initialize Stream member of D3D11_SIGNATURE_PARAMETER_DESC.
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2010-12-22 13:00:11 +01:00 |
Rico Schüller
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f8e4771be4
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d3dcompiler: Parse ISGN in the reflection interface.
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2010-12-21 15:49:19 +01:00 |
Rico Schüller
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5ad0c856b6
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d3dcompiler: Implement ID3D11ShaderReflection::GetConversionInstructionCount().
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2010-12-21 15:49:07 +01:00 |
Rico Schüller
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ff038cbcbe
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d3dcompiler: Implement ID3D11ShaderReflection::GetMovInstructionCount().
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2010-12-21 15:49:04 +01:00 |
Rico Schüller
|
984ed6e9ac
|
d3dcompiler: Parse reflection STAT tag.
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2010-12-21 15:49:00 +01:00 |
Rico Schüller
|
8f08d38520
|
d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
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2010-12-21 15:48:40 +01:00 |
Rico Schüller
|
5b2286a5bd
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d3dcompiler: Add initial reflection parsing.
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2010-12-09 19:27:11 +01:00 |
Rico Schüller
|
a7cf4d16fa
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d3dcompiler: Add stub ID3D11ShaderReflection interface.
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2010-11-02 13:49:30 +01:00 |