Jörg Höhle
985beb33f3
include: Use SEGPTR for 16bit string pointers in MCI_*_PARMS16.
2011-05-24 16:55:29 +02:00
Henri Verbeet
427803a981
wined3d: Make wined3d.h a normal header file again.
2011-05-19 10:07:50 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Alexandre Julliard
45075b2f9c
server: Add separate requests for getting/setting the thread context during suspend.
2011-05-06 12:25:34 +02:00
Damjan Jovanovic
0f9370aecb
mmsystem: Use SEGPTR for 16 bit string pointers in MCI_XXX_WINDOW_PARMS16.
2011-05-03 14:38:06 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Henri Verbeet
11d44809bb
wined3d: Remove IWineD3DSurface::PrivateSetup() from the public interface.
2011-04-26 10:46:23 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
c852200b03
wined3d: Get rid of IWineD3DSurface::GetType().
2011-04-22 10:44:28 +02:00
Henri Verbeet
cc39bde98d
wined3d: Get rid of wined3d_volume_get_type().
2011-04-22 10:44:23 +02:00
Henri Verbeet
efc080e3a3
wined3d: Get rid of wined3d_buffer_get_type().
2011-04-22 10:44:20 +02:00
Alexandre Julliard
abe5440e32
server: Also return the previous cursor position in the set_cursor request.
2011-04-20 20:29:16 +02:00
André Hentschel
417e926a80
server: Remove Alpha support.
2011-04-20 13:10:06 +02:00
Alexandre Julliard
900352bc6b
server: Store a mapping instead of a file for process dlls.
2011-04-18 14:45:32 +02:00
Henri Verbeet
84d50f7353
wined3d: Remove IWineD3DSurface::GetImplType() from the public interface.
2011-04-18 11:45:55 +02:00
Henri Verbeet
6a135a1511
wined3d: Get rid of the IWineD3DBase interface.
2011-04-15 10:07:58 +02:00
Henri Verbeet
7b8bbdcc44
wined3d: Get rid of the IWineD3DResource interface.
2011-04-15 10:07:58 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
3068ae9e83
wined3d: Remove IWineD3DSwapChain::Destroy() from the public interface.
2011-04-13 14:13:51 +02:00
Henri Verbeet
d2e665230a
wined3d: Get rid of the swapchain destroy callback.
2011-04-13 14:13:51 +02:00
Henri Verbeet
dd2c7d0d8c
wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
...
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Aric Stewart
ed71339d17
strmbase: Add OutputQueue_EOS implementation.
2011-04-06 12:05:08 +02:00
Aric Stewart
928994d986
strmbase: Create OutputQueue for queuing outgoing samples.
2011-04-06 12:05:08 +02:00
Henri Verbeet
2ab5b833d7
wined3d: Remove COM from the rendertarget view implementation.
2011-04-06 12:05:07 +02:00
Alexandre Julliard
21e86f60ec
server: Post a message to the desktop window when the cursor clip rectangle changes.
2011-04-05 13:36:57 +02:00
Alexandre Julliard
6576703fac
server: Return the time of last change along with the current cursor position.
2011-03-31 20:15:56 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
9ea2ee5f4e
wined3d: Get rid of IWineD3DGeometryShader.
2011-03-30 12:17:56 +02:00
Henri Verbeet
49725ba583
wined3d: Get rid of IWineD3DVertexShader.
2011-03-30 12:17:51 +02:00
Henri Verbeet
57d70bfdda
wined3d: Move IWineD3DVertexShader::SetLocalConstantsF() to IWineD3DBaseShader.
2011-03-29 12:34:59 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
b8c40f3a7e
wined3d: Get rid of IWineD3DCubeTexture.
2011-03-18 15:59:04 +01:00
Henri Verbeet
09b4ed2e75
wined3d: Get rid of IWineD3DBaseTexture::IsCondNP2().
2011-03-17 10:41:54 +01:00
Henri Verbeet
f1ec3820d7
wined3d: Get rid of IWineD3DTexture.
2011-03-17 10:40:52 +01:00
Henri Verbeet
ed0037854a
wined3d: Get rid of IWineD3DVolumeTexture.
2011-03-16 14:14:21 +01:00
Henri Verbeet
4a10bbc76d
wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
2011-03-15 17:14:07 +01:00
Henri Verbeet
e409b83bcb
wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15 17:14:06 +01:00
Henri Verbeet
4c3d55f10e
wined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-15 17:14:06 +01:00
Henri Verbeet
3494106d77
wined3d: Get rid of IWineD3DCubeTexture::Unmap().
2011-03-14 12:39:27 +01:00
Henri Verbeet
3ac924a2da
wined3d: Get rid of IWineD3DCubeTexture::Map().
2011-03-14 12:39:27 +01:00
Henri Verbeet
13b05b9dbe
wined3d: Get rid of IWineD3DTexture::Unmap().
2011-03-14 12:39:27 +01:00
Henri Verbeet
b77a661515
wined3d: Get rid of IWineD3DTexture::Map().
2011-03-14 12:39:27 +01:00
Henri Verbeet
adb1e10979
wined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11 11:40:47 +01:00
Henri Verbeet
5f73f41f35
wined3d: Get rid of IWineD3DVolume::GetDesc().
2011-03-11 11:40:37 +01:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
4fd03150f6
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
Henri Verbeet
8809ebdf79
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
2011-03-10 12:53:04 +01:00
Henri Verbeet
63b72d789d
wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
2011-03-09 12:29:04 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
b9fae5e9a8
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
2011-03-08 12:27:41 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Alexandre Julliard
c7efa293f0
server: Invoke low-level hardware hooks directly from the server side.
2011-03-02 21:26:13 +01:00
Alexandre Julliard
02e30f5f77
server: Pass the original hardware input data to the server and set the message parameters on the server side.
2011-03-02 11:34:15 +01:00
Henri Verbeet
1de6adfbae
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
Alexandre Julliard
bc4afb0786
server: Don't pass a thread id to send_hardware_message, determine it from the window.
2011-03-01 13:21:58 +01:00
Henri Verbeet
39497ff4d1
wined3d: Remove IWineD3DResource::UnLoad() from the public interface.
2011-02-28 11:09:48 +01:00
Alexandre Julliard
02e8174067
server: Store the cursor clip rectangle in the server.
2011-02-25 13:50:19 +01:00
Alexandre Julliard
183c41b49a
server: Store the global cursor position in the server.
2011-02-25 11:25:15 +01:00
Henri Verbeet
a5fe3610ad
wined3d: Remove COM from the query implementation.
2011-02-04 15:25:32 +01:00
Henri Verbeet
304d713860
wined3d: Remove COM from the clipper implementation.
2011-02-04 15:25:31 +01:00
Henri Verbeet
5963483fc2
wined3d: Remove COM from the palette.
2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Eric Pouech
5b4e192aca
winedump: Added definition and dumping of thread local variables.
2011-01-31 14:08:37 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Henri Verbeet
c964134a59
wined3d: Add support for the NULL format.
2011-01-27 14:13:55 +01:00
Henri Verbeet
4891ca168e
wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
2011-01-24 14:43:26 +01:00
Henri Verbeet
05603c4568
wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface.
2011-01-24 14:43:26 +01:00
Henri Verbeet
1eefb46a57
wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface.
2011-01-21 18:37:11 +01:00
Henri Verbeet
ce050c89de
wined3d: Get rid of IWineD3DSurface::GetData().
2011-01-21 18:37:09 +01:00
Henri Verbeet
0b7fef751e
wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface.
2011-01-21 18:37:06 +01:00
Henri Verbeet
629d81b192
wined3d: Remove IWineD3DSurface::BindTexture() from the public interface.
2011-01-21 18:37:04 +01:00
Piotr Caban
b614a15328
server: Return multiple events in read_changes.
2011-01-19 14:13:33 +01:00
Eric Pouech
67a55feeaf
dbghelp, winedump: Added definition for S_FRAMEPROC_V2 symbol (CodeView).
2011-01-19 12:25:05 +01:00
Eric Pouech
5199d04b42
winedump: Added stream header support.
2011-01-18 12:35:15 +01:00
Alexandre Julliard
ce6779c9b1
winedump: Print the machine field from the PDB symbol table.
2011-01-11 16:17:39 +01:00
Eric Pouech
982775ddae
winedump: Added support for dumping FPO streams.
2011-01-10 12:51:35 +01:00
Henri Verbeet
d72520b5cc
wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
2011-01-05 17:22:01 +01:00
Alexandre Julliard
8e2becf394
Update copyright info for 2011.
2011-01-01 11:57:08 +01:00
Alexandre Julliard
13eafa047d
configure: Get rid of the replacement function for gettid.
2010-12-27 12:08:37 +01:00
Henri Verbeet
a3b2407824
wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
2010-12-09 12:14:19 +01:00
Henri Verbeet
4dd3066ea3
wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method.
2010-12-09 12:14:11 +01:00
Alexandre Julliard
5f49129e03
resources: Define a generic mechanism for adding extra values to the common version block.
2010-12-03 14:53:59 +01:00
Jacek Caban
4a91265b4f
npmshtml: Added Mozilla plugin for mshtml ActiveX controls.
2010-12-03 11:51:50 +01:00
Maarten Lankhorst
95897b6819
strmbase: Add support for rendering algorithms to quality control.
2010-11-10 12:16:09 +01:00
Henri Verbeet
7e3985e1fe
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
Maarten Lankhorst
5955a349c6
strmbase: Add support for IQualityControl to transform filter.
2010-11-08 13:30:27 +01:00
Maarten Lankhorst
0a4ee68168
strmbase: Add support for IQualityControl.
2010-11-08 13:30:26 +01:00
Eric Pouech
91e3a40e41
server: Removed the no longer used bare parameter out of get_console_mode request.
2010-11-08 13:30:25 +01:00
Henri Verbeet
f0b0c1b1dd
wined3d: Add support for the INTZ format.
2010-11-05 17:15:36 +01:00
Michael Stefaniuc
ac45ab3d8f
strmbase: Remove duplicate 'const' in strmbase.h.
2010-11-03 11:08:55 +01:00
Aric Stewart
7e8751b2e1
strmbase: More properly standardized pin implementations for NewSegment.
2010-11-01 14:53:29 +01:00
Hans Leidekker
7135ac7641
advapi32: Implement EnumServicesStatusExA/W.
2010-10-29 14:33:57 +02:00
Hans Leidekker
ae7d41bfa2
advapi32: Implement EnumServicesStatusA/W.
2010-10-27 13:31:04 +02:00
Henri Verbeet
6dd9109358
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
Henri Verbeet
f0a0714ecd
wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods.
2010-10-25 14:29:21 +02:00
Henri Verbeet
7f8ea7fffc
wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
...
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
Aric Stewart
2c3bc2cf56
strmbase: Implement STRMBASE_DllGetClassObject and STRMBASE_DllCanUnloadNow.
2010-10-20 18:37:09 +02:00
Aric Stewart
58468ef152
strmbase: Define STRMBASE_DllMain.
2010-10-20 18:37:09 +02:00
Aric Stewart
6a00d78b39
strmbase: Begin implementations of AMovieDllRegisterServer2 and AMovieSetupRegisterFilter2.
2010-10-20 18:37:09 +02:00
Alexandre Julliard
41454fe18b
include: Get rid of the non-standard CONTEXT86 type.
2010-10-20 18:37:09 +02:00
Henri Verbeet
70f4e66f84
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Aric Stewart
60bf76db9a
strmbase: Remove non-standard custom allocator logic from strmbase.
...
Implement function overrides for parser.c where a custom allocator was needed.
2010-10-14 17:54:52 +02:00
Aric Stewart
7602829c4f
strmbase: Add GetMediaType and GetMediaTypeVersion to BasePin function table.
...
Allows for more widespread use of the BasePinImpl version of EnumMediaTypes.
2010-10-14 17:54:51 +02:00
Aric Stewart
3c2dfd186a
strmbase: Standardize "class" function into functions tables in the structs.
...
This allows the standardization of the "class" functions to use the
class as the argument and will aid in expanding the implementation of
these functions.
2010-10-14 17:54:51 +02:00
Aric Stewart
8f3c3723bb
strmbase: Clean up the allocator negotiating for BaseOutputPin.
2010-10-14 17:54:51 +02:00
Aric Stewart
602d44a12c
strmbase: Move mediaSeeking to strmbase SourceSeeking.
2010-10-12 11:44:17 +02:00
Eric Pouech
8d981b87f1
dbghelp: Proper support and definition for S_REGREL_V3.
2010-10-11 17:11:24 +02:00
Eric Pouech
b164155447
dbghelp: Added a couple of missing CodeView base types (used in 64bit compilation).
2010-10-11 17:08:13 +02:00
Aric Stewart
34f3f7cae3
strmbase: Move TransformFilter implementation to strmbase.
2010-10-08 11:04:52 +02:00
Aric Stewart
791087089c
strmbase: Add an implementation of BaseFilterImpl_EnumPins.
2010-10-08 11:04:09 +02:00
Aric Stewart
1d42659c40
strmbase: Implement BaseFilter in strmbase.
2010-10-08 11:04:04 +02:00
Aric Stewart
66e1ad8a96
strmbase: Move InputPin implementation to strmbase.
2010-10-06 20:46:48 +02:00
Aric Stewart
5c1409b55f
strmbase: Move OutputPin implementation to strmbase.
2010-10-06 20:46:48 +02:00
Aric Stewart
0410e50e00
strmbase: Move BasePin implementation to strmbase.
2010-10-06 20:46:48 +02:00
Aric Stewart
bb110c7749
strmbase: Move enumpins from quartz to strmbase.
2010-10-06 20:46:47 +02:00
Aric Stewart
89ea07f7d0
strmbase: Add the EnumMediaTypes base implementation.
2010-10-06 20:46:47 +02:00
Aric Stewart
961921060c
strmbase: Initial creation of static strmbase library for Quartz and Quartz filters.
...
Move the Media Type Functions.
2010-10-05 15:56:30 +02:00
Henri Verbeet
5fa84c56c3
ddraw: Remove another hack.
...
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Henri Verbeet
d6d345fa8a
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface.
2010-09-28 17:33:16 +02:00
Alexandre Julliard
5702324b37
user32: Add support for RTL window layouts in MapWindowPoints.
2010-09-22 20:27:52 +02:00
André Hentschel
ccaeb3ed83
server: Add ARM support.
2010-09-20 12:59:53 +02:00
Henri Verbeet
5a3a4ac77a
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface.
2010-09-18 13:05:44 +02:00
Ričardas Barkauskas
dc1356484c
wined3d: Add NVDB support.
2010-09-16 10:12:33 -05:00
Henri Verbeet
fd7c1cbf05
wined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-14 09:43:22 -05:00
Henri Verbeet
955858e97d
wined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08 13:31:49 +02:00
Henri Verbeet
53183b4cf3
wined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08 13:31:43 +02:00
Alexandre Julliard
7295b6746d
user32: Add support for fetching window rectangles relative to various origins.
2010-09-07 14:31:30 +02:00
Henri Verbeet
07b5c4becf
wined3d: Getting the current pixel shader should never fail.
2010-09-07 11:23:31 +02:00
Henri Verbeet
0c54dfe7ba
wined3d: Getting the current vertex shader should never fail.
2010-09-07 11:23:27 +02:00
Eric Pouech
4fdcdefccf
server: Report in get_console_mode request whether it's a bare console or not.
2010-09-01 14:01:02 +02:00
Eric Pouech
6f32644aa0
server: Allow a screen buffer to be attached to a given fd (for bare consoles).
2010-09-01 14:01:02 +02:00
Eric Pouech
b39a8d9ea2
server: Enhanced the console input object so that it doesn't require a wineconsole to be running.
2010-09-01 14:01:02 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
b84d1ce5f7
wined3d: Clippers don't need parents.
2010-09-01 14:00:56 +02:00
Henri Verbeet
7c675b522a
wined3d: Queries don't need parents.
2010-09-01 12:40:08 +02:00
Henri Verbeet
2ef400901d
wined3d: Devices don't need parents.
2010-09-01 12:40:07 +02:00
Mike Kaplinskiy
ae5ad61fa8
server: Add accept_into_socket to accept into an initialized socket.
2010-08-31 14:23:49 +02:00
Henri Verbeet
c568916f9e
wined3d: Implicit depth/stencil surfaces don't have a container.
...
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
4005eb2a18
wined3d: Get rid of WINED3DRECT.
2010-08-31 14:23:47 +02:00
Alexandre Julliard
a919735870
include: Specify calling convention explicitly in idl files where needed.
2010-08-27 13:53:17 +02:00
Henri Verbeet
42b814c7d1
wined3d: Remove the GetContainer() methods from the public wined3d interface.
...
There's nothing left that uses these.
2010-08-26 12:41:39 +02:00
Kai Tietz
c74f749648
include: Fixed LIST_ENTRY macro type casts for win64.
2010-08-25 17:38:07 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00