include: Specify calling convention explicitly in idl files where needed.
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@ -329,7 +329,7 @@ interface IDXGIFactory : IDXGIObject
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);
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}
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[local] HRESULT CreateDXGIFactory(REFIID riid, void **factory);
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[local] HRESULT __stdcall CreateDXGIFactory(REFIID riid, void **factory);
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[
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object,
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@ -2107,7 +2107,7 @@ struct wined3d_shader_signature
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struct wined3d_parent_ops
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{
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void (*wined3d_object_destroyed)(void *parent);
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void (__stdcall *wined3d_object_destroyed)(void *parent);
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};
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interface IWineD3DResource;
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@ -2177,8 +2177,8 @@ interface IWineD3DDeviceParent : IUnknown
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[out] IWineD3DSwapChain **swapchain
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);
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}
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typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
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typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
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typedef ULONG (__stdcall *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
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typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
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[
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object,
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@ -3399,7 +3399,7 @@ interface IWineD3DDevice : IWineD3DBase
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);
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}
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IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
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IWineD3DClipper *WineDirect3DCreateClipper(IUnknown *parent);
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void wined3d_mutex_lock(void);
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void wined3d_mutex_unlock(void);
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IWineD3D * __stdcall WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
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IWineD3DClipper * __stdcall WineDirect3DCreateClipper(IUnknown *parent);
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void __stdcall wined3d_mutex_lock(void);
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void __stdcall wined3d_mutex_unlock(void);
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