Stefan Dösinger
|
4c64b86f5b
|
wined3d: Move WINED3DRS_COLORWRITEENABLEx to the state table.
|
2006-12-11 16:22:18 +01:00 |
Stefan Dösinger
|
caa371a69c
|
wined3d: Move point scale render states to the state table.
|
2006-12-11 16:22:03 +01:00 |
Stefan Dösinger
|
9a0e4b5453
|
wined3d: Move WINED3DRS_POINTSIZE_MAX to the state table.
|
2006-12-11 16:21:39 +01:00 |
Stefan Dösinger
|
51b41d9981
|
wined3d: Move WINED3DRS_POINTSIZE_MIN to the state table.
|
2006-12-11 16:21:23 +01:00 |
Stefan Dösinger
|
0ec7c8b55a
|
wined3d: Move WINED3DRS_POINTSIZE to the state table.
|
2006-12-11 16:20:52 +01:00 |
Stefan Dösinger
|
2ea57677d3
|
wined3d: Move WINED3DRS_NORMALIZENORMALS to the state table.
|
2006-12-11 16:20:01 +01:00 |
Stefan Dösinger
|
dd6f5a5437
|
wined3d: Move WINED3DRS_ZBIAS to the state table.
|
2006-12-11 16:19:50 +01:00 |
Stefan Dösinger
|
6a5d7df74f
|
wined3d: Move WINED3DRS_LINEPATTERN to the state table.
|
2006-12-11 16:19:36 +01:00 |
Stefan Dösinger
|
81a1dce0cb
|
wined3d: Move WINED3DRS_COLORVERTEX to the state table.
|
2006-12-11 16:19:19 +01:00 |
Stefan Dösinger
|
1328da09da
|
wined3d: Set WINED3DRS_INDEXEDVERTEXBLENDENABLE to state_nogl.
|
2006-12-11 12:47:11 +01:00 |
Stefan Dösinger
|
3e05e133f9
|
wined3d: Remove the unused tween factor stateblock member.
|
2006-12-11 12:47:04 +01:00 |
Stefan Dösinger
|
a628b99d63
|
wined3d: Remove the unused stateblock vertex blend member.
|
2006-12-11 12:46:55 +01:00 |
Stefan Dösinger
|
e53c2a9c4c
|
wined3d: Move wined3drs_fogdensity to the state table.
|
2006-12-11 12:46:41 +01:00 |
Stefan Dösinger
|
af935a2402
|
wined3d: Move WINED3DRS_FOGCOLOR to the state table.
|
2006-12-11 12:43:29 +01:00 |
Stefan Dösinger
|
f260248650
|
wined3d: Make WINED3DRS_RANGEFOGENABLE a nogl state.
|
2006-12-11 12:43:13 +01:00 |
Stefan Dösinger
|
6175273c28
|
wined3d: Move fog states to the state table.
|
2006-12-11 12:42:59 +01:00 |
Stefan Dösinger
|
8d7243192a
|
wined3d: Move WINED3DRS_STENCILWRITEMASK to the state table.
|
2006-12-11 12:42:46 +01:00 |
Stefan Dösinger
|
0d9ae20883
|
wined3d: Move stencil states to the state table.
|
2006-12-11 12:42:27 +01:00 |
Stefan Dösinger
|
0772bb49e4
|
wined3d: Move WINED3DRS_SPECULARENABLE to the state table.
|
2006-12-11 12:42:14 +01:00 |
Stefan Dösinger
|
287c6247ab
|
wined3d: Move WINED3DRS_TEXTUREFACTOR to the state table.
|
2006-12-11 12:42:04 +01:00 |
Stefan Dösinger
|
ac26172c2d
|
wined3d: Move WINED3DRS_BLENDOP to the state table.
|
2006-12-11 12:41:51 +01:00 |
Stefan Dösinger
|
89e999ac71
|
wined3d: Move clipping states to the state table.
|
2006-12-11 12:41:21 +01:00 |
Stefan Dösinger
|
c88efeef05
|
wined3d: Move alpha states to the state table.
|
2006-12-11 12:40:27 +01:00 |
Stefan Dösinger
|
d30f1527cc
|
wined3d: Implement IWineD3DDevice::Reset.
|
2006-12-11 12:40:13 +01:00 |
Chris Robinson
|
36be22a6db
|
wined3d: Reduce the number of error messages.
|
2006-12-11 12:18:46 +01:00 |
Stefan Dösinger
|
1f07e4af18
|
wined3d: Move blending related states to the state table.
|
2006-12-08 12:25:53 +01:00 |
Stefan Dösinger
|
28cc3c8d6b
|
wined3d: Move WINED3DRS_AMBIENT to the state table.
|
2006-12-08 12:25:28 +01:00 |
Stefan Dösinger
|
2ac48e8154
|
wined3d: Move WINED3DRS_ZFUNCENABLE to the state table.
|
2006-12-08 12:25:20 +01:00 |
Stefan Dösinger
|
8879c7d8dd
|
wined3d: Move WINED3DRS_ZWRITEENABLE to the state table.
|
2006-12-08 12:25:09 +01:00 |
Stefan Dösinger
|
bb622e81bd
|
wined3d: Move WINED3DRS_DITHERENABLE to the state table.
|
2006-12-08 12:24:55 +01:00 |
Stefan Dösinger
|
68f1082284
|
wined3d: Move WINED3DRS_SHADEMODE to the state table.
|
2006-12-08 12:24:45 +01:00 |
Stefan Dösinger
|
e4b4c040f0
|
wined3d: Move WINED3DRS_CULLMODE to the state table.
|
2006-12-08 12:24:31 +01:00 |
Stefan Dösinger
|
bb564dc6fa
|
wined3d: Move WINED3DRS_ZENABLE to the state table.
|
2006-12-08 12:24:21 +01:00 |
Stefan Dösinger
|
53e788956a
|
wined3d: Move WINED3DRS_LIGHTNING to the state table.
|
2006-12-08 12:24:14 +01:00 |
Stefan Dösinger
|
de96320421
|
wined3d: Move WINED3DRS_FILLMODE to the state table.
|
2006-12-07 21:10:54 +01:00 |
Stefan Dösinger
|
2a24e84a65
|
wined3d: Add render states to the state table.
|
2006-12-07 21:10:26 +01:00 |
Stefan Dösinger
|
c0268c7840
|
wined3d: Create the state table.
|
2006-12-07 21:10:07 +01:00 |
Markus Amsler
|
3fd04308ab
|
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
|
2006-12-06 12:39:30 +01:00 |
Markus Amsler
|
50a0c21265
|
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
|
2006-12-06 12:39:14 +01:00 |
Markus Amsler
|
cb8652947a
|
d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain.
|
2006-12-06 12:39:00 +01:00 |
Markus Amsler
|
2946f7a267
|
d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
|
2006-12-06 12:38:51 +01:00 |
Markus Amsler
|
04ae4596ff
|
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
|
2006-12-06 12:38:37 +01:00 |
Jan Zerebecki
|
9c58bce158
|
wined3d: Add err for failure case in CheckDepthStencilMatch.
|
2006-12-04 20:05:09 +01:00 |
Jan Zerebecki
|
ee44a19966
|
wined3d: Fix CreateFakeGLContext to work with a foreign context.
|
2006-12-04 20:00:50 +01:00 |
Jan Zerebecki
|
1075367493
|
wined3d: Avoid XFree on NULL in CheckDeviceType.
|
2006-12-04 18:53:19 +01:00 |
Jan Zerebecki
|
3d6ffee021
|
wined3d: Rearrange code in CheckDeviceType.
|
2006-12-04 18:37:59 +01:00 |
Jan Zerebecki
|
0d66f794d1
|
wined3d: Add warn trace for INVALIDCALL case in CheckDeviceType.
|
2006-12-04 18:37:23 +01:00 |
Markus Amsler
|
a60d4b2d2f
|
d3d: Pass the superior creating object down to the callback functions.
|
2006-12-04 12:40:38 +01:00 |
Vitaliy Margolen
|
81c7c00bb2
|
wined3d/d3d9: Pitch for DXTn textures can not be 0. With tests.
|
2006-12-04 12:38:16 +01:00 |
Markus Amsler
|
3127eac2bd
|
wined3d: Remove duplicated code.
|
2006-12-01 12:27:13 +01:00 |
Markus Amsler
|
f8e7ddd798
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58 .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
b657cd5f58
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54 .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
f5204b8afe
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6 .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
5bec2f57a1
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88 .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
3a270375d7
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
This reverts commit 16b1e046d8 .
|
2006-11-30 16:03:59 +01:00 |
Markus Amsler
|
9dd81f64cb
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
This reverts commit 5c4008719c .
|
2006-11-30 16:03:59 +01:00 |
Markus Amsler
|
c40501db50
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.".
This reverts commit f84f687e6d .
|
2006-11-30 16:03:59 +01:00 |
Markus Amsler
|
0bff261cfa
|
Revert "d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.".
Removing COM in d3d is not feasible as long as we use inheritance. So
stick to the COM refcount rules.
This reverts commit 3fd8fe089c .
|
2006-11-30 16:03:59 +01:00 |
H. Verbeet
|
7e4d3d951e
|
wined3d: Set the initial FBO depth stencil when creating the device.
|
2006-11-28 12:22:48 +01:00 |
H. Verbeet
|
9c1a61b6e6
|
wined3d: Delete the device's FBO when destroying the device.
|
2006-11-28 12:22:40 +01:00 |
H. Verbeet
|
533dcbf170
|
wined3d: Use the texture sampling function in a few more instructions (GLSL).
|
2006-11-28 12:22:32 +01:00 |
H. Verbeet
|
f035df9ac5
|
wined3d: Use the texture sampling function in a few more instructions (ARB asm shaders).
|
2006-11-28 12:22:24 +01:00 |
H. Verbeet
|
ac651a7058
|
wined3d: Fix the texm3x3tex instruction to sample properly.
|
2006-11-28 12:19:48 +01:00 |
H. Verbeet
|
e7122e9a79
|
wined3d: Create a separate function for sampling a texture.
|
2006-11-28 12:19:39 +01:00 |
H. Verbeet
|
8a7f427948
|
wined3d: Select the right shader backend when creating the device.
|
2006-11-28 12:19:27 +01:00 |
H. Verbeet
|
df6f482a69
|
wined3d: Move some code specific to the different shader backends into the respective source files.
|
2006-11-28 12:19:19 +01:00 |
Andrew Talbot
|
92dc74016a
|
wined3d: Cast-qual warnings fix.
|
2006-11-27 13:43:10 +01:00 |
Andrew Talbot
|
f3a515ce19
|
wined3d: Cast-qual warnings fix.
|
2006-11-27 13:43:05 +01:00 |
Andrew Talbot
|
5381dd2cf6
|
wined3d: Cast-qual warnings fix.
|
2006-11-27 13:43:00 +01:00 |
Markus Amsler
|
3fd8fe089c
|
d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.
|
2006-11-24 12:57:01 +01:00 |
Markus Amsler
|
f84f687e6d
|
d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.
|
2006-11-22 11:40:50 +01:00 |
Markus Amsler
|
5c4008719c
|
d3d: Remove AddRef from IWineD3DDevice_GetIndices.
|
2006-11-22 11:40:43 +01:00 |
Markus Amsler
|
16b1e046d8
|
d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
|
2006-11-22 11:40:37 +01:00 |
Markus Amsler
|
274df6ef88
|
d3d: Remove AddRef from IWineD3DDevice_GetTexture.
|
2006-11-22 11:40:31 +01:00 |
Markus Amsler
|
18546a65e6
|
d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
|
2006-11-22 11:40:24 +01:00 |
Markus Amsler
|
a7518f6f54
|
d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
|
2006-11-22 11:40:05 +01:00 |
Markus Amsler
|
478a414e58
|
d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
|
2006-11-22 11:39:52 +01:00 |
H. Verbeet
|
9d6f22002c
|
wined3d: Only copy the depth buffer if there is one.
|
2006-11-20 11:50:14 +01:00 |
H. Verbeet
|
d1e6e81bbe
|
wined3d: Make sure render target textures aren't bound when we start drawing.
|
2006-11-20 11:50:14 +01:00 |
H. Verbeet
|
da65aed442
|
wined3d: Support cube map FBO attachments.
|
2006-11-20 11:50:14 +01:00 |
H. Verbeet
|
8afe27dacd
|
wined3d: Fix GL_ARB_texture_cube_map extension support.
|
2006-11-20 11:50:14 +01:00 |
H. Verbeet
|
ef2c062c09
|
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
|
2006-11-17 18:14:25 +01:00 |
H. Verbeet
|
6d66085150
|
wined3d: Add FBO support for offscreen rendering.
|
2006-11-17 18:14:13 +01:00 |
H. Verbeet
|
ad4c2bdb69
|
wined3d: Make the offscreen render mode a registry setting.
|
2006-11-17 18:13:57 +01:00 |
H. Verbeet
|
44f4e254a6
|
wined3d: Fix depth buffer formats to use actual depth textures.
|
2006-11-17 15:54:01 +01:00 |
H. Verbeet
|
9bf04ecd03
|
wined3d: Rename renderUpsideDown to render_offscreen.
|
2006-11-17 15:53:52 +01:00 |
Francois Gouget
|
1ccf944900
|
Assorted spelling fixes.
|
2006-11-13 13:01:53 +01:00 |
Stefan Dösinger
|
7311e9fc8e
|
wined3d: Fix a comment.
|
2006-11-13 12:58:40 +01:00 |
Stefan Dösinger
|
def7df305e
|
wined3d: ScissorRect correction.
|
2006-11-08 15:49:22 +01:00 |
Markus Amsler
|
fc179532f4
|
wined3d: Fix regression in surface conversion.
|
2006-11-08 11:25:27 +01:00 |
Francois Gouget
|
30e44c85c8
|
Assorted spelling fixes.
|
2006-11-07 15:25:24 +01:00 |
Markus Amsler
|
5ec0ce5b38
|
wined3d: Use width while converting surfaces.
This fixes also a heap corruption with 1x1 and 2x2 surfaces.
|
2006-11-07 15:06:16 +01:00 |
Markus Amsler
|
5864d18c96
|
wined3d: Use SURFACE_ALIGNMENT.
|
2006-11-07 15:06:02 +01:00 |
Stefan Dösinger
|
7cae24fc36
|
wined3d: glReadPixels corrections.
|
2006-11-04 11:57:28 +01:00 |
Ivan Gyurdiev
|
4934b7ae79
|
wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
|
2006-10-31 12:11:09 +01:00 |
Ivan Gyurdiev
|
50130fdfdb
|
wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
|
2006-10-31 12:11:01 +01:00 |
Ivan Gyurdiev
|
8d7a01963e
|
wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace.
|
2006-10-31 12:10:52 +01:00 |
Ivan Gyurdiev
|
aa164647e6
|
wined3d: Use D3DDEGREE consistently in the WINED3D namespace.
|
2006-10-31 12:10:42 +01:00 |
Ivan Gyurdiev
|
4c723a7662
|
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
|
2006-10-31 12:10:31 +01:00 |
Ivan Gyurdiev
|
f71edf223f
|
wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace.
|
2006-10-31 12:10:12 +01:00 |
Ivan Gyurdiev
|
b1df1d8320
|
wined3d: Add D3DCLEAR codes to the WINED3D namespace.
|
2006-10-31 12:09:46 +01:00 |
Ivan Gyurdiev
|
de108f65e1
|
wined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
|
2006-10-31 12:09:15 +01:00 |
Ivan Gyurdiev
|
875a1eb02d
|
wined3d: Add D3DFVF codes to the WINED3D namespace.
|
2006-10-31 12:09:06 +01:00 |
Kovács András
|
eb7b1f4bce
|
wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
|
2006-10-30 20:37:34 +01:00 |
Ivan Gyurdiev
|
908853f63d
|
wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace.
|
2006-10-30 12:06:17 +01:00 |
Ivan Gyurdiev
|
206d248e48
|
wined3d: Add D3DCMPFUNC to the WINED3D namespace.
|
2006-10-30 12:06:10 +01:00 |
Ivan Gyurdiev
|
2b6deb8637
|
wined3d: Add D3DSTENCILOP to the WINED3D namespace.
|
2006-10-30 12:06:03 +01:00 |
Ivan Gyurdiev
|
f5cc612842
|
wined3d: Add D3DFILLMODE to the WINED3D namespace.
|
2006-10-30 12:05:55 +01:00 |
Ivan Gyurdiev
|
02fb9f6f41
|
wined3d: Add D3DCULL to the WINED3D namespace.
|
2006-10-30 12:05:48 +01:00 |
Ivan Gyurdiev
|
16767d21e1
|
wined3d: Add D3DSHADEMODE to the WINED3D namespace.
|
2006-10-30 12:05:36 +01:00 |
Ivan Gyurdiev
|
042fa7be8b
|
wined3d: Add D3DBLENDOP to the WINED3D namespace.
|
2006-10-30 12:05:31 +01:00 |
Ivan Gyurdiev
|
4eced8ea24
|
wined3d: Add D3DFOGMODE to the WINED3D namespace.
|
2006-10-30 12:05:24 +01:00 |
Ivan Gyurdiev
|
69550f2c47
|
wined3d: Make GetTexture and GetSamplerState read from the correct stateblock.
|
2006-10-30 11:53:26 +01:00 |
Ivan Gyurdiev
|
a648d4e3a3
|
wined3d: Set correct default for DMAPOFFSET sampler state.
|
2006-10-30 11:53:13 +01:00 |
Ivan Gyurdiev
|
61f9061484
|
wined3d: Fix GetTexture() for uninitialized textures.
|
2006-10-30 11:53:08 +01:00 |
Markus Amsler
|
9497e89d89
|
wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.
|
2006-10-30 11:17:01 +01:00 |
Alexandre Julliard
|
b4f42c94a7
|
wined3d: Simplify some uses of the WineD3D_Context object.
|
2006-10-27 15:03:07 +02:00 |
Alexandre Julliard
|
6afcf77889
|
wined3d: The WineD3D_GLContext structure doesn't need to be exported.
|
2006-10-27 14:42:17 +02:00 |
Alexandre Julliard
|
00ddebfafa
|
wined3d: Fix a memory leak (spotted by Eric Pouech).
|
2006-10-27 14:41:25 +02:00 |
Kovács András
|
da6c01bea0
|
wined3d: Implement D3DSIO_MOVA in ARB backend.
|
2006-10-27 14:12:58 +02:00 |
Ivan Gyurdiev
|
5f79e80827
|
wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
|
2006-10-24 20:06:45 +02:00 |
Ivan Gyurdiev
|
10cbffb335
|
wined3d: Add D3DBLEND to the WINED3D namespace.
|
2006-10-24 20:06:38 +02:00 |
Ivan Gyurdiev
|
4f611bc0e0
|
wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
|
2006-10-24 20:06:30 +02:00 |
Ivan Gyurdiev
|
93b3106be2
|
wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace.
|
2006-10-24 20:06:21 +02:00 |
Ivan Gyurdiev
|
997e670e12
|
wined3d: Add D3DTADDRESS to the WINED3D namespace.
|
2006-10-24 20:06:15 +02:00 |
Ivan Gyurdiev
|
74cd90a18a
|
wined3d: D3DLOCK: Use consistently in the WINED3D namespace.
|
2006-10-24 20:06:06 +02:00 |
Karsten Elfenbein
|
4ada8a5e26
|
wined3d: Fix the FrontBuffer content capturing.
|
2006-10-20 10:19:39 +02:00 |
Karsten Elfenbein
|
3447c21f22
|
wined3d: Correct the software cursor position if the app is running in windowed mode.
|
2006-10-20 10:19:28 +02:00 |
Karsten Elfenbein
|
1635da4b46
|
wined3d: BltOverride: Make sure that the content of the source rect is
copied to the correct position in the destination rect.
|
2006-10-20 10:18:59 +02:00 |
Francois Gouget
|
ef998ea6cb
|
Assorted spelling fixes.
|
2006-10-16 11:33:38 +02:00 |
Francois Gouget
|
8e1e62616a
|
wined3d: Remove '\0's in traces.
|
2006-10-16 11:30:53 +02:00 |
Stefan Dösinger
|
1e6a38967c
|
d3d8: Implement CopyRects with BltFast.
|
2006-10-16 11:26:00 +02:00 |
Francois Gouget
|
58162f87fd
|
Assorted spelling fixes.
|
2006-10-13 11:55:04 +02:00 |
Ivan Gyurdiev
|
ce2e980d1b
|
wined3d: Add shader version/end masks to the WINED3D namespace.
|
2006-10-13 11:15:45 +02:00 |
Ivan Gyurdiev
|
9846602412
|
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace.
|
2006-10-13 11:15:31 +02:00 |
Ivan Gyurdiev
|
4745e602d2
|
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
|
2006-10-13 11:15:18 +02:00 |
Ivan Gyurdiev
|
b7edf5b008
|
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D namespace.
|
2006-10-13 11:15:00 +02:00 |
Ivan Gyurdiev
|
29aa316d67
|
wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
|
2006-10-13 11:14:47 +02:00 |
Ivan Gyurdiev
|
6f0bb0f6fc
|
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
|
2006-10-13 11:14:33 +02:00 |
Ivan Gyurdiev
|
c912032aa5
|
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
|
2006-10-13 11:13:02 +02:00 |
Ivan Gyurdiev
|
532fe7a1cf
|
wined3d: Merge D3DDP_MAXTEXCOORD constants into one constant in WINED3D namespace.
|
2006-10-12 12:38:02 +02:00 |
Ivan Gyurdiev
|
2bac4a02da
|
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
|
2006-10-12 12:37:52 +02:00 |
Ivan Gyurdiev
|
1cd7bcf4c8
|
wined3d: Merge D3DCOLOR types into one type in WINED3D namespace.
|
2006-10-12 12:37:40 +02:00 |
Ivan Gyurdiev
|
9628a1b2e2
|
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
|
2006-10-12 12:37:08 +02:00 |
Ivan Gyurdiev
|
ac37163124
|
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
|
2006-10-12 12:35:00 +02:00 |
Ivan Gyurdiev
|
ec782c2b97
|
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
|
2006-10-12 12:33:39 +02:00 |
Ivan Gyurdiev
|
b1a4bd87a9
|
wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
|
2006-10-12 12:33:24 +02:00 |
Ivan Gyurdiev
|
5f2987ae32
|
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
|
2006-10-11 12:21:54 +02:00 |
Ivan Gyurdiev
|
90f5be2bef
|
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
|
2006-10-11 12:21:14 +02:00 |
Ivan Gyurdiev
|
70bbf734b1
|
wined3d: Merge LIGHT types into one type in WINED3D namespace.
|
2006-10-11 12:21:06 +02:00 |