Commit Graph

1778 Commits

Author SHA1 Message Date
Stefan Dösinger 2b2c9199e8 wined3d: Unify pixel format correction. 2007-09-24 13:30:21 +02:00
Stefan Dösinger 1c4a15d2cd wined3d: Recompile glsl pixelshaders if the sampler format changes. 2007-09-24 13:30:08 +02:00
Stefan Dösinger 10f25e0104 wined3d: Add signed format conversion for glsl. 2007-09-24 13:29:54 +02:00
Roderick Colenbrander 479078a5b3 wined3d: The amount of video memory is set in FillGLCaps unless overridden using a registry option. 2007-09-24 11:59:24 +02:00
Roderick Colenbrander 21a3c1d4be wined3d: Better video memory reporting. 2007-09-20 15:53:40 +02:00
Stefan Dösinger e94a21b270 wined3d: Fix a typo in the surface code. 2007-09-20 15:53:28 +02:00
Stefan Dösinger 4c51db896c wined3d: Check for NULL streams. 2007-09-20 15:53:19 +02:00
Stefan Dösinger d684c9c1a5 wined3d: Fix a typo in shader_glsl_cross. 2007-09-20 15:52:54 +02:00
Stefan Dösinger 05cef43308 wined3d: Keep the selected stencil setup face set to GL_FRONT. 2007-09-20 15:52:47 +02:00
Stefan Dösinger 145d56847b wined3d: Disable two sided stencil if it is supported, but not enabled. 2007-09-19 11:40:28 +02:00
Stefan Dösinger ad3fe8562b wined3d: Enable the stencil test if two sided stencil is used. 2007-09-19 11:40:19 +02:00
Stefan Dösinger e62a4b0352 wined3d: Fix a copypaste error. 2007-09-19 11:40:10 +02:00
Stefan Dösinger 703ec4cbc4 wined3d: Set the stencil mask for both faces. 2007-09-19 11:40:02 +02:00
Stefan Dösinger 5a63b79a66 wined3d: Untie culling and offscreen rendering. 2007-09-19 11:39:55 +02:00
Stefan Dösinger 46e2d79508 wined3d: Move the software blitting to the base surface class. 2007-09-18 09:54:49 +02:00
Stefan Dösinger 09b7d3bb44 wined3d: Give GDI surfaces their own release implementation. 2007-09-18 09:54:31 +02:00
Stefan Dösinger 3f0ea3d082 wined3d: Move lastActiveRenderTarget cleanup to the device. 2007-09-18 09:54:23 +02:00
Stefan Dösinger 9701f11850 wined3d: Give GDI surfaces their own GetDC copy. 2007-09-18 09:54:15 +02:00
Stefan Dösinger 5a7756447b wined3d: Move DIB section creation to the base surface implementation. 2007-09-18 09:54:05 +02:00
Stefan Dösinger e324da1494 wined3d: Remove a pbo check. 2007-09-18 09:53:50 +02:00
Stefan Dösinger 515ee4e89b wined3d: Clean up IWineD3DSurface::ReleaseDC. 2007-09-18 09:53:32 +02:00
Stefan Dösinger 511f9dfb2d wined3d: Clean up SetMem. 2007-09-18 09:34:08 +02:00
Stefan Dösinger 24564915b7 wined3d: Clean up AddDirtyRect. 2007-09-18 09:34:08 +02:00
Stefan Dösinger e56c6610c6 wined3d: Clean up SetFormatDesc. 2007-09-18 09:34:08 +02:00
Stefan Dösinger 2600041703 wined3d: Clean up SetGLTextureDesc and GetGLDesc. 2007-09-18 09:34:08 +02:00
Stefan Dösinger 9aa5662647 wined3d: Reorder surface impl predeclarations. 2007-09-18 09:34:08 +02:00
Stefan Dösinger e2944175e5 wined3d: Base surface move, part 2. 2007-09-18 09:34:08 +02:00
Stefan Dösinger d99143c251 wined3d: Move non-rendering surface specific code to the base class. 2007-09-18 09:34:08 +02:00
Stefan Dösinger 0c91610433 wined3d: Move resource methods to the base surface class. 2007-09-18 09:34:08 +02:00
Stefan Dösinger 8434060b7e wined3d: Start of some surface cleanup.
This patch and the following intend to make the surface code more
manageable and are a preparation to add gl3 support. The code adds a
new IWineD3DBaseSurface surface type, which will contain the
non-rendering management code. IWineD3DSurface and IWineGDISurface
will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be
added later.
2007-09-18 09:34:08 +02:00
Michael Stefaniuc a5fdea0e6a janitorial: Remove two fresh redundant NULL checks before HeapFree(). Found by Smatch. 2007-09-17 13:47:49 +02:00
Roderick Colenbrander 2374c456bc wined3d: Add pbo support for compressed textures. 2007-09-17 12:10:40 +02:00
Roderick Colenbrander 0b0f353b7d wined3d: Update list of pci ids. 2007-09-17 12:10:33 +02:00
Roderick Colenbrander f9002c2628 wined3d: Don't create a pbo for system memory surfaces. 2007-09-17 12:10:21 +02:00
Stefan Dösinger 3961491d15 wined3d: Do not invalidate the sysmem copy if a pbo exists. 2007-09-17 12:08:54 +02:00
Stefan Dösinger f42f228621 wined3d: Do not allocate memory if there's a pbo. 2007-09-17 12:08:47 +02:00
Stefan Dösinger c5410a6f22 wined3d: Use GL_NV_depth_clamp to implement clipping disable. 2007-09-17 12:08:40 +02:00
Stefan Dösinger 9e340f0fdb wined3d: Add a fixme for D3DCMP_NOTEQUAL and D3DCMP_EQUAL. 2007-09-17 12:08:28 +02:00
Stefan Dösinger 02114ac21f wined3d: The D3DSI_COISSUE flag changes the behavior of cnd. 2007-09-14 14:26:26 +02:00
Stefan Dösinger 8273cfdf01 wined3d: Fix texdp3tex in glsl. 2007-09-14 14:26:17 +02:00
Stefan Dösinger 271fb0052f wined3d: Add support for showing a logo. 2007-09-14 14:26:00 +02:00
Stefan Dösinger 7248354067 wined3d: Pixel shader 1.x constants are clamped to [-1;1]. 2007-09-14 14:23:45 +02:00
Stefan Dösinger c0c2319c7a wined3d: Implement UpdateTexture for volumes. 2007-09-13 11:38:54 +02:00
Stefan Dösinger bc69315f78 wined3d: texm3x3(v)spec normalizes the normal vector. 2007-09-13 11:38:46 +02:00
Stefan Dösinger 0af52d2ac4 wined3d: Disable some volume texture formats. 2007-09-13 11:38:38 +02:00
Stefan Dösinger 3b07663b90 wined3d: Convert the colors to the surface format for colorfill. 2007-09-13 11:38:32 +02:00
Roderick Colenbrander ad692f2a83 wined3d: Add PBO support for dynamically locked surfaces. 2007-09-13 11:00:47 +02:00
Stefan Dösinger 160258b637 wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
Stefan Dösinger 5ab9d85c39 wined3d: Implement texbeml. 2007-09-12 12:10:03 +02:00
Stefan Dösinger 0ed81b20af wined3d: Emulate D3DFMT_L6V5U5. 2007-09-12 12:09:56 +02:00
Stefan Dösinger 9ef5231566 wined3d: Disable W11V11U10 and A2W10V10U10. 2007-09-12 12:09:40 +02:00
Roderick Colenbrander 12e942b135 wined3d: Move the memory code of LockRect to the end of the function.
This is needed for PBOs because for those memory allocation works differently.
2007-09-12 11:20:35 +02:00
Stefan Dösinger 41bf0d48db wined3d: Fix WINED3DFMT_X8L8V8U8. 2007-09-11 13:48:15 +02:00
Stefan Dösinger 422e0ba1cc wined3d: texkill ignores the .w only in ps 1.x. 2007-09-11 13:48:08 +02:00
Stefan Dösinger 8656713366 wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00
Stefan Dösinger a006d2568b wined3d: Fix texdepth instruction. 2007-09-11 13:47:49 +02:00
Stefan Dösinger a305af0b30 wined3d: Fix the z range. 2007-09-11 13:47:36 +02:00
Roderick Colenbrander 63c06b4b38 wined3d: Fix ddraw-opengl surface free bug. 2007-09-10 16:47:49 +02:00
Chris Robinson 8d32a490a1 wined3d: Add X4R4G4B4 and A4R4G4B4 to formats allowed in getColorBits. 2007-09-10 16:41:18 +02:00
Louis Lenders a7558ce756 wined3d: Add WINED3DPRESENT_INTERVAL_ONE flag. 2007-09-10 16:14:11 +02:00
Stefan Dösinger 282696b4f6 wined3d: Supply texture coords even if no texture is bound and pshaders are used. 2007-08-31 19:32:46 +02:00
Stefan Dösinger 75f9bf43be wined3d: Raise the 1x pixelshader max value to the d3d minimum. 2007-08-31 12:08:58 +02:00
Stefan Dösinger 33ecb1db1a wined3d: The temp vars are tmp0 and tmp1. 2007-08-31 12:08:57 +02:00
Stefan Dösinger bb213f67a3 wined3d: Take the format into account when finding the clear value. 2007-08-31 11:25:46 +02:00
Francois Gouget a116879507 Assorted spelling fixes. 2007-08-30 12:26:02 +02:00
Stefan Dösinger 643d1e8847 wined3d: Tidy up the vbo removal from the strided data. 2007-08-30 11:57:18 +02:00
Stefan Dösinger a489aa488b wined3d: Accept rendering to sublevels with backbuffer orm. 2007-08-30 11:57:18 +02:00
Stefan Dösinger 3b822b80fe wined3d: Reject opengl accelerated blits with system memory surfaces. 2007-08-30 11:57:18 +02:00
Stefan Dösinger 0d749e8e26 wined3d: Clear unused channels on R32F and R16F textures on readback. 2007-08-30 11:57:18 +02:00
Stefan Dösinger 8c9c084004 wined3d: Use 0/0/0 as normal if no normal is supplied. 2007-08-30 11:57:18 +02:00
Roderick Colenbrander 8a7332f60f wined3d: Fix a hdc check in InitAdapters. 2007-08-29 12:25:25 +02:00
Roderick Colenbrander 9be5a5e9db wined3d: Ask for enough RGB bits for pbuffers. 2007-08-29 11:58:28 +02:00
Roderick Colenbrander dc7252a1f8 wined3d: CreateAdditionalSwapChain bugfix. 2007-08-29 11:58:22 +02:00
Chris Robinson d0a61fd269 wined3d: Don't assume the fake DC is the current DC. 2007-08-28 11:56:10 +02:00
Stefan Dösinger a8d4779f7f wined3d: Fix the spot light falloff == 0.0 case. 2007-08-28 11:56:00 +02:00
Stefan Dösinger 36aef3dc54 wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
Stefan Dösinger c52a190a88 wined3d: Read the old streamsource from the correct stateblock. 2007-08-28 11:55:44 +02:00
Stefan Dösinger 4779a27eed wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow. 2007-08-28 11:55:33 +02:00
Stefan Dösinger 322b55e29a wined3d: Fix the half pixel correction. 2007-08-28 11:55:27 +02:00
Stefan Dösinger fe0f0eb48a wined3d: Some texture transform fixes. 2007-08-27 18:28:43 +02:00
Stefan Dösinger a8e21d0692 wined3d: Texture transforms are disabled when drawing rhw vertices. 2007-08-27 18:28:38 +02:00
Stefan Dösinger 2665a8bf79 wined3d: Add some missing vertex state render states. 2007-08-27 18:28:32 +02:00
Stefan Dösinger 9092f557d1 wined3d: Non-primary stateblocks hold an internal reference on indexbuffers. 2007-08-27 18:28:27 +02:00
Stefan Dösinger d170aabe20 wined3d: Non-primary stateblocks also hold an internal reference to buffers. 2007-08-27 12:00:57 +02:00
Stefan Dösinger f7530729d5 wined3d: Add the copied light to the right stateblock. 2007-08-27 12:00:49 +02:00
Stefan Dösinger 6ec6c941fa wined3d: BaseVertexIndex can be negative. 2007-08-27 12:00:42 +02:00
Stefan Dösinger 6857fc6b61 wined3d: Disable specular color when blitting. 2007-08-27 12:00:21 +02:00
Roderick Colenbrander 318f606869 wined3d: Improve pixelformat selection code. 2007-08-27 11:59:07 +02:00
Roderick Colenbrander 3084081519 wined3d: Override backbufferformat in window mode. 2007-08-27 11:59:03 +02:00
Chris Robinson 95b6155408 wined3d: Only use one fake context when building adapter info. 2007-08-27 11:58:03 +02:00
Stefan Dösinger e184b09a66 wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
Stefan Dösinger a99907d1d2 wined3d: Deal with multithreading in event queries. 2007-08-23 13:34:17 +02:00
Stefan Dösinger 50c101135c wined3d: Refuse to ReleaseDC the wrong DC. 2007-08-23 13:34:00 +02:00
Stefan Dösinger ea283d3cba wined3d: Refuse to lock locked surfaces. 2007-08-23 13:33:40 +02:00
Stefan Dösinger 98bc83be7c wined3d: Fall back to drawStridedSlow if fog coords are used. 2007-08-23 13:33:22 +02:00
H. Verbeet e5e41191b3 wined3d: Attach the correct surface the the fbo. 2007-08-22 12:18:59 +02:00
H. Verbeet 2e2ab3c3cc wined3d: Restore a line that got lost. 2007-08-22 12:18:59 +02:00
Roderick Colenbrander 3c08b23024 wined3d: Fix a null pointer dereference. 2007-08-21 21:38:57 +02:00
Paul Vriens ffb1e74eac wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
Stefan Dösinger 0dade7207f wined3d: Implement range based fog and advertize it correctly. 2007-08-21 13:35:57 +02:00