wined3d: Remove a pbo check.

This commit is contained in:
Stefan Dösinger 2007-09-17 12:56:33 +02:00 committed by Alexandre Julliard
parent 515ee4e89b
commit e324da1494
1 changed files with 1 additions and 4 deletions

View File

@ -1427,10 +1427,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
/* copy the existing surface to the dib section */
if(This->resource.allocatedMemory) {
/* In case of a PBO, allocatedMemory=NULL, it isn't NULL between a LockRect and a UnlockRect */
if(!(This->Flags & SFLAG_PBO))
memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, b_info->bmiHeader.biSizeImage);
/* We won't need that any more */
memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, b_info->bmiHeader.biSizeImage);
} else {
/* This is to make LockRect read the gl Texture although memory is allocated */
This->Flags &= ~SFLAG_INSYSMEM;