wined3d: Clean up AddDirtyRect.

This commit is contained in:
Stefan Dösinger 2007-09-17 15:07:13 +02:00 committed by Alexandre Julliard
parent e56c6610c6
commit 24564915b7
4 changed files with 11 additions and 4 deletions

View File

@ -148,7 +148,7 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
for (i = 0; i < This->baseTexture.levels; i++) {
for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z ; j++) {
IWineD3DSurfaceImpl_AddDirtyRect(This->surfaces[j][i], NULL);
IWineD3DSurface_AddDirtyRect(This->surfaces[j][i], NULL);
IWineD3DSurface_SetGlTextureDesc(This->surfaces[j][i], This->baseTexture.textureName, cube_targets[j]);
IWineD3DSurface_LoadTexture(This->surfaces[j][i], srgb_mode);
}

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@ -1561,6 +1561,14 @@ void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor *
*glDescription = NULL;
}
HRESULT WINAPI IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect) {
/* GDI surface data can only be in one location, the system memory dib section. So they are
* always clean by definition.
*/
TRACE("No dirtification in GDI surfaces\n");
return WINED3D_OK;
}
/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
* only IWineD3DBaseSurface and IWineGDISurface ones.
*/
@ -1607,7 +1615,7 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
IWineD3DBaseSurfaceImpl_SetClipper,
IWineD3DBaseSurfaceImpl_GetClipper,
/* Internal use: */
IWineD3DSurfaceImpl_AddDirtyRect,
IWineGDISurfaceImpl_AddDirtyRect,
IWineGDISurfaceImpl_LoadTexture,
IWineGDISurfaceImpl_SaveSnapshot,
IWineD3DBaseSurfaceImpl_SetContainer,

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@ -132,7 +132,7 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
FIXME("Texture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it\'s sampler\n", This);
for (i = 0; i < This->baseTexture.levels; i++) {
IWineD3DSurfaceImpl_AddDirtyRect(This->surfaces[i], NULL);
IWineD3DSurface_AddDirtyRect(This->surfaces[i], NULL);
IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], This->baseTexture.textureName, IWineD3DTexture_GetTextureDimensions(iface));
IWineD3DSurface_LoadTexture(This->surfaces[i], srgb_mode);
}

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@ -1173,7 +1173,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3D
ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
HRESULT WINAPI IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface *iface, WINED3DFORMAT Format, BYTE *Surface, DWORD Size);
extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect);
const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC);
HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC);