wined3d: Give GDI surfaces their own release implementation.
This commit is contained in:
parent
3f0ea3d082
commit
09b7d3bb44
|
@ -128,6 +128,45 @@ x11_copy_to_screen(IWineD3DSurfaceImpl *This,
|
|||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IWineD3DSurface::Release, GDI version
|
||||
*
|
||||
* In general a normal COM Release method, but the GDI version doesn't have
|
||||
* to destroy all the GL things.
|
||||
*
|
||||
*****************************************************************************/
|
||||
ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
|
||||
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
|
||||
ULONG ref = InterlockedDecrement(&This->resource.ref);
|
||||
TRACE("(%p) : Releasing from %d\n", This, ref + 1);
|
||||
if (ref == 0) {
|
||||
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
|
||||
TRACE("(%p) : cleaning up\n", This);
|
||||
|
||||
if(This->Flags & SFLAG_DIBSECTION) {
|
||||
/* Release the DC */
|
||||
SelectObject(This->hDC, This->dib.holdbitmap);
|
||||
DeleteDC(This->hDC);
|
||||
/* Release the DIB section */
|
||||
DeleteObject(This->dib.DIBsection);
|
||||
This->dib.bitmap_data = NULL;
|
||||
This->resource.allocatedMemory = NULL;
|
||||
}
|
||||
if(This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem(iface, NULL);
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This->palette9);
|
||||
|
||||
IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
|
||||
if(iface == device->ddraw_primary)
|
||||
device->ddraw_primary = NULL;
|
||||
|
||||
TRACE("(%p) Released\n", This);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
|
||||
}
|
||||
return ref;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IWineD3DSurface::PreLoad, GDI version
|
||||
*
|
||||
|
@ -1698,7 +1737,7 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
|
|||
/* IUnknown */
|
||||
IWineD3DBaseSurfaceImpl_QueryInterface,
|
||||
IWineD3DBaseSurfaceImpl_AddRef,
|
||||
IWineD3DSurfaceImpl_Release,
|
||||
IWineGDISurfaceImpl_Release,
|
||||
/* IWineD3DResource */
|
||||
IWineD3DBaseSurfaceImpl_GetParent,
|
||||
IWineD3DBaseSurfaceImpl_GetDevice,
|
||||
|
|
|
@ -1171,7 +1171,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD
|
|||
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
|
||||
HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
|
||||
|
||||
ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
|
||||
const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
|
||||
|
||||
HRESULT WINAPI IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
|
||||
|
|
Loading…
Reference in New Issue