From 09b7d3bb44e5db8716d7dd83546f5bf2c4a4533e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Mon, 17 Sep 2007 15:04:46 +0200 Subject: [PATCH] wined3d: Give GDI surfaces their own release implementation. --- dlls/wined3d/surface_gdi.c | 41 +++++++++++++++++++++++++++++++++- dlls/wined3d/wined3d_private.h | 1 - 2 files changed, 40 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c index 9cc8a9943ab..d23ce2adb52 100644 --- a/dlls/wined3d/surface_gdi.c +++ b/dlls/wined3d/surface_gdi.c @@ -128,6 +128,45 @@ x11_copy_to_screen(IWineD3DSurfaceImpl *This, } } +/***************************************************************************** + * IWineD3DSurface::Release, GDI version + * + * In general a normal COM Release method, but the GDI version doesn't have + * to destroy all the GL things. + * + *****************************************************************************/ +ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; + ULONG ref = InterlockedDecrement(&This->resource.ref); + TRACE("(%p) : Releasing from %d\n", This, ref + 1); + if (ref == 0) { + IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice; + TRACE("(%p) : cleaning up\n", This); + + if(This->Flags & SFLAG_DIBSECTION) { + /* Release the DC */ + SelectObject(This->hDC, This->dib.holdbitmap); + DeleteDC(This->hDC); + /* Release the DIB section */ + DeleteObject(This->dib.DIBsection); + This->dib.bitmap_data = NULL; + This->resource.allocatedMemory = NULL; + } + if(This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem(iface, NULL); + + HeapFree(GetProcessHeap(), 0, This->palette9); + + IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface); + if(iface == device->ddraw_primary) + device->ddraw_primary = NULL; + + TRACE("(%p) Released\n", This); + HeapFree(GetProcessHeap(), 0, This); + + } + return ref; +} + /***************************************************************************** * IWineD3DSurface::PreLoad, GDI version * @@ -1698,7 +1737,7 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl = /* IUnknown */ IWineD3DBaseSurfaceImpl_QueryInterface, IWineD3DBaseSurfaceImpl_AddRef, - IWineD3DSurfaceImpl_Release, + IWineGDISurfaceImpl_Release, /* IWineD3DResource */ IWineD3DBaseSurfaceImpl_GetParent, IWineD3DBaseSurfaceImpl_GetDevice, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 1c17f2d2b17..cd21179bbc1 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1171,7 +1171,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format); HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface); -ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface); const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface); HRESULT WINAPI IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);