wined3d: Fix a typo in the surface code.
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@ -246,7 +246,7 @@ static void surface_allocate_surface(IWineD3DSurfaceImpl *This, GLenum internal,
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*/
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glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
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checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
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This->Flags &= SFLAG_CLIENT;
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This->Flags &= ~SFLAG_CLIENT;
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enable_client_storage = TRUE;
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} else {
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This->Flags |= SFLAG_CLIENT;
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