wined3d: Fix a typo in the surface code.

This commit is contained in:
Stefan Dösinger 2007-09-19 00:36:39 +02:00 committed by Alexandre Julliard
parent 4c51db896c
commit e94a21b270
1 changed files with 1 additions and 1 deletions

View File

@ -246,7 +246,7 @@ static void surface_allocate_surface(IWineD3DSurfaceImpl *This, GLenum internal,
*/
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
This->Flags &= SFLAG_CLIENT;
This->Flags &= ~SFLAG_CLIENT;
enable_client_storage = TRUE;
} else {
This->Flags |= SFLAG_CLIENT;