Zhiyi Zhang
98f490bdfc
wined3d: Support multiple outputs.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:53:54 +01:00
Zebediah Figura
2d6462cdee
wined3d: Make adapter_gl_clear_uav() static.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-25 23:31:19 +01:00
Henri Verbeet
53916000f8
wined3d: Trace the available Vulkan extensions.
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Like we do for OpenGL.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-25 23:31:03 +01:00
Henri Verbeet
50a90dcb32
wined3d: Implement NULL constant buffer views for the Vulkan backend.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-22 18:33:32 +01:00
Henri Verbeet
ff19c3e6fa
wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-22 18:33:32 +01:00
Henri Verbeet
f0dae1d852
wined3d: Correct the argument order of a FIXME in wined3d_texture_vk_download_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 20:46:13 +01:00
Henri Verbeet
c47b28f5d4
wined3d: Stencil test also uses the depth/stencil buffer.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 20:46:13 +01:00
Henri Verbeet
a3f829bbb8
wined3d: Always include any depth/stencil attachment in the Vulkan framebuffer.
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Analogous to the GL backend. The alternative would be to potentially
invalidate STATE_FRAMEBUFFER when changing the depth/stencil state object,
which doesn't seem worth it.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 20:46:13 +01:00
Henri Verbeet
c75bbc5c22
wined3d: End the current render pass in wined3d_buffer_vk_barrier().
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As we do for image barriers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 20:46:13 +01:00
Henri Verbeet
e796da7a5e
wined3d: Properly convert Vulkan sample count format information.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 20:46:13 +01:00
Zebediah Figura
6bdf641142
wined3d: Use YieldProcessor().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 20:46:10 +01:00
Henri Verbeet
82a9e80063
wined3d: Add some barriers between resource usage on different bind points.
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A typical case would be between using a texture as render target and using it
as a shader resource.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-19 21:44:17 +01:00
Henri Verbeet
e2e776462d
wined3d: Introduce wined3d_context_vk_reference_resource().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-19 21:44:17 +01:00
Henri Verbeet
92dacb1d68
wined3d: Get rid of the "UseGLSL" setting.
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This was deprecated in Wine 5.0, use the "shader_backend" setting instead.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-19 21:44:17 +01:00
Henri Verbeet
7a54209d4b
wined3d: Implement the "precise" flag in the GLSL shader backend.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-19 21:44:17 +01:00
Henri Verbeet
fc50ea2351
wined3d: Also trace memory types in adapter_vk_init_driver_info().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 22:46:37 +01:00
Henri Verbeet
1efa4ec7fa
wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_sprintf_cast().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 22:46:37 +01:00
Henri Verbeet
8ef6484deb
wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_append_dst_ext().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 22:46:37 +01:00
Henri Verbeet
d54576c89b
wined3d: Cleanup the staging bo on an error path in wined3d_texture_vk_upload_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 22:46:37 +01:00
Henri Verbeet
0d2b730f9e
wined3d: Get rid of the destination offset in wined3d_texture_vk_upload_data().
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The idea was once to use permanent bo's for textures, similar to how texture
PBOs work in the OpenGL backend. In that case we would have needed to copy to
the correct position in the bo, in order not to modify other parts of the bo.
With the current scheme, the destination offset serves no purpose.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 22:46:37 +01:00
Henri Verbeet
3cc8147594
wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50485
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-15 10:09:57 +01:00
Zebediah Figura
9cbe273558
wined3d: Use debug_d3dusage() for both usage and usage query flags.
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Avoid spurious FIXME messages in wined3d_check_device_format().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 17:12:45 +01:00
Henri Verbeet
afac4f09c7
wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources.
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We should simply create 3D views.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50123
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-16 16:22:36 +01:00
Henri Verbeet
619c87bb59
wined3d: Avoid referencing empty command buffers in wined3d_query_event_vk_issue().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-15 22:09:21 +01:00
Henri Verbeet
353e84015b
wined3d: Zero-initialise context_vk in wined3d_context_vk_init().
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wined3d_context_vk_init() assumes zero-initialised memory, but that's not
necessarily true in case we previously went through an
adapter_vk_init_3d()/adapter_vk_uninit_3d() pair.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-15 22:09:21 +01:00
Rafał Harabień
e6c777d26d
d3d9: Fix handling of D3DENUM_WHQL_LEVEL.
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D3DENUM_NO_WHQL_LEVEL from Direct3D 8 was replaced with D3DENUM_WHQL_LEVEL in
Direct3D 9.
Signed-off-by: Rafał Harabień <rafalh92@outlook.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:49 +01:00
Henri Verbeet
85152f3a50
wined3d: The Vulkan blitter supports depth blits.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50123
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:47 +01:00
Henri Verbeet
b4e109f2f5
wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:45 +01:00
Henri Verbeet
9992d710e4
wined3d: Unmap the chunk if needed in wined3d_context_vk_destroy_bo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:42 +01:00
Henri Verbeet
4e7be88990
wined3d: Only clear "map_ptr" if the memory was unmapped in wined3d_allocator_chunk_vk_unmap().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:40 +01:00
Henri Verbeet
46c7f66cf3
wined3d: Compare requested memory types in wined3d_bo_slab_vk_compare().
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Instead of comparing the requested memory type against what we actually got.
For example, we may have gotten coherent memory without having explicitly
requested it, in which case wined3d_context_vk_create_slab_bo() would fail to
find an existing slab to allocate from.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:37 +01:00
Henri Verbeet
675adf0163
wined3d: Do not request VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for unmappable buffers.
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In particular, some implementations may not support the combination of
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT and VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
for all buffer types, or at all.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-10 16:26:39 +01:00
Henri Verbeet
ff0aa5a8da
wined3d: Request VK_MEMORY_PROPERTY_HOST_CACHED_BIT for WINED3D_RESOURCE_ACCESS_MAP_R buffers.
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Unsurprisingly, reading for uncached memory may be very slow.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-10 16:26:36 +01:00
Henri Verbeet
ddd55cadb8
wined3d: Do not request VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for dynamic buffers.
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We don't typically need these to be in VRAM, and VRAM may not be mappable.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-10 16:26:32 +01:00
Henri Verbeet
6f55c8d1c5
wined3d: Use an sRGB fallback format for sRGB formats in wined3d_swapchain_vk_select_vk_format().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50121
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-09 16:29:28 +01:00
Henri Verbeet
97558b6550
wined3d: Ensure the last mip-level is at least large enough to hold a single compressed block.
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This fixes a regression exposed by commit
ca0c3f770a
, but probably originally introduced
by commit 3f7e5d647e
.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48362
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-09 16:29:24 +01:00
Matteo Bruni
d989d449c3
wined3d: Allow forcing commands serialization in the CS thread.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-04 18:39:48 +01:00
Matteo Bruni
5031b9a994
wined3d: Rename d3d_synchronous debug channel to d3d_sync.
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The old name exceeded the maximum size of 14 characters.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-04 18:39:44 +01:00
Henri Verbeet
b2748a99fd
wined3d: Handle GL_APPLE_flush_buffer_range flushing in wined3d_context_gl_unmap_bo_address().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-04 16:36:45 +01:00
Henri Verbeet
1044bc4a05
wined3d: Get rid of redundant DISCARD filtering.
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Now that we handle DISCARD maps ourselves, this happens implicitly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-04 16:36:43 +01:00
Henri Verbeet
8b3cc57df0
wined3d: Allocate a new bo for busy DISCARD maps.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-04 16:36:40 +01:00
Henri Verbeet
4c5581c2eb
wined3d: Use the "bo user" mechanism to invalidate existing bindings in wined3d_buffer_gl_destroy_buffer_object().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-04 16:36:36 +01:00
Henri Verbeet
d52a75a795
wined3d: Explicitly synchronise in wined3d_context_gl_map_bo_address().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-03 20:18:39 +01:00
Henri Verbeet
5333cd0612
wined3d: Reference the bo in wined3d_buffer_gl_upload_ranges().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-03 20:18:39 +01:00
Henri Verbeet
736ac3eaf9
wined3d: Reference the bo in wined3d_texture_gl_download_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-03 20:18:39 +01:00
Henri Verbeet
6f8c918d86
wined3d: Reference the bo in wined3d_texture_gl_download_data_slow_path().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-03 20:18:39 +01:00
Henri Verbeet
17e51124f9
wined3d: Reference the bo in wined3d_texture_gl_upload_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-03 20:18:39 +01:00
Andrey Gusev
c1c129f3b8
wined3d: Add NVIDIA GeForce GTX 1060 Mobile.
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Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-03 20:18:38 +01:00
Henri Verbeet
42f90354ba
wined3d: Reference the source/destination bo in wined3d_texture_copy_sysmem_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-02 19:08:04 +01:00
Henri Verbeet
c123ff8881
wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-02 19:08:04 +01:00