wined3d: Get rid of the "UseGLSL" setting.
This was deprecated in Wine 5.0, use the "shader_backend" setting instead. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -294,10 +294,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
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wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_NONE;
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}
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}
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else if (!get_config_key(hkey, appkey, "UseGLSL", buffer, size) && !strcmp(buffer, "disabled"))
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{
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wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_ARB;
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}
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if (wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_ARB
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|| wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_NONE)
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{
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