wined3d: Reference the bo in wined3d_texture_gl_download_data_slow_path().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-12-03 18:47:56 +03:30 committed by Alexandre Julliard
parent 17e51124f9
commit 6f8c918d86
1 changed files with 2 additions and 1 deletions

View File

@ -2501,7 +2501,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl *texture_gl,
unsigned int sub_resource_idx, struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data)
{
const struct wined3d_bo_gl *bo = (const struct wined3d_bo_gl *)data->buffer_object;
struct wined3d_bo_gl *bo = (struct wined3d_bo_gl *)data->buffer_object;
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
struct wined3d_texture_sub_resource *sub_resource;
unsigned int dst_row_pitch, dst_slice_pitch;
@ -2721,6 +2721,7 @@ static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
if (bo)
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
wined3d_context_gl_reference_bo(context_gl, bo);
checkGLcall("glBindBuffer");
}