wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_append_dst_ext().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-01-18 15:38:48 +01:00 committed by Alexandre Julliard
parent d54576c89b
commit 8ef6484deb
1 changed files with 2 additions and 0 deletions

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@ -3271,6 +3271,8 @@ static DWORD shader_glsl_append_dst_ext(struct wined3d_string_buffer *buffer,
switch (data_type)
{
case WINED3D_DATA_FLOAT:
case WINED3D_DATA_UNORM:
case WINED3D_DATA_SNORM:
shader_addline(buffer, "%s%s = %s(",
glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
break;