wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_append_dst_ext().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3271,6 +3271,8 @@ static DWORD shader_glsl_append_dst_ext(struct wined3d_string_buffer *buffer,
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switch (data_type)
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{
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case WINED3D_DATA_FLOAT:
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case WINED3D_DATA_UNORM:
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case WINED3D_DATA_SNORM:
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shader_addline(buffer, "%s%s = %s(",
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glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
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break;
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