wined3d: Make adapter_gl_clear_uav() static.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5012,7 +5012,7 @@ static void adapter_gl_flush_context(struct wined3d_context *context)
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context_gl->gl_info->gl_ops.gl.p_glFlush();
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}
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void adapter_gl_clear_uav(struct wined3d_context *context,
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static void adapter_gl_clear_uav(struct wined3d_context *context,
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struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
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{
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TRACE("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));
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