wined3d: Make adapter_gl_clear_uav() static.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-01-24 14:29:27 -06:00 committed by Alexandre Julliard
parent 3f00fbc2e9
commit 2d6462cdee
1 changed files with 1 additions and 1 deletions

View File

@ -5012,7 +5012,7 @@ static void adapter_gl_flush_context(struct wined3d_context *context)
context_gl->gl_info->gl_ops.gl.p_glFlush();
}
void adapter_gl_clear_uav(struct wined3d_context *context,
static void adapter_gl_clear_uav(struct wined3d_context *context,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
{
TRACE("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));