wined3d: Trace the available Vulkan extensions.
Like we do for OpenGL. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1853,6 +1853,12 @@ static BOOL enable_vulkan_instance_extensions(uint32_t *extension_count,
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goto done;
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}
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TRACE("Vulkan instance extensions reported:\n");
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for (i = 0; i < count; ++i)
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{
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TRACE(" - %s.\n", debugstr_a(extensions[i].extensionName));
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}
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for (i = 0; i < ARRAY_SIZE(vulkan_instance_extensions); ++i)
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{
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if (vulkan_instance_extensions[i].core_since_version <= vk_info->api_version)
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@ -2207,6 +2213,12 @@ static bool wined3d_adapter_vk_init_device_extensions(struct wined3d_adapter_vk
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goto done;
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}
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TRACE("Vulkan device extensions reported:\n");
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for (i = 0; i < count; ++i)
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{
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TRACE(" - %s.\n", debugstr_a(extensions[i].extensionName));
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}
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for (i = 0, enable_count = 0; i < ARRAY_SIZE(info); ++i)
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{
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if (info[i].core_since_version <= vk_info->api_version)
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