wined3d: Do not request VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for unmappable buffers.
In particular, some implementations may not support the combination of VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT and VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for all buffer types, or at all. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1391,11 +1391,13 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf
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if (bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL))
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FIXME("Ignoring some bind flags %#x.\n", bind_flags);
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memory_type = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
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memory_type = 0;
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if (!(resource->usage & WINED3DUSAGE_DYNAMIC))
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memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_R)
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memory_type |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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else if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_W)
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memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
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if (!(wined3d_context_vk_create_bo(context_vk, resource->size, usage, memory_type, &buffer_vk->bo)))
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{
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@ -1472,9 +1474,11 @@ static void wined3d_buffer_vk_unload_location(struct wined3d_buffer *buffer,
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static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
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{
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struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
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struct wined3d_resource *resource = &buffer->resource;
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struct wined3d_bo_address src, dst;
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const struct wined3d_range *range;
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struct wined3d_bo_address dst;
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struct wined3d_bo_vk *dst_bo;
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unsigned int i = range_count;
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uint32_t flags;
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void *map_ptr;
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@ -1488,6 +1492,24 @@ static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struc
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flags = WINED3D_MAP_WRITE;
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if (!ranges->offset && ranges->size == resource->size)
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flags |= WINED3D_MAP_DISCARD;
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dst_bo = &wined3d_buffer_vk(buffer)->bo;
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if (!(dst_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) || (!(flags & WINED3D_MAP_DISCARD)
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&& dst_bo->command_buffer_id > context_vk->completed_command_buffer_id))
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{
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src.buffer_object = 0;
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while (range_count--)
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{
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range = &ranges[range_count];
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src.addr = (uint8_t *)data + range->offset - data_offset;
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dst.addr = (void *)(uintptr_t)range->offset;
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wined3d_context_copy_bo_address(context, &dst, &src, range->size);
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}
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return;
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}
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if (!(map_ptr = wined3d_context_map_bo_address(context, &dst, resource->size, flags)))
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{
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FIXME("Failed to map buffer.\n");
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