wined3d: Get rid of the destination offset in wined3d_texture_vk_upload_data().

The idea was once to use permanent bo's for textures, similar to how texture
PBOs work in the OpenGL backend. In that case we would have needed to copy to
the correct position in the bo, in order not to modify other parts of the bo.
With the current scheme, the destination offset serves no purpose.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-01-18 15:38:46 +01:00 committed by Alexandre Julliard
parent ef7e9d126f
commit 0d2b730f9e
1 changed files with 4 additions and 7 deletions

View File

@ -4592,9 +4592,9 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
VkCommandBuffer vk_command_buffer;
struct wined3d_bo_vk staging_bo;
VkImageAspectFlags aspect_mask;
size_t src_offset, dst_offset;
struct wined3d_range range;
VkBufferImageCopy region;
size_t src_offset;
void *map_ptr;
TRACE("context %p, src_bo_addr %s, src_format %s, src_box %s, src_row_pitch %u, src_slice_pitch %u, "
@ -4649,9 +4649,6 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
src_offset = src_box->front * src_slice_pitch
+ (src_box->top / src_format->block_height) * src_row_pitch
+ (src_box->left / src_format->block_width) * src_format->block_byte_count;
dst_offset = dst_z * src_slice_pitch
+ (dst_y / src_format->block_height) * src_row_pitch
+ (dst_x / src_format->block_width) * src_format->block_byte_count;
if (!wined3d_context_vk_create_bo(context_vk, sub_resource->size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo))
@ -4670,8 +4667,8 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
return;
}
wined3d_format_copy_data(src_format, src_bo_addr->addr + src_offset, src_row_pitch, src_slice_pitch,
(uint8_t *)map_ptr + dst_offset, dst_row_pitch, dst_slice_pitch, src_box->right - src_box->left,
wined3d_format_copy_data(src_format, src_bo_addr->addr + src_offset, src_row_pitch,
src_slice_pitch, map_ptr, dst_row_pitch, dst_slice_pitch, src_box->right - src_box->left,
src_box->bottom - src_box->top, src_box->back - src_box->front);
range.offset = 0;
@ -4691,7 +4688,7 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
dst_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dst_texture_vk->vk_image, aspect_mask);
region.bufferOffset = staging_bo.buffer_offset + dst_offset;
region.bufferOffset = staging_bo.buffer_offset;
region.bufferRowLength = (dst_row_pitch / src_format->block_byte_count) * src_format->block_width;
if (dst_row_pitch)
region.bufferImageHeight = (dst_slice_pitch / dst_row_pitch) * src_format->block_height;