wined3d: The Vulkan blitter supports depth blits.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50123
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-12-14 17:57:23 +03:30 committed by Alexandre Julliard
parent b4e109f2f5
commit 85152f3a50
1 changed files with 0 additions and 5 deletions

View File

@ -6465,11 +6465,6 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
src_aspect = vk_aspect_mask_from_format(src_texture_vk->t.resource.format);
dst_aspect = vk_aspect_mask_from_format(dst_texture_vk->t.resource.format);
if ((src_aspect | dst_aspect) & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
{
TRACE("Depth/stencil blits not supported.\n");
goto next;
}
if (wined3d_resource_get_sample_count(&src_texture_vk->t.resource) > 1)
resolve = true;