wined3d: Rename d3d_synchronous debug channel to d3d_sync.
The old name exceeded the maximum size of 14 characters. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -31,7 +31,7 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_synchronous);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_sync);
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#define WINED3D_MAX_FBO_ENTRIES 64
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#define WINED3D_ALL_LAYERS (~0u)
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@ -2144,7 +2144,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
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if (context_debug_output_enabled(gl_info))
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{
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GL_EXTCALL(glDebugMessageCallback(wined3d_debug_callback, context));
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if (TRACE_ON(d3d_synchronous))
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if (TRACE_ON(d3d_sync))
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gl_info->gl_ops.gl.p_glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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GL_EXTCALL(glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_FALSE));
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if (ERR_ON(d3d))
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