wined3d: Rename d3d_synchronous debug channel to d3d_sync.

The old name exceeded the maximum size of 14 characters.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2020-12-03 17:58:53 +01:00 committed by Alexandre Julliard
parent b1e6ce9171
commit 5031b9a994
1 changed files with 2 additions and 2 deletions

View File

@ -31,7 +31,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
WINE_DECLARE_DEBUG_CHANNEL(d3d_synchronous);
WINE_DECLARE_DEBUG_CHANNEL(d3d_sync);
#define WINED3D_MAX_FBO_ENTRIES 64
#define WINED3D_ALL_LAYERS (~0u)
@ -2144,7 +2144,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
if (context_debug_output_enabled(gl_info))
{
GL_EXTCALL(glDebugMessageCallback(wined3d_debug_callback, context));
if (TRACE_ON(d3d_synchronous))
if (TRACE_ON(d3d_sync))
gl_info->gl_ops.gl.p_glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
GL_EXTCALL(glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_FALSE));
if (ERR_ON(d3d))