Alexandre Julliard
8f80159d40
wined3d: Get WGL extension definitions from wglext.h.
2012-07-02 19:17:58 +02:00
Alexandre Julliard
edfc7f0de0
opengl32: Move wglGetProcAddress to the WGL driver.
2012-06-28 16:14:55 +02:00
Alexandre Julliard
db25d4022a
winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function.
2012-06-28 13:13:01 +02:00
Alexandre Julliard
94abcd532f
wined3d: Always load wgl functions from opengl32.dll.
2012-06-28 01:44:02 +02:00
Alexandre Julliard
66a5995e11
winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions.
2012-06-25 16:25:44 +02:00
Alexandre Julliard
08efea0218
winex11: Move wglCopyContext and wglDeleteContext to the internal OpenGL extension functions.
2012-06-25 13:52:10 +02:00
Alexandre Julliard
beeba895d3
winex11: Move wglShareLists to the internal OpenGL extension functions.
2012-06-25 13:52:01 +02:00
Henri Verbeet
0acd48d89f
wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
...
There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
2011-11-24 17:10:03 +01:00
Henri Verbeet
3d7c596cdc
wined3d: Don't hide GL function pointer typedefs behind extension defines.
...
These are specific to wined3d.
2011-07-29 12:09:26 +02:00
Henri Verbeet
5d6f29818f
wined3d: Get rid of the GL_SupportedExt typedef.
2011-07-04 13:44:52 +02:00
Stefan Dösinger
7de2fa2670
wined3d: Add GL_ARB_draw_elements_base_vertex.
2011-06-14 13:43:56 +02:00
Henri Verbeet
02480a902e
wined3d: Get rid of the ARB_imaging extension.
2011-03-31 23:47:00 +02:00
Henri Verbeet
97a5336ca9
wined3d: Fix the EXT_blend_subtract extension definitions.
2011-03-31 23:46:51 +02:00
Henri Verbeet
e4e28c47ea
wined3d: Fix the EXT_blend_color extension definitions.
2011-03-31 23:43:14 +02:00
Henri Verbeet
f8507d6061
wined3d: Fix the EXT_blend_minmax extension definitions.
2011-03-31 23:43:05 +02:00
Henri Verbeet
a97c1ad15e
wined3d: Add support for EXT_texture_sRGB_decode.
2011-03-03 17:47:13 +01:00
Andrew Nguyen
12880784fe
wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
2010-12-27 15:39:41 +01:00
Andrew Nguyen
0f050b3ecb
wined3d: Fix typo in GL_SGIS_generate_mipmap preprocessor definition.
2010-12-27 15:39:41 +01:00
Andrew Nguyen
7e13b1afaf
wined3d: Remove references to GLX_SGI_video_sync.
...
Usage of GLX_SGI_video_sync is problematic, and wined3d cannot use GLX extensions.
2010-12-27 15:39:41 +01:00
Ričardas Barkauskas
dc1356484c
wined3d: Add NVDB support.
2010-09-16 10:12:33 -05:00
Henri Verbeet
a99bf6c017
wined3d: Add support for ARB_texture_compression_rgtc.
2010-07-30 11:36:03 +02:00
Henri Verbeet
c411b45da9
wined3d: Use a more consistent name for the normalized texrect "extension".
2010-07-21 09:33:18 +02:00
Rico Schüller
894a150f69
wined3d: Add GL_NV_point_sprite extension.
2010-07-19 15:10:32 +02:00
Henri Verbeet
b1abafcf8d
wined3d: Also flip the point sprite coordinate origin when rendering offscreen.
2010-06-11 16:22:25 +02:00
Henri Verbeet
29b13f75cc
wined3d: Add support for ARB_shadow.
2010-05-17 13:19:49 +02:00
Henri Verbeet
5f7e087644
wined3d: Fix a GL extension prototype.
2010-04-12 11:33:28 +02:00
Henri Verbeet
13a57c81f0
wined3d: Add support for EXT_draw_buffers2.
2010-03-26 10:29:23 +01:00
Henri Verbeet
8a107bc63a
wined3d: Kill pbuffer offscreen rendering support.
...
Our pbuffer support is broken, nobody cares.
2010-03-15 15:55:38 +01:00
Henri Verbeet
974f888dfa
wined3d: Move the gl info structure to wined3d_private.h.
2010-02-16 10:47:50 +01:00
Henri Verbeet
1a880cb1f9
wined3d: Remove some unused extensions.
2010-02-16 10:47:40 +01:00
Henri Verbeet
b59dd0e4e8
wined3d: Add the general combiner limit to wined3d_gl_info.
2010-02-05 10:06:03 +01:00
Stefan Dösinger
f6bb86e196
wined3d: Add GL_ARB_map_buffer_range.
2010-02-02 14:09:04 +01:00
Henri Verbeet
b2e511f391
wined3d: Trace the GLSL version string.
...
At some point we'll use the GLSL version to check if certain features are
available. For now just print the version.
2010-01-28 11:07:52 +01:00
Henri Verbeet
005eb0bd7d
wined3d: Move some macros to directx.c.
...
Nothing GL specific about these.
2010-01-26 12:08:33 +01:00
Henri Verbeet
98568f0ba1
wined3d: Add support for ARB_vertex_array_bgra.
2010-01-26 12:08:27 +01:00
Henri Verbeet
c698171fa3
wined3d: Add support for ARB_sync.
2010-01-26 12:08:18 +01:00
Henri Verbeet
869fc74576
wined3d: Add support for EXT_gpu_shader4.
2010-01-25 12:58:39 +01:00
Henri Verbeet
60ad1aed63
wined3d: Remove unused occlusion query extensions.
2010-01-22 12:12:14 +01:00
Henri Verbeet
c5086a123e
wined3d: Remove the duplicate GL_2X_BIT_ATI define.
2010-01-22 12:12:07 +01:00
Henri Verbeet
7047f09890
wined3d: Remove the second set of EXT_texture_env_dot3 definitions.
2010-01-22 12:12:01 +01:00
Henri Verbeet
53c3521795
wined3d: Fix the ARB_pixel_buffer_object extension definitions.
2010-01-22 12:11:56 +01:00
Henri Verbeet
2fe633efbc
wined3d: Sort our GL extension definitions.
...
This makes some of the problems in there a bit more obvious.
2010-01-22 12:11:51 +01:00
Stefan Dösinger
ccc26a9e01
wined3d: Add GL_APPLE_flush_buffer_range.
2010-01-04 12:09:18 +01:00
Stefan Dösinger
71db272fee
wined3d: Add GLintptr and GLsizeiptr.
2010-01-04 12:09:12 +01:00
Henri Verbeet
f50b4c7d71
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04 11:41:28 +01:00
Henri Verbeet
48e03bc189
wined3d: Introduce a separate structure for various OpenGL implementation limits.
2009-10-29 13:09:27 +01:00
Henri Verbeet
2447c8bc3e
wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info.
2009-10-27 10:54:50 +01:00
Stefan Dösinger
641d6681d4
wined3d: Use the ARB native constant limit in the GLSL-ARB constants quirk.
...
Geforce 8 and Geforce 9 cards support 256 env and 1024 native
constants. 1024 is the hardware limit we want to use if we overwrite
the GLSL reported value with the ARB value on Mac OS (because Mac OS
reports more constants than supported by HW on some cards).
2009-10-26 11:42:10 +01:00
Henri Verbeet
5fbe5ee027
wined3d: Add a separate structure for driver info.
2009-10-26 11:20:33 +01:00
Stefan Dösinger
2d802af4d9
wined3d: Make shader specific constants accessible via GL_LIMITS.
2009-10-20 14:46:08 +02:00