Commit Graph

100 Commits

Author SHA1 Message Date
Alexandre Julliard 8f80159d40 wined3d: Get WGL extension definitions from wglext.h. 2012-07-02 19:17:58 +02:00
Alexandre Julliard edfc7f0de0 opengl32: Move wglGetProcAddress to the WGL driver. 2012-06-28 16:14:55 +02:00
Alexandre Julliard db25d4022a winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. 2012-06-28 13:13:01 +02:00
Alexandre Julliard 94abcd532f wined3d: Always load wgl functions from opengl32.dll. 2012-06-28 01:44:02 +02:00
Alexandre Julliard 66a5995e11 winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions. 2012-06-25 16:25:44 +02:00
Alexandre Julliard 08efea0218 winex11: Move wglCopyContext and wglDeleteContext to the internal OpenGL extension functions. 2012-06-25 13:52:10 +02:00
Alexandre Julliard beeba895d3 winex11: Move wglShareLists to the internal OpenGL extension functions. 2012-06-25 13:52:01 +02:00
Henri Verbeet 0acd48d89f wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
2011-11-24 17:10:03 +01:00
Henri Verbeet 3d7c596cdc wined3d: Don't hide GL function pointer typedefs behind extension defines.
These are specific to wined3d.
2011-07-29 12:09:26 +02:00
Henri Verbeet 5d6f29818f wined3d: Get rid of the GL_SupportedExt typedef. 2011-07-04 13:44:52 +02:00
Stefan Dösinger 7de2fa2670 wined3d: Add GL_ARB_draw_elements_base_vertex. 2011-06-14 13:43:56 +02:00
Henri Verbeet 02480a902e wined3d: Get rid of the ARB_imaging extension. 2011-03-31 23:47:00 +02:00
Henri Verbeet 97a5336ca9 wined3d: Fix the EXT_blend_subtract extension definitions. 2011-03-31 23:46:51 +02:00
Henri Verbeet e4e28c47ea wined3d: Fix the EXT_blend_color extension definitions. 2011-03-31 23:43:14 +02:00
Henri Verbeet f8507d6061 wined3d: Fix the EXT_blend_minmax extension definitions. 2011-03-31 23:43:05 +02:00
Henri Verbeet a97c1ad15e wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
Andrew Nguyen 12880784fe wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT. 2010-12-27 15:39:41 +01:00
Andrew Nguyen 0f050b3ecb wined3d: Fix typo in GL_SGIS_generate_mipmap preprocessor definition. 2010-12-27 15:39:41 +01:00
Andrew Nguyen 7e13b1afaf wined3d: Remove references to GLX_SGI_video_sync.
Usage of GLX_SGI_video_sync is problematic, and wined3d cannot use GLX extensions.
2010-12-27 15:39:41 +01:00
Ričardas Barkauskas dc1356484c wined3d: Add NVDB support. 2010-09-16 10:12:33 -05:00
Henri Verbeet a99bf6c017 wined3d: Add support for ARB_texture_compression_rgtc. 2010-07-30 11:36:03 +02:00
Henri Verbeet c411b45da9 wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
Rico Schüller 894a150f69 wined3d: Add GL_NV_point_sprite extension. 2010-07-19 15:10:32 +02:00
Henri Verbeet b1abafcf8d wined3d: Also flip the point sprite coordinate origin when rendering offscreen. 2010-06-11 16:22:25 +02:00
Henri Verbeet 29b13f75cc wined3d: Add support for ARB_shadow. 2010-05-17 13:19:49 +02:00
Henri Verbeet 5f7e087644 wined3d: Fix a GL extension prototype. 2010-04-12 11:33:28 +02:00
Henri Verbeet 13a57c81f0 wined3d: Add support for EXT_draw_buffers2. 2010-03-26 10:29:23 +01:00
Henri Verbeet 8a107bc63a wined3d: Kill pbuffer offscreen rendering support.
Our pbuffer support is broken, nobody cares.
2010-03-15 15:55:38 +01:00
Henri Verbeet 974f888dfa wined3d: Move the gl info structure to wined3d_private.h. 2010-02-16 10:47:50 +01:00
Henri Verbeet 1a880cb1f9 wined3d: Remove some unused extensions. 2010-02-16 10:47:40 +01:00
Henri Verbeet b59dd0e4e8 wined3d: Add the general combiner limit to wined3d_gl_info. 2010-02-05 10:06:03 +01:00
Stefan Dösinger f6bb86e196 wined3d: Add GL_ARB_map_buffer_range. 2010-02-02 14:09:04 +01:00
Henri Verbeet b2e511f391 wined3d: Trace the GLSL version string.
At some point we'll use the GLSL version to check if certain features are
available. For now just print the version.
2010-01-28 11:07:52 +01:00
Henri Verbeet 005eb0bd7d wined3d: Move some macros to directx.c.
Nothing GL specific about these.
2010-01-26 12:08:33 +01:00
Henri Verbeet 98568f0ba1 wined3d: Add support for ARB_vertex_array_bgra. 2010-01-26 12:08:27 +01:00
Henri Verbeet c698171fa3 wined3d: Add support for ARB_sync. 2010-01-26 12:08:18 +01:00
Henri Verbeet 869fc74576 wined3d: Add support for EXT_gpu_shader4. 2010-01-25 12:58:39 +01:00
Henri Verbeet 60ad1aed63 wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
Henri Verbeet c5086a123e wined3d: Remove the duplicate GL_2X_BIT_ATI define. 2010-01-22 12:12:07 +01:00
Henri Verbeet 7047f09890 wined3d: Remove the second set of EXT_texture_env_dot3 definitions. 2010-01-22 12:12:01 +01:00
Henri Verbeet 53c3521795 wined3d: Fix the ARB_pixel_buffer_object extension definitions. 2010-01-22 12:11:56 +01:00
Henri Verbeet 2fe633efbc wined3d: Sort our GL extension definitions.
This makes some of the problems in there a bit more obvious.
2010-01-22 12:11:51 +01:00
Stefan Dösinger ccc26a9e01 wined3d: Add GL_APPLE_flush_buffer_range. 2010-01-04 12:09:18 +01:00
Stefan Dösinger 71db272fee wined3d: Add GLintptr and GLsizeiptr. 2010-01-04 12:09:12 +01:00
Henri Verbeet f50b4c7d71 wined3d: Move "wrap_lookup" to struct wined3d_gl_info. 2010-01-04 11:41:28 +01:00
Henri Verbeet 48e03bc189 wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
Henri Verbeet 2447c8bc3e wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info. 2009-10-27 10:54:50 +01:00
Stefan Dösinger 641d6681d4 wined3d: Use the ARB native constant limit in the GLSL-ARB constants quirk.
Geforce 8 and Geforce 9 cards support 256 env and 1024 native
constants. 1024 is the hardware limit we want to use if we overwrite
the GLSL reported value with the ARB value on Mac OS (because Mac OS
reports more constants than supported by HW on some cards).
2009-10-26 11:42:10 +01:00
Henri Verbeet 5fbe5ee027 wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00
Stefan Dösinger 2d802af4d9 wined3d: Make shader specific constants accessible via GL_LIMITS. 2009-10-20 14:46:08 +02:00