wined3d: Get WGL extension definitions from wglext.h.
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@ -3693,86 +3693,10 @@ typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage,
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#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
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#endif
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/* WGL_ARB_extensions_string */
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typedef const char *(WINAPI *WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
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/* WGL_ARB_multisample */
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#ifndef WGL_ARB_multisample
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#define WGL_ARB_multisample 1
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define WGL_SAMPLES_ARB 0x2042
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#endif
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/* WGL_ARB_pixel_format */
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#ifndef WGL_ARB_pixel_format
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#define WGL_ARB_pixel_format 1
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_DRAW_TO_BITMAP_ARB 0x2002
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_NEED_PALETTE_ARB 0x2004
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#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
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#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
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#define WGL_SWAP_METHOD_ARB 0x2007
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#define WGL_NUMBER_OVERLAYS_ARB 0x2008
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#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
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#define WGL_TRANSPARENT_ARB 0x200a
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#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
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#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
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#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
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#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203a
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#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203b
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#define WGL_SHARE_DEPTH_ARB 0x200c
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#define WGL_SHARE_STENCIL_ARB 0x200d
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#define WGL_SHARE_ACCUM_ARB 0x200e
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#define WGL_SUPPORT_GDI_ARB 0x200f
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_STEREO_ARB 0x2012
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#define WGL_PIXEL_TYPE_ARB 0x2013
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_RED_BITS_ARB 0x2015
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#define WGL_RED_SHIFT_ARB 0x2016
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#define WGL_GREEN_BITS_ARB 0x2017
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#define WGL_GREEN_SHIFT_ARB 0x2018
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#define WGL_BLUE_BITS_ARB 0x2019
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#define WGL_BLUE_SHIFT_ARB 0x201a
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#define WGL_ALPHA_BITS_ARB 0x201b
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#define WGL_ALPHA_SHIFT_ARB 0x201c
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#define WGL_ACCUM_BITS_ARB 0x201d
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#define WGL_ACCUM_RED_BITS_ARB 0x201e
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#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
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#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
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#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_AUX_BUFFERS_ARB 0x2024
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#define WGL_NO_ACCELERATION_ARB 0x2025
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_SWAP_EXCHANGE_ARB 0x2028
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#define WGL_SWAP_COPY_ARB 0x2029
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#define WGL_SWAP_UNDEFINED_ARB 0x202a
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#define WGL_TYPE_RGBA_ARB 0x202b
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#define WGL_TYPE_COLORINDEX_ARB 0x202c
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#endif
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typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat,
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int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
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typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat,
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int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
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typedef BOOL (WINAPI *WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList,
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const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
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/* WGL_ARB_pixel_format_float */
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#ifndef WGL_ARB_pixel_format_float
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#define WGL_ARB_pixel_format_float 1
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#define WGL_TYPE_RGBA_FLOAT_ARB 0x21a0
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#endif
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#include "wine/wglext.h"
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/* WGL_WINE_pixel_format_passthrough */
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typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat);
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typedef BOOL (WINAPI *WINED3D_PFNWGLSWAPINTERVALEXTPROC)(int interval);
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typedef BOOL (WINAPI *PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat);
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#define GL_EXT_FUNCS_GEN \
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/* GL_APPLE_fence */ \
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@ -4515,11 +4439,11 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSWAPINTERVALEXTPROC)(int interval);
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glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
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#define WGL_EXT_FUNCS_GEN \
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USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT, 0, NULL)
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USE_GL_FUNC(PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
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USE_GL_FUNC(PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
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USE_GL_FUNC(PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
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USE_GL_FUNC(PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
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USE_GL_FUNC(PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL) \
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USE_GL_FUNC(PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT, 0, NULL)
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#endif /* __WINE_WINED3D_GL */
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