Ivan Gyurdiev
79029c1099
wined3d: Add limits for ps_2_x.
2006-06-06 11:50:20 +02:00
Ivan Gyurdiev
aec2e3e46d
wined3d: Trace improvements.
2006-06-06 11:49:03 +02:00
Ivan Gyurdiev
2c232990ee
wined3d: pshader defi has 5 parameters.
2006-06-06 11:48:48 +02:00
Jason Green
473ce80fa2
wined3d: Add ability to generate GLSL shader objects for vertex and pixel shaders.
2006-05-27 11:01:05 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Ivan Gyurdiev
7b861b3c03
wined3d: Simplify input/output modifier line handling.
2006-05-22 11:41:23 +02:00
Jason Green
683e5bfc55
wined3d: Move PARAM C[] program.env[] into baseshader and out of vertex shaders.
2006-05-20 17:37:48 +02:00
Ivan Gyurdiev
42b89791ff
wined3d: Take predication tokens into account.
...
Each instruction can have a predication token. Account for it in the
trace pass, register count pass, and store it in the SHADER_OPCODE_ARG
structure for generation. MSDN claims the token is at the end of the
instruction, but that's not true - testing a demo, which lets me
manipulate the shader shows the predication token is the first source
token immediately following the destination token.
2006-05-18 10:32:54 +02:00
Ivan Gyurdiev
3d905baf50
wined3d: SETP takes 3 parameters.
2006-05-18 10:32:08 +02:00
Ivan Gyurdiev
c65a86828c
wined3d: Use COLOROUT/DEPTHOUT for pixel shaders 2.0+.
...
As previously mentioned, RASTOUT is invalid on pixel shaders.
On shaders 1.x, r0 is treated as the color output register:
http://www.gamedev.net/columns/hardcore/dxshader3/page2.asp
That's what we currently do in all cases, change it not to do so
for shaders >= 2.0. Support COLOROUT/DEPTHOUT instead.
2006-05-17 10:56:25 +02:00
Ivan Gyurdiev
8470e54bdf
wined3d: Remove detailed traces from map2gl/input_modifiers functions.
2006-05-17 10:55:50 +02:00
Ivan Gyurdiev
c05bc5d9c1
wined3d: Write "unrecognized_register" in fallback case for get_register_name().
2006-05-17 10:55:39 +02:00
Ivan Gyurdiev
746d1b1cd3
wined3d: Modify shader_dump_param() to take into account address token.
...
Currently we hardcode a0.x, which I think is correct for shaders 1.0.
However, for shaders 2.0, we must look into the address token, and
print the register there. Handle both cases to correct the trace.
2006-05-17 10:55:11 +02:00
Ivan Gyurdiev
03b67e3030
wined3d: Use shader_get_param() in trace pass, reg. count pass, generation pass.
...
Change the trace pass, the register counting pass, and the hw
generator pass to take into account the new get_params() function. For
hw generation, store the address tokens into the SHADER_OPCODE_ARG
structure, so they're available to generator functions.
2006-05-17 10:54:23 +02:00
Ivan Gyurdiev
404eff792f
wined3d: Add shader_get_param() fn, which processes address tokens.
...
Add a new function to process parameters.
On shaders 1.0, processing parameters amounts to *pToken++.
On shaders 2.0+, we have a relative addressing token to account for.
This function should be used, instead of relying on num_params everywhere.
2006-05-17 10:53:18 +02:00
Ivan Gyurdiev
d4dd9869b8
wined3d: Allow multiple output modifiers.
2006-05-17 10:51:47 +02:00
Ivan Gyurdiev
c94ecdff61
wined3d: Fix SINCOS parameters.
...
SINCOS has 4 parameters in shaders 2.0.
It has 2 parameters in shaders 3.0.
It's undefined in shaders 1.0.
2006-05-17 10:50:33 +02:00
Ivan Gyurdiev
8b7401c39a
wined3d: Shaders: share dump_param function, version functions.
2006-05-15 16:07:31 +02:00
Ivan Gyurdiev
c61af3af8d
wined3d: Share shader_dump_ins_modifiers().
...
Share shader_dump_ins_modifiers(), and make vertex shaders use it.
The saturate modifer (_sat) is valid on vs_3_0+, and it isn't being
shown in the trace.
2006-05-11 12:10:59 +02:00
Jason Green
246677ae46
wined3d: Modified the opcode tables (and struct) to include a pointer to a GLSL generator function.
2006-05-10 12:20:08 +02:00
Jason Green
68f75555d3
wined3d: Use GenerateShader in pixel shaders and remove old function.
2006-05-10 12:19:42 +02:00
Jason Green
087c67c459
wined3d: Add GenerateShader function to pixel shaders.
2006-05-10 12:19:19 +02:00
Jason Green
cc2ea9e08c
wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge.
2006-05-10 12:16:22 +02:00
Jason Green
653e71d774
wined3d: Further split up GenerateProgramArbHW for pixelshaders.
2006-05-10 12:16:02 +02:00
Jason Green
eee6fc9277
wined3d: Move DCL, DEF operations out of Generate loop and into separate functions.
2006-05-10 12:15:12 +02:00
Jason Green
5308e026d1
wined3d: Move program_dump_decl_usage into baseshader.
2006-05-10 12:14:39 +02:00
Ivan Gyurdiev
9d4960bfcb
wined3d: Clean up some dead code.
2006-05-10 11:29:44 +02:00
Ivan Gyurdiev
b187242ab6
wined3d: Break out texture instruction processing.
2006-05-10 11:28:49 +02:00
Ivan Gyurdiev
cdfe848b6d
wined3d: Break out arithmetic instruction processing.
2006-05-10 11:28:11 +02:00
Ivan Gyurdiev
320e33dcb3
wined3d: Merge register counting pass.
2006-05-10 11:26:01 +02:00
Ivan Gyurdiev
1d0c672393
wined3d: Share get_opcode.
2006-05-09 20:45:10 +02:00
Ivan Gyurdiev
c93239d36d
wined3d: Clean up per version shader limits code.
2006-05-09 11:58:14 +02:00
Ivan Gyurdiev
5f10560762
wined3d: Addline cleanup.
2006-05-09 11:55:45 +02:00
Marcus Meissner
80dc1f9cb3
wined3d: Fix possible buffer overflow.
...
Increase size of passed buffer to print into.
2006-05-08 15:26:55 +02:00
Ivan Gyurdiev
4b3079438b
wined3d: Share get_register_code().
2006-05-08 15:15:30 +02:00
Ivan Gyurdiev
aea0b5d0f8
wined3d: Separate pshader/vshader tables.
2006-05-08 13:36:31 +02:00
Ivan Gyurdiev
07f4f70487
wined3d: QueryInterface corrections.
2006-05-05 20:23:41 +02:00
Ivan Gyurdiev
744f3ae1c4
wined3d: Improve/implement D3DSIO_TEX.
...
- unify per-version cases into a single sequence
- make use of get_register_name() for the destination register
- ignore destination write mask - it's only allowed on 2.0+ shaders,
and only the default mask is allowed there (xyzw)
- enable swizzle on texld 1.4 (it works together with dw/dz modifiers)
- implement for shaders 2.0-3.0
2006-04-21 11:35:34 +02:00
Ivan Gyurdiev
63ef9788dd
wined3d: Trace corrections/improvements.
2006-04-20 15:38:00 +02:00
Ivan Gyurdiev
162d9cb6f4
wined3d: Support for shift modifiers.
2006-04-19 19:27:22 +02:00
Ivan Gyurdiev
70fc78b64e
wined3d: Support more than 4/6 tex/temp registers.
2006-04-19 19:26:50 +02:00
Ivan Gyurdiev
3dddaae795
wined3d: Use ARB[f|v]p1.0 for ps2/ps3/vs3.
2006-04-18 11:22:48 +02:00
Ivan Gyurdiev
e3c8e65084
wined3d: Use correct register number mask.
...
The regmask currently being used is wrong - 0x1FFF includes the high
two bits of the register type.
2006-04-18 11:20:45 +02:00
Ivan Gyurdiev
e0a1442f6c
wined3d: Dcl opcode takes 2 parameters.
2006-04-18 11:19:48 +02:00
Ivan Gyurdiev
7e5f734ee3
wined3d: Fix _dw modifier.
...
The _dw modifier needs to specify a component swizzle, just like the
_dz currently does.
2006-04-18 11:19:13 +02:00
Ivan Gyurdiev
d3d56e765d
wined3d: Fix flow control instructions number of parameters.
...
- else, endif, break take 0 parameters [not 2]
- if, rep take 1 parameter [not 2]
- breakp takes 1 parameter [not 2]
- move all flow control instructions in one place
- sync software shaders signatures with this
2006-04-18 11:18:48 +02:00
Ivan Gyurdiev
0d6eaf363d
wined3d: Skip unhandled opcodes in vshaders.
2006-04-18 11:17:34 +02:00
Ivan Gyurdiev
d486b93e30
wined3d: Texkill is supported for ps2.0-3.0.
2006-04-18 11:17:12 +02:00
Ivan Gyurdiev
c1a6e910ce
wined3d: Enable texld instruction (shaders 1.4).
2006-04-12 11:42:21 +02:00
Ivan Gyurdiev
8ab0237e21
wined3d: Reorganize shaders code a bit.
2006-04-12 11:42:04 +02:00
Ivan Gyurdiev
12be14b6cc
wined3d: Remove bogus address register warning for pixel shaders.
...
Pixel shaders don't have an address register, this warning is bogus.
D3DSPR_ADDR is interpreted as D3DSPR_TEXTURE for pixel shaders.
2006-04-11 14:22:18 +02:00
Ivan Gyurdiev
88a7c9e948
wined3d: Downgrade some FIXMEs.
2006-04-10 12:23:45 +02:00
Stefan Dösinger
9d67b4287e
wined3d: Rename return values from D3D* to WINED3D*.
2006-04-07 14:54:04 +02:00
H. Verbeet
59af5c4a62
wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader.
2006-03-30 21:55:15 +02:00
H. Verbeet
1e1a708e8a
wined3d: Create an IWineD3DBaseShader class.
2006-03-29 13:40:45 +02:00
H. Verbeet
d4132cf7d7
wined3d: Move the vshader_ins and pshader_ins arrays into their respective objects.
2006-03-29 13:40:16 +02:00
H. Verbeet
3ee642bb09
wined3d: Move the SHADER_OPCODE definition to wined3d_private.h.
2006-03-29 13:39:33 +02:00
H. Verbeet
0ac9c473d6
wined3d: Pass the correct number of parameters for texld with ps version >= 2.
2006-03-29 13:38:18 +02:00
H. Verbeet
518de008db
wined3d: Move the D3DSIO_DCL dumping code into its own function.
2006-03-24 13:00:38 +01:00
H. Verbeet
bce3da3af7
wined3d: Store the pixelshader version in the pixelshader object.
2006-03-22 21:37:19 +01:00
Vitaliy Margolen
d2ef7869de
wined3d: Don't override variable that still has something we need.
...
Use local temp variable instead.
2006-03-13 13:31:45 +01:00
Vitaliy Margolen
76e5e88fe7
wined3d: Add D3DSIO_TEXM3x3PAD to opcode list. We already handle it where we should.
2006-03-13 13:31:27 +01:00
H. Verbeet
78a43b3dbc
wined3d: Fix a few FIXME's.
2006-03-07 10:56:52 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
H. Verbeet
12805f08aa
wined3d: Fix a few TRACEs in pixelshader.c.
2006-01-20 16:13:57 +01:00
Ragnvald "Despair" Maartmann-Moe IV
3e495fe465
wined3d: Fix matrix copy/paste bug.
2005-12-16 12:39:07 +01:00
H. Verbeet
c73679e4eb
wined3d: Set pixel shader version correctly in IWineD3DPixelShaderImpl_SetFunction.
2005-12-03 18:18:58 +01:00
H. Verbeet
246b07de7c
wined3d: Return the correct parent in IWineD3DPixelShaderImpl_GetParent.
...
Remove an unnecessary cast.
2005-12-03 18:10:56 +01:00
Oliver Stieber
d3c33dc018
Correct the matrix sizes in software shaders and remove an erroneous
...
parameter from lrp.
2005-11-28 10:39:48 +01:00
Francois Gouget
6d442aeb34
Assorted spelling fixes.
2005-11-23 20:14:43 +01:00
Oliver Stieber
30ad95b6cd
Corrects an error in the _m3xm3 shader function in pixel and vertex
...
shaders.
2005-11-22 15:01:55 +00:00
Oliver Stieber
932815d6f0
Implement a pixel shader parser and cross compiler. All version of
...
shaders up to 3 should be parsed correctly, but only shaders 1-1.4
will be cross compiled.
2005-11-21 16:27:55 +00:00
Oliver Stieber
2af36c646e
Implemented stubbed out pixel shaders and their states in wined3d.
2005-08-25 19:24:21 +00:00