Commit Graph

6216 Commits

Author SHA1 Message Date
Adam Bolte 66a559328a wined3d: Add support for nVidia GTX 660M. 2013-10-14 17:26:15 +02:00
Frédéric Delanoy 5c1ea9bff1 wined3d: Avoid initializing some variables. 2013-10-14 10:45:24 +02:00
Henri Verbeet 1419d7389c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
Henri Verbeet f699b6da0b wined3d: Send sampler binding updates through the command stream. 2013-10-11 11:06:18 +02:00
Henri Verbeet 738de80d0c wined3d: Send constant buffer binding updates through the command stream. 2013-10-11 11:06:15 +02:00
Henri Verbeet 392a65fe09 wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
Henri Verbeet 3caefc8337 wined3d: Unify constant buffer binding points. 2013-10-10 10:44:57 +02:00
Henri Verbeet c228ffbaf0 wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
Stefan Dösinger 86d63f1d5a wined3d: Move sRGB_decode handling to the top of texture_bind / preload. 2013-10-09 15:52:37 +02:00
Stefan Dösinger db852ff5b5 wined3d: Remove sRGB_decode handling from surface_load_location. 2013-10-09 15:52:24 +02:00
Stefan Dösinger 16f7c24296 wined3d: Take sRGB_decode into account in texture_srgb_mode. 2013-10-09 15:52:22 +02:00
Henri Verbeet 079b6d4c11 wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
Henri Verbeet 1f22246b84 wined3d: Send material updates through the command stream. 2013-10-09 11:11:00 +02:00
Henri Verbeet db68c43678 wined3d: Send clip plane updates through the command stream. 2013-10-09 11:10:58 +02:00
Stefan Dösinger 1631603986 wined3d: Remove redundant surface location changes.
fb_copy_to_texture_direct and fb_copy_to_texture_hwstretch already
invalidate everything but the RGB texture.
2013-10-08 15:39:02 +02:00
Stefan Dösinger 9331c791e8 wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code. 2013-10-08 15:39:02 +02:00
Stefan Dösinger e4a0767e2d wined3d: Get rid of SFLAG_LOCKABLE. 2013-10-08 15:39:02 +02:00
Stefan Dösinger bff422f340 wined3d: Avoid duplicated code in wined3d_surface_blt. 2013-10-08 15:39:02 +02:00
Henri Verbeet c6f8404bb6 wined3d: Send transformation matrix updates through the command stream. 2013-10-08 09:09:01 +02:00
Henri Verbeet b2e75e27f3 wined3d: Send sampler state updates through the command stream. 2013-10-08 09:08:59 +02:00
Henri Verbeet 8cf6d1a429 wined3d: Send texture state updates through the command stream. 2013-10-08 09:08:56 +02:00
Henri Verbeet 8644b62726 wined3d: Move lowest_disabled_stage to the context. 2013-10-07 14:44:35 +02:00
Henri Verbeet 242a79a9d7 wined3d: Don't update lowest_disabled_stage in wined3d_stateblock_apply(). 2013-10-07 14:44:35 +02:00
Henri Verbeet 3f6d45bf14 wined3d: Send render state updates through the command stream. 2013-10-07 14:44:35 +02:00
Henri Verbeet 82cf8b2066 wined3d: Send pixel shader binding updates through the command stream. 2013-10-04 12:45:22 +02:00
Henri Verbeet 819e9dda28 wined3d: Send geometry shader binding updates through the command stream. 2013-10-04 12:45:21 +02:00
Henri Verbeet 368fcab2e8 wined3d: Send vertex shader binding updates through the command stream. 2013-10-04 12:45:18 +02:00
Francois Gouget b0ccc355c3 wined3d: Fix compilation on systems that don't define INFINITY or NAN. 2013-10-03 16:32:38 +02:00
Henri Verbeet 052a863010 wined3d: Send texture binding updates through the command stream. 2013-10-03 12:55:09 +02:00
Henri Verbeet d61b14371a wined3d: Send index buffer binding updates through the command stream. 2013-10-03 12:55:04 +02:00
Henri Verbeet 264256970b wined3d: Send stream frequency updates through the command stream. 2013-10-03 12:54:59 +02:00
Sebastian Lackner af759e30c9 wined3d: Ensure that wined3d_cs_st_require_space allocates the required space. 2013-10-02 17:13:42 +02:00
Henri Verbeet 57ec706dde wined3d: Send vertex buffer binding updates through the command stream. 2013-10-02 11:05:41 +02:00
Stefan Dösinger 723e518312 wined3d: Don't invert blits from offscreen surfaces. 2013-10-01 17:32:16 +02:00
Henri Verbeet 1f864bc9c3 wined3d: Send vertex declaration binding updates through the command stream. 2013-10-01 10:57:32 +02:00
Henri Verbeet fd5fc51bc5 wined3d: Send depth stencil binding updates through the command stream. 2013-10-01 10:57:29 +02:00
Henri Verbeet 438b672660 wined3d: Send render target binding updates through the command stream. 2013-10-01 10:57:27 +02:00
Henri Verbeet 0776060439 wined3d: Send scissor rect updates through the command stream. 2013-09-30 20:34:52 +02:00
Henri Verbeet 8a7744b06e wined3d: Call state_init_default() from state_init() when the appropriate flag is set. 2013-09-30 20:34:52 +02:00
Henri Verbeet bc0f990b44 wined3d: Send viewport updates through the command stream. 2013-09-30 20:34:52 +02:00
Marcus Meissner 0c9ce583bc wined3d: Fixed sizeof() to HeapAlloc (Coverity). 2013-09-30 11:37:46 +02:00
Henri Verbeet baf285d46a wined3d: Send draw operation through the command stream. 2013-09-27 10:33:36 +02:00
Henri Verbeet 708b938f64 wined3d: Send clear operations through the command stream. 2013-09-27 10:33:34 +02:00
Henri Verbeet 602c82bce8 wined3d: Send present operations through a command stream.
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops
and offload some processing to a different thread.
2013-09-27 10:33:15 +02:00
Henri Verbeet 4a9da034ab wined3d: Explicitly pass gl_info to state_init_default(). 2013-09-26 10:45:52 +02:00
Henri Verbeet abbc595fc1 wined3d: Initialize the fb state pointer in state_init(). 2013-09-26 10:45:50 +02:00
Henri Verbeet 6793fa7157 wined3d: Initialize the default state in device_init(). 2013-09-26 10:45:47 +02:00
Henri Verbeet 8866d733e4 wined3d: Introduce a function to initialize swapchain specific device state. 2013-09-25 11:49:08 +02:00
Henri Verbeet 991e47e3c9 wined3d: Allow WINED3DFMT_R8G8B8A8_UNORM render targets. 2013-09-25 11:49:01 +02:00
Francois Gouget cccba76091 wined3d: Make device_invalidate_shader_constants() static. 2013-09-24 19:08:35 +02:00