Adam Bolte
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66a559328a
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wined3d: Add support for nVidia GTX 660M.
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2013-10-14 17:26:15 +02:00 |
Frédéric Delanoy
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5c1ea9bff1
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wined3d: Avoid initializing some variables.
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2013-10-14 10:45:24 +02:00 |
Henri Verbeet
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1419d7389c
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wined3d: Send stream output binding updates through the command stream.
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2013-10-11 11:06:20 +02:00 |
Henri Verbeet
|
f699b6da0b
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wined3d: Send sampler binding updates through the command stream.
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2013-10-11 11:06:18 +02:00 |
Henri Verbeet
|
738de80d0c
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wined3d: Send constant buffer binding updates through the command stream.
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2013-10-11 11:06:15 +02:00 |
Henri Verbeet
|
392a65fe09
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wined3d: Unify sampler binding points.
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2013-10-10 10:45:00 +02:00 |
Henri Verbeet
|
3caefc8337
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wined3d: Unify constant buffer binding points.
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2013-10-10 10:44:57 +02:00 |
Henri Verbeet
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c228ffbaf0
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
Stefan Dösinger
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86d63f1d5a
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wined3d: Move sRGB_decode handling to the top of texture_bind / preload.
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2013-10-09 15:52:37 +02:00 |
Stefan Dösinger
|
db852ff5b5
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wined3d: Remove sRGB_decode handling from surface_load_location.
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2013-10-09 15:52:24 +02:00 |
Stefan Dösinger
|
16f7c24296
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wined3d: Take sRGB_decode into account in texture_srgb_mode.
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2013-10-09 15:52:22 +02:00 |
Henri Verbeet
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079b6d4c11
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
Henri Verbeet
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1f22246b84
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wined3d: Send material updates through the command stream.
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2013-10-09 11:11:00 +02:00 |
Henri Verbeet
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db68c43678
|
wined3d: Send clip plane updates through the command stream.
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2013-10-09 11:10:58 +02:00 |
Stefan Dösinger
|
1631603986
|
wined3d: Remove redundant surface location changes.
fb_copy_to_texture_direct and fb_copy_to_texture_hwstretch already
invalidate everything but the RGB texture.
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2013-10-08 15:39:02 +02:00 |
Stefan Dösinger
|
9331c791e8
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wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code.
|
2013-10-08 15:39:02 +02:00 |
Stefan Dösinger
|
e4a0767e2d
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wined3d: Get rid of SFLAG_LOCKABLE.
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2013-10-08 15:39:02 +02:00 |
Stefan Dösinger
|
bff422f340
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wined3d: Avoid duplicated code in wined3d_surface_blt.
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2013-10-08 15:39:02 +02:00 |
Henri Verbeet
|
c6f8404bb6
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wined3d: Send transformation matrix updates through the command stream.
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2013-10-08 09:09:01 +02:00 |
Henri Verbeet
|
b2e75e27f3
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wined3d: Send sampler state updates through the command stream.
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2013-10-08 09:08:59 +02:00 |
Henri Verbeet
|
8cf6d1a429
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wined3d: Send texture state updates through the command stream.
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2013-10-08 09:08:56 +02:00 |
Henri Verbeet
|
8644b62726
|
wined3d: Move lowest_disabled_stage to the context.
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2013-10-07 14:44:35 +02:00 |
Henri Verbeet
|
242a79a9d7
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wined3d: Don't update lowest_disabled_stage in wined3d_stateblock_apply().
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2013-10-07 14:44:35 +02:00 |
Henri Verbeet
|
3f6d45bf14
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wined3d: Send render state updates through the command stream.
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2013-10-07 14:44:35 +02:00 |
Henri Verbeet
|
82cf8b2066
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wined3d: Send pixel shader binding updates through the command stream.
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2013-10-04 12:45:22 +02:00 |
Henri Verbeet
|
819e9dda28
|
wined3d: Send geometry shader binding updates through the command stream.
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2013-10-04 12:45:21 +02:00 |
Henri Verbeet
|
368fcab2e8
|
wined3d: Send vertex shader binding updates through the command stream.
|
2013-10-04 12:45:18 +02:00 |
Francois Gouget
|
b0ccc355c3
|
wined3d: Fix compilation on systems that don't define INFINITY or NAN.
|
2013-10-03 16:32:38 +02:00 |
Henri Verbeet
|
052a863010
|
wined3d: Send texture binding updates through the command stream.
|
2013-10-03 12:55:09 +02:00 |
Henri Verbeet
|
d61b14371a
|
wined3d: Send index buffer binding updates through the command stream.
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2013-10-03 12:55:04 +02:00 |
Henri Verbeet
|
264256970b
|
wined3d: Send stream frequency updates through the command stream.
|
2013-10-03 12:54:59 +02:00 |
Sebastian Lackner
|
af759e30c9
|
wined3d: Ensure that wined3d_cs_st_require_space allocates the required space.
|
2013-10-02 17:13:42 +02:00 |
Henri Verbeet
|
57ec706dde
|
wined3d: Send vertex buffer binding updates through the command stream.
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2013-10-02 11:05:41 +02:00 |
Stefan Dösinger
|
723e518312
|
wined3d: Don't invert blits from offscreen surfaces.
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2013-10-01 17:32:16 +02:00 |
Henri Verbeet
|
1f864bc9c3
|
wined3d: Send vertex declaration binding updates through the command stream.
|
2013-10-01 10:57:32 +02:00 |
Henri Verbeet
|
fd5fc51bc5
|
wined3d: Send depth stencil binding updates through the command stream.
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2013-10-01 10:57:29 +02:00 |
Henri Verbeet
|
438b672660
|
wined3d: Send render target binding updates through the command stream.
|
2013-10-01 10:57:27 +02:00 |
Henri Verbeet
|
0776060439
|
wined3d: Send scissor rect updates through the command stream.
|
2013-09-30 20:34:52 +02:00 |
Henri Verbeet
|
8a7744b06e
|
wined3d: Call state_init_default() from state_init() when the appropriate flag is set.
|
2013-09-30 20:34:52 +02:00 |
Henri Verbeet
|
bc0f990b44
|
wined3d: Send viewport updates through the command stream.
|
2013-09-30 20:34:52 +02:00 |
Marcus Meissner
|
0c9ce583bc
|
wined3d: Fixed sizeof() to HeapAlloc (Coverity).
|
2013-09-30 11:37:46 +02:00 |
Henri Verbeet
|
baf285d46a
|
wined3d: Send draw operation through the command stream.
|
2013-09-27 10:33:36 +02:00 |
Henri Verbeet
|
708b938f64
|
wined3d: Send clear operations through the command stream.
|
2013-09-27 10:33:34 +02:00 |
Henri Verbeet
|
602c82bce8
|
wined3d: Send present operations through a command stream.
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops
and offload some processing to a different thread.
|
2013-09-27 10:33:15 +02:00 |
Henri Verbeet
|
4a9da034ab
|
wined3d: Explicitly pass gl_info to state_init_default().
|
2013-09-26 10:45:52 +02:00 |
Henri Verbeet
|
abbc595fc1
|
wined3d: Initialize the fb state pointer in state_init().
|
2013-09-26 10:45:50 +02:00 |
Henri Verbeet
|
6793fa7157
|
wined3d: Initialize the default state in device_init().
|
2013-09-26 10:45:47 +02:00 |
Henri Verbeet
|
8866d733e4
|
wined3d: Introduce a function to initialize swapchain specific device state.
|
2013-09-25 11:49:08 +02:00 |
Henri Verbeet
|
991e47e3c9
|
wined3d: Allow WINED3DFMT_R8G8B8A8_UNORM render targets.
|
2013-09-25 11:49:01 +02:00 |
Francois Gouget
|
cccba76091
|
wined3d: Make device_invalidate_shader_constants() static.
|
2013-09-24 19:08:35 +02:00 |