Matteo Bruni
4d1192ad89
d3dx9: Cleanup header includes.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 14:12:29 +09:00
Nikolay Sivov
236d97fed9
d3dx9: Use proper enum member (Clang).
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-27 20:53:31 +09:00
Frédéric Delanoy
3cdea7e50e
d3dx9_36: Simplify conditional expression (PVS-Studio).
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Signed-off-by: Frédéric Delanoy <frederic.delanoy@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 13:22:45 +09:00
Alistair Leslie-Hughes
d55fe1f9ce
d3dx9_36: Add D3DXCreateFragmentLinker, D3DXCreateFragmentLinkerEx stubs.
2015-07-31 12:05:14 +02:00
Francois Gouget
f572279576
d3dx9_36: Remove unneeded NONAMELESSXXX directives.
2015-03-06 12:54:01 +09:00
Austin English
c19876ed4e
d3dx9_36: Add D3DXDisassembleShader stub.
2015-02-16 23:22:04 +09:00
Matteo Bruni
ec364eaa4f
d3dx9: Account for include paths mixing '/' and '\'.
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Include pathnames are passed unchanged to ID3DInclude objects so e.g.
if a file is included as "path/file.h" the full pathname will have
mixed slashes.
2014-08-25 22:02:41 +02:00
Matteo Bruni
d64ec66b41
d3dx9: Correctly set parent_data for direct includes from the main file.
2014-06-26 20:02:13 +02:00
Matteo Bruni
8b5cd9edbc
d3dx9: Always use type->Rows as D3DXPC_MATRIX_ROWS parameters size.
2014-03-03 17:53:37 +01:00
André Hentschel
87c7c961f2
Assorted spelling fixes.
2014-01-06 17:33:24 +01:00
Rico Schüller
e615c67bc7
d3dx9: Handle FX/TX blobs in D3DXFindShaderComment().
2013-09-30 20:35:03 +02:00
Rico Schüller
ae95176c0d
d3dx9: Clamp register count for D3DXPC_MATRIX_COLUMNS.
2013-09-19 09:30:54 +02:00
Henri Verbeet
871967d0fb
d3dx9: Avoid LPVOID.
2013-09-04 11:37:06 +02:00
Matteo Bruni
613d27ebeb
d3dx9: Use the ID3DXInclude object to open the initial file in D3DX[Assemble|Compile|Preprocess]ShaderFromFile.
2013-09-03 16:58:37 +02:00
Matteo Bruni
1f6173a69f
d3dx9: Add / improve traces in some shader-related functions.
2013-09-03 16:58:34 +02:00
Henri Verbeet
76e35a2939
d3dx9: Avoid LPCVOID.
2013-09-03 16:58:18 +02:00
Henri Verbeet
75511e351c
d3dx9: Avoid LPCSTR.
2013-09-02 18:02:48 +02:00
Henri Verbeet
2a24b11af5
d3dx9: Avoid LPWSTR.
2013-09-02 18:02:46 +02:00
Henri Verbeet
82710124e3
d3dx9: Avoid LPCWSTR.
2013-08-30 11:19:05 +02:00
Henri Verbeet
7175367ad5
d3dx9: Avoid some needless casts.
2013-08-30 11:18:57 +02:00
Henri Verbeet
c2eabf9e68
d3dx9: Get rid of some unused vtbl forward declarations.
2013-08-22 10:26:51 +02:00
Rico Schüller
1099bb5e76
d3dx9: Improve ID3DXConstantTable::SetDefaults().
2013-07-29 15:01:31 +02:00
Christian Costa
a8728893b7
d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader.
2013-07-29 14:11:08 +02:00
Rico Schüller
bdec3f951b
d3dx9: Add support for structs to ID3DXConstantTable.
2013-07-27 11:49:07 -05:00
Rico Schüller
8231c8ef50
d3dx9: Improve ID3DXConstantTable::Set*().
2013-07-22 17:17:15 +02:00
Rico Schüller
918abfef6a
d3dx9: Merge get/is_valid_constant().
2013-07-22 17:16:28 +02:00
Rico Schüller
e6e09eb465
d3dx9: Improve shader constant table parsing.
2013-07-22 17:16:22 +02:00
Christian Costa
a119f2666a
d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader.
2013-07-22 17:16:03 +02:00
Michael Stefaniuc
20f1016bc8
d3dx9_36: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-07 15:48:26 +01:00
Rico Schüller
c1d1d74614
d3dx9: Use lowercase hexadecimal values.
2013-01-11 11:58:34 +01:00
Rico Schüller
7ff6afd091
d3dx9: Remove unused variable.
2013-01-08 16:35:33 +01:00
Rico Schüller
e7cd340e8a
d3dx9: Constify some variables.
2013-01-08 16:35:33 +01:00
Rico Schüller
87ef00fc34
d3dx9: Use sizeof variable, not type.
2013-01-08 16:35:33 +01:00
Rico Schüller
6cb4301021
d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx().
2013-01-08 16:35:32 +01:00
Rico Schüller
a847b9dddb
d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
2013-01-08 16:35:32 +01:00
Rico Schüller
bc4a4f5f3b
d3dx9: Handle invalid byte code in D3DXFindShaderComment().
2013-01-08 16:35:31 +01:00
Henri Verbeet
69eeb35e51
d3dx9: Avoid LPD3DXINCLUDE.
2012-11-26 11:50:15 +01:00
Henri Verbeet
63acbcbf8a
d3dx9: Avoid LPD3DXCONSTANTTABLE.
2012-11-23 14:40:24 +01:00
Henri Verbeet
4ba6974345
d3dx9: Avoid LPDIRECT3DDEVICE9.
2012-10-29 10:47:03 +01:00
Rico Schüller
82a800c128
d3dx9: Improve RegisterCount calculation for D3DXRS_INT4/BOOL.
2012-09-26 14:40:51 +02:00
Rico Schüller
3eb26010d8
d3dx9: Fix shader constant byte calculation.
2012-09-26 14:40:50 +02:00
Rico Schüller
7d08ae9b29
d3dx9: Make '\0' the default case in get_constant_by_name().
2012-09-04 15:04:23 +02:00
Rico Schüller
b999ab16b3
d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs.
2012-09-04 15:04:09 +02:00
Rico Schüller
792cd67bf1
d3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc().
2012-09-03 15:52:07 +02:00
Rico Schüller
77632f0880
d3dx9: Avoid desc copy in ID3DXConstantTable::GetSamplerIndex().
2012-08-28 20:24:35 +02:00
Rico Schüller
edb802a847
d3dx9: Remove min() in set_matrix_array(), uses always the desc value.
2012-08-28 20:24:34 +02:00
Rico Schüller
b5b0520723
d3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
2012-08-28 20:24:34 +02:00
Rico Schüller
a4dde8151b
d3dx9: Improve set_matrix_array().
2012-08-28 20:24:33 +02:00
Rico Schüller
8c8b4c356c
d3dx9: Remove "too many constants" fixme.
2012-08-27 13:42:31 +02:00
Rico Schüller
3dc48141d1
d3dx9: Add debug helper function for RegisterSet.
2012-08-27 13:42:30 +02:00