d3dx9_36: Add D3DXCreateFragmentLinker, D3DXCreateFragmentLinkerEx stubs.
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@ -66,8 +66,8 @@
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@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
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@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
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@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
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@ stub D3DXCreateFragmentLinker(ptr long ptr)
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@ stub D3DXCreateFragmentLinkerEx(ptr long long ptr)
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@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
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@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr)
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@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
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@ stdcall D3DXCreateLine(ptr ptr)
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@ stdcall D3DXCreateMatrixStack(long ptr)
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@ -2077,6 +2077,27 @@ HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantT
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return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
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}
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HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker)
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{
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FIXME("device %p, size %u, linker %p: stub.\n", device, size, linker);
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if (linker)
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*linker = NULL;
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker)
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{
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FIXME("device %p, size %u, flags %#x, linker %p: stub.\n", device, size, flags, linker);
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if (linker)
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*linker = NULL;
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
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{
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UINT i, sampler_count = 0;
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@ -66,8 +66,6 @@
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@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr) d3dx9_36.D3DXCreateFontIndirectA
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@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr) d3dx9_36.D3DXCreateFontIndirectW
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@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr) d3dx9_36.D3DXCreateFontW
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@ stdcall D3DXCreateFragmentLinker(ptr long ptr) d3dx9_36.D3DXCreateFragmentLinker
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@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr) d3dx9_36.D3DXCreateFragmentLinkerEx
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@ stdcall D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr) d3dx9_36.D3DXCreateKeyframedAnimationSet
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@ stdcall D3DXCreateLine(ptr ptr) d3dx9_36.D3DXCreateLine
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@ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack
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@ -414,6 +414,9 @@ HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC
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HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
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HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker);
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HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker);
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#ifdef __cplusplus
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}
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#endif
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