d3dx9: Use proper enum member (Clang).
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -372,7 +372,7 @@ HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACR
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WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
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EnterCriticalSection(&from_file_mutex);
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hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
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hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
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if (FAILED(hr))
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{
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LeaveCriticalSection(&from_file_mutex);
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@ -507,7 +507,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
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WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
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EnterCriticalSection(&from_file_mutex);
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hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
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hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
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if (FAILED(hr))
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{
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LeaveCriticalSection(&from_file_mutex);
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@ -630,7 +630,7 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMA
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WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
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EnterCriticalSection(&from_file_mutex);
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hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
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hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
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if (FAILED(hr))
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{
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LeaveCriticalSection(&from_file_mutex);
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