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/*
* Copyright ( C ) 2006 Vitaliy Margolen
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* Copyright ( C ) 2006 Chris Robinson
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* Copyright ( C ) 2006 - 2007 Stefan Dösinger ( For CodeWeavers )
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* Copyright 2007 Henri Verbeet
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* Copyright ( C ) 2008 Rico Schüller
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
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* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
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*/
# define COBJMACROS
# include <d3d9.h>
# include "wine/test.h"
static IDirect3D9 * ( WINAPI * pDirect3DCreate9 ) ( UINT ) ;
static int get_refcount ( IUnknown * object )
{
IUnknown_AddRef ( object ) ;
return IUnknown_Release ( object ) ;
}
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static IDirect3DDevice9 * create_device ( IDirect3D9 * d3d9 , HWND device_window , HWND focus_window , BOOL windowed )
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{
D3DPRESENT_PARAMETERS present_parameters = { 0 } ;
IDirect3DDevice9 * device ;
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present_parameters . Windowed = windowed ;
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present_parameters . hDeviceWindow = device_window ;
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present_parameters . SwapEffect = D3DSWAPEFFECT_DISCARD ;
present_parameters . BackBufferWidth = 640 ;
present_parameters . BackBufferHeight = 480 ;
present_parameters . BackBufferFormat = D3DFMT_A8R8G8B8 ;
present_parameters . EnableAutoDepthStencil = TRUE ;
present_parameters . AutoDepthStencilFormat = D3DFMT_D24S8 ;
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if ( SUCCEEDED ( IDirect3D9_CreateDevice ( d3d9 , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , focus_window ,
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D3DCREATE_HARDWARE_VERTEXPROCESSING , & present_parameters , & device ) ) ) return device ;
present_parameters . AutoDepthStencilFormat = D3DFMT_D16 ;
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if ( SUCCEEDED ( IDirect3D9_CreateDevice ( d3d9 , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , focus_window ,
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D3DCREATE_HARDWARE_VERTEXPROCESSING , & present_parameters , & device ) ) ) return device ;
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if ( SUCCEEDED ( IDirect3D9_CreateDevice ( d3d9 , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , focus_window ,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING , & present_parameters , & device ) ) ) return device ;
return NULL ;
}
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# define CHECK_CALL(r,c,d,rc) \
if ( SUCCEEDED ( r ) ) { \
int tmp1 = get_refcount ( ( IUnknown * ) d ) ; \
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int rc_new = rc ; \
ok ( tmp1 = = rc_new , " Invalid refcount. Expected %d got %d \n " , rc_new , tmp1 ) ; \
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} else { \
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trace ( " %s failed: %08x \n " , c , r ) ; \
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}
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# define CHECK_RELEASE(obj,d,rc) \
if ( obj ) { \
int tmp1 , rc_new = rc ; \
IUnknown_Release ( obj ) ; \
tmp1 = get_refcount ( ( IUnknown * ) d ) ; \
ok ( tmp1 = = rc_new , " Invalid refcount. Expected %d got %d \n " , rc_new , tmp1 ) ; \
}
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# define CHECK_REFCOUNT(obj,rc) \
{ \
int rc_new = rc ; \
int count = get_refcount ( ( IUnknown * ) obj ) ; \
ok ( count = = rc_new , " Invalid refcount. Expected %d got %d \n " , rc_new , count ) ; \
}
# define CHECK_RELEASE_REFCOUNT(obj,rc) \
{ \
int rc_new = rc ; \
int count = IUnknown_Release ( ( IUnknown * ) obj ) ; \
ok ( count = = rc_new , " Invalid refcount. Expected %d got %d \n " , rc_new , count ) ; \
}
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# define CHECK_ADDREF_REFCOUNT(obj,rc) \
{ \
int rc_new = rc ; \
int count = IUnknown_AddRef ( ( IUnknown * ) obj ) ; \
ok ( count = = rc_new , " Invalid refcount. Expected %d got %d \n " , rc_new , count ) ; \
}
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# define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
{ \
void * container_ptr = ( void * ) 0x1337c0d3 ; \
hr = IDirect3DSurface9_GetContainer ( obj , & iid , & container_ptr ) ; \
ok ( SUCCEEDED ( hr ) & & container_ptr = = expected , " GetContainer returned: hr %#x, container_ptr %p. " \
" Expected hr %#x, container_ptr %p \n " , hr , container_ptr , S_OK , expected ) ; \
if ( container_ptr & & container_ptr ! = ( void * ) 0x1337c0d3 ) IUnknown_Release ( ( IUnknown * ) container_ptr ) ; \
}
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static void check_mipmap_levels ( IDirect3DDevice9 * device , UINT width , UINT height , UINT count )
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{
IDirect3DBaseTexture9 * texture = NULL ;
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HRESULT hr = IDirect3DDevice9_CreateTexture ( device , width , height , 0 , 0 ,
D3DFMT_X8R8G8B8 , D3DPOOL_DEFAULT , ( IDirect3DTexture9 * * ) & texture , NULL ) ;
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if ( SUCCEEDED ( hr ) ) {
DWORD levels = IDirect3DBaseTexture9_GetLevelCount ( texture ) ;
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ok ( levels = = count , " Invalid level count. Expected %d got %u \n " , count , levels ) ;
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} else
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trace ( " CreateTexture failed: %08x \n " , hr ) ;
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if ( texture ) IUnknown_Release ( texture ) ;
}
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static void test_mipmap_levels ( void )
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{
HRESULT hr ;
HWND hwnd = NULL ;
IDirect3D9 * pD3d = NULL ;
IDirect3DDevice9 * pDevice = NULL ;
D3DPRESENT_PARAMETERS d3dpp ;
D3DDISPLAYMODE d3ddm ;
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pD3d = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( pD3d ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! pD3d | | ! hwnd ) goto cleanup ;
IDirect3D9_GetAdapterDisplayMode ( pD3d , D3DADAPTER_DEFAULT , & d3ddm ) ;
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferFormat = d3ddm . Format ;
hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_NULLREF , hwnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
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ok ( SUCCEEDED ( hr ) | | hr = = D3DERR_NOTAVAILABLE , " Failed to create IDirect3D9Device (%08x) \n " , hr ) ;
if ( FAILED ( hr ) ) {
skip ( " failed to create a d3d device \n " ) ;
goto cleanup ;
}
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check_mipmap_levels ( pDevice , 32 , 32 , 6 ) ;
check_mipmap_levels ( pDevice , 256 , 1 , 9 ) ;
check_mipmap_levels ( pDevice , 1 , 256 , 9 ) ;
check_mipmap_levels ( pDevice , 1 , 1 , 1 ) ;
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cleanup :
if ( pDevice )
{
UINT refcount = IUnknown_Release ( pDevice ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
if ( pD3d ) IUnknown_Release ( pD3d ) ;
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DestroyWindow ( hwnd ) ;
}
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static void test_checkdevicemultisampletype ( void )
{
HRESULT hr ;
HWND hwnd = NULL ;
IDirect3D9 * pD3d = NULL ;
IDirect3DDevice9 * pDevice = NULL ;
D3DPRESENT_PARAMETERS d3dpp ;
D3DDISPLAYMODE d3ddm ;
DWORD qualityLevels ;
pD3d = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( pD3d ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! pD3d | | ! hwnd ) goto cleanup ;
IDirect3D9_GetAdapterDisplayMode ( pD3d , D3DADAPTER_DEFAULT , & d3ddm ) ;
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferFormat = d3ddm . Format ;
hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_NULLREF , hwnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
ok ( SUCCEEDED ( hr ) | | hr = = D3DERR_NOTAVAILABLE , " Failed to create IDirect3D9Device (%08x) \n " , hr ) ;
if ( FAILED ( hr ) ) {
skip ( " failed to create a d3d device \n " ) ;
goto cleanup ;
}
qualityLevels = 0 ;
hr = IDirect3D9_CheckDeviceMultiSampleType ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 , TRUE ,
D3DMULTISAMPLE_NONE , & qualityLevels ) ;
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ok ( SUCCEEDED ( hr ) | | hr = = D3DERR_NOTAVAILABLE , " CheckDeviceMultiSampleType failed with (%08x) \n " , hr ) ;
if ( hr = = D3DERR_NOTAVAILABLE )
{
skip ( " IDirect3D9_CheckDeviceMultiSampleType not available \n " ) ;
goto cleanup ;
}
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ok ( qualityLevels = = 1 , " qualitylevel is not 1 but %d \n " , qualityLevels ) ;
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hr = IDirect3D9_CheckDeviceMultiSampleType ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 , FALSE ,
D3DMULTISAMPLE_NONE , & qualityLevels ) ;
ok ( SUCCEEDED ( hr ) , " CheckDeviceMultiSampleType failed with (%08x) \n " , hr ) ;
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ok ( qualityLevels = = 1 , " qualitylevel is not 1 but %d \n " , qualityLevels ) ;
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cleanup :
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if ( pDevice )
{
UINT refcount = IUnknown_Release ( pDevice ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
if ( pD3d ) IUnknown_Release ( pD3d ) ;
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DestroyWindow ( hwnd ) ;
}
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static void test_swapchain ( void )
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{
HRESULT hr ;
HWND hwnd = NULL ;
IDirect3D9 * pD3d = NULL ;
IDirect3DDevice9 * pDevice = NULL ;
IDirect3DSwapChain9 * swapchain0 = NULL ;
IDirect3DSwapChain9 * swapchain1 = NULL ;
IDirect3DSwapChain9 * swapchain2 = NULL ;
IDirect3DSwapChain9 * swapchain3 = NULL ;
IDirect3DSwapChain9 * swapchainX = NULL ;
IDirect3DSurface9 * backbuffer = NULL ;
D3DPRESENT_PARAMETERS d3dpp ;
D3DDISPLAYMODE d3ddm ;
pD3d = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( pD3d ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! pD3d | | ! hwnd ) goto cleanup ;
IDirect3D9_GetAdapterDisplayMode ( pD3d , D3DADAPTER_DEFAULT , & d3ddm ) ;
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferFormat = d3ddm . Format ;
d3dpp . BackBufferCount = 0 ;
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hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , hwnd ,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
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ok ( hr = = S_OK | | hr = = D3DERR_NOTAVAILABLE ,
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" Failed to create IDirect3D9Device (%08x) \n " , hr ) ;
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if ( FAILED ( hr ) ) goto cleanup ;
/* Check if the back buffer count was modified */
ok ( d3dpp . BackBufferCount = = 1 , " The back buffer count in the presentparams struct is %d \n " , d3dpp . BackBufferCount ) ;
/* Get the implicit swapchain */
hr = IDirect3DDevice9_GetSwapChain ( pDevice , 0 , & swapchain0 ) ;
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ok ( SUCCEEDED ( hr ) , " Failed to get the impicit swapchain (%08x) \n " , hr ) ;
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if ( swapchain0 ) IDirect3DSwapChain9_Release ( swapchain0 ) ;
/* Check if there is a back buffer */
hr = IDirect3DSwapChain9_GetBackBuffer ( swapchain0 , 0 , D3DBACKBUFFER_TYPE_MONO , & backbuffer ) ;
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ok ( SUCCEEDED ( hr ) , " Failed to get the back buffer (%08x) \n " , hr ) ;
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ok ( backbuffer ! = NULL , " The back buffer is NULL \n " ) ;
if ( backbuffer ) IDirect3DSurface9_Release ( backbuffer ) ;
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/* Try to get a nonexistent swapchain */
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hr = IDirect3DDevice9_GetSwapChain ( pDevice , 1 , & swapchainX ) ;
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ok ( hr = = D3DERR_INVALIDCALL , " GetSwapChain on an nonexistent swapchain returned (%08x) \n " , hr ) ;
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ok ( swapchainX = = NULL , " Swapchain 1 is %p \n " , swapchainX ) ;
if ( swapchainX ) IDirect3DSwapChain9_Release ( swapchainX ) ;
/* Create a bunch of swapchains */
d3dpp . BackBufferCount = 0 ;
hr = IDirect3DDevice9_CreateAdditionalSwapChain ( pDevice , & d3dpp , & swapchain1 ) ;
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ok ( SUCCEEDED ( hr ) , " Failed to create a swapchain (%08x) \n " , hr ) ;
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ok ( d3dpp . BackBufferCount = = 1 , " The back buffer count in the presentparams struct is %d \n " , d3dpp . BackBufferCount ) ;
d3dpp . BackBufferCount = 1 ;
hr = IDirect3DDevice9_CreateAdditionalSwapChain ( pDevice , & d3dpp , & swapchain2 ) ;
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ok ( SUCCEEDED ( hr ) , " Failed to create a swapchain (%08x) \n " , hr ) ;
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d3dpp . BackBufferCount = 2 ;
hr = IDirect3DDevice9_CreateAdditionalSwapChain ( pDevice , & d3dpp , & swapchain3 ) ;
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ok ( SUCCEEDED ( hr ) , " Failed to create a swapchain (%08x) \n " , hr ) ;
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if ( SUCCEEDED ( hr ) ) {
/* Swapchain 3, created with backbuffercount 2 */
backbuffer = ( void * ) 0xdeadbeef ;
hr = IDirect3DSwapChain9_GetBackBuffer ( swapchain3 , 0 , 0 , & backbuffer ) ;
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ok ( SUCCEEDED ( hr ) , " Failed to get the 1st back buffer (%08x) \n " , hr ) ;
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ok ( backbuffer ! = NULL & & backbuffer ! = ( void * ) 0xdeadbeef , " The back buffer is %p \n " , backbuffer ) ;
if ( backbuffer & & backbuffer ! = ( void * ) 0xdeadbeef ) IDirect3DSurface9_Release ( backbuffer ) ;
backbuffer = ( void * ) 0xdeadbeef ;
hr = IDirect3DSwapChain9_GetBackBuffer ( swapchain3 , 1 , 0 , & backbuffer ) ;
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ok ( SUCCEEDED ( hr ) , " Failed to get the 2nd back buffer (%08x) \n " , hr ) ;
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ok ( backbuffer ! = NULL & & backbuffer ! = ( void * ) 0xdeadbeef , " The back buffer is %p \n " , backbuffer ) ;
if ( backbuffer & & backbuffer ! = ( void * ) 0xdeadbeef ) IDirect3DSurface9_Release ( backbuffer ) ;
backbuffer = ( void * ) 0xdeadbeef ;
hr = IDirect3DSwapChain9_GetBackBuffer ( swapchain3 , 2 , 0 , & backbuffer ) ;
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ok ( hr = = D3DERR_INVALIDCALL , " GetBackBuffer returned %08x \n " , hr ) ;
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ok ( backbuffer = = ( void * ) 0xdeadbeef , " The back buffer pointer was modified (%p) \n " , backbuffer ) ;
if ( backbuffer & & backbuffer ! = ( void * ) 0xdeadbeef ) IDirect3DSurface9_Release ( backbuffer ) ;
backbuffer = ( void * ) 0xdeadbeef ;
hr = IDirect3DSwapChain9_GetBackBuffer ( swapchain3 , 3 , 0 , & backbuffer ) ;
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ok ( FAILED ( hr ) , " Failed to get the back buffer (%08x) \n " , hr ) ;
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ok ( backbuffer = = ( void * ) 0xdeadbeef , " The back buffer pointer was modified (%p) \n " , backbuffer ) ;
if ( backbuffer & & backbuffer ! = ( void * ) 0xdeadbeef ) IDirect3DSurface9_Release ( backbuffer ) ;
}
/* Check the back buffers of the swapchains */
/* Swapchain 1, created with backbuffercount 0 */
hr = IDirect3DSwapChain9_GetBackBuffer ( swapchain1 , 0 , D3DBACKBUFFER_TYPE_MONO , & backbuffer ) ;
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ok ( SUCCEEDED ( hr ) , " Failed to get the back buffer (%08x) \n " , hr ) ;
ok ( backbuffer ! = NULL , " The back buffer is NULL (%08x) \n " , hr ) ;
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if ( backbuffer ) IDirect3DSurface9_Release ( backbuffer ) ;
backbuffer = ( void * ) 0xdeadbeef ;
hr = IDirect3DSwapChain9_GetBackBuffer ( swapchain1 , 1 , 0 , & backbuffer ) ;
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ok ( FAILED ( hr ) , " Failed to get the back buffer (%08x) \n " , hr ) ;
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ok ( backbuffer = = ( void * ) 0xdeadbeef , " The back buffer pointer was modified (%p) \n " , backbuffer ) ;
if ( backbuffer & & backbuffer ! = ( void * ) 0xdeadbeef ) IDirect3DSurface9_Release ( backbuffer ) ;
/* Swapchain 2 - created with backbuffercount 1 */
backbuffer = ( void * ) 0xdeadbeef ;
hr = IDirect3DSwapChain9_GetBackBuffer ( swapchain2 , 0 , 0 , & backbuffer ) ;
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ok ( SUCCEEDED ( hr ) , " Failed to get the back buffer (%08x) \n " , hr ) ;
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ok ( backbuffer ! = NULL & & backbuffer ! = ( void * ) 0xdeadbeef , " The back buffer is %p \n " , backbuffer ) ;
if ( backbuffer & & backbuffer ! = ( void * ) 0xdeadbeef ) IDirect3DSurface9_Release ( backbuffer ) ;
backbuffer = ( void * ) 0xdeadbeef ;
hr = IDirect3DSwapChain9_GetBackBuffer ( swapchain2 , 1 , 0 , & backbuffer ) ;
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ok ( hr = = D3DERR_INVALIDCALL , " GetBackBuffer returned %08x \n " , hr ) ;
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ok ( backbuffer = = ( void * ) 0xdeadbeef , " The back buffer pointer was modified (%p) \n " , backbuffer ) ;
if ( backbuffer & & backbuffer ! = ( void * ) 0xdeadbeef ) IDirect3DSurface9_Release ( backbuffer ) ;
backbuffer = ( void * ) 0xdeadbeef ;
hr = IDirect3DSwapChain9_GetBackBuffer ( swapchain2 , 2 , 0 , & backbuffer ) ;
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ok ( FAILED ( hr ) , " Failed to get the back buffer (%08x) \n " , hr ) ;
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ok ( backbuffer = = ( void * ) 0xdeadbeef , " The back buffer pointer was modified (%p) \n " , backbuffer ) ;
if ( backbuffer & & backbuffer ! = ( void * ) 0xdeadbeef ) IDirect3DSurface9_Release ( backbuffer ) ;
/* Try getSwapChain on a manually created swapchain
* it should fail , apparently GetSwapChain only returns implicit swapchains
*/
swapchainX = ( void * ) 0xdeadbeef ;
hr = IDirect3DDevice9_GetSwapChain ( pDevice , 1 , & swapchainX ) ;
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ok ( hr = = D3DERR_INVALIDCALL , " Failed to get the second swapchain (%08x) \n " , hr ) ;
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ok ( swapchainX = = NULL , " The swapchain pointer is %p \n " , swapchainX ) ;
if ( swapchainX & & swapchainX ! = ( void * ) 0xdeadbeef ) IDirect3DSwapChain9_Release ( swapchainX ) ;
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cleanup :
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if ( swapchain1 ) IDirect3DSwapChain9_Release ( swapchain1 ) ;
if ( swapchain2 ) IDirect3DSwapChain9_Release ( swapchain2 ) ;
if ( swapchain3 ) IDirect3DSwapChain9_Release ( swapchain3 ) ;
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if ( pDevice )
{
UINT refcount = IDirect3DDevice9_Release ( pDevice ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
if ( pD3d ) IDirect3D9_Release ( pD3d ) ;
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DestroyWindow ( hwnd ) ;
}
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/* Shared between two functions */
static const DWORD simple_vs [ ] = { 0xFFFE0101 , /* vs_1_1 */
0x0000001F , 0x80000000 , 0x900F0000 , /* dcl_position0 v0 */
0x00000009 , 0xC0010000 , 0x90E40000 , 0xA0E40000 , /* dp4 oPos.x, v0, c0 */
0x00000009 , 0xC0020000 , 0x90E40000 , 0xA0E40001 , /* dp4 oPos.y, v0, c1 */
0x00000009 , 0xC0040000 , 0x90E40000 , 0xA0E40002 , /* dp4 oPos.z, v0, c2 */
0x00000009 , 0xC0080000 , 0x90E40000 , 0xA0E40003 , /* dp4 oPos.w, v0, c3 */
0x0000FFFF } ; /* END */
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static void test_refcount ( void )
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{
HRESULT hr ;
HWND hwnd = NULL ;
IDirect3D9 * pD3d = NULL ;
IDirect3DDevice9 * pDevice = NULL ;
IDirect3DVertexBuffer9 * pVertexBuffer = NULL ;
IDirect3DIndexBuffer9 * pIndexBuffer = NULL ;
IDirect3DVertexDeclaration9 * pVertexDeclaration = NULL ;
IDirect3DVertexShader9 * pVertexShader = NULL ;
IDirect3DPixelShader9 * pPixelShader = NULL ;
IDirect3DCubeTexture9 * pCubeTexture = NULL ;
IDirect3DTexture9 * pTexture = NULL ;
IDirect3DVolumeTexture9 * pVolumeTexture = NULL ;
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IDirect3DVolume9 * pVolumeLevel = NULL ;
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IDirect3DSurface9 * pStencilSurface = NULL ;
IDirect3DSurface9 * pOffscreenSurface = NULL ;
IDirect3DSurface9 * pRenderTarget = NULL ;
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IDirect3DSurface9 * pRenderTarget2 = NULL ;
IDirect3DSurface9 * pRenderTarget3 = NULL ;
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IDirect3DSurface9 * pTextureLevel = NULL ;
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IDirect3DSurface9 * pBackBuffer = NULL ;
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IDirect3DStateBlock9 * pStateBlock = NULL ;
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IDirect3DStateBlock9 * pStateBlock1 = NULL ;
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IDirect3DSwapChain9 * pSwapChain = NULL ;
IDirect3DQuery9 * pQuery = NULL ;
D3DPRESENT_PARAMETERS d3dpp ;
D3DDISPLAYMODE d3ddm ;
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int refcount = 0 , tmp ;
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D3DVERTEXELEMENT9 decl [ ] =
{
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D3DDECL_END ( )
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} ;
static DWORD simple_ps [ ] = { 0xFFFF0101 , /* ps_1_1 */
0x00000051 , 0xA00F0001 , 0x3F800000 , 0x00000000 , 0x00000000 , 0x00000000 , /* def c1 = 1.0, 0.0, 0.0, 0.0 */
0x00000042 , 0xB00F0000 , /* tex t0 */
0x00000008 , 0x800F0000 , 0xA0E40001 , 0xA0E40000 , /* dp3 r0, c1, c0 */
0x00000005 , 0x800F0000 , 0x90E40000 , 0x80E40000 , /* mul r0, v0, r0 */
0x00000005 , 0x800F0000 , 0xB0E40000 , 0x80E40000 , /* mul r0, t0, r0 */
0x0000FFFF } ; /* END */
pD3d = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( pD3d ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! pD3d | | ! hwnd ) goto cleanup ;
IDirect3D9_GetAdapterDisplayMode ( pD3d , D3DADAPTER_DEFAULT , & d3ddm ) ;
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferFormat = d3ddm . Format ;
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d3dpp . EnableAutoDepthStencil = TRUE ;
d3dpp . AutoDepthStencilFormat = D3DFMT_D16 ;
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2007-10-27 22:40:57 +02:00
hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , hwnd ,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
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ok ( hr = = S_OK | | hr = = D3DERR_NOTAVAILABLE ,
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" Failed to create IDirect3D9Device (%08x) \n " , hr ) ;
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if ( FAILED ( hr ) ) goto cleanup ;
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refcount = get_refcount ( ( IUnknown * ) pDevice ) ;
ok ( refcount = = 1 , " Invalid device RefCount %d \n " , refcount ) ;
2006-05-20 18:37:24 +02:00
2006-11-10 10:23:17 +01:00
/**
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* Check refcount of implicit surfaces and implicit swapchain . Findings :
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* - the container is the device OR swapchain
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* - they hold a reference to the device
* - they are created with a refcount of 0 ( Get / Release returns original refcount )
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* - they are not freed if refcount reaches 0.
* - the refcount is not forwarded to the container .
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*/
hr = IDirect3DDevice9_GetSwapChain ( pDevice , 0 , & pSwapChain ) ;
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CHECK_CALL ( hr , " GetSwapChain " , pDevice , + + refcount ) ;
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if ( pSwapChain )
{
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CHECK_REFCOUNT ( pSwapChain , 1 ) ;
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hr = IDirect3DDevice9_GetRenderTarget ( pDevice , 0 , & pRenderTarget ) ;
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CHECK_CALL ( hr , " GetRenderTarget " , pDevice , + + refcount ) ;
CHECK_REFCOUNT ( pSwapChain , 1 ) ;
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if ( pRenderTarget )
{
CHECK_SURFACE_CONTAINER ( pRenderTarget , IID_IDirect3DSwapChain9 , pSwapChain ) ;
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CHECK_REFCOUNT ( pRenderTarget , 1 ) ;
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CHECK_ADDREF_REFCOUNT ( pRenderTarget , 2 ) ;
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CHECK_REFCOUNT ( pDevice , refcount ) ;
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CHECK_RELEASE_REFCOUNT ( pRenderTarget , 1 ) ;
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CHECK_REFCOUNT ( pDevice , refcount ) ;
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hr = IDirect3DDevice9_GetRenderTarget ( pDevice , 0 , & pRenderTarget ) ;
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CHECK_CALL ( hr , " GetRenderTarget " , pDevice , refcount ) ;
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CHECK_REFCOUNT ( pRenderTarget , 2 ) ;
CHECK_RELEASE_REFCOUNT ( pRenderTarget , 1 ) ;
CHECK_RELEASE_REFCOUNT ( pRenderTarget , 0 ) ;
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CHECK_REFCOUNT ( pDevice , - - refcount ) ;
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/* The render target is released with the device, so AddRef with refcount=0 is fine here. */
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CHECK_ADDREF_REFCOUNT ( pRenderTarget , 1 ) ;
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CHECK_REFCOUNT ( pDevice , + + refcount ) ;
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CHECK_RELEASE_REFCOUNT ( pRenderTarget , 0 ) ;
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CHECK_REFCOUNT ( pDevice , - - refcount ) ;
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}
/* Render target and back buffer are identical. */
hr = IDirect3DDevice9_GetBackBuffer ( pDevice , 0 , 0 , 0 , & pBackBuffer ) ;
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CHECK_CALL ( hr , " GetBackBuffer " , pDevice , + + refcount ) ;
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if ( pBackBuffer )
{
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CHECK_RELEASE_REFCOUNT ( pBackBuffer , 0 ) ;
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ok ( pRenderTarget = = pBackBuffer , " RenderTarget=%p and BackBuffer=%p should be the same. \n " ,
pRenderTarget , pBackBuffer ) ;
pBackBuffer = NULL ;
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}
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CHECK_REFCOUNT ( pDevice , - - refcount ) ;
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hr = IDirect3DDevice9_GetDepthStencilSurface ( pDevice , & pStencilSurface ) ;
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CHECK_CALL ( hr , " GetDepthStencilSurface " , pDevice , + + refcount ) ;
CHECK_REFCOUNT ( pSwapChain , 1 ) ;
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if ( pStencilSurface )
{
CHECK_SURFACE_CONTAINER ( pStencilSurface , IID_IDirect3DDevice9 , pDevice ) ;
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CHECK_REFCOUNT ( pStencilSurface , 1 ) ;
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CHECK_ADDREF_REFCOUNT ( pStencilSurface , 2 ) ;
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CHECK_REFCOUNT ( pDevice , refcount ) ;
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CHECK_RELEASE_REFCOUNT ( pStencilSurface , 1 ) ;
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CHECK_REFCOUNT ( pDevice , refcount ) ;
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CHECK_RELEASE_REFCOUNT ( pStencilSurface , 0 ) ;
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CHECK_REFCOUNT ( pDevice , - - refcount ) ;
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/* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
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CHECK_ADDREF_REFCOUNT ( pStencilSurface , 1 ) ;
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CHECK_REFCOUNT ( pDevice , + + refcount ) ;
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CHECK_RELEASE_REFCOUNT ( pStencilSurface , 0 ) ;
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CHECK_REFCOUNT ( pDevice , - - refcount ) ;
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pStencilSurface = NULL ;
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}
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CHECK_RELEASE_REFCOUNT ( pSwapChain , 0 ) ;
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CHECK_REFCOUNT ( pDevice , - - refcount ) ;
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/* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
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CHECK_ADDREF_REFCOUNT ( pSwapChain , 1 ) ;
CHECK_REFCOUNT ( pDevice , + + refcount ) ;
CHECK_RELEASE_REFCOUNT ( pSwapChain , 0 ) ;
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CHECK_REFCOUNT ( pDevice , - - refcount ) ;
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pSwapChain = NULL ;
}
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/* Buffers */
hr = IDirect3DDevice9_CreateIndexBuffer ( pDevice , 16 , 0 , D3DFMT_INDEX32 , D3DPOOL_DEFAULT , & pIndexBuffer , NULL ) ;
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CHECK_CALL ( hr , " CreateIndexBuffer " , pDevice , + + refcount ) ;
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if ( pIndexBuffer )
{
tmp = get_refcount ( ( IUnknown * ) pIndexBuffer ) ;
hr = IDirect3DDevice9_SetIndices ( pDevice , pIndexBuffer ) ;
CHECK_CALL ( hr , " SetIndices " , pIndexBuffer , tmp ) ;
hr = IDirect3DDevice9_SetIndices ( pDevice , NULL ) ;
CHECK_CALL ( hr , " SetIndices " , pIndexBuffer , tmp ) ;
}
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hr = IDirect3DDevice9_CreateVertexBuffer ( pDevice , 16 , 0 , D3DFVF_XYZ , D3DPOOL_DEFAULT , & pVertexBuffer , NULL ) ;
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CHECK_CALL ( hr , " CreateVertexBuffer " , pDevice , + + refcount ) ;
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if ( pVertexBuffer )
{
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IDirect3DVertexBuffer9 * pVBuf = ( void * ) ~ 0 ;
UINT offset = ~ 0 ;
UINT stride = ~ 0 ;
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tmp = get_refcount ( ( IUnknown * ) pVertexBuffer ) ;
hr = IDirect3DDevice9_SetStreamSource ( pDevice , 0 , pVertexBuffer , 0 , 3 * sizeof ( float ) ) ;
CHECK_CALL ( hr , " SetStreamSource " , pVertexBuffer , tmp ) ;
hr = IDirect3DDevice9_SetStreamSource ( pDevice , 0 , NULL , 0 , 0 ) ;
CHECK_CALL ( hr , " SetStreamSource " , pVertexBuffer , tmp ) ;
2006-12-24 10:00:05 +01:00
hr = IDirect3DDevice9_GetStreamSource ( pDevice , 0 , & pVBuf , & offset , & stride ) ;
ok ( SUCCEEDED ( hr ) , " GetStreamSource did not succeed with NULL stream! \n " ) ;
ok ( pVBuf = = NULL , " pVBuf not NULL (%p)! \n " , pVBuf ) ;
2006-12-29 12:41:36 +01:00
ok ( stride = = 3 * sizeof ( float ) , " stride not 3 floats (got %u)! \n " , stride ) ;
2006-12-24 10:00:05 +01:00
ok ( offset = = 0 , " offset not 0 (got %u)! \n " , offset ) ;
2006-11-03 19:38:46 +01:00
}
2006-05-20 18:37:24 +02:00
/* Shaders */
hr = IDirect3DDevice9_CreateVertexDeclaration ( pDevice , decl , & pVertexDeclaration ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreateVertexDeclaration " , pDevice , + + refcount ) ;
2006-05-20 18:37:24 +02:00
hr = IDirect3DDevice9_CreateVertexShader ( pDevice , simple_vs , & pVertexShader ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreateVertexShader " , pDevice , + + refcount ) ;
2006-05-20 18:37:24 +02:00
hr = IDirect3DDevice9_CreatePixelShader ( pDevice , simple_ps , & pPixelShader ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreatePixelShader " , pDevice , + + refcount ) ;
2006-05-20 18:37:24 +02:00
/* Textures */
hr = IDirect3DDevice9_CreateTexture ( pDevice , 32 , 32 , 3 , 0 , D3DFMT_X8R8G8B8 , D3DPOOL_DEFAULT , & pTexture , NULL ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreateTexture " , pDevice , + + refcount ) ;
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if ( pTexture )
{
tmp = get_refcount ( ( IUnknown * ) pTexture ) ;
2006-11-03 19:38:46 +01:00
/* SetTexture should not increase refcounts */
hr = IDirect3DDevice9_SetTexture ( pDevice , 0 , ( IDirect3DBaseTexture9 * ) pTexture ) ;
CHECK_CALL ( hr , " SetTexture " , pTexture , tmp ) ;
hr = IDirect3DDevice9_SetTexture ( pDevice , 0 , NULL ) ;
CHECK_CALL ( hr , " SetTexture " , pTexture , tmp ) ;
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/* This should not increment device refcount */
hr = IDirect3DTexture9_GetSurfaceLevel ( pTexture , 1 , & pTextureLevel ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " GetSurfaceLevel " , pDevice , refcount ) ;
2006-05-20 18:37:24 +02:00
/* But should increment texture's refcount */
2006-11-15 23:33:20 +01:00
CHECK_REFCOUNT ( pTexture , tmp + 1 ) ;
/* Because the texture and surface refcount are identical */
if ( pTextureLevel )
{
CHECK_REFCOUNT ( pTextureLevel , tmp + 1 ) ;
CHECK_ADDREF_REFCOUNT ( pTextureLevel , tmp + 2 ) ;
CHECK_REFCOUNT ( pTexture , tmp + 2 ) ;
CHECK_RELEASE_REFCOUNT ( pTextureLevel , tmp + 1 ) ;
CHECK_REFCOUNT ( pTexture , tmp + 1 ) ;
CHECK_RELEASE_REFCOUNT ( pTexture , tmp ) ;
CHECK_REFCOUNT ( pTextureLevel , tmp ) ;
}
2006-05-20 18:37:24 +02:00
}
hr = IDirect3DDevice9_CreateCubeTexture ( pDevice , 32 , 0 , 0 , D3DFMT_X8R8G8B8 , D3DPOOL_DEFAULT , & pCubeTexture , NULL ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreateCubeTexture " , pDevice , + + refcount ) ;
2006-05-20 18:37:24 +02:00
hr = IDirect3DDevice9_CreateVolumeTexture ( pDevice , 32 , 32 , 2 , 0 , 0 , D3DFMT_X8R8G8B8 , D3DPOOL_DEFAULT , & pVolumeTexture , NULL ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreateVolumeTexture " , pDevice , + + refcount ) ;
2006-11-15 23:33:20 +01:00
if ( pVolumeTexture )
{
tmp = get_refcount ( ( IUnknown * ) pVolumeTexture ) ;
/* This should not increment device refcount */
hr = IDirect3DVolumeTexture9_GetVolumeLevel ( pVolumeTexture , 0 , & pVolumeLevel ) ;
CHECK_CALL ( hr , " GetVolumeLevel " , pDevice , refcount ) ;
/* But should increment volume texture's refcount */
CHECK_REFCOUNT ( pVolumeTexture , tmp + 1 ) ;
/* Because the volume texture and volume refcount are identical */
if ( pVolumeLevel )
{
CHECK_REFCOUNT ( pVolumeLevel , tmp + 1 ) ;
CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp + 2 ) ;
CHECK_REFCOUNT ( pVolumeTexture , tmp + 2 ) ;
CHECK_RELEASE_REFCOUNT ( pVolumeLevel , tmp + 1 ) ;
CHECK_REFCOUNT ( pVolumeTexture , tmp + 1 ) ;
CHECK_RELEASE_REFCOUNT ( pVolumeTexture , tmp ) ;
CHECK_REFCOUNT ( pVolumeLevel , tmp ) ;
}
}
2006-05-20 18:37:24 +02:00
/* Surfaces */
hr = IDirect3DDevice9_CreateDepthStencilSurface ( pDevice , 32 , 32 , D3DFMT_D24S8 , D3DMULTISAMPLE_NONE , 0 , TRUE , & pStencilSurface , NULL ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreateDepthStencilSurface " , pDevice , + + refcount ) ;
2006-12-18 00:17:16 +01:00
CHECK_REFCOUNT ( pStencilSurface , 1 ) ;
2006-05-20 18:37:24 +02:00
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( pDevice , 32 , 32 , D3DFMT_X8R8G8B8 , D3DPOOL_DEFAULT , & pOffscreenSurface , NULL ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreateOffscreenPlainSurface " , pDevice , + + refcount ) ;
2006-12-18 00:17:16 +01:00
CHECK_REFCOUNT ( pOffscreenSurface , 1 ) ;
2006-11-15 23:33:20 +01:00
hr = IDirect3DDevice9_CreateRenderTarget ( pDevice , 32 , 32 , D3DFMT_X8R8G8B8 , D3DMULTISAMPLE_NONE , 0 , TRUE , & pRenderTarget3 , NULL ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreateRenderTarget " , pDevice , + + refcount ) ;
2006-12-18 00:17:16 +01:00
CHECK_REFCOUNT ( pRenderTarget3 , 1 ) ;
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/* Misc */
hr = IDirect3DDevice9_CreateStateBlock ( pDevice , D3DSBT_ALL , & pStateBlock ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreateStateBlock " , pDevice , + + refcount ) ;
2006-05-20 18:37:24 +02:00
hr = IDirect3DDevice9_CreateAdditionalSwapChain ( pDevice , & d3dpp , & pSwapChain ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreateAdditionalSwapChain " , pDevice , + + refcount ) ;
2006-11-10 10:23:17 +01:00
if ( pSwapChain )
{
/* check implicit back buffer */
hr = IDirect3DSwapChain9_GetBackBuffer ( pSwapChain , 0 , 0 , & pBackBuffer ) ;
2006-12-18 00:17:16 +01:00
CHECK_CALL ( hr , " GetBackBuffer " , pDevice , + + refcount ) ;
2006-12-18 00:16:48 +01:00
CHECK_REFCOUNT ( pSwapChain , 1 ) ;
2006-11-10 10:23:17 +01:00
if ( pBackBuffer )
{
CHECK_SURFACE_CONTAINER ( pBackBuffer , IID_IDirect3DSwapChain9 , pSwapChain ) ;
2006-12-18 00:17:16 +01:00
CHECK_REFCOUNT ( pBackBuffer , 1 ) ;
CHECK_RELEASE_REFCOUNT ( pBackBuffer , 0 ) ;
2006-11-15 23:33:20 +01:00
CHECK_REFCOUNT ( pDevice , - - refcount ) ;
/* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
2006-12-18 00:17:16 +01:00
CHECK_ADDREF_REFCOUNT ( pBackBuffer , 1 ) ;
CHECK_REFCOUNT ( pDevice , + + refcount ) ;
CHECK_RELEASE_REFCOUNT ( pBackBuffer , 0 ) ;
2006-11-15 23:33:20 +01:00
CHECK_REFCOUNT ( pDevice , - - refcount ) ;
2006-11-10 10:23:17 +01:00
pBackBuffer = NULL ;
}
CHECK_REFCOUNT ( pSwapChain , 1 ) ;
}
2006-05-20 18:37:24 +02:00
hr = IDirect3DDevice9_CreateQuery ( pDevice , D3DQUERYTYPE_EVENT , & pQuery ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " CreateQuery " , pDevice , + + refcount ) ;
2006-05-20 18:37:24 +02:00
2006-05-24 16:42:50 +02:00
hr = IDirect3DDevice9_BeginStateBlock ( pDevice ) ;
CHECK_CALL ( hr , " BeginStateBlock " , pDevice , refcount ) ;
hr = IDirect3DDevice9_EndStateBlock ( pDevice , & pStateBlock1 ) ;
2006-05-29 23:01:04 +02:00
CHECK_CALL ( hr , " EndStateBlock " , pDevice , + + refcount ) ;
2006-05-24 16:42:50 +02:00
2006-11-15 23:33:20 +01:00
/* The implicit render target is not freed if refcount reaches 0.
* Otherwise GetRenderTarget would re - allocate it and the pointer would change . */
hr = IDirect3DDevice9_GetRenderTarget ( pDevice , 0 , & pRenderTarget2 ) ;
2006-12-18 00:17:16 +01:00
CHECK_CALL ( hr , " GetRenderTarget " , pDevice , + + refcount ) ;
2006-11-15 23:33:20 +01:00
if ( pRenderTarget2 )
{
2006-12-18 00:17:16 +01:00
CHECK_RELEASE_REFCOUNT ( pRenderTarget2 , 0 ) ;
2006-11-15 23:33:20 +01:00
ok ( pRenderTarget = = pRenderTarget2 , " RenderTarget=%p and RenderTarget2=%p should be the same. \n " ,
pRenderTarget , pRenderTarget2 ) ;
CHECK_REFCOUNT ( pDevice , - - refcount ) ;
pRenderTarget2 = NULL ;
}
pRenderTarget = NULL ;
2006-05-20 18:37:24 +02:00
cleanup :
2006-05-29 23:01:04 +02:00
CHECK_RELEASE ( pDevice , pDevice , - - refcount ) ;
2006-05-20 18:37:24 +02:00
/* Buffers */
2006-05-29 23:01:04 +02:00
CHECK_RELEASE ( pVertexBuffer , pDevice , - - refcount ) ;
CHECK_RELEASE ( pIndexBuffer , pDevice , - - refcount ) ;
2006-05-20 18:37:24 +02:00
/* Shaders */
2006-05-29 23:01:04 +02:00
CHECK_RELEASE ( pVertexDeclaration , pDevice , - - refcount ) ;
CHECK_RELEASE ( pVertexShader , pDevice , - - refcount ) ;
CHECK_RELEASE ( pPixelShader , pDevice , - - refcount ) ;
2006-05-20 18:37:24 +02:00
/* Textures */
2006-05-29 23:01:04 +02:00
CHECK_RELEASE ( pTextureLevel , pDevice , - - refcount ) ;
CHECK_RELEASE ( pCubeTexture , pDevice , - - refcount ) ;
CHECK_RELEASE ( pVolumeTexture , pDevice , - - refcount ) ;
2006-05-20 18:37:24 +02:00
/* Surfaces */
2006-05-29 23:01:04 +02:00
CHECK_RELEASE ( pStencilSurface , pDevice , - - refcount ) ;
CHECK_RELEASE ( pOffscreenSurface , pDevice , - - refcount ) ;
2006-11-15 23:33:20 +01:00
CHECK_RELEASE ( pRenderTarget3 , pDevice , - - refcount ) ;
2006-05-20 18:37:24 +02:00
/* Misc */
2006-05-29 23:01:04 +02:00
CHECK_RELEASE ( pStateBlock , pDevice , - - refcount ) ;
CHECK_RELEASE ( pSwapChain , pDevice , - - refcount ) ;
CHECK_RELEASE ( pQuery , pDevice , - - refcount ) ;
2006-06-15 17:38:04 +02:00
/* This will destroy device - cannot check the refcount here */
2006-11-10 10:23:17 +01:00
if ( pStateBlock1 ) CHECK_RELEASE_REFCOUNT ( pStateBlock1 , 0 ) ;
2006-05-20 18:37:24 +02:00
2006-11-10 10:23:17 +01:00
if ( pD3d ) CHECK_RELEASE_REFCOUNT ( pD3d , 0 ) ;
2006-05-20 18:37:24 +02:00
DestroyWindow ( hwnd ) ;
}
2006-08-09 22:23:31 +02:00
static void test_cursor ( void )
{
HRESULT hr ;
HWND hwnd = NULL ;
IDirect3D9 * pD3d = NULL ;
IDirect3DDevice9 * pDevice = NULL ;
D3DPRESENT_PARAMETERS d3dpp ;
D3DDISPLAYMODE d3ddm ;
CURSORINFO info ;
IDirect3DSurface9 * cursor = NULL ;
HCURSOR cur ;
memset ( & info , 0 , sizeof ( info ) ) ;
info . cbSize = sizeof ( info ) ;
2008-10-31 16:21:22 +01:00
ok ( GetCursorInfo ( & info ) , " GetCursorInfo failed \n " ) ;
2006-08-09 22:23:31 +02:00
cur = info . hCursor ;
pD3d = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( pD3d ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! pD3d | | ! hwnd ) goto cleanup ;
IDirect3D9_GetAdapterDisplayMode ( pD3d , D3DADAPTER_DEFAULT , & d3ddm ) ;
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferFormat = d3ddm . Format ;
2007-10-27 22:40:57 +02:00
hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , hwnd ,
2006-08-09 22:23:31 +02:00
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
2008-04-26 05:56:46 +02:00
ok ( hr = = S_OK | | hr = = D3DERR_NOTAVAILABLE ,
2008-07-08 17:48:50 +02:00
" Failed to create IDirect3D9Device (%08x) \n " , hr ) ;
2006-08-09 22:23:31 +02:00
if ( FAILED ( hr ) ) goto cleanup ;
IDirect3DDevice9_CreateOffscreenPlainSurface ( pDevice , 32 , 32 , D3DFMT_A8R8G8B8 , D3DPOOL_SCRATCH , & cursor , 0 ) ;
2006-10-08 03:47:21 +02:00
ok ( cursor ! = NULL , " IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x \n " , hr ) ;
2006-08-09 22:23:31 +02:00
/* Initially hidden */
hr = IDirect3DDevice9_ShowCursor ( pDevice , TRUE ) ;
2006-10-08 03:47:21 +02:00
ok ( hr = = FALSE , " IDirect3DDevice9_ShowCursor returned %08x \n " , hr ) ;
2006-08-09 22:23:31 +02:00
/* Not enabled without a surface*/
hr = IDirect3DDevice9_ShowCursor ( pDevice , TRUE ) ;
2006-10-08 03:47:21 +02:00
ok ( hr = = FALSE , " IDirect3DDevice9_ShowCursor returned %08x \n " , hr ) ;
2006-08-09 22:23:31 +02:00
/* Fails */
hr = IDirect3DDevice9_SetCursorProperties ( pDevice , 0 , 0 , NULL ) ;
2006-10-08 03:47:21 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_SetCursorProperties returned %08x \n " , hr ) ;
2006-08-09 22:23:31 +02:00
hr = IDirect3DDevice9_SetCursorProperties ( pDevice , 0 , 0 , cursor ) ;
2006-10-08 03:47:21 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetCursorProperties returned %08x \n " , hr ) ;
2006-08-09 22:23:31 +02:00
IDirect3DSurface9_Release ( cursor ) ;
memset ( & info , 0 , sizeof ( info ) ) ;
info . cbSize = sizeof ( info ) ;
2008-10-31 16:21:22 +01:00
ok ( GetCursorInfo ( & info ) , " GetCursorInfo failed \n " ) ;
2006-10-08 03:47:21 +02:00
ok ( info . flags & CURSOR_SHOWING , " The gdi cursor is hidden (%08x) \n " , info . flags ) ;
2006-08-09 22:23:31 +02:00
ok ( info . hCursor = = cur , " The cursor handle is %p \n " , info . hCursor ) ; /* unchanged */
/* Still hidden */
hr = IDirect3DDevice9_ShowCursor ( pDevice , TRUE ) ;
2006-10-08 03:47:21 +02:00
ok ( hr = = FALSE , " IDirect3DDevice9_ShowCursor returned %08x \n " , hr ) ;
2006-08-09 22:23:31 +02:00
/* Enabled now*/
hr = IDirect3DDevice9_ShowCursor ( pDevice , TRUE ) ;
2006-10-08 03:47:21 +02:00
ok ( hr = = TRUE , " IDirect3DDevice9_ShowCursor returned %08x \n " , hr ) ;
2006-08-09 22:23:31 +02:00
/* GDI cursor unchanged */
memset ( & info , 0 , sizeof ( info ) ) ;
info . cbSize = sizeof ( info ) ;
2008-10-31 16:21:22 +01:00
ok ( GetCursorInfo ( & info ) , " GetCursorInfo failed \n " ) ;
2006-10-08 03:47:21 +02:00
ok ( info . flags & CURSOR_SHOWING , " The gdi cursor is hidden (%08x) \n " , info . flags ) ;
2006-08-09 22:23:31 +02:00
ok ( info . hCursor = = cur , " The cursor handle is %p \n " , info . hCursor ) ; /* unchanged */
2006-12-08 16:13:15 +01:00
cleanup :
2009-06-23 09:05:32 +02:00
if ( pDevice )
{
UINT refcount = IDirect3DDevice9_Release ( pDevice ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
if ( pD3d ) IDirect3D9_Release ( pD3d ) ;
2006-12-08 16:13:15 +01:00
DestroyWindow ( hwnd ) ;
}
static void test_reset ( void )
{
HRESULT hr ;
HWND hwnd = NULL ;
IDirect3D9 * pD3d = NULL ;
IDirect3DDevice9 * pDevice = NULL ;
D3DPRESENT_PARAMETERS d3dpp ;
2008-02-06 20:16:13 +01:00
D3DDISPLAYMODE d3ddm , d3ddm2 ;
2006-12-08 16:13:15 +01:00
D3DVIEWPORT9 vp ;
DWORD width , orig_width = GetSystemMetrics ( SM_CXSCREEN ) ;
DWORD height , orig_height = GetSystemMetrics ( SM_CYSCREEN ) ;
IDirect3DSwapChain9 * pSwapchain ;
2008-01-11 15:38:54 +01:00
IDirect3DSurface9 * surface ;
IDirect3DTexture9 * texture ;
IDirect3DVertexShader9 * shader ;
2009-03-26 10:43:39 +01:00
UINT i , adapter_mode_count ;
2008-05-28 21:14:40 +02:00
D3DLOCKED_RECT lockrect ;
2009-03-26 10:43:39 +01:00
struct
{
UINT w ;
UINT h ;
} * modes = NULL ;
UINT mode_count = 0 ;
2006-12-08 16:13:15 +01:00
pD3d = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( pD3d ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! pD3d | | ! hwnd ) goto cleanup ;
IDirect3D9_GetAdapterDisplayMode ( pD3d , D3DADAPTER_DEFAULT , & d3ddm ) ;
2009-03-26 10:43:39 +01:00
adapter_mode_count = IDirect3D9_GetAdapterModeCount ( pD3d , D3DADAPTER_DEFAULT , d3ddm . Format ) ;
modes = HeapAlloc ( GetProcessHeap ( ) , 0 , sizeof ( * modes ) * adapter_mode_count ) ;
for ( i = 0 ; i < adapter_mode_count ; + + i )
{
2009-05-08 13:11:12 +02:00
UINT j ;
2008-02-06 20:16:13 +01:00
ZeroMemory ( & d3ddm2 , sizeof ( d3ddm2 ) ) ;
hr = IDirect3D9_EnumAdapterModes ( pD3d , D3DADAPTER_DEFAULT , d3ddm . Format , i , & d3ddm2 ) ;
2008-02-22 13:05:21 +01:00
ok ( hr = = D3D_OK , " IDirect3D9_EnumAdapterModes returned %#x \n " , hr ) ;
2008-02-06 20:16:13 +01:00
2009-03-26 10:43:39 +01:00
for ( j = 0 ; j < mode_count ; + + j )
{
if ( modes [ j ] . w = = d3ddm2 . Width & & modes [ j ] . h = = d3ddm2 . Height )
break ;
}
if ( j = = mode_count )
{
modes [ j ] . w = d3ddm2 . Width ;
modes [ j ] . h = d3ddm2 . Height ;
+ + mode_count ;
2008-02-06 20:16:13 +01:00
}
2009-03-26 10:43:39 +01:00
2008-02-06 20:16:13 +01:00
/* We use them as invalid modes */
if ( ( d3ddm2 . Width = = 801 & & d3ddm2 . Height = = 600 ) | |
( d3ddm2 . Width = = 32 & & d3ddm2 . Height = = 32 ) ) {
skip ( " This system supports a screen resolution of %dx%d, not running mode tests \n " ,
d3ddm2 . Width , d3ddm2 . Height ) ;
goto cleanup ;
}
}
2009-03-26 10:43:39 +01:00
if ( mode_count < 2 )
{
skip ( " Less than 2 modes supported, skipping mode tests \n " ) ;
2008-02-06 20:16:13 +01:00
goto cleanup ;
}
2009-03-26 10:43:39 +01:00
i = 0 ;
if ( modes [ i ] . w = = orig_width & & modes [ i ] . h = = orig_height ) + + i ;
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = FALSE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferWidth = modes [ i ] . w ;
d3dpp . BackBufferHeight = modes [ i ] . h ;
d3dpp . BackBufferFormat = d3ddm . Format ;
d3dpp . EnableAutoDepthStencil = TRUE ;
d3dpp . AutoDepthStencilFormat = D3DFMT_D24S8 ;
2006-12-08 16:13:15 +01:00
hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL /* no NULLREF here */ , hwnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
2006-12-31 15:25:56 +01:00
if ( FAILED ( hr ) )
{
2007-07-24 21:29:19 +02:00
skip ( " could not create device, IDirect3D9_CreateDevice returned %#x \n " , hr ) ;
2006-12-31 15:25:56 +01:00
goto cleanup ;
}
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after creation returned %#x \n " , hr ) ;
2006-12-08 16:13:15 +01:00
width = GetSystemMetrics ( SM_CXSCREEN ) ;
height = GetSystemMetrics ( SM_CYSCREEN ) ;
2009-03-26 10:43:39 +01:00
ok ( width = = modes [ i ] . w , " Screen width is %u, expected %u \n " , width , modes [ i ] . w ) ;
ok ( height = = modes [ i ] . h , " Screen height is %u, expected %u \n " , height , modes [ i ] . h ) ;
2006-12-08 16:13:15 +01:00
hr = IDirect3DDevice9_GetViewport ( pDevice , & vp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetViewport failed with %08x \n " , hr ) ;
2006-12-08 16:13:15 +01:00
if ( SUCCEEDED ( hr ) )
{
ok ( vp . X = = 0 , " D3DVIEWPORT->X = %d \n " , vp . X ) ;
2008-06-11 10:52:08 +02:00
ok ( vp . Y = = 0 , " D3DVIEWPORT->Y = %d \n " , vp . Y ) ;
2009-03-26 10:43:39 +01:00
ok ( vp . Width = = modes [ i ] . w , " D3DVIEWPORT->Width = %u, expected %u \n " , vp . Width , modes [ i ] . w ) ;
ok ( vp . Height = = modes [ i ] . h , " D3DVIEWPORT->Height = %u, expected %u \n " , vp . Height , modes [ i ] . h ) ;
2008-06-11 10:52:08 +02:00
ok ( vp . MinZ = = 0 , " D3DVIEWPORT->MinZ = %f \n " , vp . MinZ ) ;
ok ( vp . MaxZ = = 1 , " D3DVIEWPORT->MaxZ = %f \n " , vp . MaxZ ) ;
2006-12-08 16:13:15 +01:00
}
2009-03-26 10:43:39 +01:00
i = 1 ;
2006-12-08 16:13:15 +01:00
vp . X = 10 ;
2009-03-26 10:43:39 +01:00
vp . Y = 20 ;
2006-12-08 16:13:15 +01:00
vp . MinZ = 2 ;
vp . MaxZ = 3 ;
hr = IDirect3DDevice9_SetViewport ( pDevice , & vp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetViewport failed with %08x \n " , hr ) ;
2006-12-08 16:13:15 +01:00
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . Windowed = FALSE ;
2009-03-26 10:43:39 +01:00
d3dpp . BackBufferWidth = modes [ i ] . w ;
d3dpp . BackBufferHeight = modes [ i ] . h ;
2006-12-08 16:13:15 +01:00
d3dpp . BackBufferFormat = d3ddm . Format ;
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
2008-02-13 22:11:01 +01:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x \n " , hr ) ;
2006-12-08 16:13:15 +01:00
ZeroMemory ( & vp , sizeof ( vp ) ) ;
hr = IDirect3DDevice9_GetViewport ( pDevice , & vp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetViewport failed with %08x \n " , hr ) ;
2006-12-08 16:13:15 +01:00
if ( SUCCEEDED ( hr ) )
{
ok ( vp . X = = 0 , " D3DVIEWPORT->X = %d \n " , vp . X ) ;
2008-06-11 10:52:08 +02:00
ok ( vp . Y = = 0 , " D3DVIEWPORT->Y = %d \n " , vp . Y ) ;
2009-03-26 10:43:39 +01:00
ok ( vp . Width = = modes [ i ] . w , " D3DVIEWPORT->Width = %u, expected %u \n " , vp . Width , modes [ i ] . w ) ;
ok ( vp . Height = = modes [ i ] . h , " D3DVIEWPORT->Height = %u, expected %u \n " , vp . Height , modes [ i ] . h ) ;
2008-06-11 10:52:08 +02:00
ok ( vp . MinZ = = 0 , " D3DVIEWPORT->MinZ = %f \n " , vp . MinZ ) ;
ok ( vp . MaxZ = = 1 , " D3DVIEWPORT->MaxZ = %f \n " , vp . MaxZ ) ;
2006-12-08 16:13:15 +01:00
}
width = GetSystemMetrics ( SM_CXSCREEN ) ;
height = GetSystemMetrics ( SM_CYSCREEN ) ;
2009-03-26 10:43:39 +01:00
ok ( width = = modes [ i ] . w , " Screen width is %u, expected %u \n " , width , modes [ i ] . w ) ;
ok ( height = = modes [ i ] . h , " Screen height is %u, expected %u \n " , height , modes [ i ] . h ) ;
2006-12-08 16:13:15 +01:00
hr = IDirect3DDevice9_GetSwapChain ( pDevice , 0 , & pSwapchain ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetSwapChain returned %08x \n " , hr ) ;
2006-12-08 16:13:15 +01:00
if ( SUCCEEDED ( hr ) )
{
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
hr = IDirect3DSwapChain9_GetPresentParameters ( pSwapchain , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DSwapChain9_GetPresentParameters returned %08x \n " , hr ) ;
2006-12-08 16:13:15 +01:00
if ( SUCCEEDED ( hr ) )
{
2009-03-26 10:43:39 +01:00
ok ( d3dpp . BackBufferWidth = = modes [ i ] . w , " Back buffer width is %u, expected %u \n " ,
d3dpp . BackBufferWidth , modes [ i ] . w ) ;
ok ( d3dpp . BackBufferHeight = = modes [ i ] . h , " Back buffer height is %u, expected %u \n " ,
d3dpp . BackBufferHeight , modes [ i ] . h ) ;
2006-12-08 16:13:15 +01:00
}
IDirect3DSwapChain9_Release ( pSwapchain ) ;
}
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . Windowed = TRUE ;
d3dpp . BackBufferWidth = 400 ;
2009-03-26 10:43:38 +01:00
d3dpp . BackBufferHeight = 300 ;
2006-12-08 16:13:15 +01:00
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
2008-02-13 22:11:01 +01:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x \n " , hr ) ;
2006-12-08 16:13:15 +01:00
width = GetSystemMetrics ( SM_CXSCREEN ) ;
height = GetSystemMetrics ( SM_CYSCREEN ) ;
ok ( width = = orig_width , " Screen width is %d \n " , width ) ;
ok ( height = = orig_height , " Screen height is %d \n " , height ) ;
ZeroMemory ( & vp , sizeof ( vp ) ) ;
hr = IDirect3DDevice9_GetViewport ( pDevice , & vp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetViewport failed with %08x \n " , hr ) ;
2006-12-08 16:13:15 +01:00
if ( SUCCEEDED ( hr ) )
{
ok ( vp . X = = 0 , " D3DVIEWPORT->X = %d \n " , vp . X ) ;
2008-06-11 10:52:08 +02:00
ok ( vp . Y = = 0 , " D3DVIEWPORT->Y = %d \n " , vp . Y ) ;
ok ( vp . Width = = 400 , " D3DVIEWPORT->Width = %d \n " , vp . Width ) ;
ok ( vp . Height = = 300 , " D3DVIEWPORT->Height = %d \n " , vp . Height ) ;
ok ( vp . MinZ = = 0 , " D3DVIEWPORT->MinZ = %f \n " , vp . MinZ ) ;
ok ( vp . MaxZ = = 1 , " D3DVIEWPORT->MaxZ = %f \n " , vp . MaxZ ) ;
2006-12-08 16:13:15 +01:00
}
hr = IDirect3DDevice9_GetSwapChain ( pDevice , 0 , & pSwapchain ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetSwapChain returned %08x \n " , hr ) ;
2006-12-08 16:13:15 +01:00
if ( SUCCEEDED ( hr ) )
{
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
hr = IDirect3DSwapChain9_GetPresentParameters ( pSwapchain , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DSwapChain9_GetPresentParameters returned %08x \n " , hr ) ;
2006-12-08 16:13:15 +01:00
if ( SUCCEEDED ( hr ) )
{
ok ( d3dpp . BackBufferWidth = = 400 , " Back buffer width is %d \n " , d3dpp . BackBufferWidth ) ;
ok ( d3dpp . BackBufferHeight = = 300 , " Back buffer height is %d \n " , d3dpp . BackBufferHeight ) ;
}
IDirect3DSwapChain9_Release ( pSwapchain ) ;
}
2008-01-11 15:38:54 +01:00
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . Windowed = TRUE ;
d3dpp . BackBufferWidth = 400 ;
2009-03-26 10:43:38 +01:00
d3dpp . BackBufferHeight = 300 ;
2008-01-11 15:38:54 +01:00
/* _Reset fails if there is a resource in the default pool */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( pDevice , 16 , 16 , D3DFMT_R5G6B5 , D3DPOOL_DEFAULT , & surface , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
ok ( hr = = D3DERR_DEVICENOTRESET , " IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
IDirect3DSurface9_Release ( surface ) ;
/* Reset again to get the device out of the lost state */
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
2008-02-13 22:11:01 +01:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
/* Scratch, sysmem and managed pools are fine */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( pDevice , 16 , 16 , D3DFMT_R5G6B5 , D3DPOOL_SCRATCH , & surface , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
2008-02-13 22:11:01 +01:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
IDirect3DSurface9_Release ( surface ) ;
2008-02-06 20:35:06 +01:00
2008-01-11 15:38:54 +01:00
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( pDevice , 16 , 16 , D3DFMT_R5G6B5 , D3DPOOL_SYSTEMMEM , & surface , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
2008-02-13 22:11:01 +01:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
IDirect3DSurface9_Release ( surface ) ;
2008-02-06 20:35:06 +01:00
2008-09-10 11:08:58 +02:00
/* The depth stencil should get reset to the auto depth stencil when present. */
hr = IDirect3DDevice9_SetDepthStencilSurface ( pDevice , NULL ) ;
ok ( hr = = D3D_OK , " SetDepthStencilSurface failed with 0x%08x \n " , hr ) ;
hr = IDirect3DDevice9_GetDepthStencilSurface ( pDevice , & surface ) ;
ok ( hr = = D3DERR_NOTFOUND , " GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND \n " , hr ) ;
ok ( surface = = NULL , " Depth stencil should be NULL \n " ) ;
d3dpp . EnableAutoDepthStencil = TRUE ;
d3dpp . AutoDepthStencilFormat = D3DFMT_D24S8 ;
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with 0x%08x \n " , hr ) ;
hr = IDirect3DDevice9_GetDepthStencilSurface ( pDevice , & surface ) ;
ok ( hr = = D3D_OK , " GetDepthStencilSurface failed with 0x%08x \n " , hr ) ;
ok ( surface ! = NULL , " Depth stencil should not be NULL \n " ) ;
if ( surface ) IDirect3DSurface9_Release ( surface ) ;
d3dpp . EnableAutoDepthStencil = FALSE ;
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with 0x%08x \n " , hr ) ;
hr = IDirect3DDevice9_GetDepthStencilSurface ( pDevice , & surface ) ;
ok ( hr = = D3DERR_NOTFOUND , " GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND \n " , hr ) ;
ok ( surface = = NULL , " Depth stencil should be NULL \n " ) ;
2008-05-28 21:14:40 +02:00
/* Will a sysmem or scratch survive while locked */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( pDevice , 16 , 16 , D3DFMT_R5G6B5 , D3DPOOL_SYSTEMMEM , & surface , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x \n " , hr ) ;
2008-05-28 21:14:40 +02:00
hr = IDirect3DSurface9_LockRect ( surface , & lockrect , NULL , D3DLOCK_DISCARD ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DSurface9_LockRect returned %08x \n " , hr ) ;
2008-05-28 21:14:40 +02:00
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-05-28 21:14:40 +02:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x \n " , hr ) ;
IDirect3DSurface9_UnlockRect ( surface ) ;
IDirect3DSurface9_Release ( surface ) ;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( pDevice , 16 , 16 , D3DFMT_R5G6B5 , D3DPOOL_SCRATCH , & surface , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x \n " , hr ) ;
2008-05-28 21:14:40 +02:00
hr = IDirect3DSurface9_LockRect ( surface , & lockrect , NULL , D3DLOCK_DISCARD ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DSurface9_LockRect returned %08x \n " , hr ) ;
2008-05-28 21:14:40 +02:00
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-05-28 21:14:40 +02:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x \n " , hr ) ;
IDirect3DSurface9_UnlockRect ( surface ) ;
IDirect3DSurface9_Release ( surface ) ;
2008-01-11 15:38:54 +01:00
hr = IDirect3DDevice9_CreateTexture ( pDevice , 16 , 16 , 0 , 0 , D3DFMT_R5G6B5 , D3DPOOL_MANAGED , & texture , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture returned %08x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
2008-02-13 22:11:01 +01:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
IDirect3DTexture9_Release ( texture ) ;
/* A reference held to an implicit surface causes failures as well */
hr = IDirect3DDevice9_GetBackBuffer ( pDevice , 0 , 0 , D3DBACKBUFFER_TYPE_MONO , & surface ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetBackBuffer returned %08x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
ok ( hr = = D3DERR_DEVICENOTRESET , " IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
IDirect3DSurface9_Release ( surface ) ;
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
2008-02-13 22:11:01 +01:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
/* Shaders are fine as well */
hr = IDirect3DDevice9_CreateVertexShader ( pDevice , simple_vs , & shader ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateVertexShader returned %08x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
2008-01-11 15:38:54 +01:00
IDirect3DVertexShader9_Release ( shader ) ;
2008-02-06 20:16:13 +01:00
/* Try setting invalid modes */
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . Windowed = FALSE ;
d3dpp . BackBufferWidth = 32 ;
2009-03-26 10:43:38 +01:00
d3dpp . BackBufferHeight = 32 ;
2008-02-06 20:16:13 +01:00
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x \n " , hr ) ;
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
ok ( hr = = D3DERR_DEVICENOTRESET , " IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x \n " , hr ) ;
2008-02-06 20:16:13 +01:00
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . Windowed = FALSE ;
d3dpp . BackBufferWidth = 801 ;
2009-03-26 10:43:38 +01:00
d3dpp . BackBufferHeight = 600 ;
2008-02-06 20:16:13 +01:00
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x \n " , hr ) ;
2008-02-06 20:35:06 +01:00
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
ok ( hr = = D3DERR_DEVICENOTRESET , " IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x \n " , hr ) ;
2008-02-06 20:16:13 +01:00
2009-04-21 15:25:31 +02:00
pDevice = NULL ;
IDirect3D9_GetAdapterDisplayMode ( pD3d , D3DADAPTER_DEFAULT , & d3ddm ) ;
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferFormat = d3ddm . Format ;
d3dpp . EnableAutoDepthStencil = FALSE ;
d3dpp . AutoDepthStencilFormat = D3DFMT_D24S8 ;
hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , hwnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
if ( FAILED ( hr ) )
{
skip ( " could not create device, IDirect3D9_CreateDevice returned %#x \n " , hr ) ;
goto cleanup ;
}
hr = IDirect3DDevice9_TestCooperativeLevel ( pDevice ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after creation returned %#x \n " , hr ) ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . Windowed = TRUE ;
d3dpp . BackBufferWidth = 400 ;
d3dpp . BackBufferHeight = 300 ;
d3dpp . EnableAutoDepthStencil = TRUE ;
d3dpp . AutoDepthStencilFormat = D3DFMT_D24S8 ;
hr = IDirect3DDevice9_Reset ( pDevice , & d3dpp ) ;
2009-04-23 08:33:21 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with 0x%08x \n " , hr ) ;
2009-04-21 15:25:31 +02:00
if ( FAILED ( hr ) ) goto cleanup ;
hr = IDirect3DDevice9_GetDepthStencilSurface ( pDevice , & surface ) ;
2009-04-23 08:33:21 +02:00
ok ( hr = = D3D_OK , " GetDepthStencilSurface failed with 0x%08x \n " , hr ) ;
ok ( surface ! = NULL , " Depth stencil should not be NULL \n " ) ;
2009-04-21 15:25:31 +02:00
if ( surface ) IDirect3DSurface9_Release ( surface ) ;
2006-08-09 22:23:31 +02:00
cleanup :
2009-03-26 10:43:39 +01:00
HeapFree ( GetProcessHeap ( ) , 0 , modes ) ;
2009-06-23 09:05:32 +02:00
if ( pDevice )
{
UINT refcount = IDirect3DDevice9_Release ( pDevice ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
if ( pD3d ) IDirect3D9_Release ( pD3d ) ;
2006-08-09 22:23:31 +02:00
}
2006-12-20 13:44:08 +01:00
/* Test adapter display modes */
static void test_display_modes ( void )
{
D3DDISPLAYMODE dmode ;
IDirect3D9 * pD3d ;
pD3d = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( pD3d ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
if ( ! pD3d ) return ;
# define TEST_FMT(x,r) do { \
HRESULT res = IDirect3D9_EnumAdapterModes ( pD3d , 0 , ( x ) , 0 , & dmode ) ; \
2008-07-08 17:48:50 +02:00
ok ( res = = ( r ) , " EnumAdapterModes( " # x " ) did not return " # r " (got %08x)! \n " , res ) ; \
2006-12-20 13:44:08 +01:00
} while ( 0 )
TEST_FMT ( D3DFMT_R8G8B8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A8R8G8B8 , D3DERR_INVALIDCALL ) ;
2007-01-17 17:32:09 +01:00
TEST_FMT ( D3DFMT_X8B8G8R8 , D3DERR_INVALIDCALL ) ;
/* D3DFMT_R5G6B5 */
TEST_FMT ( D3DFMT_X1R5G5B5 , D3DERR_INVALIDCALL ) ;
2006-12-20 13:44:08 +01:00
TEST_FMT ( D3DFMT_A1R5G5B5 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A4R4G4B4 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_R3G3B2 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A8R3G3B2 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_X4R4G4B4 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A2B10G10R10 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A8B8G8R8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_X8B8G8R8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_G16R16 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A2R10G10B10 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A16B16G16R16 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A8P8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_P8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_L8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A8L8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A4L4 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_V8U8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_L6V5U5 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_X8L8V8U8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_Q8W8V8U8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_V16U16 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A2W10V10U10 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_UYVY , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_YUY2 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_DXT1 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_DXT2 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_DXT3 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_DXT4 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_DXT5 , D3DERR_INVALIDCALL ) ;
2007-01-17 17:32:09 +01:00
TEST_FMT ( D3DFMT_MULTI2_ARGB8 , D3DERR_INVALIDCALL ) ;
2006-12-20 13:44:08 +01:00
TEST_FMT ( D3DFMT_G8R8_G8B8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_R8G8_B8G8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_D16_LOCKABLE , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_D32 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_D15S1 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_D24S8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_D24X8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_D24X4S4 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_D16 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_L16 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_D32F_LOCKABLE , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_D24FS8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_VERTEXDATA , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_INDEX16 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_INDEX32 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_Q16W16V16U16 , D3DERR_INVALIDCALL ) ;
2007-01-17 17:32:09 +01:00
/* Floating point formats */
2006-12-20 13:44:08 +01:00
TEST_FMT ( D3DFMT_R16F , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_G16R16F , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A16B16G16R16F , D3DERR_INVALIDCALL ) ;
/* IEEE formats */
TEST_FMT ( D3DFMT_R32F , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_G32R32F , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_A32B32G32R32F , D3DERR_INVALIDCALL ) ;
TEST_FMT ( D3DFMT_CxV8U8 , D3DERR_INVALIDCALL ) ;
TEST_FMT ( 0 , D3DERR_INVALIDCALL ) ;
IDirect3D9_Release ( pD3d ) ;
}
2007-02-09 16:35:45 +01:00
static void test_scene ( void )
{
HRESULT hr ;
HWND hwnd = NULL ;
IDirect3D9 * pD3d = NULL ;
IDirect3DDevice9 * pDevice = NULL ;
D3DPRESENT_PARAMETERS d3dpp ;
D3DDISPLAYMODE d3ddm ;
IDirect3DSurface9 * pSurface1 = NULL , * pSurface2 = NULL , * pSurface3 = NULL , * pRenderTarget = NULL ;
IDirect3DSurface9 * pBackBuffer = NULL , * pDepthStencil = NULL ;
RECT rect = { 0 , 0 , 128 , 128 } ;
D3DCAPS9 caps ;
pD3d = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( pD3d ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! pD3d | | ! hwnd ) goto cleanup ;
IDirect3D9_GetAdapterDisplayMode ( pD3d , D3DADAPTER_DEFAULT , & d3ddm ) ;
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferWidth = 800 ;
2009-03-26 10:43:38 +01:00
d3dpp . BackBufferHeight = 600 ;
2007-02-09 16:35:45 +01:00
d3dpp . BackBufferFormat = d3ddm . Format ;
d3dpp . EnableAutoDepthStencil = TRUE ;
d3dpp . AutoDepthStencilFormat = D3DFMT_D16 ;
hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL /* no NULLREF here */ , hwnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK | | hr = = D3DERR_NOTAVAILABLE , " IDirect3D9_CreateDevice failed with %08x \n " , hr ) ;
2007-07-24 21:29:19 +02:00
if ( ! pDevice )
{
skip ( " Failed to create a d3d device \n " ) ;
goto cleanup ;
}
2007-02-09 16:35:45 +01:00
/* Get the caps, they will be needed to tell if an operation is supposed to be valid */
memset ( & caps , 0 , sizeof ( caps ) ) ;
hr = IDirect3DDevice9_GetDeviceCaps ( pDevice , & caps ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetCaps failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
if ( FAILED ( hr ) ) goto cleanup ;
/* Test an EndScene without beginscene. Should return an error */
hr = IDirect3DDevice9_EndScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_EndScene returned %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
/* Test a normal BeginScene / EndScene pair, this should work */
hr = IDirect3DDevice9_BeginScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
if ( SUCCEEDED ( hr ) )
{
hr = IDirect3DDevice9_EndScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
}
/* Test another EndScene without having begun a new scene. Should return an error */
hr = IDirect3DDevice9_EndScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_EndScene returned %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
/* Two nested BeginScene and EndScene calls */
hr = IDirect3DDevice9_BeginScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
hr = IDirect3DDevice9_BeginScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_BeginScene returned %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
hr = IDirect3DDevice9_EndScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
hr = IDirect3DDevice9_EndScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_EndScene returned %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
/* Create some surfaces to test stretchrect between the scenes */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( pDevice , 128 , 128 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & pSurface1 , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( pDevice , 128 , 128 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & pSurface2 , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
hr = IDirect3DDevice9_CreateDepthStencilSurface ( pDevice , 800 , 600 , D3DFMT_D16 , D3DMULTISAMPLE_NONE , 0 , FALSE , & pSurface3 , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateDepthStencilSurface failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
hr = IDirect3DDevice9_CreateRenderTarget ( pDevice , 128 , 128 , d3ddm . Format , D3DMULTISAMPLE_NONE , 0 , FALSE , & pRenderTarget , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateRenderTarget failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
hr = IDirect3DDevice9_GetBackBuffer ( pDevice , 0 , 0 , D3DBACKBUFFER_TYPE_MONO , & pBackBuffer ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetBackBuffer failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
hr = IDirect3DDevice9_GetDepthStencilSurface ( pDevice , & pDepthStencil ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetBackBuffer failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
/* First make sure a simple StretchRect call works */
if ( pSurface1 & & pSurface2 ) {
hr = IDirect3DDevice9_StretchRect ( pDevice , pSurface1 , NULL , pSurface2 , NULL , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
}
if ( pBackBuffer & & pRenderTarget ) {
hr = IDirect3DDevice9_StretchRect ( pDevice , pBackBuffer , & rect , pRenderTarget , NULL , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
}
if ( pDepthStencil & & pSurface3 ) {
HRESULT expected ;
if ( 0 ) /* Disabled for now because it crashes in wine */ {
expected = caps . DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL ;
hr = IDirect3DDevice9_StretchRect ( pDevice , pDepthStencil , NULL , pSurface3 , NULL , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = expected , " IDirect3DDevice9_StretchRect returned %08x, expected %08x \n " , hr , expected ) ;
2007-02-09 16:35:45 +01:00
}
}
/* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
* width normal surfaces , render targets and depth stencil surfaces .
*/
hr = IDirect3DDevice9_BeginScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
if ( pSurface1 & & pSurface2 )
{
hr = IDirect3DDevice9_StretchRect ( pDevice , pSurface1 , NULL , pSurface2 , NULL , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
}
if ( pBackBuffer & & pRenderTarget )
{
hr = IDirect3DDevice9_StretchRect ( pDevice , pBackBuffer , & rect , pRenderTarget , NULL , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_StretchRect failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
}
if ( pDepthStencil & & pSurface3 )
{
/* This is supposed to fail inside a BeginScene - EndScene pair. */
hr = IDirect3DDevice9_StretchRect ( pDevice , pDepthStencil , NULL , pSurface3 , NULL , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL \n " , hr ) ;
2007-02-09 16:35:45 +01:00
}
hr = IDirect3DDevice9_EndScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
/* Does a SetRenderTarget influence BeginScene / EndScene ?
* Set a new render target , then see if it started a new scene . Flip the rt back and see if that maybe
* ended the scene . Expected result is that the scene is not affected by SetRenderTarget
*/
hr = IDirect3DDevice9_SetRenderTarget ( pDevice , 0 , pRenderTarget ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderTarget failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
hr = IDirect3DDevice9_BeginScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
hr = IDirect3DDevice9_SetRenderTarget ( pDevice , 0 , pBackBuffer ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderTarget failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
hr = IDirect3DDevice9_EndScene ( pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed with %08x \n " , hr ) ;
2007-02-09 16:35:45 +01:00
cleanup :
if ( pRenderTarget ) IDirect3DSurface9_Release ( pRenderTarget ) ;
if ( pDepthStencil ) IDirect3DSurface9_Release ( pDepthStencil ) ;
if ( pBackBuffer ) IDirect3DSurface9_Release ( pBackBuffer ) ;
if ( pSurface1 ) IDirect3DSurface9_Release ( pSurface1 ) ;
if ( pSurface2 ) IDirect3DSurface9_Release ( pSurface2 ) ;
if ( pSurface3 ) IDirect3DSurface9_Release ( pSurface3 ) ;
2009-06-23 09:05:32 +02:00
if ( pDevice )
{
UINT refcount = IDirect3DDevice9_Release ( pDevice ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
if ( pD3d ) IDirect3D9_Release ( pD3d ) ;
2007-02-09 16:35:45 +01:00
if ( hwnd ) DestroyWindow ( hwnd ) ;
}
2006-12-20 13:44:08 +01:00
2007-02-19 15:24:48 +01:00
static void test_limits ( void )
{
HRESULT hr ;
HWND hwnd = NULL ;
IDirect3D9 * pD3d = NULL ;
IDirect3DDevice9 * pDevice = NULL ;
D3DPRESENT_PARAMETERS d3dpp ;
D3DDISPLAYMODE d3ddm ;
IDirect3DTexture9 * pTexture = NULL ;
int i ;
pD3d = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( pD3d ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! pD3d | | ! hwnd ) goto cleanup ;
IDirect3D9_GetAdapterDisplayMode ( pD3d , D3DADAPTER_DEFAULT , & d3ddm ) ;
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferWidth = 800 ;
2009-03-26 10:43:38 +01:00
d3dpp . BackBufferHeight = 600 ;
2007-02-19 15:24:48 +01:00
d3dpp . BackBufferFormat = d3ddm . Format ;
d3dpp . EnableAutoDepthStencil = TRUE ;
d3dpp . AutoDepthStencilFormat = D3DFMT_D16 ;
hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL /* no NULLREF here */ , hwnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK | | hr = = D3DERR_NOTAVAILABLE , " IDirect3D9_CreateDevice failed with %08x \n " , hr ) ;
2007-07-24 21:29:19 +02:00
if ( ! pDevice )
{
skip ( " Failed to create a d3d device \n " ) ;
goto cleanup ;
}
2007-02-19 15:24:48 +01:00
hr = IDirect3DDevice9_CreateTexture ( pDevice , 16 , 16 , 1 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_MANAGED , & pTexture , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_CreateTexture failed with %08x \n " , hr ) ;
2007-02-19 15:24:48 +01:00
if ( ! pTexture ) goto cleanup ;
/* There are 16 pixel samplers. We should be able to access all of them */
for ( i = 0 ; i < 16 ; i + + ) {
hr = IDirect3DDevice9_SetTexture ( pDevice , i , ( IDirect3DBaseTexture9 * ) pTexture ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture for sampler %d failed with %08x \n " , i , hr ) ;
2007-02-19 15:24:48 +01:00
hr = IDirect3DDevice9_SetTexture ( pDevice , i , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTexture for sampler %d failed with %08x \n " , i , hr ) ;
2007-02-19 15:24:48 +01:00
hr = IDirect3DDevice9_SetSamplerState ( pDevice , i , D3DSAMP_SRGBTEXTURE , TRUE ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x \n " , i , hr ) ;
2007-02-19 15:24:48 +01:00
}
/* Now test all 8 textures stage states */
for ( i = 0 ; i < 8 ; i + + ) {
hr = IDirect3DDevice9_SetTextureStageState ( pDevice , i , D3DTSS_COLOROP , D3DTOP_ADD ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x \n " , i , hr ) ;
2007-02-19 15:24:48 +01:00
}
/* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
* to too high samplers ( approximately sampler 40 ) causes memory corruption in windows , so there is no bounds checking
* but how do I test that ?
*/
cleanup :
if ( pTexture ) IDirect3DTexture9_Release ( pTexture ) ;
2009-06-23 09:05:32 +02:00
if ( pDevice )
{
UINT refcount = IDirect3D9_Release ( pDevice ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
if ( pD3d ) IDirect3D9_Release ( pD3d ) ;
2007-02-19 15:24:48 +01:00
if ( hwnd ) DestroyWindow ( hwnd ) ;
}
2007-03-06 13:35:56 +01:00
static void test_depthstenciltest ( void )
{
HRESULT hr ;
HWND hwnd = NULL ;
IDirect3D9 * pD3d = NULL ;
IDirect3DDevice9 * pDevice = NULL ;
D3DPRESENT_PARAMETERS d3dpp ;
D3DDISPLAYMODE d3ddm ;
IDirect3DSurface9 * pDepthStencil = NULL ;
2007-11-10 00:19:19 +01:00
IDirect3DSurface9 * pDepthStencil2 = NULL ;
D3DZBUFFERTYPE state ;
2007-03-06 13:35:56 +01:00
pD3d = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( pD3d ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! pD3d | | ! hwnd ) goto cleanup ;
IDirect3D9_GetAdapterDisplayMode ( pD3d , D3DADAPTER_DEFAULT , & d3ddm ) ;
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferWidth = 800 ;
2009-03-26 10:43:38 +01:00
d3dpp . BackBufferHeight = 600 ;
2007-03-06 13:35:56 +01:00
d3dpp . BackBufferFormat = d3ddm . Format ;
d3dpp . EnableAutoDepthStencil = TRUE ;
d3dpp . AutoDepthStencilFormat = D3DFMT_D16 ;
hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL /* no NULLREF here */ , hwnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK | | hr = = D3DERR_NOTAVAILABLE , " IDirect3D9_CreateDevice failed with %08x \n " , hr ) ;
2007-07-24 21:29:19 +02:00
if ( ! pDevice )
{
skip ( " Failed to create a d3d device \n " ) ;
goto cleanup ;
}
2007-03-06 13:35:56 +01:00
hr = IDirect3DDevice9_GetDepthStencilSurface ( pDevice , & pDepthStencil ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK & & pDepthStencil ! = NULL , " IDirect3DDevice9_GetDepthStencilSurface failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
/* Try to clear */
hr = IDirect3DDevice9_Clear ( pDevice , 0 , NULL , D3DCLEAR_ZBUFFER , 0x00000000 , 1.0 , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
hr = IDirect3DDevice9_SetDepthStencilSurface ( pDevice , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetDepthStencilSurface failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
2007-11-10 00:19:19 +01:00
/* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
hr = IDirect3DDevice9_GetDepthStencilSurface ( pDevice , & pDepthStencil2 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_NOTFOUND & & pDepthStencil2 = = NULL , " IDirect3DDevice9_GetDepthStencilSurface failed with %08x \n " , hr ) ;
2007-11-10 00:19:19 +01:00
if ( pDepthStencil2 ) IDirect3DSurface9_Release ( pDepthStencil2 ) ;
2007-03-06 13:35:56 +01:00
/* This left the render states untouched! */
hr = IDirect3DDevice9_GetRenderState ( pDevice , D3DRS_ZENABLE , & state ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderState failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
ok ( state = = D3DZB_TRUE , " D3DRS_ZENABLE is %s \n " , state = = D3DZB_FALSE ? " D3DZB_FALSE " : ( state = = D3DZB_TRUE ? " D3DZB_TRUE " : " D3DZB_USEW " ) ) ;
hr = IDirect3DDevice9_GetRenderState ( pDevice , D3DRS_ZWRITEENABLE , & state ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderState failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
ok ( state = = TRUE , " D3DRS_ZWRITEENABLE is %s \n " , state ? " TRUE " : " FALSE " ) ;
hr = IDirect3DDevice9_GetRenderState ( pDevice , D3DRS_STENCILENABLE , & state ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderState failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
ok ( state = = FALSE , " D3DRS_STENCILENABLE is %s \n " , state ? " TRUE " : " FALSE " ) ;
hr = IDirect3DDevice9_GetRenderState ( pDevice , D3DRS_STENCILWRITEMASK , & state ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderState failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
ok ( state = = 0xffffffff , " D3DRS_STENCILWRITEMASK is 0x%08x \n " , state ) ;
/* This is supposed to fail now */
hr = IDirect3DDevice9_Clear ( pDevice , 0 , NULL , D3DCLEAR_ZBUFFER , 0x00000000 , 1.0 , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL , " IDirect3DDevice9_Clear failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
hr = IDirect3DDevice9_SetRenderState ( pDevice , D3DRS_ZENABLE , D3DZB_FALSE ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetRenderState failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
hr = IDirect3DDevice9_SetDepthStencilSurface ( pDevice , pDepthStencil ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_SetDepthStencilSurface failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
hr = IDirect3DDevice9_GetRenderState ( pDevice , D3DRS_ZENABLE , & state ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderState failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
ok ( state = = D3DZB_FALSE , " D3DRS_ZENABLE is %s \n " , state = = D3DZB_FALSE ? " D3DZB_FALSE " : ( state = = D3DZB_TRUE ? " D3DZB_TRUE " : " D3DZB_USEW " ) ) ;
/* Now it works again */
hr = IDirect3DDevice9_Clear ( pDevice , 0 , NULL , D3DCLEAR_ZBUFFER , 0x00000000 , 1.0 , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_Clear failed with %08x \n " , hr ) ;
2007-03-06 13:35:56 +01:00
2007-11-10 00:19:19 +01:00
if ( pDepthStencil ) IDirect3DSurface9_Release ( pDepthStencil ) ;
if ( pDevice ) IDirect3D9_Release ( pDevice ) ;
/* Now see if autodepthstencil disable is honored. First, without a format set */
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferWidth = 800 ;
2009-03-26 10:43:38 +01:00
d3dpp . BackBufferHeight = 600 ;
2007-11-10 00:19:19 +01:00
d3dpp . BackBufferFormat = d3ddm . Format ;
d3dpp . EnableAutoDepthStencil = FALSE ;
d3dpp . AutoDepthStencilFormat = D3DFMT_UNKNOWN ;
hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL /* no NULLREF here */ , hwnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK | | hr = = D3DERR_NOTAVAILABLE , " IDirect3D9_CreateDevice failed with %08x \n " , hr ) ;
2007-11-10 00:19:19 +01:00
if ( ! pDevice )
{
skip ( " Failed to create a d3d device \n " ) ;
goto cleanup ;
}
pDepthStencil = NULL ;
hr = IDirect3DDevice9_GetDepthStencilSurface ( pDevice , & pDepthStencil ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_NOTFOUND & & pDepthStencil = = NULL , " IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p \n " , hr , pDepthStencil ) ;
2007-11-10 00:19:19 +01:00
if ( pDepthStencil ) {
IDirect3DSurface9_Release ( pDepthStencil ) ;
pDepthStencil = NULL ;
}
/* Check the depth test state */
hr = IDirect3DDevice9_GetRenderState ( pDevice , D3DRS_ZENABLE , & state ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderState failed with %08x \n " , hr ) ;
2007-11-10 00:19:19 +01:00
ok ( state = = D3DZB_FALSE , " D3DRS_ZENABLE is %s \n " , state = = D3DZB_FALSE ? " D3DZB_FALSE " : ( state = = D3DZB_TRUE ? " D3DZB_TRUE " : " D3DZB_USEW " ) ) ;
if ( pDevice ) IDirect3D9_Release ( pDevice ) ;
/* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
d3dpp . BackBufferWidth = 800 ;
2009-03-26 10:43:38 +01:00
d3dpp . BackBufferHeight = 600 ;
2007-11-10 00:19:19 +01:00
d3dpp . BackBufferFormat = d3ddm . Format ;
d3dpp . EnableAutoDepthStencil = FALSE ;
d3dpp . AutoDepthStencilFormat = D3DFMT_D16 ;
hr = IDirect3D9_CreateDevice ( pD3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL /* no NULLREF here */ , hwnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & d3dpp , & pDevice ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK | | hr = = D3DERR_NOTAVAILABLE , " IDirect3D9_CreateDevice failed with %08x \n " , hr ) ;
2007-11-10 00:19:19 +01:00
if ( ! pDevice )
{
skip ( " Failed to create a d3d device \n " ) ;
goto cleanup ;
}
pDepthStencil = NULL ;
hr = IDirect3DDevice9_GetDepthStencilSurface ( pDevice , & pDepthStencil ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_NOTFOUND & & pDepthStencil = = NULL , " IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p \n " , hr , pDepthStencil ) ;
2007-11-10 00:19:19 +01:00
if ( pDepthStencil ) {
IDirect3DSurface9_Release ( pDepthStencil ) ;
pDepthStencil = NULL ;
}
hr = IDirect3DDevice9_GetRenderState ( pDevice , D3DRS_ZENABLE , & state ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetRenderState failed with %08x \n " , hr ) ;
2007-11-10 00:19:19 +01:00
ok ( state = = D3DZB_FALSE , " D3DRS_ZENABLE is %s \n " , state = = D3DZB_FALSE ? " D3DZB_FALSE " : ( state = = D3DZB_TRUE ? " D3DZB_TRUE " : " D3DZB_USEW " ) ) ;
2007-03-06 13:35:56 +01:00
cleanup :
if ( pDepthStencil ) IDirect3DSurface9_Release ( pDepthStencil ) ;
2009-06-23 09:05:32 +02:00
if ( pDevice )
{
UINT refcount = IDirect3D9_Release ( pDevice ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
if ( pD3d ) IDirect3D9_Release ( pD3d ) ;
2007-03-06 13:35:56 +01:00
if ( hwnd ) DestroyWindow ( hwnd ) ;
}
2007-06-02 15:54:55 +02:00
/* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
static void test_draw_indexed ( void )
{
static const struct {
float position [ 3 ] ;
DWORD color ;
} quad [ ] = {
{ { - 1.0f , - 1.0f , 0.0f } , 0xffff0000 } ,
{ { - 1.0f , 1.0f , 0.0f } , 0xffff0000 } ,
{ { 1.0f , 1.0f , 0.0f } , 0xffff0000 } ,
{ { 1.0f , - 1.0f , 0.0f } , 0xffff0000 } ,
} ;
WORD indices [ ] = { 0 , 1 , 2 , 3 , 0 , 2 } ;
static const D3DVERTEXELEMENT9 decl_elements [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 0 , 12 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
IDirect3DVertexDeclaration9 * vertex_declaration = NULL ;
IDirect3DVertexBuffer9 * vertex_buffer = NULL ;
IDirect3DIndexBuffer9 * index_buffer = NULL ;
D3DPRESENT_PARAMETERS present_parameters ;
2007-06-23 16:40:48 +02:00
IDirect3DDevice9 * device = NULL ;
2007-06-02 15:54:55 +02:00
IDirect3D9 * d3d9 ;
HRESULT hr ;
HWND hwnd ;
void * ptr ;
hwnd = CreateWindow ( " static " , " d3d9_test " ,
0 , 0 , 0 , 10 , 10 , 0 , 0 , 0 , 0 ) ;
if ( ! hwnd )
{
skip ( " Failed to create window \n " ) ;
return ;
}
d3d9 = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
if ( ! d3d9 )
{
skip ( " Failed to create IDirect3D9 object \n " ) ;
goto cleanup ;
}
ZeroMemory ( & present_parameters , sizeof ( present_parameters ) ) ;
present_parameters . Windowed = TRUE ;
present_parameters . hDeviceWindow = hwnd ;
present_parameters . SwapEffect = D3DSWAPEFFECT_DISCARD ;
hr = IDirect3D9_CreateDevice ( d3d9 , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL ,
NULL , D3DCREATE_SOFTWARE_VERTEXPROCESSING , & present_parameters , & device ) ;
if ( FAILED ( hr ) | | ! device )
{
skip ( " Failed to create device \n " ) ;
goto cleanup ;
}
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements , & vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexDeclaration failed (0x%08x) \n " , hr ) ;
2008-04-07 12:08:16 +02:00
hr = IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
2007-06-02 15:54:55 +02:00
ok ( SUCCEEDED ( hr ) , " SetVertexDeclaration failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateVertexBuffer ( device , sizeof ( quad ) , 0 , 0 , D3DPOOL_DEFAULT , & vertex_buffer , NULL ) ;
ok ( SUCCEEDED ( hr ) , " CreateVertexBuffer failed (0x%08x) \n " , hr ) ;
hr = IDirect3DVertexBuffer9_Lock ( vertex_buffer , 0 , 0 , & ptr , D3DLOCK_DISCARD ) ;
ok ( SUCCEEDED ( hr ) , " Lock failed (0x%08x) \n " , hr ) ;
memcpy ( ptr , quad , sizeof ( quad ) ) ;
hr = IDirect3DVertexBuffer9_Unlock ( vertex_buffer ) ;
ok ( SUCCEEDED ( hr ) , " Unlock failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , vertex_buffer , 0 , sizeof ( * quad ) ) ;
ok ( SUCCEEDED ( hr ) , " SetStreamSource failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_CreateIndexBuffer ( device , sizeof ( indices ) , 0 , D3DFMT_INDEX16 , D3DPOOL_DEFAULT , & index_buffer , NULL ) ;
ok ( SUCCEEDED ( hr ) , " CreateIndexBuffer failed (0x%08x) \n " , hr ) ;
hr = IDirect3DIndexBuffer9_Lock ( index_buffer , 0 , 0 , & ptr , D3DLOCK_DISCARD ) ;
ok ( SUCCEEDED ( hr ) , " Lock failed (0x%08x) \n " , hr ) ;
memcpy ( ptr , indices , sizeof ( indices ) ) ;
hr = IDirect3DIndexBuffer9_Unlock ( index_buffer ) ;
ok ( SUCCEEDED ( hr ) , " Unlock failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetRenderState ( device , D3DRS_LIGHTING , FALSE ) ;
ok ( SUCCEEDED ( hr ) , " SetRenderState D3DRS_LIGHTING failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " BeginScene failed (0x%08x) \n " , hr ) ;
/* NULL index buffer. Should fail */
hr = IDirect3DDevice9_SetIndices ( device , NULL ) ;
ok ( SUCCEEDED ( hr ) , " SetIndices failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_DrawIndexedPrimitive ( device , D3DPT_TRIANGLELIST , 0 /* BaseVertexIndex */ , 0 /* MinIndex */ ,
4 /* NumVerts */ , 0 /* StartIndex */ , 2 /*PrimCount */ ) ;
ok ( hr = = D3DERR_INVALIDCALL , " DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x) \n " ,
hr , D3DERR_INVALIDCALL ) ;
2008-04-07 12:08:16 +02:00
/* Valid index buffer, NULL vertex declaration. Should fail */
2007-06-02 15:54:55 +02:00
hr = IDirect3DDevice9_SetIndices ( device , index_buffer ) ;
ok ( SUCCEEDED ( hr ) , " SetIndices failed (0x%08x) \n " , hr ) ;
2008-04-07 12:08:16 +02:00
hr = IDirect3DDevice9_DrawIndexedPrimitive ( device , D3DPT_TRIANGLELIST , 0 /* BaseVertexIndex */ , 0 /* MinIndex */ ,
4 /* NumVerts */ , 0 /* StartIndex */ , 2 /*PrimCount */ ) ;
ok ( hr = = D3DERR_INVALIDCALL , " DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x) \n " ,
hr , D3DERR_INVALIDCALL ) ;
/* Valid index buffer and vertex declaration. Should succeed */
hr = IDirect3DDevice9_SetVertexDeclaration ( device , vertex_declaration ) ;
ok ( SUCCEEDED ( hr ) , " SetVertexDeclaration failed (0x%08x) \n " , hr ) ;
2007-06-02 15:54:55 +02:00
hr = IDirect3DDevice9_DrawIndexedPrimitive ( device , D3DPT_TRIANGLELIST , 0 /* BaseVertexIndex */ , 0 /* MinIndex */ ,
4 /* NumVerts */ , 0 /* StartIndex */ , 2 /*PrimCount */ ) ;
ok ( SUCCEEDED ( hr ) , " DrawIndexedPrimitive failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( SUCCEEDED ( hr ) , " EndScene failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_Present ( device , NULL , NULL , NULL , NULL ) ;
ok ( SUCCEEDED ( hr ) , " Present failed (0x%08x) \n " , hr ) ;
IDirect3DVertexBuffer9_Release ( vertex_buffer ) ;
IDirect3DIndexBuffer9_Release ( index_buffer ) ;
IDirect3DVertexDeclaration9_Release ( vertex_declaration ) ;
cleanup :
2009-06-23 09:05:32 +02:00
if ( device )
{
UINT refcount = IDirect3DDevice9_Release ( device ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
2007-06-02 15:54:55 +02:00
if ( d3d9 ) IDirect3D9_Release ( d3d9 ) ;
if ( hwnd ) DestroyWindow ( hwnd ) ;
}
2007-09-19 00:17:06 +02:00
static void test_null_stream ( void )
{
IDirect3DVertexBuffer9 * buffer = NULL ;
D3DPRESENT_PARAMETERS present_parameters ;
IDirect3DDevice9 * device = NULL ;
IDirect3D9 * d3d9 ;
HWND hwnd ;
HRESULT hr ;
2007-10-02 19:23:20 +02:00
IDirect3DVertexShader9 * shader = NULL ;
2008-01-23 08:27:12 +01:00
IDirect3DVertexDeclaration9 * decl = NULL ;
2007-09-19 00:17:06 +02:00
DWORD shader_code [ ] = {
0xfffe0101 , /* vs_1_1 */
0x0000001f , 0x80000000 , 0x900f0000 , /* dcl_position v0 */
0x00000001 , 0xc00f0000 , 0x90e40000 , /* mov oPos, v0 */
0x0000ffff /* end */
} ;
static const D3DVERTEXELEMENT9 decl_elements [ ] = {
{ 0 , 0 , D3DDECLTYPE_FLOAT3 , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_POSITION , 0 } ,
{ 1 , 0 , D3DDECLTYPE_D3DCOLOR , D3DDECLMETHOD_DEFAULT , D3DDECLUSAGE_COLOR , 0 } ,
D3DDECL_END ( )
} ;
d3d9 = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( d3d9 ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! d3d9 | | ! hwnd ) goto cleanup ;
ZeroMemory ( & present_parameters , sizeof ( present_parameters ) ) ;
present_parameters . Windowed = TRUE ;
present_parameters . hDeviceWindow = hwnd ;
present_parameters . SwapEffect = D3DSWAPEFFECT_DISCARD ;
hr = IDirect3D9_CreateDevice ( d3d9 , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL /* no NULLREF here */ , hwnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & present_parameters , & device ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK | | hr = = D3DERR_NOTAVAILABLE , " IDirect3D9_CreateDevice failed with %08x \n " , hr ) ;
2007-09-19 00:17:06 +02:00
if ( ! device )
{
skip ( " Failed to create a d3d device \n " ) ;
goto cleanup ;
}
hr = IDirect3DDevice9_CreateVertexShader ( device , shader_code , & shader ) ;
if ( FAILED ( hr ) ) {
skip ( " No vertex shader support \n " ) ;
goto cleanup ;
}
hr = IDirect3DDevice9_CreateVertexDeclaration ( device , decl_elements , & decl ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x) \n " , hr ) ;
2008-10-08 01:35:08 +02:00
if ( FAILED ( hr ) ) {
2009-08-26 10:18:08 +02:00
skip ( " Vertex declaration handling not possible. \n " ) ;
goto cleanup ;
2008-01-23 08:27:12 +01:00
}
2007-09-19 00:17:06 +02:00
hr = IDirect3DDevice9_CreateVertexBuffer ( device , 12 * sizeof ( float ) , 0 , 0 , D3DPOOL_MANAGED , & buffer , NULL ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_CreateVertexBuffer failed (0x%08x) \n " , hr ) ;
2008-10-08 01:35:08 +02:00
if ( FAILED ( hr ) ) {
2009-08-26 10:18:08 +02:00
skip ( " Vertex buffer handling not possible. \n " ) ;
goto cleanup ;
2008-01-23 08:27:12 +01:00
}
2007-09-19 00:17:06 +02:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , buffer , 0 , sizeof ( float ) * 3 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetStreamSource failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetStreamSource ( device , 1 , NULL , 0 , 0 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetStreamSource failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexShader ( device , shader ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetVertexShader failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_SetVertexDeclaration ( device , decl ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_SetVertexDeclaration failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_BeginScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_BeginScene failed (0x%08x) \n " , hr ) ;
if ( SUCCEEDED ( hr ) ) {
hr = IDirect3DDevice9_DrawPrimitive ( device , D3DPT_POINTLIST , 0 , 1 ) ;
ok ( SUCCEEDED ( hr ) , " IDirect3DDevice9_DrawPrimitive failed (0x%08x) \n " , hr ) ;
hr = IDirect3DDevice9_EndScene ( device ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_EndScene failed (0x%08x) \n " , hr ) ;
}
IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 0 , 0 ) ;
IDirect3DDevice9_SetVertexShader ( device , NULL ) ;
IDirect3DDevice9_SetVertexDeclaration ( device , NULL ) ;
2008-01-23 08:27:12 +01:00
cleanup :
2009-06-23 09:05:30 +02:00
if ( buffer ) IDirect3DVertexBuffer9_Release ( buffer ) ;
2007-09-19 00:17:06 +02:00
if ( decl ) IDirect3DVertexDeclaration9_Release ( decl ) ;
if ( shader ) IDirect3DVertexShader9_Release ( shader ) ;
2009-06-23 09:05:32 +02:00
if ( device )
{
UINT refcount = IDirect3DDevice9_Release ( device ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
2007-09-19 00:17:06 +02:00
if ( d3d9 ) IDirect3D9_Release ( d3d9 ) ;
}
2007-11-29 13:22:47 +01:00
static void test_lights ( void )
{
D3DPRESENT_PARAMETERS present_parameters ;
IDirect3DDevice9 * device = NULL ;
IDirect3D9 * d3d9 ;
HWND hwnd ;
HRESULT hr ;
unsigned int i ;
BOOL enabled ;
D3DCAPS9 caps ;
d3d9 = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( d3d9 ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! d3d9 | | ! hwnd ) goto cleanup ;
ZeroMemory ( & present_parameters , sizeof ( present_parameters ) ) ;
present_parameters . Windowed = TRUE ;
present_parameters . hDeviceWindow = hwnd ;
present_parameters . SwapEffect = D3DSWAPEFFECT_DISCARD ;
hr = IDirect3D9_CreateDevice ( d3d9 , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , hwnd ,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE , & present_parameters , & device ) ;
2008-04-26 05:56:46 +02:00
ok ( hr = = D3D_OK | | hr = = D3DERR_NOTAVAILABLE | | hr = = D3DERR_INVALIDCALL ,
2008-07-08 17:48:50 +02:00
" IDirect3D9_CreateDevice failed with %08x \n " , hr ) ;
2007-11-29 13:22:47 +01:00
if ( ! device )
{
skip ( " Failed to create a d3d device \n " ) ;
goto cleanup ;
}
memset ( & caps , 0 , sizeof ( caps ) ) ;
hr = IDirect3DDevice9_GetDeviceCaps ( device , & caps ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetDeviceCaps failed with %08x \n " , hr ) ;
2007-11-29 13:22:47 +01:00
for ( i = 1 ; i < = caps . MaxActiveLights ; i + + ) {
hr = IDirect3DDevice9_LightEnable ( device , i , TRUE ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " Enabling light %u failed with %08x \n " , i , hr ) ;
2007-11-29 13:22:47 +01:00
hr = IDirect3DDevice9_GetLightEnable ( device , i , & enabled ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " GetLightEnable on light %u failed with %08x \n " , i , hr ) ;
2007-11-29 13:22:47 +01:00
ok ( enabled , " Light %d is %s \n " , i , enabled ? " enabled " : " disabled " ) ;
}
/* TODO: Test the rendering results in this situation */
hr = IDirect3DDevice9_LightEnable ( device , i + 1 , TRUE ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " Enabling one light more than supported returned %08x \n " , hr ) ;
2007-11-29 13:22:47 +01:00
hr = IDirect3DDevice9_GetLightEnable ( device , i + 1 , & enabled ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " GetLightEnable on light %u failed with %08x \n " , i + 1 , hr ) ;
2007-11-29 13:22:47 +01:00
ok ( enabled , " Light %d is %s \n " , i + 1 , enabled ? " enabled " : " disabled " ) ;
hr = IDirect3DDevice9_LightEnable ( device , i + 1 , FALSE ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " Disabling the additional returned %08x \n " , hr ) ;
2007-11-29 13:22:47 +01:00
for ( i = 1 ; i < = caps . MaxActiveLights ; i + + ) {
hr = IDirect3DDevice9_LightEnable ( device , i , FALSE ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " Disabling light %u failed with %08x \n " , i , hr ) ;
2007-11-29 13:22:47 +01:00
}
2009-06-23 09:05:32 +02:00
cleanup :
if ( device )
{
UINT refcount = IDirect3DDevice9_Release ( device ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
2007-11-29 13:22:47 +01:00
if ( d3d9 ) IDirect3D9_Release ( d3d9 ) ;
}
2007-12-20 22:14:53 +01:00
static void test_set_stream_source ( void )
{
D3DPRESENT_PARAMETERS present_parameters ;
IDirect3DDevice9 * device = NULL ;
IDirect3D9 * d3d9 ;
HWND hwnd ;
HRESULT hr ;
2007-12-24 15:01:18 +01:00
IDirect3DVertexBuffer9 * pVertexBuffer = NULL ;
2007-12-20 22:14:53 +01:00
d3d9 = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( d3d9 ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
hwnd = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd ! = NULL , " Failed to create window \n " ) ;
if ( ! d3d9 | | ! hwnd ) goto cleanup ;
ZeroMemory ( & present_parameters , sizeof ( present_parameters ) ) ;
present_parameters . Windowed = TRUE ;
present_parameters . hDeviceWindow = hwnd ;
present_parameters . SwapEffect = D3DSWAPEFFECT_DISCARD ;
hr = IDirect3D9_CreateDevice ( d3d9 , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , hwnd ,
D3DCREATE_HARDWARE_VERTEXPROCESSING , & present_parameters , & device ) ;
2008-04-26 05:56:46 +02:00
ok ( hr = = D3D_OK | | hr = = D3DERR_NOTAVAILABLE | | hr = = D3DERR_INVALIDCALL ,
2008-07-08 17:48:50 +02:00
" IDirect3D9_CreateDevice failed with %08x \n " , hr ) ;
2007-12-20 22:14:53 +01:00
if ( ! device )
{
hr = IDirect3D9_CreateDevice ( d3d9 , D3DADAPTER_DEFAULT , D3DDEVTYPE_REF , hwnd ,
D3DCREATE_HARDWARE_VERTEXPROCESSING , & present_parameters , & device ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK | | hr = = D3DERR_NOTAVAILABLE , " IDirect3D9_CreateDevice failed with %08x \n " , hr ) ;
2007-12-20 22:14:53 +01:00
if ( ! device )
{
skip ( " Failed to create a d3d device \n " ) ;
goto cleanup ;
}
}
hr = IDirect3DDevice9_CreateVertexBuffer ( device , 512 , 0 , 0 , D3DPOOL_DEFAULT , & pVertexBuffer , NULL ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " Failed to create a vertex buffer, hr = %08x \n " , hr ) ;
2007-12-24 15:01:18 +01:00
if ( SUCCEEDED ( hr ) ) {
2008-01-27 14:02:00 +01:00
/* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
* so accept both results . Wine currently rejects this to be able to optimize the vbo conversion , but writes
* a WARN
*/
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , pVertexBuffer , 0 , 32 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " Failed to set the stream source, offset 0, hr = %08x \n " , hr ) ;
2008-01-27 14:02:00 +01:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , pVertexBuffer , 1 , 32 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL | | hr = = D3D_OK , " Unexpected result when setting the stream source, offset 1, hr = %08x \n " , hr ) ;
2008-01-27 14:02:00 +01:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , pVertexBuffer , 2 , 32 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL | | hr = = D3D_OK , " Unexpected result when setting the stream source, offset 2, hr = %08x \n " , hr ) ;
2008-01-27 14:02:00 +01:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , pVertexBuffer , 3 , 32 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL | | hr = = D3D_OK , " Unexpected result when setting the stream source, offset 3, hr = %08x \n " , hr ) ;
2008-01-27 14:02:00 +01:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , pVertexBuffer , 4 , 32 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " Failed to set the stream source, offset 4, hr = %08x \n " , hr ) ;
2007-12-24 15:01:18 +01:00
}
2007-12-20 22:14:53 +01:00
/* Try to set the NULL buffer with an offset and stride 0 */
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 0 , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " Failed to set the stream source, offset 0, hr = %08x \n " , hr ) ;
2007-12-20 22:14:53 +01:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 1 , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL | | hr = = D3D_OK , " Unexpected result when setting the stream source, offset 1, hr = %08x \n " , hr ) ;
2007-12-20 22:14:53 +01:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 2 , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL | | hr = = D3D_OK , " Unexpected result when setting the stream source, offset 2, hr = %08x \n " , hr ) ;
2007-12-20 22:14:53 +01:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 3 , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3DERR_INVALIDCALL | | hr = = D3D_OK , " Unexpected result when setting the stream source, offset 3, hr = %08x \n " , hr ) ;
2007-12-20 22:14:53 +01:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 4 , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " Failed to set the stream source, offset 4, hr = %08x \n " , hr ) ;
2007-12-20 22:14:53 +01:00
hr = IDirect3DDevice9_SetStreamSource ( device , 0 , NULL , 0 , 0 ) ;
2008-07-08 17:48:50 +02:00
ok ( hr = = D3D_OK , " Failed to set the stream source, offset 4, hr = %08x \n " , hr ) ;
2007-12-20 22:14:53 +01:00
2007-12-24 15:01:18 +01:00
cleanup :
2009-06-23 09:05:32 +02:00
if ( pVertexBuffer ) IDirect3DVertexBuffer9_Release ( pVertexBuffer ) ;
if ( device )
{
UINT refcount = IDirect3DDevice9_Release ( device ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
2007-12-20 22:14:53 +01:00
if ( d3d9 ) IDirect3D9_Release ( d3d9 ) ;
}
2008-02-26 10:47:30 +01:00
struct formats {
D3DFORMAT DisplayFormat ;
D3DFORMAT BackBufferFormat ;
BOOL shouldPass ;
} ;
struct formats r5g6b5_format_list [ ] =
{
{ D3DFMT_R5G6B5 , D3DFMT_R5G6B5 , TRUE } ,
{ D3DFMT_R5G6B5 , D3DFMT_X1R5G5B5 , FALSE } ,
{ D3DFMT_R5G6B5 , D3DFMT_A1R5G5B5 , FALSE } ,
{ D3DFMT_R5G6B5 , D3DFMT_X8R8G8B8 , FALSE } ,
{ D3DFMT_R5G6B5 , D3DFMT_A8R8G8B8 , FALSE } ,
{ 0 , 0 , 0 }
} ;
struct formats x1r5g5b5_format_list [ ] =
{
{ D3DFMT_X1R5G5B5 , D3DFMT_R5G6B5 , FALSE } ,
{ D3DFMT_X1R5G5B5 , D3DFMT_X1R5G5B5 , TRUE } ,
{ D3DFMT_X1R5G5B5 , D3DFMT_A1R5G5B5 , TRUE } ,
{ D3DFMT_X1R5G5B5 , D3DFMT_X8R8G8B8 , FALSE } ,
{ D3DFMT_X1R5G5B5 , D3DFMT_A8R8G8B8 , FALSE } ,
/* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
{ D3DFMT_A1R5G5B5 , D3DFMT_R5G6B5 , FALSE } ,
{ D3DFMT_A1R5G5B5 , D3DFMT_X1R5G5B5 , FALSE } ,
{ D3DFMT_A1R5G5B5 , D3DFMT_A1R5G5B5 , FALSE } ,
{ D3DFMT_A1R5G5B5 , D3DFMT_X8R8G8B8 , FALSE } ,
{ D3DFMT_A1R5G5B5 , D3DFMT_A8R8G8B8 , FALSE } ,
{ 0 , 0 , 0 }
} ;
struct formats x8r8g8b8_format_list [ ] =
{
{ D3DFMT_X8R8G8B8 , D3DFMT_R5G6B5 , FALSE } ,
{ D3DFMT_X8R8G8B8 , D3DFMT_X1R5G5B5 , FALSE } ,
{ D3DFMT_X8R8G8B8 , D3DFMT_A1R5G5B5 , FALSE } ,
{ D3DFMT_X8R8G8B8 , D3DFMT_X8R8G8B8 , TRUE } ,
{ D3DFMT_X8R8G8B8 , D3DFMT_A8R8G8B8 , TRUE } ,
/* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
{ D3DFMT_A8R8G8B8 , D3DFMT_R5G6B5 , FALSE } ,
{ D3DFMT_A8R8G8B8 , D3DFMT_X1R5G5B5 , FALSE } ,
{ D3DFMT_A8R8G8B8 , D3DFMT_A1R5G5B5 , FALSE } ,
{ D3DFMT_A8R8G8B8 , D3DFMT_X8R8G8B8 , FALSE } ,
{ D3DFMT_A8R8G8B8 , D3DFMT_A8R8G8B8 , FALSE } ,
{ 0 , 0 , 0 }
} ;
2009-01-28 00:35:31 +01:00
static void test_display_formats ( void )
2008-02-26 10:47:30 +01:00
{
/* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
* Next to these there are 6 different backbuffer formats . Only a fixed number of
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* combinations are possible in FULLSCREEN mode . In windowed mode more combinations are
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* allowed due to depth conversion and this is likely driver dependent .
* This test checks which combinations are possible in fullscreen mode and this should not be driver dependent .
* TODO : handle A2R10G10B10 but what hardware supports it ? Parhelia ? It is very rare . */
UINT Adapter = D3DADAPTER_DEFAULT ;
D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL ;
int i , nmodes ;
HRESULT hr ;
IDirect3D9 * d3d9 = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( d3d9 ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
if ( ! d3d9 ) return ;
nmodes = IDirect3D9_GetAdapterModeCount ( d3d9 , D3DADAPTER_DEFAULT , D3DFMT_R5G6B5 ) ;
if ( ! nmodes ) {
skip ( " Display format R5G6B5 not supported, skipping \n " ) ;
} else {
trace ( " Testing display format R5G6B5 \n " ) ;
for ( i = 0 ; r5g6b5_format_list [ i ] . DisplayFormat ! = 0 ; i + + )
{
hr = IDirect3D9_CheckDeviceType ( d3d9 , Adapter , DeviceType , r5g6b5_format_list [ i ] . DisplayFormat , r5g6b5_format_list [ i ] . BackBufferFormat , FALSE ) ;
if ( r5g6b5_format_list [ i ] . shouldPass )
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ok ( hr = = D3D_OK | |
broken ( hr = = D3DERR_NOTAVAILABLE ) ,
" format %d %d didn't pass with hr=%#08x \n " , r5g6b5_format_list [ i ] . DisplayFormat , r5g6b5_format_list [ i ] . BackBufferFormat , hr ) ;
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else
ok ( hr ! = D3D_OK , " format %d %d didn't pass while it was expected to \n " , r5g6b5_format_list [ i ] . DisplayFormat , r5g6b5_format_list [ i ] . BackBufferFormat ) ;
}
}
nmodes = IDirect3D9_GetAdapterModeCount ( d3d9 , D3DADAPTER_DEFAULT , D3DFMT_X1R5G5B5 ) ;
if ( ! nmodes ) {
skip ( " Display format X1R5G5B5 not supported, skipping \n " ) ;
} else {
trace ( " Testing display format X1R5G5B5 \n " ) ;
for ( i = 0 ; x1r5g5b5_format_list [ i ] . DisplayFormat ! = 0 ; i + + )
{
hr = IDirect3D9_CheckDeviceType ( d3d9 , Adapter , DeviceType , x1r5g5b5_format_list [ i ] . DisplayFormat , x1r5g5b5_format_list [ i ] . BackBufferFormat , FALSE ) ;
if ( x1r5g5b5_format_list [ i ] . shouldPass )
ok ( hr = = D3D_OK , " format %d %d didn't pass with hr=%#08x \n " , x1r5g5b5_format_list [ i ] . DisplayFormat , x1r5g5b5_format_list [ i ] . BackBufferFormat , hr ) ;
else
ok ( hr ! = D3D_OK , " format %d %d didn't pass while it was expected to \n " , x1r5g5b5_format_list [ i ] . DisplayFormat , x1r5g5b5_format_list [ i ] . BackBufferFormat ) ;
}
}
nmodes = IDirect3D9_GetAdapterModeCount ( d3d9 , D3DADAPTER_DEFAULT , D3DFMT_X8R8G8B8 ) ;
if ( ! nmodes ) {
skip ( " Display format X8R8G8B8 not supported, skipping \n " ) ;
} else {
trace ( " Testing display format X8R8G8B8 \n " ) ;
for ( i = 0 ; x8r8g8b8_format_list [ i ] . DisplayFormat ! = 0 ; i + + )
{
hr = IDirect3D9_CheckDeviceType ( d3d9 , Adapter , DeviceType , x8r8g8b8_format_list [ i ] . DisplayFormat , x8r8g8b8_format_list [ i ] . BackBufferFormat , FALSE ) ;
if ( x8r8g8b8_format_list [ i ] . shouldPass )
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ok ( hr = = D3D_OK | |
broken ( hr = = D3DERR_NOTAVAILABLE ) ,
" format %d %d didn't pass with hr=%#08x \n " , x8r8g8b8_format_list [ i ] . DisplayFormat , x8r8g8b8_format_list [ i ] . BackBufferFormat , hr ) ;
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else
ok ( hr ! = D3D_OK , " format %d %d didn't pass while it was expected to \n " , x8r8g8b8_format_list [ i ] . DisplayFormat , x8r8g8b8_format_list [ i ] . BackBufferFormat ) ;
}
}
if ( d3d9 ) IDirect3D9_Release ( d3d9 ) ;
}
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static void test_scissor_size ( void )
{
IDirect3D9 * d3d9_ptr = 0 ;
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unsigned int i ;
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static const struct {
int winx ; int winy ; int backx ; int backy ; BOOL window ;
} scts [ ] = { /* scissor tests */
{ 800 , 600 , 640 , 480 , TRUE } ,
{ 800 , 600 , 640 , 480 , FALSE } ,
{ 640 , 480 , 800 , 600 , TRUE } ,
{ 640 , 480 , 800 , 600 , FALSE } ,
} ;
d3d9_ptr = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( d3d9_ptr ! = NULL , " Failed to create IDirect3D9 object \n " ) ;
if ( ! d3d9_ptr ) {
skip ( " Failed to create IDirect3D9 object \n " ) ;
return ;
}
for ( i = 0 ; i < sizeof ( scts ) / sizeof ( scts [ 0 ] ) ; i + + ) {
IDirect3DDevice9 * device_ptr = 0 ;
D3DPRESENT_PARAMETERS present_parameters ;
HRESULT hr ;
WNDCLASS wc = { 0 } ;
HWND hwnd = 0 ;
RECT scissorrect ;
wc . lpfnWndProc = DefWindowProc ;
wc . lpszClassName = " d3d9_test_wc " ;
RegisterClass ( & wc ) ;
hwnd = CreateWindow ( " d3d9_test_wc " , " d3d9_test " ,
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0 , 0 , scts [ i ] . winx , scts [ i ] . winy , 0 , 0 , 0 , 0 ) ;
ZeroMemory ( & present_parameters , sizeof ( present_parameters ) ) ;
present_parameters . Windowed = scts [ i ] . window ;
present_parameters . hDeviceWindow = hwnd ;
present_parameters . SwapEffect = D3DSWAPEFFECT_DISCARD ;
present_parameters . BackBufferWidth = scts [ i ] . backx ;
present_parameters . BackBufferHeight = scts [ i ] . backy ;
present_parameters . BackBufferFormat = D3DFMT_A8R8G8B8 ;
present_parameters . EnableAutoDepthStencil = TRUE ;
present_parameters . AutoDepthStencilFormat = D3DFMT_D24S8 ;
hr = IDirect3D9_CreateDevice ( d3d9_ptr , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , present_parameters . hDeviceWindow , D3DCREATE_HARDWARE_VERTEXPROCESSING , & present_parameters , & device_ptr ) ;
if ( FAILED ( hr ) ) {
present_parameters . AutoDepthStencilFormat = D3DFMT_D16 ;
hr = IDirect3D9_CreateDevice ( d3d9_ptr , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , present_parameters . hDeviceWindow , D3DCREATE_HARDWARE_VERTEXPROCESSING , & present_parameters , & device_ptr ) ;
if ( FAILED ( hr ) ) {
hr = IDirect3D9_CreateDevice ( d3d9_ptr , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , present_parameters . hDeviceWindow , D3DCREATE_SOFTWARE_VERTEXPROCESSING , & present_parameters , & device_ptr ) ;
}
}
ok ( hr = = D3D_OK | | hr = = D3DERR_NOTAVAILABLE , " IDirect3D_CreateDevice returned: %08x \n " , hr ) ;
if ( ! device_ptr )
{
DestroyWindow ( hwnd ) ;
skip ( " Creating the device failed \n " ) ;
goto err_out ;
}
/* Check for the default scissor rect size */
hr = IDirect3DDevice9_GetScissorRect ( device_ptr , & scissorrect ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetScissorRect failed with: %08x \n " , hr ) ;
ok ( scissorrect . right = = scts [ i ] . backx & & scissorrect . bottom = = scts [ i ] . backy & & scissorrect . top = = 0 & & scissorrect . left = = 0 , " Scissorrect missmatch (%d, %d) should be (%d, %d) \n " , scissorrect . right , scissorrect . bottom , scts [ i ] . backx , scts [ i ] . backy ) ;
/* check the scissorrect values after a reset */
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present_parameters . BackBufferWidth = 800 ;
present_parameters . BackBufferHeight = 600 ;
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hr = IDirect3DDevice9_Reset ( device_ptr , & present_parameters ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_Reset failed with %08x \n " , hr ) ;
hr = IDirect3DDevice9_TestCooperativeLevel ( device_ptr ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x \n " , hr ) ;
hr = IDirect3DDevice9_GetScissorRect ( device_ptr , & scissorrect ) ;
ok ( hr = = D3D_OK , " IDirect3DDevice9_GetScissorRect failed with: %08x \n " , hr ) ;
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ok ( scissorrect . right = = 800 & & scissorrect . bottom = = 600 & & scissorrect . top = = 0 & & scissorrect . left = = 0 , " Scissorrect missmatch (%d, %d) should be (%d, %d) \n " , scissorrect . right , scissorrect . bottom , 800 , 600 ) ;
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if ( device_ptr ) {
ULONG ref ;
ref = IDirect3DDevice9_Release ( device_ptr ) ;
DestroyWindow ( hwnd ) ;
ok ( ref = = 0 , " The device was not properly freed: refcount %u \n " , ref ) ;
}
}
err_out :
if ( d3d9_ptr ) IDirect3D9_Release ( d3d9_ptr ) ;
return ;
}
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static void test_multi_device ( void )
{
IDirect3DDevice9 * device1 = NULL , * device2 = NULL ;
D3DPRESENT_PARAMETERS present_parameters ;
HWND hwnd1 = NULL , hwnd2 = NULL ;
IDirect3D9 * d3d9 ;
ULONG refcount ;
HRESULT hr ;
d3d9 = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( d3d9 ! = NULL , " Failed to create a d3d9 object. \n " ) ;
if ( ! d3d9 ) goto fail ;
hwnd1 = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd1 ! = NULL , " Failed to create a window. \n " ) ;
if ( ! hwnd1 ) goto fail ;
memset ( & present_parameters , 0 , sizeof ( present_parameters ) ) ;
present_parameters . Windowed = TRUE ;
present_parameters . hDeviceWindow = hwnd1 ;
present_parameters . SwapEffect = D3DSWAPEFFECT_DISCARD ;
hr = IDirect3D9_CreateDevice ( d3d9 , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , hwnd1 ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & present_parameters , & device1 ) ;
IDirect3D9_Release ( d3d9 ) ;
d3d9 = NULL ;
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if ( FAILED ( hr ) ) {
skip ( " Failed to create a device \n " ) ;
goto fail ;
}
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d3d9 = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
ok ( d3d9 ! = NULL , " Failed to create a d3d9 object. \n " ) ;
if ( ! d3d9 ) goto fail ;
hwnd2 = CreateWindow ( " static " , " d3d9_test " , WS_OVERLAPPEDWINDOW , 100 , 100 , 160 , 160 , NULL , NULL , NULL , NULL ) ;
ok ( hwnd2 ! = NULL , " Failed to create a window. \n " ) ;
if ( ! hwnd2 ) goto fail ;
memset ( & present_parameters , 0 , sizeof ( present_parameters ) ) ;
present_parameters . Windowed = TRUE ;
present_parameters . hDeviceWindow = hwnd2 ;
present_parameters . SwapEffect = D3DSWAPEFFECT_DISCARD ;
hr = IDirect3D9_CreateDevice ( d3d9 , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , hwnd2 ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING , & present_parameters , & device2 ) ;
ok ( SUCCEEDED ( hr ) , " Failed to create a device, hr %#x \n " , hr ) ;
IDirect3D9_Release ( d3d9 ) ;
d3d9 = NULL ;
if ( FAILED ( hr ) ) goto fail ;
fail :
if ( d3d9 ) IDirect3D9_Release ( d3d9 ) ;
if ( device1 )
{
refcount = IDirect3DDevice9_Release ( device1 ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
if ( device2 )
{
refcount = IDirect3DDevice9_Release ( device2 ) ;
ok ( ! refcount , " Device has %u references left. \n " , refcount ) ;
}
if ( hwnd1 ) DestroyWindow ( hwnd1 ) ;
if ( hwnd2 ) DestroyWindow ( hwnd2 ) ;
}
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static HWND filter_messages ;
struct
{
HWND window ;
UINT message ;
} expect_message ;
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struct wndproc_thread_param
{
HWND dummy_window ;
HANDLE window_created ;
HANDLE test_finished ;
} ;
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static LRESULT CALLBACK test_proc ( HWND hwnd , UINT message , WPARAM wparam , LPARAM lparam )
{
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if ( filter_messages & & filter_messages = = hwnd )
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{
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ok ( message = = WM_DISPLAYCHANGE | | message = = WM_IME_NOTIFY ,
" Received unexpected message %#x for window %p. \n " , message , hwnd ) ;
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}
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if ( expect_message . window = = hwnd & & expect_message . message = = message ) expect_message . message = 0 ;
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return DefWindowProcA ( hwnd , message , wparam , lparam ) ;
}
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static DWORD WINAPI wndproc_thread ( void * param )
{
struct wndproc_thread_param * p = param ;
DWORD res ;
BOOL ret ;
p - > dummy_window = CreateWindowA ( " d3d9_test_wndproc_wc " , " d3d9_test " ,
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0 , 0 , 640 , 480 , 0 , 0 , 0 , 0 ) ;
ret = SetEvent ( p - > window_created ) ;
ok ( ret , " SetEvent failed, last error %#x. \n " , GetLastError ( ) ) ;
res = WaitForSingleObject ( p - > test_finished , INFINITE ) ;
ok ( res = = WAIT_OBJECT_0 , " Wait failed (%#x), last error %#x. \n " , res , GetLastError ( ) ) ;
DestroyWindow ( p - > dummy_window ) ;
return 0 ;
}
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static void test_wndproc ( void )
{
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struct wndproc_thread_param thread_params ;
HWND device_window , focus_window , tmp ;
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IDirect3DDevice9 * device ;
WNDCLASSA wc = { 0 } ;
IDirect3D9 * d3d9 ;
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HANDLE thread ;
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LONG_PTR proc ;
ULONG ref ;
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DWORD res , tid ;
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if ( ! ( d3d9 = pDirect3DCreate9 ( D3D_SDK_VERSION ) ) )
{
skip ( " Failed to create IDirect3D9 object, skipping tests. \n " ) ;
return ;
}
wc . lpfnWndProc = test_proc ;
wc . lpszClassName = " d3d9_test_wndproc_wc " ;
ok ( RegisterClassA ( & wc ) , " Failed to register window class. \n " ) ;
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thread_params . window_created = CreateEvent ( NULL , FALSE , FALSE , NULL ) ;
ok ( ! ! thread_params . window_created , " CreateEvent failed, last error %#x. \n " , GetLastError ( ) ) ;
thread_params . test_finished = CreateEvent ( NULL , FALSE , FALSE , NULL ) ;
ok ( ! ! thread_params . test_finished , " CreateEvent failed, last error %#x. \n " , GetLastError ( ) ) ;
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focus_window = CreateWindowA ( " d3d9_test_wndproc_wc " , " d3d9_test " ,
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0 , 0 , 640 , 480 , 0 , 0 , 0 , 0 ) ;
device_window = CreateWindowA ( " d3d9_test_wndproc_wc " , " d3d9_test " ,
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0 , 0 , 640 , 480 , 0 , 0 , 0 , 0 ) ;
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thread = CreateThread ( NULL , 0 , wndproc_thread , & thread_params , 0 , & tid ) ;
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ok ( ! ! thread , " Failed to create thread, last error %#x. \n " , GetLastError ( ) ) ;
res = WaitForSingleObject ( thread_params . window_created , INFINITE ) ;
ok ( res = = WAIT_OBJECT_0 , " Wait failed (%#x), last error %#x. \n " , res , GetLastError ( ) ) ;
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proc = GetWindowLongPtrA ( device_window , GWLP_WNDPROC ) ;
ok ( proc = = ( LONG_PTR ) test_proc , " Expected wndproc %#lx, got %#lx. \n " ,
( LONG_PTR ) test_proc , proc ) ;
proc = GetWindowLongPtrA ( focus_window , GWLP_WNDPROC ) ;
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ok ( proc = = ( LONG_PTR ) test_proc , " Expected wndproc %#lx, got %#lx. \n " ,
( LONG_PTR ) test_proc , proc ) ;
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trace ( " device_window %p, focus_window %p, dummy_window %p. \n " ,
device_window , focus_window , thread_params . dummy_window ) ;
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tmp = GetFocus ( ) ;
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ok ( tmp = = device_window , " Expected focus %p, got %p. \n " , device_window , tmp ) ;
tmp = GetForegroundWindow ( ) ;
ok ( tmp = = thread_params . dummy_window , " Expected foreground window %p, got %p. \n " ,
thread_params . dummy_window , tmp ) ;
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expect_message . window = focus_window ;
expect_message . message = WM_SETFOCUS ;
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device = create_device ( d3d9 , device_window , focus_window , FALSE ) ;
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if ( ! device )
{
skip ( " Failed to create a D3D device, skipping tests. \n " ) ;
goto done ;
}
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ok ( ! expect_message . message , " Expected message %#x for window %p, but didn't receive it. \n " ,
expect_message . message , expect_message . window ) ;
tmp = GetFocus ( ) ;
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todo_wine ok ( tmp = = focus_window , " Expected focus %p, got %p. \n " , focus_window , tmp ) ;
tmp = GetForegroundWindow ( ) ;
todo_wine ok ( tmp = = focus_window , " Expected foreground window %p, got %p. \n " , focus_window , tmp ) ;
SetForegroundWindow ( focus_window ) ;
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filter_messages = focus_window ;
proc = GetWindowLongPtrA ( device_window , GWLP_WNDPROC ) ;
ok ( proc = = ( LONG_PTR ) test_proc , " Expected wndproc %#lx, got %#lx. \n " ,
( LONG_PTR ) test_proc , proc ) ;
proc = GetWindowLongPtrA ( focus_window , GWLP_WNDPROC ) ;
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ok ( proc ! = ( LONG_PTR ) test_proc , " Expected wndproc != %#lx, got %#lx. \n " ,
( LONG_PTR ) test_proc , proc ) ;
ref = IDirect3DDevice9_Release ( device ) ;
ok ( ref = = 0 , " The device was not properly freed: refcount %u. \n " , ref ) ;
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proc = GetWindowLongPtrA ( focus_window , GWLP_WNDPROC ) ;
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ok ( proc = = ( LONG_PTR ) test_proc , " Expected wndproc %#lx, got %#lx. \n " ,
( LONG_PTR ) test_proc , proc ) ;
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device = create_device ( d3d9 , focus_window , focus_window , FALSE ) ;
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if ( ! device )
{
skip ( " Failed to create a D3D device, skipping tests. \n " ) ;
goto done ;
}
ref = IDirect3DDevice9_Release ( device ) ;
ok ( ref = = 0 , " The device was not properly freed: refcount %u. \n " , ref ) ;
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device = create_device ( d3d9 , device_window , focus_window , FALSE ) ;
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if ( ! device )
{
skip ( " Failed to create a D3D device, skipping tests. \n " ) ;
goto done ;
}
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proc = SetWindowLongPtrA ( focus_window , GWLP_WNDPROC , ( LONG_PTR ) DefWindowProcA ) ;
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ok ( proc ! = ( LONG_PTR ) test_proc , " Expected wndproc != %#lx, got %#lx. \n " ,
( LONG_PTR ) test_proc , proc ) ;
ref = IDirect3DDevice9_Release ( device ) ;
ok ( ref = = 0 , " The device was not properly freed: refcount %u. \n " , ref ) ;
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proc = GetWindowLongPtrA ( focus_window , GWLP_WNDPROC ) ;
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ok ( proc = = ( LONG_PTR ) DefWindowProcA , " Expected wndproc %#lx, got %#lx. \n " ,
( LONG_PTR ) DefWindowProcA , proc ) ;
done :
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filter_messages = NULL ;
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IDirect3D9_Release ( d3d9 ) ;
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SetEvent ( thread_params . test_finished ) ;
WaitForSingleObject ( thread , INFINITE ) ;
CloseHandle ( thread_params . test_finished ) ;
CloseHandle ( thread_params . window_created ) ;
CloseHandle ( thread ) ;
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DestroyWindow ( device_window ) ;
DestroyWindow ( focus_window ) ;
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UnregisterClassA ( " d3d9_test_wndproc_wc " , GetModuleHandleA ( NULL ) ) ;
}
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static void test_wndproc_windowed ( void )
{
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struct wndproc_thread_param thread_params ;
HWND device_window , focus_window , tmp ;
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IDirect3DDevice9 * device ;
WNDCLASSA wc = { 0 } ;
IDirect3D9 * d3d9 ;
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HANDLE thread ;
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LONG_PTR proc ;
ULONG ref ;
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DWORD res , tid ;
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if ( ! ( d3d9 = pDirect3DCreate9 ( D3D_SDK_VERSION ) ) )
{
skip ( " Failed to create IDirect3D9 object, skipping tests. \n " ) ;
return ;
}
wc . lpfnWndProc = test_proc ;
wc . lpszClassName = " d3d9_test_wndproc_wc " ;
ok ( RegisterClassA ( & wc ) , " Failed to register window class. \n " ) ;
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thread_params . window_created = CreateEvent ( NULL , FALSE , FALSE , NULL ) ;
ok ( ! ! thread_params . window_created , " CreateEvent failed, last error %#x. \n " , GetLastError ( ) ) ;
thread_params . test_finished = CreateEvent ( NULL , FALSE , FALSE , NULL ) ;
ok ( ! ! thread_params . test_finished , " CreateEvent failed, last error %#x. \n " , GetLastError ( ) ) ;
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focus_window = CreateWindowA ( " d3d9_test_wndproc_wc " , " d3d9_test " ,
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0 , 0 , 640 , 480 , 0 , 0 , 0 , 0 ) ;
device_window = CreateWindowA ( " d3d9_test_wndproc_wc " , " d3d9_test " ,
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0 , 0 , 640 , 480 , 0 , 0 , 0 , 0 ) ;
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thread = CreateThread ( NULL , 0 , wndproc_thread , & thread_params , 0 , & tid ) ;
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ok ( ! ! thread , " Failed to create thread, last error %#x. \n " , GetLastError ( ) ) ;
res = WaitForSingleObject ( thread_params . window_created , INFINITE ) ;
ok ( res = = WAIT_OBJECT_0 , " Wait failed (%#x), last error %#x. \n " , res , GetLastError ( ) ) ;
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proc = GetWindowLongPtrA ( device_window , GWLP_WNDPROC ) ;
ok ( proc = = ( LONG_PTR ) test_proc , " Expected wndproc %#lx, got %#lx. \n " ,
( LONG_PTR ) test_proc , proc ) ;
proc = GetWindowLongPtrA ( focus_window , GWLP_WNDPROC ) ;
ok ( proc = = ( LONG_PTR ) test_proc , " Expected wndproc %#lx, got %#lx. \n " ,
( LONG_PTR ) test_proc , proc ) ;
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trace ( " device_window %p, focus_window %p, dummy_window %p. \n " ,
device_window , focus_window , thread_params . dummy_window ) ;
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tmp = GetFocus ( ) ;
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ok ( tmp = = device_window , " Expected focus %p, got %p. \n " , device_window , tmp ) ;
tmp = GetForegroundWindow ( ) ;
ok ( tmp = = thread_params . dummy_window , " Expected foreground window %p, got %p. \n " ,
thread_params . dummy_window , tmp ) ;
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filter_messages = focus_window ;
device = create_device ( d3d9 , device_window , focus_window , TRUE ) ;
if ( ! device )
{
skip ( " Failed to create a D3D device, skipping tests. \n " ) ;
goto done ;
}
tmp = GetFocus ( ) ;
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ok ( tmp = = device_window , " Expected focus %p, got %p. \n " , device_window , tmp ) ;
tmp = GetForegroundWindow ( ) ;
ok ( tmp = = thread_params . dummy_window , " Expected foreground window %p, got %p. \n " ,
thread_params . dummy_window , tmp ) ;
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proc = GetWindowLongPtrA ( device_window , GWLP_WNDPROC ) ;
ok ( proc = = ( LONG_PTR ) test_proc , " Expected wndproc %#lx, got %#lx. \n " ,
( LONG_PTR ) test_proc , proc ) ;
proc = GetWindowLongPtrA ( focus_window , GWLP_WNDPROC ) ;
ok ( proc = = ( LONG_PTR ) test_proc , " Expected wndproc %#lx, got %#lx. \n " ,
( LONG_PTR ) test_proc , proc ) ;
ref = IDirect3DDevice9_Release ( device ) ;
ok ( ref = = 0 , " The device was not properly freed: refcount %u. \n " , ref ) ;
filter_messages = device_window ;
device = create_device ( d3d9 , focus_window , focus_window , TRUE ) ;
if ( ! device )
{
skip ( " Failed to create a D3D device, skipping tests. \n " ) ;
goto done ;
}
ref = IDirect3DDevice9_Release ( device ) ;
ok ( ref = = 0 , " The device was not properly freed: refcount %u. \n " , ref ) ;
device = create_device ( d3d9 , device_window , focus_window , TRUE ) ;
if ( ! device )
{
skip ( " Failed to create a D3D device, skipping tests. \n " ) ;
goto done ;
}
ref = IDirect3DDevice9_Release ( device ) ;
ok ( ref = = 0 , " The device was not properly freed: refcount %u. \n " , ref ) ;
done :
filter_messages = NULL ;
IDirect3D9_Release ( d3d9 ) ;
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SetEvent ( thread_params . test_finished ) ;
WaitForSingleObject ( thread , INFINITE ) ;
CloseHandle ( thread_params . test_finished ) ;
CloseHandle ( thread_params . window_created ) ;
CloseHandle ( thread ) ;
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DestroyWindow ( device_window ) ;
DestroyWindow ( focus_window ) ;
UnregisterClassA ( " d3d9_test_wndproc_wc " , GetModuleHandleA ( NULL ) ) ;
}
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START_TEST ( device )
{
HMODULE d3d9_handle = LoadLibraryA ( " d3d9.dll " ) ;
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if ( ! d3d9_handle )
{
skip ( " Could not load d3d9.dll \n " ) ;
return ;
}
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pDirect3DCreate9 = ( void * ) GetProcAddress ( d3d9_handle , " Direct3DCreate9 " ) ;
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ok ( pDirect3DCreate9 ! = NULL , " Failed to get address of Direct3DCreate9 \n " ) ;
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if ( pDirect3DCreate9 )
{
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IDirect3D9 * d3d9 = pDirect3DCreate9 ( D3D_SDK_VERSION ) ;
if ( ! d3d9 )
{
skip ( " could not create D3D9 object \n " ) ;
return ;
}
IDirect3D9_Release ( d3d9 ) ;
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test_multi_device ( ) ;
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test_display_formats ( ) ;
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test_display_modes ( ) ;
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test_swapchain ( ) ;
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test_refcount ( ) ;
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test_mipmap_levels ( ) ;
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test_checkdevicemultisampletype ( ) ;
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test_cursor ( ) ;
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test_reset ( ) ;
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test_scene ( ) ;
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test_limits ( ) ;
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test_depthstenciltest ( ) ;
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test_draw_indexed ( ) ;
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test_null_stream ( ) ;
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test_lights ( ) ;
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test_set_stream_source ( ) ;
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test_scissor_size ( ) ;
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test_wndproc ( ) ;
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test_wndproc_windowed ( ) ;
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}
}