Matteo Bruni
5ec54d2f3b
ddraw/tests: Accept broken testbot result for ddraw1:test_texturemapblend().
2015-05-21 20:51:54 +09:00
Matteo Bruni
2fee34f97b
ddraw/tests: Workaround a testbot failure in test_ck_rgba().
2015-05-21 20:51:50 +09:00
Matteo Bruni
30a1fffcc7
ddraw/tests: Accept broken testbot result for test_coop_level_d3d_state().
2015-05-21 20:51:43 +09:00
Francois Gouget
0f3de20ba0
ddraw/tests: Silence some ddrawmodes traces that generate too many lines.
2015-05-11 15:19:04 +09:00
Matteo Bruni
0cc7daebd8
ddraw/tests: Add a ddraw2 specular lighting test.
2015-05-05 18:51:08 +09:00
Matteo Bruni
6418a489e0
ddraw/tests: Accept broken testbot result for test_clear_rect_count().
2015-05-05 18:51:06 +09:00
Francois Gouget
cb16c70602
ddraw/tests: Fix compilation on systems that don't support nameless union.
2015-05-04 15:06:43 +09:00
Matteo Bruni
27de4f25cf
ddraw/tests: Add a ddraw4 specular lighting test.
2015-05-01 15:45:03 +09:00
Matteo Bruni
213f7d9f45
wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp.
2015-05-01 15:45:00 +09:00
Matteo Bruni
72722222a7
ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7.
2015-05-01 15:44:40 +09:00
Henri Verbeet
8633fd625a
ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind).
2015-04-30 16:17:56 +09:00
Henri Verbeet
6569337cb7
ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind).
2015-04-30 16:17:54 +09:00
Henri Verbeet
4c5276042d
ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind).
2015-04-30 16:17:51 +09:00
Henri Verbeet
4a416f8d37
ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind).
2015-04-30 16:17:49 +09:00
Matteo Bruni
287093e26e
ddraw/tests: Add a ddraw7 specular lighting test.
2015-04-29 17:02:22 +09:00
Francois Gouget
7929155e55
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2015-04-27 15:08:18 +09:00
Matteo Bruni
b963c73abb
wined3d: Introduce D3D7+ normal matrix computation.
2015-04-24 19:07:52 +09:00
Matteo Bruni
e7548fc421
ddraw: Cleanup d3d_light_SetLight() a bit.
2015-04-23 15:14:03 +09:00
Matteo Bruni
969e72396d
ddraw/tests: Fix ddraw2 test_lighting() cleanup code.
2015-04-23 15:13:59 +09:00
Matteo Bruni
b6717dc2e3
ddraw/tests: Port the lighting test to the previous d3d versions.
2015-04-22 23:24:18 +09:00
Matteo Bruni
319e7fb201
ddraw/tests: Add more d3d7 lighting tests.
2015-04-22 23:24:12 +09:00
Stefan Dösinger
5d51c97d07
wined3d: Implement color keying in the glsl fragment pipeline.
2015-04-10 21:43:31 +09:00
Matteo Bruni
fbffd8bae4
ddraw: Enable WINED3D_RS_NORMALIZENORMALS on d3d versions older than d3d7.
2015-03-31 18:49:29 +09:00
Matteo Bruni
382c8fde08
ddraw: D3DRENDERSTATE_NORMALIZENORMALS doesn't exist before d3d7.
2015-03-31 18:49:29 +09:00
Matteo Bruni
e8aba71529
ddraw: Make sure to activate / deactivate the light on D3DLIGHT_ACTIVE flag changes.
2015-03-31 18:49:29 +09:00
Matteo Bruni
b41a3ad219
ddraw: Make sure AddLight properly activates lights.
2015-03-31 18:49:29 +09:00
Matteo Bruni
ca7e56cfee
ddraw: D3DLIGHT lights default to active.
...
Actually, there is no way to deactivate them short of removing them from
the viewport.
2015-03-31 18:49:29 +09:00
Henri Verbeet
94967c28b9
wined3d: Add support for half-integer pixel centers.
...
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Frédéric Delanoy
f6a341c747
Assorted spelling/grammar fixes.
2015-03-27 22:29:48 +09:00
Stefan Dösinger
bfe82190ad
ddraw/tests: Port test_color_fill to earlier versions.
2015-03-27 20:40:37 +09:00
Stefan Dösinger
7897a2c058
ddraw/tests: Make sure color keying is on in test_texturemapblend.
2015-03-27 20:40:37 +09:00
Francois Gouget
baf32ced74
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2015-03-24 20:01:37 +09:00
Stefan Dösinger
70c6666d1e
ddraw/tests: Correct executebuffer offsets.
2015-03-23 22:59:16 +09:00
Stefan Dösinger
daf3e8a0dc
ddraw/tests: The testbot applies color keying without a key.
2015-03-23 22:59:15 +09:00
Stefan Dösinger
02be2e38a8
ddraw: Update the palette before presents to the NULL window.
2015-03-23 22:59:14 +09:00
Henri Verbeet
1dea0c1d67
ddraw: Get rid of some comments in the middle of the copyright headers.
2015-03-20 21:32:21 +09:00
Stefan Dösinger
df829de88d
ddraw: Handle DDBLT_ROP in ddraw.
2015-03-18 21:03:22 +09:00
Stefan Dösinger
948202c47f
ddraw: Add validation and tests for DDBLT_ROP.
2015-03-17 23:34:28 +09:00
Stefan Dösinger
e0edd55a2e
ddraw/tests: Add tests for DDBLT_DEPTHFILL.
2015-03-17 23:34:01 +09:00
Stefan Dösinger
a84980168c
ddraw: Add DDBLT_DEPTHFILL validation.
2015-03-17 23:33:56 +09:00
Stefan Dösinger
1d8e92c170
ddraw/tests: Add a DDBLT_COLORFILL test.
2015-03-17 23:33:52 +09:00
Stefan Dösinger
6cb795b4b6
ddraw: Add DDBLT_COLORFILL validation.
2015-03-17 23:33:44 +09:00
Stefan Dösinger
5061e3502e
ddraw/tests: r200 ignores the alpha channel when matching color keys.
2015-03-13 22:28:30 +09:00
Stefan Dösinger
2702f28e66
ddraw: Remove support for V16U16.
...
None of my Windows drivers support this format. At best this will
confuse applications trying to pick X8L8V8U8.
2015-03-11 22:09:29 +09:00
Stefan Dösinger
b07b350286
ddraw: Set DDPF_BUMPLUMINANCE for V5U5L6 and X8L8V8U8.
2015-03-11 22:09:24 +09:00
Stefan Dösinger
937522ffd0
ddraw/tests: Add a test for signed formats.
2015-03-11 22:09:15 +09:00
Francois Gouget
e928f5544e
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2015-03-08 17:46:52 +09:00
Michael Stefaniuc
bd9d41080f
ddraw/tests: Actually test some return values (PVS-Studio).
2015-03-04 21:50:41 +09:00
Sebastian Lackner
68528519fc
ddraw: Remove unused code for ChangeUniquenessValue.
2015-03-03 17:12:41 +09:00
Amine Khaldi
21bfc8c440
include: Correct DDSCAPS2 and DDSURFACEDESC2 structures and their uses.
2015-03-02 23:00:32 +09:00
Stefan Dösinger
5408c5ea34
ddraw/tests: Create a device in test_surface_discard.
2015-02-17 21:16:12 +09:00
Stefan Dösinger
f64815e651
ddraw/tests: Port D3D1_ViewportClearTest to ddraw1.c (v2).
2015-02-17 21:16:08 +09:00
Stefan Dösinger
8c158c1e33
ddraw/tests: Port test_texturemapblend to ddraw2.c.
2015-02-16 23:26:18 +09:00
Stefan Dösinger
c0efc3ebf8
ddraw/tests: Port D3D1_TextureMapBlendTest to ddraw1.c.
2015-02-16 23:26:06 +09:00
Stefan Dösinger
f75d1b0c2f
d3d/tests: Geforce8+ GPUs abs() table fog.
2015-02-13 22:37:07 +09:00
Stefan Dösinger
861ade434a
ddraw/tests: Test rhw table fog z vs rhw.
2015-02-12 22:19:13 +09:00
Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Erich E. Hoover
3d5fe2074e
ddraw: Fix inverted logic for enumerating secondary devices.
2014-12-11 16:41:05 +01:00
Henri Verbeet
af9ccb490a
ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create().
2014-12-10 19:32:08 +01:00
Stefan Dösinger
19c860499a
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
Stefan Dösinger
262b9cc62e
ddraw/tests: Test WM_SYSCOMMAND handling.
2014-12-08 14:18:38 +01:00
Stefan Dösinger
bd91c559ae
ddraw/tests: Fix window deactivation in test_coop_level_activateapp.
2014-12-08 14:18:36 +01:00
Stefan Dösinger
871fc4a38f
d3d/tests: Rename fog_interpolation_test for consistency.
2014-11-27 13:27:24 +01:00
Stefan Dösinger
96519f9be9
d3d/tests: Table fog does not abs the fog coordinate.
2014-11-27 13:27:21 +01:00
Stefan Dösinger
cfd741c6b6
d3d/tests: Show that the vfog abs is not a property of D3DFOG_LINEAR.
2014-11-27 13:27:17 +01:00
Stefan Dösinger
c9b10beb36
wined3d: Vertex fog uses the absolute eye position z.
2014-11-27 13:27:13 +01:00
Stefan Dösinger
f905c7c07a
ddraw: Restore the registry display mode.
2014-11-20 22:31:39 +09:00
Stefan Dösinger
0edb13a20f
ddraw/tests: Test messages on window reactivation.
2014-11-20 22:31:18 +09:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Stefan Dösinger
a9e0ece68a
ddraw/tests: Test mode changes on focus loss and restore.
2014-11-19 16:41:11 +09:00
Stefan Dösinger
a071587373
ddraw/tests: Test focus loss style changes.
2014-11-19 16:40:48 +09:00
Stefan Dösinger
be01a7637d
ddraw/tests: Test messages on focus loss.
2014-11-19 16:40:45 +09:00
Henri Verbeet
1c116c3527
d3d10core/tests: Port alpha_test() to d3d10core.
2014-11-17 19:30:40 +09:00
Francois Gouget
9006a013b0
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2014-11-17 17:27:12 +09:00
Stefan Dösinger
38548df04b
d3d/tests: Test fog interpolation.
2014-11-12 20:07:56 +09:00
Stefan Dösinger
a6f7b213af
ddraw/tests: Ddraw restores the mode settings from the registry.
2014-11-12 20:07:55 +09:00
Stefan Dösinger
a04eb0c21b
ddraw/tests: Rename modes and rectangles in test_coop_level_mode_set.
2014-11-12 20:07:55 +09:00
Stefan Dösinger
5d17f9bc7c
ddraw/tests: Fix some COM macro versions in test_coop_level_mode_set.
2014-11-07 21:31:58 +09:00
Stefan Dösinger
c436a525e4
ddraw/tests: Check if the current display settings match the registry settings.
2014-11-07 21:31:56 +09:00
Frédéric Delanoy
1e214eb5d3
Assorted spelling/grammar fixes.
2014-10-02 16:58:53 +02:00
Henri Verbeet
97856bcfee
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
Henri Verbeet
5000eba6d0
ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init().
2014-09-29 10:37:25 +02:00
Henri Verbeet
e28800c6a4
ddraw: Move the pitch / linear size validation from ddraw_surface_init() to ddraw_surface_create().
2014-09-29 10:37:22 +02:00
Francois Gouget
0dd5cb1cef
Assorted spelling fixes.
2014-09-29 10:36:36 +02:00
Henri Verbeet
74ab8e8ce9
wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
...
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Stefan Dösinger
9bb5b00dd5
ddraw: Do not set lpSurface in GetSurfaceDesc.
...
This reverts a5c484cbf3
. The test included
in a5c484cb
is wrong and contains a typo that leads to incorrect
assumptions. The Dungeon Keeper 2 crash that was the reason for patch
a5c484cb
is fixed properly by the previous patch.
2014-08-19 14:50:17 +02:00
Stefan Dösinger
61ee3323ad
ddraw: Clear application-passed lpSurface pointers.
2014-08-19 14:50:12 +02:00
Henri Verbeet
1fb7ccdc13
ddraw: Clamp video memory to UINT_MAX in ddraw7_GetAvailableVidMem().
2014-08-18 12:47:04 +02:00
Erich E. Hoover
45147b82ef
ddraw: Return empty D3D hardware flags for RGB device enumeration.
2014-08-11 12:51:43 +02:00
Erich E. Hoover
a56ea6e5d9
ddraw/tests: Remove broken tests of D3DTRANSFORM_UNCLIPPED.
2014-08-11 12:51:39 +02:00
Stefan Dösinger
341db6d8d3
wined3d: Remove wined3d_texture_set/get_priority.
2014-07-16 16:10:05 +02:00
Stefan Dösinger
2abecc46c6
wined3d: Remove wined3d_surface_set/get_priority.
2014-07-16 16:09:51 +02:00
Stefan Dösinger
8b367c7909
ddraw/tests: Add a test for IDirectDrawSurface7::SetPriority.
2014-07-16 16:09:27 +02:00
Stefan Dösinger
5b9f91c18d
ddraw: Add validation to SetPriority / GetPriority.
2014-07-16 16:09:22 +02:00
Henri Verbeet
ce60e4ec71
ddraw/tests: Get rid of struct sVertexT.
2014-07-15 15:29:55 +02:00
Henri Verbeet
ee5e469fd8
ddraw/tests: Get rid of struct sVertex.
2014-07-15 15:29:53 +02:00
Stefan Dösinger
403d7c1dee
ddraw: Refuse SetPalette and GetPalette on lost surfaces.
...
The SetPalette check is outside of ddraw_surface_set_palette to make
sure the palettes are properly freed when a lost P8 surface is destroyed.
2014-07-07 15:49:06 +02:00
Henri Verbeet
7447b37ff5
ddraw/tests: Get rid of struct nvertex.
2014-07-01 12:52:16 +02:00