ddraw/tests: Get rid of struct sVertexT.

This commit is contained in:
Henri Verbeet 2014-07-15 08:43:55 +02:00 committed by Alexandre Julliard
parent ee5e469fd8
commit ce60e4ec71
1 changed files with 22 additions and 20 deletions

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@ -446,12 +446,6 @@ static void clear_test(IDirect3DDevice7 *device)
ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
}
struct sVertexT {
float x, y, z, rhw;
DWORD diffuse;
DWORD specular;
};
static void fog_test(IDirect3DDevice7 *device)
{
HRESULT hr;
@ -495,20 +489,28 @@ static void fog_test(IDirect3DDevice7 *device)
{{ 0.0f, 1.0f, 1.5f}, 0xffff0000, 0xff000000},
{{ 0.0f, 0.0f, 1.5f}, 0xffff0000, 0xff000000},
};
/* Untransformed ones. Give them a different diffuse color to make the test look
* nicer. It also makes making sure that they are drawn correctly easier.
*/
struct sVertexT transformed_1[] = {
{320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
};
struct sVertexT transformed_2[] = {
{320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
/* Untransformed ones. Give them a different diffuse color to make the
* test look nicer. It also makes making sure that they are drawn
* correctly easier. */
struct
{
struct vec4 position;
DWORD diffuse;
DWORD specular;
}
transformed_1[] =
{
{{320.0f, 0.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
{{640.0f, 0.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
{{640.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
{{320.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
},
transformed_2[] =
{
{{320.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
{{640.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
{{640.0f, 480.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
{{320.0f, 480.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000},
};
WORD Indices[] = {0, 1, 2, 2, 3, 0};
D3DMATRIX ident_mat =