ddraw/tests: Get rid of struct sVertex.
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@ -446,12 +446,6 @@ static void clear_test(IDirect3DDevice7 *device)
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ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
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}
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struct sVertex {
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float x, y, z;
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DWORD diffuse;
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DWORD specular;
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};
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struct sVertexT {
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float x, y, z, rhw;
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DWORD diffuse;
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@ -465,19 +459,41 @@ static void fog_test(IDirect3DDevice7 *device)
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float start = 0.0, end = 1.0;
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D3DDEVICEDESC7 caps;
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struct
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{
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struct vec3 position;
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DWORD diffuse;
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DWORD specular;
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}
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/* Gets full z based fog with linear fog, no fog with specular color */
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struct sVertex untransformed_1[] = {
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{-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
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{-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
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{ 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
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{ 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
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};
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untransformed_1[] =
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{
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{{-1.0f, -1.0f, 0.1f}, 0xffff0000, 0xff000000},
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{{-1.0f, 0.0f, 0.1f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 0.0f, 0.1f}, 0xffff0000, 0xff000000},
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{{ 0.0f, -1.0f, 0.1f}, 0xffff0000, 0xff000000},
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},
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/* Ok, I am too lazy to deal with transform matrices */
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struct sVertex untransformed_2[] = {
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{-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
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{-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
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{ 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
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{ 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
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untransformed_2[] =
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{
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{{-1.0f, 0.0f, 1.0f}, 0xffff0000, 0xff000000},
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{{-1.0f, 1.0f, 1.0f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 1.0f, 1.0f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 0.0f, 1.0f}, 0xffff0000, 0xff000000},
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},
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far_quad1[] =
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{
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{{-1.0f, -1.0f, 0.5f}, 0xffff0000, 0xff000000},
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{{-1.0f, 0.0f, 0.5f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 0.0f, 0.5f}, 0xffff0000, 0xff000000},
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{{ 0.0f, -1.0f, 0.5f}, 0xffff0000, 0xff000000},
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},
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far_quad2[] =
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{
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{{-1.0f, 0.0f, 1.5f}, 0xffff0000, 0xff000000},
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{{-1.0f, 1.0f, 1.5f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 1.0f, 1.5f}, 0xffff0000, 0xff000000},
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{{ 0.0f, 0.0f, 1.5f}, 0xffff0000, 0xff000000},
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};
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/* Untransformed ones. Give them a different diffuse color to make the test look
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* nicer. It also makes making sure that they are drawn correctly easier.
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@ -523,20 +539,6 @@ static void fog_test(IDirect3DDevice7 *device)
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, -1.0f, 1.0f,
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};
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struct sVertex far_quad1[] =
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{
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{-1.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
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{-1.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
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{ 0.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
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{ 0.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
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};
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struct sVertex far_quad2[] =
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{
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{-1.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
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{-1.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
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{ 0.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
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{ 0.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
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};
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memset(&caps, 0, sizeof(caps));
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hr = IDirect3DDevice7_GetCaps(device, &caps);
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