ddraw/tests: Fix ddraw2 test_lighting() cleanup code.
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@ -6639,6 +6639,8 @@ static void test_lighting(void)
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ok(color == tests[i].expected, "%s has color 0x%08x.\n", tests[i].message, color);
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}
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hr = IDirect3DViewport2_DeleteLight(viewport, light);
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ok(SUCCEEDED(hr), "Failed to remove a light from the viewport, hr %#x.\n", hr);
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IDirect3DLight_Release(light);
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destroy_material(material);
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destroy_viewport(device, viewport);
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@ -6646,7 +6648,7 @@ static void test_lighting(void)
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refcount = IDirect3DDevice2_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D2_Release(d3d);
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IDirectDraw2_Release(ddraw);
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refcount = IDirectDraw2_Release(ddraw);
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ok(!refcount, "Ddraw object has %u references left.\n", refcount);
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DestroyWindow(window);
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}
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