ddraw/tests: Port test_texturemapblend to ddraw2.c.
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@ -6998,6 +6998,337 @@ static void test_surface_desc_lock(void)
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DestroyWindow(window);
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}
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static void test_texturemapblend(void)
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{
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HRESULT hr;
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DDSURFACEDESC ddsd;
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DDBLTFX fx;
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static RECT rect = {0, 0, 64, 128};
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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DDCOLORKEY ckey;
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IDirectDrawSurface *surface, *rt;
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IDirect3DTexture2 *texture;
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D3DTEXTUREHANDLE texture_handle;
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HWND window;
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IDirectDraw2 *ddraw;
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IDirect3DDevice2 *device;
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IDirect3DMaterial2 *material;
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IDirect3DViewport2 *viewport;
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ULONG ref;
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D3DCOLOR color;
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static D3DTLVERTEX test1_quads[] =
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{
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{{0.0f}, {0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {0.0f}, {0.0f}},
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{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {0.0f}, {1.0f}},
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{{640.0f}, {0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {1.0f}, {0.0f}},
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{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {1.0f}, {1.0f}},
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{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {0.0f}, {0.0f}},
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{{0.0f}, {480.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {0.0f}, {1.0f}},
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{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {1.0f}, {0.0f}},
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{{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {1.0f}, {1.0f}},
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},
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test2_quads[] =
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{
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{{0.0f}, {0.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {0.0f}, {0.0f}},
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{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {0.0f}, {1.0f}},
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{{640.0f}, {0.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {1.0f}, {0.0f}},
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{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {1.0f}, {1.0f}},
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{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {0.0f}, {0.0f}},
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{{0.0f}, {480.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {0.0f}, {1.0f}},
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{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {1.0f}, {0.0f}},
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{{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {1.0f}, {1.0f}},
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};
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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ddraw = create_ddraw();
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ok(!!ddraw, "Failed to create a ddraw object.\n");
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if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
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{
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skip("Failed to create a 3D device, skipping test.\n");
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DestroyWindow(window);
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IDirectDraw2_Release(ddraw);
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return;
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}
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hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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material = create_diffuse_material(device, 0.0f, 0.0f, 0.0f, 1.0f);
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viewport = create_viewport(device, 0, 0, 640, 480);
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viewport_set_background(device, viewport, material);
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hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
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/* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel.
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*
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* The vertex alpha is completely ignored in this case, so case 1 and 2 combined are not
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* a D3DTOP_MODULATE with texture alpha = 0xff in case 2 (no alpha in texture). */
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
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ddsd.dwHeight = 128;
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ddsd.dwWidth = 128;
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ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
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ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
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U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
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U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
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U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
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U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
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hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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memset(&fx, 0, sizeof(fx));
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fx.dwSize = sizeof(fx);
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U5(fx).dwFillColor = 0xff0000ff;
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hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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U5(fx).dwFillColor = 0x800000ff;
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hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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/* Note that the ddraw1 version of this test runs tests 1-3 with D3DRENDERSTATE_COLORKEYENABLE
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* enabled, whereas this version only runs test 4 with color keying on. Because no color key
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* is set on the texture this should not result in different behavior. */
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice2_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[0], 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[4], 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 5, 5);
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ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 5);
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ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 5, 245);
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ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 245);
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ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
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IDirect3DTexture2_Release(texture);
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ref = IDirectDrawSurface_Release(surface);
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ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
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/* Test alpha with texture that has no alpha channel - alpha should be taken from diffuse vertex color. */
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
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ddsd.dwHeight = 128;
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ddsd.dwWidth = 128;
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ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
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ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
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U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
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U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
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U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
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U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
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hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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U5(fx).dwFillColor = 0xff0000ff;
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hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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U5(fx).dwFillColor = 0x800000ff;
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hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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hr = IDirect3DDevice2_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[0], 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[4], 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 5, 5);
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ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 5);
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ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 5, 245);
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ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 245);
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ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
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IDirect3DTexture2_Release(texture);
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ref = IDirectDrawSurface_Release(surface);
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ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
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/* Test RGB - should multiply color components from diffuse vertex color and texture. */
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
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ddsd.dwHeight = 128;
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ddsd.dwWidth = 128;
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ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
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ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
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U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
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U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
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U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
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U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
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hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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U5(fx).dwFillColor = 0x00ffffff;
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hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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U5(fx).dwFillColor = 0x00ffff80;
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hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice2_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test2_quads[0], 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test2_quads[4], 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 5, 5);
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ok(compare_color(color, 0x00ff0040, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 5);
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ok(compare_color(color, 0x00ff0080, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 5, 245);
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ok(compare_color(color, 0x00800080, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 245);
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ok(compare_color(color, 0x008000ff, 2), "Got unexpected color 0x%08x.\n", color);
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IDirect3DTexture2_Release(texture);
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ref = IDirectDrawSurface_Release(surface);
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ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
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/* Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere). */
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
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ddsd.dwHeight = 128;
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ddsd.dwWidth = 128;
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ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
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ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
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U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
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U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
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U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
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U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
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hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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U5(fx).dwFillColor = 0xf800;
|
||||
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
|
||||
U5(fx).dwFillColor = 0x001f;
|
||||
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
|
||||
|
||||
ckey.dwColorSpaceLowValue = 0x001f;
|
||||
ckey.dwColorSpaceHighValue = 0x001f;
|
||||
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
|
||||
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
|
||||
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
|
||||
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice2_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[0], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[4], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
color = get_surface_color(rt, 5, 5);
|
||||
ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = get_surface_color(rt, 400, 5);
|
||||
ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = get_surface_color(rt, 5, 245);
|
||||
ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = get_surface_color(rt, 400, 245);
|
||||
ok(compare_color(color, 0x00800000, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
|
||||
IDirect3DTexture2_Release(texture);
|
||||
ref = IDirectDrawSurface_Release(surface);
|
||||
ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
|
||||
|
||||
destroy_viewport(device, viewport);
|
||||
ref = IDirect3DMaterial2_Release(material);
|
||||
ok(ref == 0, "Material not properly released, refcount %u.\n", ref);
|
||||
IDirectDrawSurface_Release(rt);
|
||||
IDirect3DDevice2_Release(device);
|
||||
ref = IDirectDraw2_Release(ddraw);
|
||||
ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
START_TEST(ddraw2)
|
||||
{
|
||||
IDirectDraw2 *ddraw;
|
||||
|
@ -7069,4 +7400,5 @@ START_TEST(ddraw2)
|
|||
test_palette_alpha();
|
||||
test_lost_device();
|
||||
test_surface_desc_lock();
|
||||
test_texturemapblend();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue