ddraw/tests: Port D3D1_TextureMapBlendTest to ddraw1.c.
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@ -5918,6 +5918,391 @@ static void test_surface_desc_lock(void)
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DestroyWindow(window);
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}
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static void test_texturemapblend(void)
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{
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HRESULT hr;
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DDSURFACEDESC ddsd;
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D3DEXECUTEBUFFERDESC exec_desc;
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DDBLTFX fx;
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static RECT rect = {0, 0, 64, 128};
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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DDCOLORKEY ckey;
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IDirectDrawSurface *surface, *rt;
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IDirect3DTexture *texture;
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D3DTEXTUREHANDLE texture_handle;
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HWND window;
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IDirectDraw *ddraw;
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IDirect3DDevice *device;
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IDirect3DMaterial *material;
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IDirect3DViewport *viewport;
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IDirect3DExecuteBuffer *execute_buffer;
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UINT inst_length;
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void *ptr;
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ULONG ref;
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D3DCOLOR color;
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static const D3DTLVERTEX test1_quads[] =
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{
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{{0.0f}, {0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {0.0f}, {0.0f}},
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{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {0.0f}, {1.0f}},
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{{640.0f}, {0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {1.0f}, {0.0f}},
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{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {1.0f}, {1.0f}},
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{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {0.0f}, {0.0f}},
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{{0.0f}, {480.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {0.0f}, {1.0f}},
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{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {1.0f}, {0.0f}},
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{{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {1.0f}, {1.0f}},
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},
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test2_quads[] =
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{
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{{0.0f}, {0.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {0.0f}, {0.0f}},
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{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {0.0f}, {1.0f}},
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{{640.0f}, {0.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {1.0f}, {0.0f}},
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{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {1.0f}, {1.0f}},
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{{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {0.0f}, {0.0f}},
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{{0.0f}, {480.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {0.0f}, {1.0f}},
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{{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {1.0f}, {0.0f}},
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{{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {1.0f}, {1.0f}},
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};
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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ddraw = create_ddraw();
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ok(!!ddraw, "Failed to create a ddraw object.\n");
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if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
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{
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skip("Failed to create a 3D device, skipping test.\n");
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DestroyWindow(window);
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IDirectDraw_Release(ddraw);
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return;
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}
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hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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material = create_diffuse_material(device, 0.0f, 0.0f, 0.0f, 1.0f);
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viewport = create_viewport(device, 0, 0, 640, 480);
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viewport_set_background(device, viewport, material);
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memset(&exec_desc, 0, sizeof(exec_desc));
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exec_desc.dwSize = sizeof(exec_desc);
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exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
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exec_desc.dwBufferSize = 1024;
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exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
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hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
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ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
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/* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel.
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*
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* The vertex alpha is completely ignored in this case, so case 1 and 2 combined are not
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* a D3DTOP_MODULATE with texture alpha = 0xff in case 2 (no alpha in texture). */
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
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ddsd.dwHeight = 128;
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ddsd.dwWidth = 128;
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ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
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ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
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U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
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U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
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U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
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U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
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hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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memset(&fx, 0, sizeof(fx));
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fx.dwSize = sizeof(fx);
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U5(fx).dwFillColor = 0xff0000ff;
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hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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U5(fx).dwFillColor = 0x800000ff;
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hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
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ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
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memcpy(exec_desc.lpData, test1_quads, sizeof(test1_quads));
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ptr = ((BYTE *)exec_desc.lpData) + sizeof(test1_quads);
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emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
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emit_set_rs(&ptr, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
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emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
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emit_set_rs(&ptr, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
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emit_set_rs(&ptr, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
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emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
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emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
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emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
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emit_tquad(&ptr, 0);
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emit_tquad(&ptr, 4);
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emit_end(&ptr);
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inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
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inst_length -= sizeof(test1_quads);
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hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
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ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
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set_execute_data(execute_buffer, 8, sizeof(test1_quads), inst_length);
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hr = IDirect3DDevice_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
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ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 5, 5);
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ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 5);
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ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 5, 245);
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ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 245);
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ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
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IDirect3DTexture_Release(texture);
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ref = IDirectDrawSurface_Release(surface);
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ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
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/* Test alpha with texture that has no alpha channel - alpha should be taken from diffuse vertex color. */
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
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ddsd.dwHeight = 128;
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ddsd.dwWidth = 128;
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ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
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ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
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U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
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U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
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U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
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U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
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hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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U5(fx).dwFillColor = 0xff0000ff;
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hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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U5(fx).dwFillColor = 0x800000ff;
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hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
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ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
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ptr = ((BYTE *)exec_desc.lpData) + sizeof(test1_quads);
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emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
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emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
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emit_tquad(&ptr, 0);
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emit_tquad(&ptr, 4);
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emit_end(&ptr);
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inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
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inst_length -= sizeof(test1_quads);
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hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
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ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
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set_execute_data(execute_buffer, 8, sizeof(test1_quads), inst_length);
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hr = IDirect3DDevice_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
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ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 5, 5);
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ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 5);
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ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 5, 245);
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ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 245);
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ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
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IDirect3DTexture_Release(texture);
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ref = IDirectDrawSurface_Release(surface);
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ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
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/* Test RGB - should multiply color components from diffuse vertex color and texture. */
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
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ddsd.dwHeight = 128;
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ddsd.dwWidth = 128;
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ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
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ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
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U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
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U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
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U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
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U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
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hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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U5(fx).dwFillColor = 0x00ffffff;
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hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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U5(fx).dwFillColor = 0x00ffff80;
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hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
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hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
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ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
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memcpy(exec_desc.lpData, test2_quads, sizeof(test2_quads));
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ptr = ((BYTE *)exec_desc.lpData) + sizeof(test1_quads);
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emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
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emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
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emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
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emit_tquad(&ptr, 0);
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emit_tquad(&ptr, 4);
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emit_end(&ptr);
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inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
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inst_length -= sizeof(test2_quads);
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hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
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ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
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set_execute_data(execute_buffer, 8, sizeof(test1_quads), inst_length);
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hr = IDirect3DDevice_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
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ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 5, 5);
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ok(compare_color(color, 0x00ff0040, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 5);
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ok(compare_color(color, 0x00ff0080, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 5, 245);
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ok(compare_color(color, 0x00800080, 2), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 400, 245);
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ok(compare_color(color, 0x008000ff, 2), "Got unexpected color 0x%08x.\n", color);
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IDirect3DTexture_Release(texture);
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ref = IDirectDrawSurface_Release(surface);
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ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
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/* Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere). */
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
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ddsd.dwHeight = 128;
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ddsd.dwWidth = 128;
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ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
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ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
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U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
|
||||
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
|
||||
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
|
||||
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
|
||||
|
||||
hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
|
||||
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
|
||||
hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
|
||||
ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
|
||||
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
|
||||
|
||||
U5(fx).dwFillColor = 0xf800;
|
||||
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
|
||||
U5(fx).dwFillColor = 0x001f;
|
||||
hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
|
||||
|
||||
ckey.dwColorSpaceLowValue = 0x001f;
|
||||
ckey.dwColorSpaceHighValue = 0x001f;
|
||||
hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
|
||||
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
|
||||
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
|
||||
|
||||
memcpy(exec_desc.lpData, test1_quads, sizeof(test1_quads));
|
||||
|
||||
ptr = ((BYTE *)exec_desc.lpData) + sizeof(test1_quads);
|
||||
emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
|
||||
emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
|
||||
emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
|
||||
|
||||
emit_tquad(&ptr, 0);
|
||||
emit_tquad(&ptr, 4);
|
||||
emit_end(&ptr);
|
||||
|
||||
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
|
||||
inst_length -= sizeof(test1_quads);
|
||||
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
|
||||
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
|
||||
set_execute_data(execute_buffer, 8, sizeof(test1_quads), inst_length);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_UNCLIPPED);
|
||||
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
color = get_surface_color(rt, 5, 5);
|
||||
ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = get_surface_color(rt, 400, 5);
|
||||
ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = get_surface_color(rt, 5, 245);
|
||||
ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = get_surface_color(rt, 400, 245);
|
||||
ok(compare_color(color, 0x00800000, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
|
||||
IDirect3DTexture_Release(texture);
|
||||
ref = IDirectDrawSurface_Release(surface);
|
||||
ok(ref == 0, "Surface not properly released, refcount %u.\n", ref);
|
||||
|
||||
ref = IDirect3DExecuteBuffer_Release(execute_buffer);
|
||||
ok(ref == 0, "Execute buffer not properly released, refcount %u.\n", ref);
|
||||
destroy_viewport(device, viewport);
|
||||
ref = IDirect3DMaterial_Release(material);
|
||||
ok(ref == 0, "Material not properly released, refcount %u.\n", ref);
|
||||
IDirectDrawSurface_Release(rt);
|
||||
IDirect3DDevice_Release(device);
|
||||
ref = IDirectDraw_Release(ddraw);
|
||||
ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
START_TEST(ddraw1)
|
||||
{
|
||||
IDirectDraw *ddraw;
|
||||
|
@ -5983,4 +6368,5 @@ START_TEST(ddraw1)
|
|||
test_palette_alpha();
|
||||
test_lost_device();
|
||||
test_surface_desc_lock();
|
||||
test_texturemapblend();
|
||||
}
|
||||
|
|
|
@ -1326,744 +1326,6 @@ out:
|
|||
return ret;
|
||||
}
|
||||
|
||||
#define EXEBUF_START_RENDER_STATES(count, ptr) do {\
|
||||
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
|
||||
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
|
||||
((D3DINSTRUCTION*)(ptr))->wCount = count;\
|
||||
ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
|
||||
|
||||
#define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
|
||||
U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
|
||||
U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
|
||||
ptr = ((D3DSTATE*)(ptr))+1; } while (0)
|
||||
|
||||
#define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
|
||||
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
|
||||
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
|
||||
((D3DINSTRUCTION*)(ptr))->wCount = 1;\
|
||||
ptr = ((D3DINSTRUCTION*)(ptr))+1;\
|
||||
((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
|
||||
((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
|
||||
((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
|
||||
((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
|
||||
((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
|
||||
ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
|
||||
|
||||
#define EXEBUF_END(ptr) do {\
|
||||
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
|
||||
((D3DINSTRUCTION*)(ptr))->bSize = 0;\
|
||||
((D3DINSTRUCTION*)(ptr))->wCount = 0;\
|
||||
ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
|
||||
|
||||
#define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
|
||||
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
|
||||
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
|
||||
((D3DINSTRUCTION*)(ptr))->wCount = 2;\
|
||||
ptr = ((D3DINSTRUCTION*)(ptr))+1;\
|
||||
U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
|
||||
U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
|
||||
U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
|
||||
((D3DTRIANGLE*)(ptr))->wFlags = 0;\
|
||||
ptr = ((D3DTRIANGLE*)ptr)+1;\
|
||||
U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
|
||||
U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
|
||||
U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
|
||||
((D3DTRIANGLE*)(ptr))->wFlags = 0;\
|
||||
ptr = ((D3DTRIANGLE*)(ptr))+1;\
|
||||
} while (0)
|
||||
|
||||
static HRESULT CALLBACK TextureFormatEnumCallback(DDSURFACEDESC *lpDDSD, void *lpContext)
|
||||
{
|
||||
if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
|
||||
*(BOOL*)lpContext = TRUE;
|
||||
}
|
||||
|
||||
return DDENUMRET_OK;
|
||||
}
|
||||
|
||||
static void D3D1_TextureMapBlendTest(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
DDSURFACEDESC ddsd;
|
||||
D3DEXECUTEBUFFERDESC exdesc;
|
||||
D3DEXECUTEDATA exdata;
|
||||
DDBLTFX ddbltfx;
|
||||
RECT rect = { 0, 0, 64, 128 };
|
||||
DWORD color, red, blue, green;
|
||||
void *exe_buffer_ptr;
|
||||
DWORD exe_length;
|
||||
D3DTEXTUREHANDLE htex;
|
||||
DDCOLORKEY clrKey;
|
||||
IDirectDrawSurface *TexSurface = NULL;
|
||||
IDirect3DTexture *Texture = NULL;
|
||||
IDirectDrawPalette *Palette = NULL;
|
||||
PALETTEENTRY table1[256];
|
||||
BOOL p8_textures_supported = FALSE;
|
||||
|
||||
struct {
|
||||
float x, y, z;
|
||||
float rhw;
|
||||
DWORD diffuse;
|
||||
DWORD specular;
|
||||
float tu, tv;
|
||||
} test1_quads[] =
|
||||
{
|
||||
{0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
|
||||
{640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
|
||||
{640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
|
||||
{0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
|
||||
{0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
|
||||
{640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
|
||||
{640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
|
||||
{0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
|
||||
}, test2_quads[] =
|
||||
{
|
||||
{0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
|
||||
{640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
|
||||
{640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
|
||||
{0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
|
||||
{0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
|
||||
{640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
|
||||
{640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
|
||||
{0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
|
||||
};
|
||||
|
||||
/* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
|
||||
memset (&ddsd, 0, sizeof (ddsd));
|
||||
ddsd.dwSize = sizeof (ddsd);
|
||||
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
||||
ddsd.dwHeight = 128;
|
||||
ddsd.dwWidth = 128;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
||||
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
||||
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
||||
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
|
||||
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
||||
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
||||
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
||||
U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
|
||||
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
|
||||
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
|
||||
(void *)&Texture);
|
||||
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
memset(&ddbltfx, 0, sizeof(ddbltfx));
|
||||
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||
U5(ddbltfx).dwFillColor = 0;
|
||||
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
|
||||
U5(ddbltfx).dwFillColor = 0xff0000ff;
|
||||
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
U5(ddbltfx).dwFillColor = 0x800000ff;
|
||||
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
|
||||
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
|
||||
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
|
||||
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
|
||||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
|
||||
|
||||
exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
|
||||
|
||||
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
|
||||
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
|
||||
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_END(exe_buffer_ptr);
|
||||
|
||||
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
|
||||
|
||||
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
|
||||
if (FAILED(hr)) {
|
||||
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
|
||||
}
|
||||
|
||||
memset(&exdata, 0, sizeof(exdata));
|
||||
exdata.dwSize = sizeof(exdata);
|
||||
exdata.dwVertexCount = 8;
|
||||
exdata.dwInstructionOffset = sizeof(test1_quads);
|
||||
exdata.dwInstructionLength = exe_length;
|
||||
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
|
||||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
||||
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
|
||||
}
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
|
||||
|
||||
/* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
|
||||
if(Texture) IDirect3DTexture_Release(Texture);
|
||||
Texture = NULL;
|
||||
if(TexSurface) IDirectDrawSurface_Release(TexSurface);
|
||||
TexSurface = NULL;
|
||||
|
||||
memset (&ddsd, 0, sizeof (ddsd));
|
||||
ddsd.dwSize = sizeof (ddsd);
|
||||
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
||||
ddsd.dwHeight = 128;
|
||||
ddsd.dwWidth = 128;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
||||
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
||||
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
||||
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
|
||||
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
||||
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
||||
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
||||
|
||||
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
|
||||
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
|
||||
(void *)&Texture);
|
||||
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
memset(&ddbltfx, 0, sizeof(ddbltfx));
|
||||
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||
U5(ddbltfx).dwFillColor = 0;
|
||||
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
|
||||
U5(ddbltfx).dwFillColor = 0xff0000ff;
|
||||
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
U5(ddbltfx).dwFillColor = 0x800000ff;
|
||||
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
|
||||
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
|
||||
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
|
||||
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
|
||||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
|
||||
|
||||
exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
|
||||
|
||||
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
|
||||
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
|
||||
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_END(exe_buffer_ptr);
|
||||
|
||||
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
|
||||
|
||||
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
|
||||
if (FAILED(hr)) {
|
||||
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
|
||||
}
|
||||
|
||||
memset(&exdata, 0, sizeof(exdata));
|
||||
exdata.dwSize = sizeof(exdata);
|
||||
exdata.dwVertexCount = 8;
|
||||
exdata.dwInstructionOffset = sizeof(test1_quads);
|
||||
exdata.dwInstructionLength = exe_length;
|
||||
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
|
||||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
||||
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
|
||||
}
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
|
||||
|
||||
/* 3) Test RGB - should multiply color components from diffuse color and texture */
|
||||
if(Texture) IDirect3DTexture_Release(Texture);
|
||||
Texture = NULL;
|
||||
if(TexSurface) IDirectDrawSurface_Release(TexSurface);
|
||||
TexSurface = NULL;
|
||||
|
||||
memset (&ddsd, 0, sizeof (ddsd));
|
||||
ddsd.dwSize = sizeof (ddsd);
|
||||
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
||||
ddsd.dwHeight = 128;
|
||||
ddsd.dwWidth = 128;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
||||
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
||||
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
||||
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
|
||||
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
||||
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
||||
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
||||
U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
|
||||
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
|
||||
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
|
||||
(void *)&Texture);
|
||||
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
memset(&ddbltfx, 0, sizeof(ddbltfx));
|
||||
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||
U5(ddbltfx).dwFillColor = 0;
|
||||
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
|
||||
U5(ddbltfx).dwFillColor = 0x00ffffff;
|
||||
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
U5(ddbltfx).dwFillColor = 0x00ffff80;
|
||||
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
|
||||
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
|
||||
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
|
||||
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
|
||||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
|
||||
|
||||
exe_buffer_ptr = sizeof(test2_quads) + (char*)exdesc.lpData;
|
||||
|
||||
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
|
||||
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
|
||||
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_END(exe_buffer_ptr);
|
||||
|
||||
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test2_quads);
|
||||
|
||||
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
|
||||
if (FAILED(hr)) {
|
||||
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
|
||||
}
|
||||
|
||||
memset(&exdata, 0, sizeof(exdata));
|
||||
exdata.dwSize = sizeof(exdata);
|
||||
exdata.dwVertexCount = 8;
|
||||
exdata.dwInstructionOffset = sizeof(test2_quads);
|
||||
exdata.dwInstructionLength = exe_length;
|
||||
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
|
||||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
||||
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
|
||||
}
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
|
||||
|
||||
/* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
|
||||
if(Texture) IDirect3DTexture_Release(Texture);
|
||||
Texture = NULL;
|
||||
if(TexSurface) IDirectDrawSurface_Release(TexSurface);
|
||||
TexSurface = NULL;
|
||||
|
||||
memset (&ddsd, 0, sizeof (ddsd));
|
||||
ddsd.dwSize = sizeof (ddsd);
|
||||
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
||||
ddsd.dwHeight = 128;
|
||||
ddsd.dwWidth = 128;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
||||
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
||||
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
||||
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
|
||||
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
|
||||
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
|
||||
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
|
||||
|
||||
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
|
||||
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
|
||||
(void *)&Texture);
|
||||
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
memset(&ddbltfx, 0, sizeof(ddbltfx));
|
||||
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||
U5(ddbltfx).dwFillColor = 0;
|
||||
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
U5(ddbltfx).dwFillColor = 0xf800;
|
||||
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
U5(ddbltfx).dwFillColor = 0x001f;
|
||||
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
|
||||
clrKey.dwColorSpaceLowValue = 0x001f;
|
||||
clrKey.dwColorSpaceHighValue = 0x001f;
|
||||
hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
|
||||
ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
|
||||
|
||||
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
|
||||
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
|
||||
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
|
||||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
|
||||
|
||||
exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
|
||||
|
||||
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
|
||||
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
|
||||
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_END(exe_buffer_ptr);
|
||||
|
||||
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
|
||||
|
||||
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
|
||||
if (FAILED(hr)) {
|
||||
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
|
||||
}
|
||||
|
||||
memset(&exdata, 0, sizeof(exdata));
|
||||
exdata.dwSize = sizeof(exdata);
|
||||
exdata.dwVertexCount = 8;
|
||||
exdata.dwInstructionOffset = sizeof(test1_quads);
|
||||
exdata.dwInstructionLength = exe_length;
|
||||
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
|
||||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
||||
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
|
||||
}
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
||||
ok(color == 0, "Got color %08x, expected 00000000\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
|
||||
ok(color == 0, "Got color %08x, expected 00000000\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
|
||||
|
||||
/* 5) Test alpha again, now with color keyed P8 texture */
|
||||
if(Texture) IDirect3DTexture_Release(Texture);
|
||||
Texture = NULL;
|
||||
if(TexSurface) IDirectDrawSurface_Release(TexSurface);
|
||||
TexSurface = NULL;
|
||||
|
||||
hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
|
||||
&p8_textures_supported);
|
||||
ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
|
||||
|
||||
if (!p8_textures_supported) {
|
||||
skip("device has no P8 texture support, skipping test\n");
|
||||
} else {
|
||||
memset (&ddsd, 0, sizeof (ddsd));
|
||||
ddsd.dwSize = sizeof (ddsd);
|
||||
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
||||
ddsd.dwHeight = 128;
|
||||
ddsd.dwWidth = 128;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
||||
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
||||
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
|
||||
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
|
||||
|
||||
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
|
||||
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
memset(table1, 0, sizeof(table1));
|
||||
table1[0].peBlue = 0xff;
|
||||
table1[1].peRed = 0xff;
|
||||
|
||||
hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
|
||||
ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
|
||||
ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
|
||||
|
||||
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
|
||||
(void *)&Texture);
|
||||
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
memset(&ddbltfx, 0, sizeof(ddbltfx));
|
||||
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||
U5(ddbltfx).dwFillColor = 0;
|
||||
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
U5(ddbltfx).dwFillColor = 0;
|
||||
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
U5(ddbltfx).dwFillColor = 1;
|
||||
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
||||
|
||||
clrKey.dwColorSpaceLowValue = 1;
|
||||
clrKey.dwColorSpaceHighValue = 1;
|
||||
hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
|
||||
ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
|
||||
|
||||
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
|
||||
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
|
||||
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
|
||||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
|
||||
if (FAILED(hr)) {
|
||||
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
|
||||
goto out;
|
||||
}
|
||||
|
||||
memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
|
||||
|
||||
exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
|
||||
|
||||
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
|
||||
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
|
||||
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
|
||||
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
|
||||
|
||||
EXEBUF_END(exe_buffer_ptr);
|
||||
|
||||
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
|
||||
|
||||
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
|
||||
if (FAILED(hr)) {
|
||||
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
|
||||
}
|
||||
|
||||
memset(&exdata, 0, sizeof(exdata));
|
||||
exdata.dwSize = sizeof(exdata);
|
||||
exdata.dwVertexCount = 8;
|
||||
exdata.dwInstructionOffset = sizeof(test1_quads);
|
||||
exdata.dwInstructionLength = exe_length;
|
||||
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
|
||||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
||||
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
|
||||
}
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
||||
ok(color == 0, "Got color %08x, expected 00000000\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
|
||||
ok(color == 0, "Got color %08x, expected 00000000\n", color);
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
|
||||
red = (color & 0x00ff0000) >> 16;
|
||||
green = (color & 0x0000ff00) >> 8;
|
||||
blue = (color & 0x000000ff);
|
||||
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
|
||||
}
|
||||
|
||||
out:
|
||||
|
||||
if (Palette) IDirectDrawPalette_Release(Palette);
|
||||
if (TexSurface) IDirectDrawSurface_Release(TexSurface);
|
||||
if (Texture) IDirect3DTexture_Release(Texture);
|
||||
}
|
||||
|
||||
static void D3D1_ViewportClearTest(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
@ -3283,13 +2545,11 @@ START_TEST(visual)
|
|||
|
||||
releaseObjects(); /* release DX7 interfaces to test D3D1 */
|
||||
|
||||
if(!D3D1_createObjects()) {
|
||||
if(!D3D1_createObjects())
|
||||
skip("Cannot initialize D3D1, skipping\n");
|
||||
}
|
||||
else {
|
||||
D3D1_TextureMapBlendTest();
|
||||
else
|
||||
D3D1_ViewportClearTest();
|
||||
}
|
||||
|
||||
D3D1_releaseObjects();
|
||||
|
||||
D3D3_ViewportClearTest();
|
||||
|
|
Loading…
Reference in New Issue