ddraw: Set DDPF_BUMPLUMINANCE for V5U5L6 and X8L8V8U8.

This commit is contained in:
Stefan Dösinger 2015-03-11 10:33:44 +01:00 committed by Alexandre Julliard
parent 937522ffd0
commit b07b350286
1 changed files with 2 additions and 2 deletions

View File

@ -310,7 +310,7 @@ void ddrawformat_from_wined3dformat(DDPIXELFORMAT *DDPixelFormat, enum wined3d_f
break;
case WINED3DFMT_R5G5_SNORM_L6_UNORM:
DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
DDPixelFormat->dwFlags = DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwBumpBitCount = 16;
DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
@ -320,7 +320,7 @@ void ddrawformat_from_wined3dformat(DDPIXELFORMAT *DDPixelFormat, enum wined3d_f
break;
case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
DDPixelFormat->dwFlags = DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwBumpBitCount = 32;
DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;