ddraw: Set DDPF_BUMPLUMINANCE for V5U5L6 and X8L8V8U8.
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@ -310,7 +310,7 @@ void ddrawformat_from_wined3dformat(DDPIXELFORMAT *DDPixelFormat, enum wined3d_f
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break;
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case WINED3DFMT_R5G5_SNORM_L6_UNORM:
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DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
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DDPixelFormat->dwFlags = DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwBumpBitCount = 16;
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DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
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@ -320,7 +320,7 @@ void ddrawformat_from_wined3dformat(DDPIXELFORMAT *DDPixelFormat, enum wined3d_f
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break;
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case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
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DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
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DDPixelFormat->dwFlags = DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwBumpBitCount = 32;
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DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
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