Rico Schüller
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9273ac0286
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d3dx9: Use a loop in get_vector().
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2011-12-22 17:19:16 +01:00 |
Rico Schüller
|
ed700553e0
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d3dx9: Simplify ID3DXBaseEffect::SetInt().
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2011-12-22 17:19:16 +01:00 |
Rico Schüller
|
940b50b2d8
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d3dx9: Implement ID3DXBaseEffect::SetValue().
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2011-12-14 17:54:45 +01:00 |
Rico Schüller
|
165afd63ce
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d3dx9: Implement ID3DXBaseEffect::SetVectorArray().
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2011-12-14 17:54:45 +01:00 |
Rico Schüller
|
67591832a3
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d3dx9: Implement ID3DXBaseEffect::SetVector().
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2011-12-14 17:54:45 +01:00 |
Rico Schüller
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e2b1f0cce9
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d3dx9: Implement ID3DXBaseEffect::GetVector().
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2011-12-14 17:54:45 +01:00 |
Rico Schüller
|
90415ebdfa
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d3dx9: Implement ID3DXBaseEffect::SetMatrixTranspose().
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2011-12-01 14:18:51 +01:00 |
Rico Schüller
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1e0f04e5cf
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d3dx9: Implement ID3DXBaseEffect::SetMatrixTransposeArray().
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2011-12-01 14:18:48 +01:00 |
Rico Schüller
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84f158025b
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d3dx9: Implement ID3DXBaseEffect::SetMatrixArray().
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2011-11-29 13:55:40 +01:00 |
Rico Schüller
|
cebdbb34ac
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d3dx9: Implement ID3DXBaseEffect::SetMatrix().
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2011-11-29 13:55:35 +01:00 |
Rico Schüller
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0ca1efc578
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d3dx9: Implement ID3DXBaseEffect::SetBoolArray().
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2011-11-29 13:55:28 +01:00 |
Rico Schüller
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4b42b11303
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d3dx9: Implement ID3DXBaseEffect::SetBool().
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2011-11-29 13:55:16 +01:00 |
Rico Schüller
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bb6f22d10e
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d3dx9: Implement ID3DXBaseEffect::SetIntArray().
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2011-11-28 16:40:51 +01:00 |
Rico Schüller
|
7998195f1c
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d3dx9: Implement ID3DXBaseEffect::SetInt().
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2011-11-28 16:40:51 +01:00 |
Rico Schüller
|
d3ed67434e
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d3dx9: Implement ID3DXBaseEffect::SetFloatArray().
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2011-11-28 16:40:51 +01:00 |
Rico Schüller
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db6cf95a24
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d3dx9: Implement ID3DXBaseEffect::SetFloat().
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2011-11-28 16:40:51 +01:00 |
Rico Schüller
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aaa593c094
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d3dx9: Handle a special case in ID3DXBaseEffect::GetInt().
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2011-11-28 16:40:51 +01:00 |
Rico Schüller
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f7a4cabb46
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d3dx9: Add count to trace in ID3DXBaseEffect::GetMatrixArray().
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2011-11-16 17:18:21 +01:00 |
Rico Schüller
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7b902d2278
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d3dx9: Allow setting texture to NULL.
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2011-11-16 17:18:18 +01:00 |
Rico Schüller
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5bd3c9161c
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d3dx9: Improve argument check in ID3DXBaseEffect::GetBool/Int/Float().
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2011-11-16 17:18:14 +01:00 |
Francois Gouget
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f87745d497
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d3dx9_36: Fix compilation on systems that don't support nameless unions.
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2011-07-24 12:33:27 +02:00 |
Rico Schüller
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6865dac3fa
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d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposeArray().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
|
75836b4789
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d3dx9: Implement ID3DXBaseEffect::GetMatrixArray().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
|
e9dc6c34a9
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d3dx9: Fix ID3DXBaseEffect::GetFloat().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
|
6a2be190cd
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d3dx9: Implement ID3DXBaseEffect::GetMatrixTranspose().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
|
2731912c5a
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d3dx9: Implement ID3DXBaseEffect::GetVectorArray().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
|
66a820683e
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d3dx9: Implement ID3DXBaseEffect::GetMatrix().
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2011-07-20 19:23:05 +02:00 |
Rico Schüller
|
f56af02f8c
|
d3dx9: Introduce get_valid_parameter().
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2011-07-20 19:23:05 +02:00 |
Rico Schüller
|
b0f2a49f42
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d3dx9: Implement ID3DXBaseEffect::SetTexture().
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2011-07-20 19:23:05 +02:00 |
Rico Schüller
|
340643af30
|
d3dx9: Parse elements in d3dx9_parse_resource().
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2011-07-13 18:39:56 +02:00 |
Rico Schüller
|
7e7549abc5
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d3dx9: Handle ST_PARAMETER in d3dx9_parse resource().
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2011-07-01 14:39:37 +02:00 |
Rico Schüller
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05eef50e22
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d3dx9: Handle ST_FXLC in d3dx9_parse_resource().
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2011-07-01 14:39:37 +02:00 |
Rico Schüller
|
32bba812df
|
d3dx9: Fix ID3DXEffect::SetStateManager().
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2011-06-28 16:52:28 -05:00 |
Rico Schüller
|
bc59705aca
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d3dx9: Implement ID3DXEffect::EndPass().
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2011-06-27 13:32:14 -05:00 |
Rico Schüller
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b7919e65fd
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d3dx9: Implement ID3DXEffect::SetTechnique().
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2011-06-27 13:32:07 -05:00 |
Rico Schüller
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69c3b4baf6
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d3dx9: Implement ID3DXEffect::GetCurrentTechnique().
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2011-06-27 13:31:59 -05:00 |
Rico Schüller
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fb6c973b4b
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d3dx9: Implement ID3DXEffect::BeginPass().
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2011-06-27 13:31:49 -05:00 |
Rico Schüller
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a63be635fc
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d3dx9: Implement ID3DXEffect::Begin().
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2011-06-27 13:31:36 -05:00 |
Rico Schüller
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f37302ed8a
|
d3dx9: Fix light range spelling.
|
2011-06-27 13:31:20 -05:00 |
Gerald Pfeifer
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c69331c84a
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d3dx9_36: Fix the return value in error cases in d3dx9_parse_resource.
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2011-06-16 11:17:28 +02:00 |
Rico Schüller
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86d381a56b
|
d3dx9: Parse resources in the effect parser.
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2011-06-14 16:03:23 +02:00 |
Marcus Meissner
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6c902b4201
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d3dx9_36: Moved param NULL a bit forward (Coverity).
|
2011-06-13 11:31:49 +02:00 |
Rico Schüller
|
90154979a0
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d3dx9: Implement ID3DXBaseEffect::GetBoolArray().
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2011-06-09 13:27:59 +02:00 |
Rico Schüller
|
a93b40f0fc
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d3dx9: Implement ID3DXBaseEffect::GetIntArray().
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2011-06-09 13:27:56 +02:00 |
Rico Schüller
|
ecf37efd82
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d3dx9: Implement ID3DXBaseEffect::GetFloatArray().
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2011-06-09 13:27:53 +02:00 |
Rico Schüller
|
4f55c9eab1
|
d3dx9: Improve effect sampler parsing.
|
2011-06-08 17:15:52 +02:00 |
Rico Schüller
|
93ff2c319e
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d3dx9: Start effect state parsing.
|
2011-05-27 17:53:37 +02:00 |
Rico Schüller
|
7f426a51d1
|
d3dx9: Pass objects to functions instead of using the base effect in the parameter.
|
2011-05-25 17:54:40 +02:00 |
Rico Schüller
|
088ed09e94
|
d3dx9: Pass the device directly to d3dx9_parse_data().
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2011-05-25 17:54:35 +02:00 |
Rico Schüller
|
0858dee303
|
d3dx9: Parse effect samplers.
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2011-05-20 12:44:05 +02:00 |