Commit Graph

86 Commits

Author SHA1 Message Date
Henri Verbeet 9440dfedf4 wined3d: Remove AddDirtyRect() from the public interface. 2009-01-14 13:51:00 +01:00
Stefan Dösinger a69c86d3f5 ddrawex: Add a test for the permanent DC function. 2009-01-09 16:26:06 +01:00
Henri Verbeet 9d8c6326c0 wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
Stefan Dösinger 616ea53226 ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
Henri Verbeet 2acf8d7947 wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
Alexandre Julliard 9c306e9871 wined3d: Make some functions and variables static. 2008-12-02 15:31:17 +01:00
Andrew Talbot 33e0d1610a wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
Henri Verbeet 5532c990b6 wined3d: Const correctness fixes. 2008-12-02 14:04:15 +01:00
Henri Verbeet 49b55f677e wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c. 2008-11-25 13:37:45 +01:00
Alexandre Julliard 6cfef95ce7 wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Henri Verbeet 231e2c60b5 wined3d: The container is always non-NULL if GetContainer() succeeds. 2008-10-16 12:35:34 +02:00
Henri Verbeet eaf2474003 wined3d: Split SetGlTextureDesc() up.
This creates a function for setting the texture name and one for
setting the texture target. The idea is that the texture target should
get set right after the surface is created, and won't change, while
generating a texture name can wait.
2008-09-25 11:52:42 +02:00
Alexander Dorofeyev 67631163ff wined3d: Fix copy paste error in IWineGDISurfaceImpl_RealizePalette.
It has to update the whole surface, so NULL must be passed to 
x11_copy_to_screen. Fixes a regression in Red Alert.
2008-08-21 13:35:35 +02:00
Stefan Dösinger e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger dff3a42233 wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
Stefan Dösinger fad3f9ba98 wined3d: Basic overlay emulation with opengl. 2008-08-05 14:09:36 +02:00
Alexander Dorofeyev 2027b0587d wined3d: Only copy front buffer to screen in gdi RealizePalette. 2008-05-14 21:51:14 +02:00
Austin English 6e59cd2c34 Spelling fixes. 2008-04-22 12:20:12 +02:00
Alexander Dorofeyev 9b913b3b79 wined3d: Don't use device palettes in RealizePalette. 2008-03-25 11:53:47 +01:00
Alexander Dorofeyev 13ce219235 wined3d: Don't use device palettes in GetDC. 2008-03-25 11:53:39 +01:00
Stefan Dösinger 825506d5ff wined3d: General cross format blitting infrastrucutre, R32F->R16F blits. 2008-02-26 11:31:19 +01:00
Roderick Colenbrander c623ffd7d0 wined3d: Don't flush in GDI RealizePalette without a palette. 2008-02-22 11:53:29 +01:00
Roderick Colenbrander 61c82f8069 wined3d: Add a GDI version of RealizePalette.
The base version won't suffice anymore as it is not able to upload
palette changes to the drawable in an efficient way for both GDI and
GL. Further the LoadLocation code in RealizePalette isn't needed for
the GDI version as in all cases it works on system memory.
2008-02-19 13:39:25 +01:00
Andrew Talbot 18047e77e5 wined3d: Remove unneeded casts. 2008-01-24 11:41:42 +01:00
Stefan Dösinger e59ddb0ab1 wined3d: Add a new IWineD3DResource::UnLoad method. 2008-01-14 15:10:17 +01:00
Stefan Dösinger f13bb40671 wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
Roderick Colenbrander b238e39ec8 wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation). 2007-11-09 12:40:26 +01:00
Stefan Dösinger 4d4fce7e33 wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
Stefan Dösinger a175e7b68e wined3d: Move a part of LockRect to the base class. 2007-11-01 12:38:17 +01:00
Stefan Dösinger 123744910f wined3d: Add a method for surface location updates. 2007-10-26 15:17:30 +02:00
Stefan Dösinger dcff7dc213 wined3d: Begin centralizing surface location management. 2007-10-26 15:17:19 +02:00
Stefan Dösinger aec86b4ef9 wined3d: Silently ignore setting the 0 texture on gdi surfaces. 2007-10-10 11:59:18 +02:00
Stefan Dösinger 46e2d79508 wined3d: Move the software blitting to the base surface class. 2007-09-18 09:54:49 +02:00
Stefan Dösinger 09b7d3bb44 wined3d: Give GDI surfaces their own release implementation. 2007-09-18 09:54:31 +02:00
Stefan Dösinger 9701f11850 wined3d: Give GDI surfaces their own GetDC copy. 2007-09-18 09:54:15 +02:00
Stefan Dösinger 5a7756447b wined3d: Move DIB section creation to the base surface implementation. 2007-09-18 09:54:05 +02:00
Stefan Dösinger 515ee4e89b wined3d: Clean up IWineD3DSurface::ReleaseDC. 2007-09-18 09:53:32 +02:00
Stefan Dösinger 511f9dfb2d wined3d: Clean up SetMem. 2007-09-18 09:34:08 +02:00
Stefan Dösinger 24564915b7 wined3d: Clean up AddDirtyRect. 2007-09-18 09:34:08 +02:00
Stefan Dösinger e56c6610c6 wined3d: Clean up SetFormatDesc. 2007-09-18 09:34:08 +02:00
Stefan Dösinger 2600041703 wined3d: Clean up SetGLTextureDesc and GetGLDesc. 2007-09-18 09:34:08 +02:00
Stefan Dösinger e2944175e5 wined3d: Base surface move, part 2. 2007-09-18 09:34:08 +02:00
Stefan Dösinger d99143c251 wined3d: Move non-rendering surface specific code to the base class. 2007-09-18 09:34:08 +02:00
Stefan Dösinger 0c91610433 wined3d: Move resource methods to the base surface class. 2007-09-18 09:34:08 +02:00
Stefan Dösinger 8434060b7e wined3d: Start of some surface cleanup.
This patch and the following intend to make the surface code more
manageable and are a preparation to add gl3 support. The code adds a
new IWineD3DBaseSurface surface type, which will contain the
non-rendering management code. IWineD3DSurface and IWineGDISurface
will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be
added later.
2007-09-18 09:34:08 +02:00
Stefan Dösinger d2016ff892 wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
Stefan Dösinger a0131a3272 wined3d: Split up the format table. 2007-07-30 12:49:39 +02:00
Stefan Dösinger 59efd5c7ec wined3d: Set the pow2 sizes in gl surface private setup. 2007-07-26 11:48:36 +02:00
Phil Costin e7578dca36 wined3d: Add support for loading gamma corrected textures. 2007-06-07 13:01:49 +02:00
Stefan Dösinger e7b68eec34 ddraw: Use point filter for blit operations.
D3DTEXF_NONE is a special value for mipmapping which disabled
mipmapping, but it is not a valid mag / min filter parameter.
D3DTEXF_POINT is what we want
2007-05-11 11:21:29 +02:00